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Garchomp, the most broken pokemon in OU.

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Okay let's try reverse logic.

Everyone single person, use a Garchomp yourself. And if or when you lose, take note of how they did it. That's your answer. However faulty that logic may be, it sure as hell beats everyone acting like they're allergic to Garchomp


Chomp is overrated. Its possibly the strongest poke in OU, but not uber.

Not like sticking Ice moves all over your team is overcentralizing. You still need to worry about Salamence, Dragonite, everything else ice hits.
 
Here is a log I just saved against someone on Shoddy. He was using Sub/SD/Sand veil Garchomp, but without Bright powder. It shows how often you can miss without Brightpowder and how easy it is for Garchomp to get 3 SD's in, as well as destroying a team.
BTW, please ignore what pokemon I use/Switch into Garchomp. That's not what this log is for.

---
NachoMan switched in Bonefin (lvl 100 Garchomp ?).
MJ Styles switched in Jirachi (lvl 100 Jirachi).
Bonefin used Dragon Claw.
It's not very effective...
Jirachi lost 18% of its health.
The sandstorm rages.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
---
Bonefin used Substitute.
Bonefin lost 25% of its health.
Bonefin made a substitute!
Jirachi used Substitute.
Jirachi lost 25% of its health.
Jirachi made a substitute!
The sandstorm rages.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
---
Bonefin used Swords Dance.
Bonefin's attack was sharply raised.
Jirachi used Calm Mind.
Jirachi's special attack was raised.
Jirachi's special defence was raised.
The sandstorm rages.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
---
Bonefin used Earthquake.
It's super effective!
The substitute took damage for Jirachi!
Jirachi's substitute faded!
Jirachi used Psychic.
The substitute took damage for Bonefin!
Bonefin's substitute faded!
The sandstorm rages.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
---
MJ Styles switched in Azelf (lvl 100 Azelf).
Bonefin used Substitute.
Bonefin lost 25% of its health.
Bonefin made a substitute!
The sandstorm rages.
Azelf is buffetted by the sandstorm!
Azelf lost 6% of its health.
---
Azelf used Hidden Power.
Azelf's attack missed!

Bonefin used Dragon Claw.
Azelf lost 156% of its health.
MJ Styles's Azelf fainted.
The sandstorm rages.
---
Bonefin used Swords Dance.
Bonefin's attack was sharply raised.
Celebi used Grass Knot.
The substitute took damage for Bonefin!
Bonefin's substitute faded!
The sandstorm rages.
Celebi is buffetted by the sandstorm!
Celebi lost 6% of its health.
Celebi's leftovers restored its health a little!
Celebi restored 6% of its health.
---
Bonefin used Substitute.
Bonefin lost 25% of its health.
Bonefin made a substitute!
Celebi used Recover.
Celebi restored 50% of its health.
The sandstorm rages.
Celebi is buffetted by the sandstorm!
Celebi lost 6% of its health.
Celebi's leftovers restored its health a little!
Celebi restored 6% of its health.
---
Bonefin used Swords Dance.
Bonefin's attack was sharply raised.
Celebi used Grass Knot.
Celebi's attack missed!

The sandstorm rages.
Celebi is buffetted by the sandstorm!
Celebi lost 6% of its health.
Celebi's leftovers restored its health a little!
Celebi restored 6% of its health.
---
NachoMan: Sand Veil has allowed me 3 SD's...
Bonefin used Dragon Claw.
Celebi lost 110% of its health.
MJ Styles's Celebi fainted.
The sandstorm rages.
---
MJ Styles switched in Garchomp (lvl 100 Garchomp ?).
Bonefin used Dragon Claw.
Bonefin's attack missed!

Garchomp used Dragon Claw.
It's super effective!
The substitute took damage for Bonefin!
Bonefin's substitute faded!
The sandstorm rages.
---
Bonefin used Substitute.
Bonefin lost 25% of its health.
Bonefin made a substitute!
Garchomp used Dragon Claw.
It's super effective!
The substitute took damage for Bonefin!
Bonefin's substitute faded!
The sandstorm rages.
Bonefin's Salac Berry raised its speed! (Just to show it was not holding Bright powder)
---
Bonefin used Dragon Claw.
It's super effective!
Garchomp lost 338% of its health.
MJ Styles's Garchomp fainted.
The sandstorm rages.
---
MJ Styles switched in Swampert (lvl 100 Swampert ?).
Bonefin used Dragon Claw.
Swampert lost 110% of its health.
MJ Styles's Swampert fainted.
The sandstorm rages.
---
MJ Styles switched in Jirachi (lvl 100 Jirachi).
Bonefin used Earthquake.
It's super effective!
Jirachi lost 348% of its health.
MJ Styles's Jirachi fainted.
The sandstorm rages.
 
