It's also called "Cresselia loses one of the moves it needs to counter X or Y."
I still don't understand why we don't just get rid of the evasion increase from sand veil. All we have to do is extend the evasion clause to abilities like sand veil and brightpowder, because they in fact also depend on luck. I don't mean not allowing pokemon with sand veil to be used in OU, I mean just not taking the extra evasion into account in the attack calculations that shoddy or competitor uses.
Ok, how about this. Whether or not you agree it is uber, lets ban it for a month, or just a week or two. We can see how the metagame changes, and then reach our decision. I mean you cant say the metagame will become worse/better until you actually try it.
If anyone has a contact with Colin please request that he bans it for just two weeks. If anything that will allow us to effectively see how the metagame changes, and we can make our decision then. And by we I mean the tier experts.
Do you know what the difference is between a "trait" and an "item? The Sand Veil trait and built right into the game and you can't change what it does. If your going to do that, why not give Areseus Slow Start and put him in OU? Or make alterations to any pokemon in the game?
I was referring to someone's post about how Sunny Day Cresselia would be useful.Firstly, Cress still functions fine with IB even if they don't have a Garchomp. Also, on sweepers, people put moves to take down certain common pokemon. But oh shit, we can't have that on CRESSELIA!
I won't participate in these arguments. But what I will say is that some arguments from both sides are pitiful.
Ice types really need to resist dragon next generation. Why Ice doesn't resist dragon right now when it's SE against it is beyond me, considering how Ice only resists one thing.
Ice is arguably the best STAB attack in the game, with a 120 BP 10% freeze attack that has no immunities and is strong to 5 types. Ice gets nearly perfect coverage with 3 different attack types: Ground, Fighting, and Electric. (Ice/Ground is resisted only by Bronzong and Surskit. Electric / Ice is resisted only by Magnezone and Lanturn. Fighting / Ice is resisted only by water/poison, water/psychic, and Ghost/Ice but hits 9 types super-effective). Other combos don't have perfect coverage, but hit many types super-effective (fire/ice, rock/ice and water/ice)
In a hailstorm, Blizzard has the accuracy of Aura Sphere, ignoring even Brightpowder and +Evasion.
Ice is a great type and is super-offensive. No need to boost it.
The Shoddybattle ladder should not be a testing grounds.
I think Water resisting Dragon would be better for the metagame than Ice resisting it. Return of the bulky waters, anyone?
I don't care if Garchomp stays or goes. My team can handle Garchomp most of the time though.
You simply cannot remove the effects of Sand Veil in the game, and thus you cannot do so on a simulator (it fails to simulate the game if you change mechanics like that).
What you can do is ban all Pokemon from using Sand Veil. If a Pokemon only has Sand Veil as an option, then that Pokemon is banned. Alternately, you could ban Tyranitar, Hippowdon, and the move Sandstorm. These are the only two options in a simulator. If we are willing to depart from game mechanics, I don't see why we should stick with several other parts of it.
Why don't we just give it, own tempo or oblivious ( one of the not useless but almost useless abilities) on competitor and shoddy and call it OU?