[SET]
name: Entry Hazard Setter
move 1: Earthquake
move 2: Stealth Rock / Swords Dance
move 3: Spikes / Swords Dance
move 4: Dragon Tail
item: Leftovers / Heavy-Duty Boots
ability: Fur Coat / Regenerator
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
With good natural bulk, a great typing, phazing, and both Spikes and Stealth Rock, Garchomp is an effective entry hazard setter that also checks common threats like Orichalcum Pulse Ceruledge. Swords Dance is an option over either entry hazard to pressure bulkier teams. Dragon Tail forces switches and potentially create a favorable situation for Garchomp and helps rack up even more entry hazard damage. As Garchomp does not have any reliable recovery, Leftovers is the preferred option on Fur Coat to give it Garchomp longevity, but Heavy-Duty Boots is great for opposing hazard-stack matchups. Fur Coat makes Garchomp it significantly better at handling targets such as Aerilate Dragonite and Adaptability Kingambit; however, Regenerator provides far better longevity, letting Garchomp set entry hazards multiple times. Due to Garchomp mainly being an entry hazard setter, it greatly appreciates teammates such as Good as Gold Skeledirge to keep the entry hazards up in the face of Defog and Rapid Spin. Garchomp also works well with offensive threats such as Sheer Force Iron Valiant, as the entry hazards can wear down Iron Valiant's checks into KO range. Garchomp struggles to check common attackers like Dragapult and Iron Valiant, so secondary checks like physically defensive Clodsire are appreciated.
[CREDITS]
- Written by: [[Codename C.A.T, 537972]]
- Quality checked by: [[UT, 523866], [Isaiah, 375662]]
- Grammar checked by: [[Sulo, 528036]]
name: Entry Hazard Setter
move 1: Earthquake
move 2: Stealth Rock / Swords Dance
move 3: Spikes / Swords Dance
move 4: Dragon Tail
item: Leftovers / Heavy-Duty Boots
ability: Fur Coat / Regenerator
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
With good natural bulk, a great typing, phazing, and both Spikes and Stealth Rock, Garchomp is an effective entry hazard setter that also checks common threats like Orichalcum Pulse Ceruledge. Swords Dance is an option over either entry hazard to pressure bulkier teams. Dragon Tail forces switches and potentially create a favorable situation for Garchomp and helps rack up even more entry hazard damage. As Garchomp does not have any reliable recovery, Leftovers is the preferred option on Fur Coat to give it Garchomp longevity, but Heavy-Duty Boots is great for opposing hazard-stack matchups. Fur Coat makes Garchomp it significantly better at handling targets such as Aerilate Dragonite and Adaptability Kingambit; however, Regenerator provides far better longevity, letting Garchomp set entry hazards multiple times. Due to Garchomp mainly being an entry hazard setter, it greatly appreciates teammates such as Good as Gold Skeledirge to keep the entry hazards up in the face of Defog and Rapid Spin. Garchomp also works well with offensive threats such as Sheer Force Iron Valiant, as the entry hazards can wear down Iron Valiant's checks into KO range. Garchomp struggles to check common attackers like Dragapult and Iron Valiant, so secondary checks like physically defensive Clodsire are appreciated.
[CREDITS]
- Written by: [[Codename C.A.T, 537972]]
- Quality checked by: [[UT, 523866], [Isaiah, 375662]]
- Grammar checked by: [[Sulo, 528036]]
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