That is a single sample on something that relies on chance. Number crunching gives better results. It's like me posting a log of hitting 10 times in a row through Sand Veil and telling everyone it's not that big of a deal, when the chance of that happening is really low. (around 10%, if my maths aren't failing me)

mop said:
Everyone single person, use a Garchomp yourself. And if or when you lose, take note of how they did it. That's your answer. However faulty that logic may be, it sure as hell beats everyone acting like they're allergic to Garchomp

I don't get a single thing of what you're saying.
 
That is a single sample on something that relies on chance. Number crunching gives better results. It's like me posting a log of hitting 10 times in a row through Sand Veil and telling everyone it's not that big of a deal, when the chance of that happening is really low. (around 10%, if my maths aren't failing me)
0.80 ^ 10 = 0.10737...

Closer to 11% actually.
 
She said that Hail teams handle Garchomp nicely, not that you NEED to run a hail team to beat Garchomp. Don't be so quick to jump on the "OMG OVERCENTRALISING" boat.

Considering that it takes Tyranitar / Hippowdon to set-up Garchomp anyway (considering all this talk about Sand Veil...)... Whats wrong with using Abomasnow + (counter) to counter T-Tar/Hippo + Garchomp ?
 
Grass Knot? Or you could switch to anything else on your team that has a Water attack? Or a Fighting Attack. Or any other of TTar's many weaknesses.
 
Abomasnow has no chance against a T-Tar...

T-Tar has no chance switching in on Abomasnow (Sub / Focus Punch / Wood Hammer / Grass Knot / Brick Break). If Hippowdon doesn't have stone edge, Abomasnow walks all over him (outruns, OHKOs with Blizzard, Sub / Seed / Punch, etc. etc.) Aboma doesn't counter T-Tar, but T-Tar cannot counter Aboma. Aboma solidly counters the Hippo set on Smogon.

Anyway, the point is, everyone here is saying "it takes 2 counters to counter Garchomp cause the first one might miss". However, whats going on if you assume Sand Veil is up... is that there are two pokemon who are working together here. T-Tar and Garchomp. Therefore, it is fair to use 2 counters to counter 2 pokemon.
 
Considering that it takes Tyranitar / Hippowdon to set-up Garchomp anyway (considering all this talk about Sand Veil...)... Whats wrong with using Abomasnow + (counter) to counter T-Tar/Hippo + Garchomp ?

It does seem that Weather needs to be part of this conversation. Without Sandstorm, Sand Veil does nothing. If you let the opponent have Sandstorm without contesting it at all, you've already given him the advantage on the playing field.

Heaven help me, I'm coming around to Obi's side in the testing out Kyogre in OU argument. I thought Kyogre would be too much for OU, but he'd bring Rain Teams back, and might help suppress Garchomp.

Maybe I'm becoming a better player already :naughty:
 
Hmm, reading over my words in your quote bubble makes me cringe a bit. I should note that I'm not saying Aboma can counter T-Tar (although it does counter standard Hippowdon), I'm saying that if it takes 1 pokemon to set-up your Garchomp to a point where it takes 2 pokemon to counter him (because of sand veil), then it is unfair to assume that the opponent has to counter your set-up Garchomp when it was indeed helped out by an earlier team member... unless he is given his own help. IE: A hail team.
 
It does seem that Weather needs to be part of this conversation. Without Sandstorm, Sand Veil does nothing. If you let the opponent have Sandstorm without contesting it at all, you've already given him the advantage on the playing field.
So you're suggesting everyone use a Hail team? Or one of the other weather moves, which of course can't just be cancelled out by bringing Tyranitar/Hippowdon back in on an obvious switch turn?

Heaven help me, I'm coming around to Obi's side in the testing out Kyogre in OU argument. I thought Kyogre would be too much for OU, but he'd bring Rain Teams back, and might help suppress Garchomp.
Oh, I see. You're suggesting countering one possible uber through the use of a definite uber. Specs Kyogre Water Spout would literally force every team to have a Water Absorber not to get swept. If it 2HKOs Blissey, then it surely does the same to any other water resist in the game. And that's not to say the Kyogre user won't just Thunder instead.

