Weavile@Focus Sash
-Ice Punch
-Ice Shard
-Night Slash
-Brick Break
There ya go =]
-Ice Punch
-Ice Shard
-Night Slash
-Brick Break
There ya go =]
How does Agiligross take an SD'ed Earthquake?
That only works 80% of the time.
Weavile@Focus Sash
-Ice Punch
-Ice Shard
-Night Slash
-Brick Break
There ya go =]
I don't think it makes much sense to point out that Garchomp has no counters. Many OU sweepers don't. Dragonite, Salamence, Infernape, Tyranitar, Lucario, Breloom ,Gengar all don't have counters. Sure none of those have an ability that gives you +20 evasion in sand, but let's look at the abilities they have: Ttar has Sandstream, Breloom Poison heal, Salamence Intimidate, Gengar Levitate. Some of the best abilities in the game (Blaze and Inner Focus aren't as great, but on those pokemon anything else is terribly scary).
So with that in mind, why run calcs to show that nothing comes in safely on Garchomp? We know that. But nothing can come in safely on those pokemon that I named as well.
I think we're just going to have to accept that some OU pokemon have no counters until you know their set.
You simply cannot remove the effects of Sand Veil in the game, and thus you cannot do so on a simulator (it fails to simulate the game if you change mechanics like that).
What you can do is ban all Pokemon from using Sand Veil. If a Pokemon only has Sand Veil as an option, then that Pokemon is banned. Alternately, you could ban Tyranitar, Hippowdon, and the move Sandstorm. These are the only two options in a simulator. If we are willing to depart from game mechanics, I don't see why we should stick with several other parts of it.
You simply cannot remove the effects of Sand Veil in the game, and thus you cannot do so on a simulator (it fails to simulate the game if you change mechanics like that).
What you can do is ban all Pokemon from using Sand Veil. If a Pokemon only has Sand Veil as an option, then that Pokemon is banned. Alternately, you could ban Tyranitar, Hippowdon, and the move Sandstorm. These are the only two options in a simulator. If we are willing to depart from game mechanics, I don't see why we should stick with several other parts of it.
Dragonite: Dies to Gengar HP ice and Gengar doesnt have to worry about sand veil hax.
Dragonite DDs on the Gengar switch in. Dragon Claws/Outrages/Fire Punches Gengar. Yache berry stops the HP Ice if it's Scarfgar.
Salamence: Sp. attacker has got nothing on Blissey. Mix Mence is beaten easily with prediction because sand veil hax cant make your counter miss.
The thing is, you don't know which it is. You may switch Blissey into a Salamence and meet a very nice CB Brick Break. And what's to say Mence can't outpredict you?
Infernape: Cresselia
Situational, but Infernape Nasty Plots on the switch. Substitutes while you Twave/Psychic. If you Twave, great, another NP. If you attack, it keeps subbing until the Blaze Boost or a possible berry.
Tyranitar: Dies from any strong ground attack really. Most are CB'ed and easy to defeat.
What can switch in though? Stone Edge/Fire Blast/Tbolt/Ice Beam/EQ/Crunch/Taunt must all be considered.
Lucario: Gliscor walls physical sets easily. I have not used the special set so I dont know about that one.
If you don't know the set, you don't wall this. Plus Cor loses to SDcario with HP Ice.
Breloom: Make one of your pokemon take the sleep. Celebi walls it completely.
This I'll accept, though a poke is still out of commission.
Gengar: Blissey walls it and Focus Blast is usually a 3hko (unless using specs)... explosion will kill him with blissey so I consider Blissey a counter even in tha situation since it does defeat gengar with it.
Hypnosis as you come in. Focus Blast 3 times (Or is it two with Life Orb?) then you lose a Blissey.
Now I know Garchomp can somewhat be countered, but the 20+ evasion really makes this difficult and too dependent on luck. If you need luck in order to counter a pokemon successfully then IMO it is too broken.
What can switch in though? Stone Edge/Fire Blast/Tbolt/Ice Beam/EQ/Crunch/Taunt must all be considered.
This Garchomp situation kind of reminds me of the celebi/jirachi hate in RSE. IMO if so many people would like to see it banned and give a valid reason, I'd suggest to test it out of OU for a while....But of course it's going to come down to that little group of older Smogon IRCers who don't really give a crap what the all of the posters on the past 3 Garchomp threads think and will make their own decision for the majority. Am I not correct?
Anyway, you may think this is rude or condescending, but posts like this are exactly why our administration largely cannot draw much of anything from large discussion threads and instead talk about these issues in our Inside Scoop forum.
Swampert
Crunch 2HKOs with a Defense drop on 252/252 Positive, and Swampert can't KO a Ttar without significant EV investment. Plus there's always HP Grass!
Crunch 2HKOs with a Defense drop on 252/252 Positive, and Swampert can't KO a Ttar without significant EV investment. Plus there's always HP Grass!
And as for Hitmontop, Fire Blast can burn on the switch in, plus you have no reliable recovery, so you can't take repeated attacks.
when was the last time you've seen a tyranitar with hp grass? And there's an 80% chance the defense drop won't happen. And remember you could always use a 252/252 impish CB swampert.
also read my edited post, most bulky fighters take on any form of tyranitar.
I haven't seen Ttar with HP Grass, but don't discount it. And the 80% chance of the defense drop not happening is the same 80% chance of you NOT missing a Chomp, is it not? The only real pokemon that can take Ttar on is probably Hariyama, but even then, it can get burned.
I was fairly certain that CB Tar 2HKO Hariyama with Earthquake, but regardless, it's a definite 2HKO with CB Aerial Ace, so take that off the list.I haven't seen Ttar with HP Grass, but don't discount it. And the 80% chance of the defense drop not happening is the same 80% chance of you NOT missing a Chomp, is it not? The only real pokemon that can take Ttar on is probably Hariyama, but even then, it can get burned.
What about Sleep Clause? On WiFi, when Sleep Clause is in effect, and a Pokemon uses uses a sleep move against a Pokemon, they are still free to sleep anything else they want, but they are disqualified. On simulators, the second sleep move will just say "But it failed!" or something similar. You can't abuse Serene Grace Blissey on a simulator, or Lum Berry Wobbuffet.
Uh then by your logic anything with Brightpowder on it is uncounterable, as they have to worry about the low chance it could miss.