Pet Mod [Gen 1] RBY CAP [Feature-Complete]

The winning submission is gastlies! (lol)
As a reminder, here are the stats

HP: 110
ATK: 130
DEF: 90
SPC: 50
SPE: 35

Slate 2 Part 4A: Competitive Learnset
You will have 72 hours to submit the competitively useful moves for this Pokémon. This does not include useless moves that exist for flavor. Some guidelines:
  • Keep in mind what moves are available by TM and HM in RBY; anything that isn’t will have to be gotten by level up or “event,” so try to make sure the moves you give it can be justified in some way, even if it’s a little bit of a stretch.
  • As before, keep the intended power level in mind here - around 9-20 on the VR.
  • A signature move can be added here, but must conform to RBY mechanics and effects and should not be the only thing this mon has going for it. I don't think a signature moves is that necessary for this mon.
 
Body Slam
Hyper Beam
Earthquake
Rock Slide
Self-Destruct (not exploison)
Thunderbolt
Thunder Wave


Has a very good physical movepool with stats that give it pretty much Clefable's physical power. Earthquake and Self-Destruct are the two moves I am a bit hesitant to giving it, open to discussion about two. Also has tbolt and twave since its an electric-type.
 
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Thunderbolt
Thunder
Submission
Body Slam
Hyper Beam
Thunder Wave
Rock Slide
Fire Punch
Earthquake
Low Kick

Pretty much Machamp's movepool with some electric moves and a lack of fire blast. Fire punch is for denting exeggutor. Earthquake lets it tickle Rhydon. Low kick is for flinching shenanigans if that's your kind of thing. Thunder wave and electric stab are probably mandatory.
 
Learnset (notable moves) :

Thunder Wave
Screech
Thunderbolt
Light Screen
Thunder

TM :


Mega Punch / Mega Kick
Body Slam
Double Edge
Hyper Beam
Submission
Counter

Seismic Toss
Low Kick
(Thunderbolt / Thunder)
Bide
Rest
Rock Slide
Earthquake



I imagine it as a bulky and massive grounded electric type (it could have been electric ground if the type existed at that time lol) so giving it rock / ground coverage is perfectly plausible. No fire moves since it is not a normal type or a kaiju. I gave it the standard normal and fighting TM moves for a bulky physical mon (body slam, hyper beam, submission etc...)

Otherwise, standard offensive (Tbolt, Thunder etc...) and support (Twave, Light Screen) moves for an electric type.

Depending on its habitat and its description, we could imagine more fitting moves (Water coverage ? Elemental punches ? Amnesia ? Self Destruct?)
 
Learnset (notable moves) :

Thunder Wave
Screech
Thunderbolt
Light Screen
Thunder

TM :


Mega Punch / Mega Kick
Body Slam
Double Edge
Hyper Beam
Submission
Counter

Seismic Toss
Low Kick
(Thunderbolt / Thunder)
Bide
Rest
Rock Slide
Earthquake



I imagine it as a bulky and massive grounded electric type (it could have been electric ground if the type existed at that time lol) so giving it rock / ground coverage is perfectly plausible. No fire moves since it is not a normal type or a kaiju. I gave it the standard normal and fighting TM moves for a bulky physical mon (body slam, hyper beam, submission etc...)

Otherwise, standard offensive (Tbolt, Thunder etc...) and support (Twave, Light Screen) moves for an electric type.

Depending on its habitat and its description, we could imagine more fitting moves (Water coverage ? Elemental punches ? Amnesia ? Self Destruct?)