It would bring rain teams back, by virtue of making them the only things ever used. Unless we allow Groudon, too, and by that point we've pretty much just transformed OU into ubers lite. Try switching Tyranitar/Hippowdon/Abomasnow into a Specs Water Spout and tell me how well they survive. This is why Zapdos/Moltres/Articuno needed Drizzle/Drought/Snow Warning, respectively.
 
So you're suggesting everyone use a Hail team? Or one of the other weather moves, which of course can't just be cancelled out by bringing Tyranitar/Hippowdon back in on an obvious switch turn?
Why is it okay for me to assume Tyranitar / Hippowdon on the opponent's team, but not okay to use an Abomasnow or other weather-changer to counter that weather effect?

BTW: as a user of hail vs Rain Dance teams, the advantage of weather is generally to the attack-user, not to the ability user. The attacker can change weather as soon as you switch in, ignoring your boost. IE: Tyranitar switches in, Sandstorm starts up. If you use Rain Dance on that exact same turn, Rain will fall. From there, it will take 2 turns before the opponent's weather comes back. 1 turn to switch out, and another to switch back in.

A good weather user once used this prediction against me and eventually won due to a Swift Swim Kabutops... I forgot who however.
 
Well I have not read everyone's posts but I am just going to say that you didn't put Blissey on your damage calculation list. I use Blissey as a Garchomp counter. I give 252 ev's in def, and sp.atk so that with Ice Beam, Blissey has a very good chance of OHKOing Garchomp. I calculated it does 335 to 394 damage to Garchomp, and most of the time it switches in one my Forretress, then uses fire fang or fire blast. The next hit will not ohko Blissey. The only problem is if it misses or garchomp used substitute then sets up a swords dance.
 
Or you just bring in Kyogre and rape an entire team because it's uber.

EDIT: When a respectable Garchomp user sees Forretress, who is not going to Swords Dance? It's not like Forry is a threat to anything that carries Fire Fang and 359 attack.
 
Well yeah, but what can Forretress do to Garchomp. I don't think it is wise to let Garchomp Swords Dance in your face, after 3 Swords Dances it can OHKO Forrestess and possibly use substitute in between swords dances, or before. I don't think Garchomp is uber, it is just good sometimes, kind of like Infernape which can really get annoying sometimes.
 
Considering that it takes Tyranitar / Hippowdon to set-up Garchomp anyway (considering all this talk about Sand Veil...)... Whats wrong with using Abomasnow + (counter) to counter T-Tar/Hippo + Garchomp ?

I don't know if I misunderstood this post, or if you misunderstood mine. I didn't say there was anything wrong with using hail to counter Garchomp at all that I know of.
 
Well I have not read everyone's posts but I am just going to say that you didn't put Blissey on your damage calculation list. I use Blissey as a Garchomp counter. I give 252 ev's in def, and sp.atk so that with Ice Beam, Blissey has a very good chance of OHKOing Garchomp. I calculated it does 335 to 394 damage to Garchomp, and most of the time it switches in one my Forretress, then uses fire fang or fire blast. The next hit will not ohko Blissey. The only problem is if it misses or garchomp used substitute then sets up a swords dance.

Did you read the first post, because I didn't put Blissey up as a "counter" because she can't switch in AT ALL. You better hope Chomp is locked into a fire move cause you lose to every other move on Cbchomp. But for arguments sake, lets just see how well Blissey fares. Here's the first important question, are you Bold or Modest

Fire fang to:
Modest 252Def/252SpAtt Blissey 36-42%
Bold 252Def/252SpAtt Blissey 33-38%

If sandstorm is up, you will get 3hko'd defitnetly on Garchomps weakest move if Modest and BARELY have a shot at surviving if your Bold. Lets see how much these Blissey's do to Garchomp

Modest 252 Sp.Att Blissey using Ice beam on 0/0 defenses Garchomp: 103-121%
If Bold:94-110%

So you need Modest and at least 224 EV's just to make sure Chomp gets OHKO'd. And the only scenario that this is even possible is if Garchomp is locked into a fire move. In every single scenario Blissey loses really really hard.

That's why Blissey isn't included in the counters list.



Oh and to Dragontamer: Hail team's would be boat loads cooler if they weren't weak to a Stealth Rock :/
 
Oh and to Dragontamer: Hail team's would be boat loads cooler if they weren't weak to a Stealth Rock :/

My #1 ladder team only used 3/4 Ice Pokemon (I was still tweeking a few slots). My current hail-team only uses 2 Ice Pokemon, one of them Abomasnow. As I state in my hail guide, Hail teams =/= mono-ice.