This is the competitive learnset stage, not the full learnset stage.
Only moves that will competitively be viable should be submitted at this step.
Furthermore, flavor considerations are not to be done here; the pokémon's design, habitat and etc are not to be weighted in here. The way it works is first we make the moveset then we make the design. Stuff like "No fire moves since it's not a kaiju" is backwards, first we choose if it's gonna get a fire move or not based on the competitive ramifications of giving it fire coverage then we try to make a design that makes these elements fit
 
This is the competitive learnset stage, not the full learnset stage.
Only moves that will competitively be viable should be submitted at this step.
Furthermore, flavor considerations are not to be done here; the pokémon's design, habitat and etc are not to be weighted in here. The way it works is first we make the moveset then we make the design. Stuff like "No fire moves since it's not a kaiju" is backwards, first we choose if it's gonna get a fire move or not based on the competitive ramifications of giving it fire coverage then we try to make a design that makes these elements fit

Ok I see, sorry I guess I didn't understand fully the scope of the current "competitive learnset stage", notably I didn't have the "backwards design" process in mind to determine its learnset :psygrump:
 
Thunderbolt
Thunder Wave
Screech
Body Slam
Rock Slide
Submission
Egg Bomb

This moveset will give this Pokémon a good physical Normal move, as well as coverage against Rhydon, Zapdos, and Tauros. Egg Bomb is included as a form of gimmick move, serving as a stronger Body Slam that doesn't paralyze and can miss.
 
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Thunderbolt
Thunder Wave
Thunder
Body Slam
Submission
Hyper Beam
Counter
Seismic Toss

Typical moveset should be something like Tbolt / Twave and two of Body Slam, Hyper Beam, Submission, & Counter. Also has niche options in Thunder and Seismic Toss.
 
Thunderbolt
Body Slam
Mega Drain
Rock Slide
Hyper Beam
Double-Edge

Thunder Wave
Counter
Fire Blast
Rest
Leer


Mixed Paralysis Spreader
Thunderbolt
Body Slam
Thunder Wave
Rest

Physical Wall
Body Slam
Rock Slide
Thunder Wave
Rest

Physical Wallbreaker
Body Slam
Hyper Beam / Rock Slide
Rock Slide / Mega Drain
Counter / Leer / Rest

Burn Spreader
Double-Edge
Fire Blast
Rest
Mega Drain / Thunder Wave

Super Utility
Body Slam / Thunder Wave
Fire Blast / Thunder Wave
Counter
Rest
No Earthquake
Jolteon Earthquake vs. Rhydon: 154-182 (37.2 - 44%) -- guaranteed 3HKO

Earthquake does a lot of damage to Rhydon. Like, a lot a lot for something that is meant to wall it. Earthquake here would both be a good midrange move that hits almost everyone for a lot of damage and also act as a move that punishes a Rhydon switchin. It's an incredibly safe move to throw out, with very little counterplay. If we're gonna give it a way to deal this much damage to Rhydon it needs to be a move that commits to being a silver bullet vs don, not a move you can freely spam.

Other than Rhydon most of EQ's applications can be covered in other ways. Gengar hates being paralysed, Counter can be played around with Rock Slide / Thunder Wave and Jolteon is physically frail and can be taken out with BSlam BSlam BSlam, alongside not having anything that can meaningfully damage this mon.

Interestingly, this does open space for the Slate 1 CAPmons into the meta. Corrupcake really appreciates the lack of Earthquake and threatens a nasty burn and Phantom can switch on a normal move and threaten a burn. Interestingly both of these pokémon can be fought off with Rock Slide; there could be sets that drop Body Slam or Hyper Beam for Rock Slide for these mons + Zapdos and Jynx.

Mega Drain
Jolteon Mega Drain vs. Rhydon: 125-148 (30.2 - 35.8%) -- 40% chance to 3HKO (14.8 - 17.4% recovered)
Rhydon Earthquake vs. Jolteon: 280-330 (66.1 - 78%) -- guaranteed 2HKO

Mega Drain does not let it outright 1v1 Rhydon like Surf would. Even if you predict the Rhydon switch you can't kill a full healtyh Rhydon as it 2HKOs you and is faster. This means that either Rhydon must be paralysed or chipped already; this makes Mega Drain not a mainstay move for the pokémon but rather an Other Option move for teams that need extra Rhydon insurance.


Counter, Fire Blast & Leer
These moves serve a semi-similar purpouse to Rhydon's Leer, punishing tanky physical attackers like Snorlax that get too confortable.