EDIT: Starmie can use Blizzard instead of Ice Beam. PorygonZ hits even harder with Nasty Plot Blizzard / Bolt in a hailstorm. I even played around with a successful Blizzard Rhyperior set that demolished Gliscor, Garchomp, and even Hippowdon switch-ins... believe it or not (2-hit KO Hippowdon, in a hailstorm or out, and OHKO on both Gliscor and Garchomp). There are so many pokemon who can benefit from Hail it ain't even funny. Blissey, PorygonZ, Porygon2, Starmie, Dragonite, Slowbro, Slowking, Swampert have seen spots on my evolving Hail Teams with much success due to Blizzard's power over Ice beam. Hell, I'm still looking for other pokemon who benefit.

EDIT2: Lol, and of course, Rhyperior is in that set of pokemon that actually took a team slot in a hailstorm. Seriously, it was the biggest WTF pokemon I've ever used seriously since Defense Curl Blissey.
 
So you're suggesting everyone use a Hail team? Or one of the other weather moves, which of course can't just be cancelled out by bringing Tyranitar/Hippowdon back in on an obvious switch turn?

I'm saying that weather should be part of the conversation. Most folks think that Garchomp's biggest problem is Sand Veil. Well, that's only a Problem in a Sandstorm. Why not change the playing field and use one of the other 3 weather effects?

Oh, I see. You're suggesting countering one possible uber through the use of a definite uber. Specs Kyogre Water Spout would literally force every team to have a Water Absorber not to get swept. If it 2HKOs Blissey, then it surely does the same to any other water resist in the game. And that's not to say the Kyogre user won't just Thunder instead.

I have doubts about Kyogre in OU myself, I'm just saying I'm starting to see a point to Obi's arguments that he deserves testing, especially in light of the Garchomp complaints. Kyogre would bring back Rain as a Weather Condition, PLUS he does have counters, something folks are claiming Garchomp doesn't have.

It would bring rain teams back, by virtue of making them the only things ever used. Unless we allow Groudon, too, and by that point we've pretty much just transformed OU into ubers lite. Try switching Tyranitar/Hippowdon/Abomasnow into a Specs Water Spout and tell me how well they survive. This is why Zapdos/Moltres/Articuno needed Drizzle/Drought/Snow Warning, respectively.

I do agree that Drizzle, Drought, and Snow Warning really need to be more common.
 
I have doubts about Kyogre in OU myself, I'm just saying I'm starting to see a point to Obi's arguments that he deserves testing, especially in light of the Garchomp complaints. Kyogre would bring back Rain as a Weather Condition, PLUS he does have counters, something folks are claiming Garchomp doesn't have.

Kyogre has no true counters. Its counters are situational at best and depend entirely on Kyogre's set. In this way it is no different then Garchomp, save that it has no 4x weaks, it possesses absurd special defense, a game-breaking ability, and even more innate power than Chompy.
 
Lol, Ludicolo :-p I don't think Ludicolo likes switching in on a Kyogre Calm Mind / Thunder however.

On yeah, and I guess w/o toxic or Ancientpower, Shedinja totally walls Kyogre as usual.
 
Lol, Ludicolo :-p I don't think Ludicolo likes switching in on a Kyogre Calm Mind / Thunder however.

On yeah, and I guess w/o toxic or Ancientpower, Shedinja totally walls Kyogre as usual.

Too bad Shedinja is countered by the ever so common first turn SR user or Hippowdon (or first turn SR Hippowdon). There's also Toxic Spikes abounding now so that even the Sash versions can't really be safe.

Shedinja theoretically also counters Sub/SD/DClaw/EQ Garchomp, but for some reason Shedinja use hasn't been on the rise...

Specs Ludicolo does counter Kyogre. It's also completely stopped by Skarmory, Heracross, Metagross, and Charizard the very second it starts using Grass Knot.

Banded Mamoswine counters Garchomp in the same way.
 
garchomp should be banned. guess wat?

a dragon claw from salamence doesn't even kill it 85% average. its should go home and sleep. outrage from garchomp kills sally even when intimidated. and with 102 spd, good luck. so, garchomp is the most powerful of all 600 stats pokes. it make latias and latios look like happineys
 
garchomp should be banned. guess wat?

a dragon claw from salamence doesn't even kill it 85% average. its should go home and sleep. outrage from garchomp kills sally even when intimidated. and with 102 spd, good luck. so, garchomp is the most powerful of all 600 stats pokes. it make latias and latios look like happineys

Your deductive powers and sentence structure amuse me.
 
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