Leer punishes Reflect users like Chansey or Snorlax. It forces them to eventually switch as you win the war of attrition. It's even stronger here than on Rhydon too; one of Rhydon's main problems with Leer is how they can switch into something like a Surf Starmie on the Leer turn. Because this mon doesn't suffer the big 4x weaknesses that Rhydon does it gets a lot less scared of switchins on the Leer turn. In fact, Leer here has some notable ranges - -1 Alakazam gets OHKO'd by Hyper Beam and -1 Jynx gets OHKO'd by Rock Slide.

110 HP and 90 DEF is optimal stats for Counter, taking relatively little % HP but a good deal of raw HP. A near-minroll Tauros Body Slam deals 100 dmg, or 24% of this mon's health. In return Counter deals 200 dmg which is 57% - being more HP than DEF meant Counter dealt 8% more damage here, a nontrivial damage increase. Without Counter properly scaring away non-EQ Laxes could be difficult due to their tankiness and not caring for para.

Fire Blast serves a similar purpouse, altho a lot nicher and more gimmicker. Pokémon like Gargoyle, Rhydon or Snorlax get rather free switches into this pokémon. Fire Blast allow it to gamble into a burn, severely cutting their usefulness in the game. It's a high risk strategy that requires good scouting and good prediction however it gives high returns if it lands. However adding Fire Blast to the set has massive opportunity cost to it due to the mon having 4MSS; if you go for Fire Blast you'd need to keep it hidden for most of the game and rely on bluffing having other moves. It rewards excellent play, necessitating good scouting, good predictions and information control.
 
Voting is open!

No vetoes, the options are

gastlies
CoralReaper707
Bedal Roscoe
Ubertrainer2000
PalpitoadChamp
The Faz


Usual rules, 48 hours to vote, vote for top 2, dont vote yourself first
 
Hi! Sorry this is so late, the winning submission is PalpitoadChamp!

This means the competitive aspects of this mon are finalized. To summarize:
Typing: Electric
Stats: 110/130/90/50/35
Notable Moves:
Thunderbolt, Thunder Wave, Thunder, Body Slam, Submission, Hyper Beam, Counter, Seismic Toss

Onto flavor stuff now!

Slate 2 Part 5A: Name/Art
You will have 72 hours to name the mon and (if you want) come up with art for it. The art can be either a concept or a picture/sprite. You can submit just a name, just art, or both if you want. If the winning submission is one that submits both, we will immediately move on. If the winning submission is just a name or just art, then we will have a second round for the part that's missing.

Have fun!

NEW RULE: Anything based off an existing RBY mon will be vetoed from now on. These ideas will be given their own chance in a new slate.
 
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Kotora/Raitora Sprite Submission Any% 40:13 record
Name: Thundertooth
Art:

1720382273324.png

(taken from gsc spaceworld bulbapedia wiki)
 

CAP 3 no background.png

Lumummy the Haunting Pokémon
Etymology:
Lum - Short for luminosity; light
Mummy - Egyptian preserved corpse


Stats:
110 HP A spirit bound to a lamp post, it traded its GHOST type for the certainty of steel.
130 ATK Lumummy slams the top of its head like a mace at enemies, grounding them to dust.
90 DEF Despite the steel exterior its soul is vulnerable in the lightbulb.
50 SPC Bound to a mortail coil it cannot use its spectral powers anymore.
35 SPE It slumps around the suburbs of KANTO searching for its lost leg.

[Turned into an Electric/Steel type in Gen 2]
 
Mandrelec, the electric salamander.

I don't have any art but the concept I have in mind is inspired by the yellow spotted salamander (the yellow spots are actually electric luminescent spots sparkling with electricity) but it is big, fat and physically bulky like the Chinese giant salamander (but not as ugly).


 
Name: Galvnu (Galvanize + Gnu)
This Gnu Pokémon is designed to be big and bulky in order to utilize both it's massive attack and low speed, as well as it's ability to use Seismic Toss and Submission. It's simplicity harkens back to the simple designs of Generation 1 Pokémon.
lmMw0Gy.png
 
Voting time! As usual, vote for your first and second fav, no voting yourself for first. 48 hours.
The Faz
Bedal Roscoe
Ubertrainer2000
 
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