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Pet Mod [Gen 1] RBY CAP [Feature-Complete]

Voting Time! I'm gonna be pretty busy 48 hours from now and a few days after that, so I'm gonna give slightly less time to vote this time around. Votes are due at Wednesday, May 22 at 6:00PM GMT-4 (so basically 43 hours from now instead of 48) and that's gonna have to be a pretty hard deadline unfortunately.

Only two options this time around, so only vote for one of the two choices:

BugCatcherBoat
RAALightning
 
The winning submission is RAALightning! We're on to the very last part of our first slate!


Slate 1 Part 6C: Remaining Flavor
You will have 5 days to submit the remaining flavor for this Pokemon. This means: Name, Pokedex entries, Height, Weight, usually useless moves, and its learnset (what levels or methods it learns the moves it gets, both the viable moves and the useless ones). This is basically filling out the rest of the Pokemon's lore and non-battle relevant stuff! Have fun!

Some extra notes this time:
  • I'm gonna be out for a few days which is why the time to submit is a bit longer
  • I usually give the full info on the mon here but I don't have a ton of time irl rn so I can't, sorry
  • Since there was no official submission for the name of the mon, this is also included in the remaining flavor section this time around
 
Name: Phantom
Pokedex entry:
This POKÉMON is the spirit of an ancient creature. It's rumored that it brings bad luck to those who see it.
Height: 1.1m/3'07"
Weight: 0.1kg/0.2lbs
Learnset:

Level up:

Lvl 1 - Nightshade
Lvl 1 - Growl
Lvl 1 - Leer
Lvl 1 - Quick Attack
Lvl 50 - Fire Spin
Lvl 55 - Flamethrower


TM learnset:

TM06 - Toxic
TM08 - Body Slam
TM09 - Take Down
TM10 - Double-Edge
TM15 - Hyperbeam

TM16 - Pay Day
TM20 - Rage
TM28 - Dig
TM30 - Teleport
TM31 - Mimic
TM32 - Double Team
TM34 - Bide
TM38 - Fire Blast

TM39 - Swift
TM42 - Dream Eater
TM44 - Rest
TM50 - Substitute
 
Since there's only one submission, phantom wins by default! This means our first three CAPs are complete!

This means we can also move onto our second slate!
Slate 2: Concept
The first component of Slate 2 is the concept! This is the overall role that you want the CAPmon to fill. The broader the concept is, the more freedom we will have to play around with stats/typing/moves later on. You will be allowed to submit up to 3 concepts, and we will later vote between them.

Since this is the start of a new slate and we're brainstorming new ideas, I'll give one week to submit (also gives me a bit of a break). You can re-use concepts from slate 1, only if it did not win.
 
Gonna shamelessly reuse my concept for slate 1:

Dance Party! A good Swords Dance user. OU has zero common Swords Dance users, with the best ones still being very niche picks, so this CAP hopes to change that.
 
Sapping Your Strength
Leech Seed has a very interesting effect in gen 1 causing it's damage to scale with toxic. Leech Seed by itself is also just an interesting move that doesn't see any use. This CAP would be designed out of trying to use Leech Seed (likely not with the toxic strat because poison is just not a good status in gen 1).
 
Rock On
RBY OU has 4 Rock types ranked, but only one is actually decent--the rest are quite niche picks. This concept aims to add a second Rock type into the mix that doesn't occupy the same design space as Rhydon and Golem.

Burn User
Recycling this slate 1 concept, Burn is a status that is entirely unseen in Gen 1 due to only appearing as the secondary affects of fire-type moves, which are pretty rare. Let's fix that by making a Pokémon that can reliably apply burn that wants to apply burn.

The Janitor
This Pokémon excels at cleaning up weakened teams, much like Tauros, possibly better than Tauros. However, it struggles more in the midgame, as it has a hard time coming in by gen 1 standards. Paralysis support is very welcome.
 
Jack of all traits: Mew lite, this mon would be able to learn all TMs and a nerfed version of Mew for OU, not necesarily a psychic type.

Slim shady: A mon designed as a (w)rapper. Either being designed around spamming a preexisting partial trapping move or having a signature trapping move.

Super luck but not really: A mon designed around using at least two high crit-rate moves, not necessarily STAB, but being able to constantly punish both reflect and amnesia at least to the point is forces a switch out.
 
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Fast Speciality: A special setup user with relatively high speed. The great mayority of setup users like Tobybro or Amnesia Snorlax are slow which leads to them getting crit with ease, especially with twaves on the mix. This pokémon is a faster take on these types of sweepers, which i believe can be balanced if done correctly.
 
Mixed Psychic type: Pretty self explanatory. A psychic type that can use a lot of physical moves to its advantage, with a decent special stat so that it can use its stab.
Reverse Chansey: Stealing this straight out of slate one, a Pokémon designed to have high HP and Phys-Def bulk but minimal Special, throwing out damage output similar to Chansey with Physical attacks and tanking moves from mons like Snorlax and Tauros. It would serve a similar purpose as a Tank that is good for pivoting and absorbing status, but would be outclassed due to how generally Special-dependent the upper echelon mons are.
 
Reverse Archetype - Another stolen from slate 1; Pokemon, specially in gen 1, are very restricted to their type's tropes - electrics are fast, rocks are slow, fighting types are physical, waters are bulky, etc. This slate would get one of these types and flip it on their head.

Porygon+ - An evolution to Porygon, evolving on its job on physical wall and giving it a few new extra tool to hold itself better

Smeargle-Like - a pokémon with a very very big and vast moveset, with nearly anything you'd need however low stats to make up for it. Barely enough bulk to not be OHKO'd by most things and tons of utility moves like Spore, Thunder Wave, partial trapping, Explosion, etc. Would trade of power for massive role compression, ideally allowing more team diversity by compressing roles like sleeper, paralysis spreader, pivot and etc into one pokémon, opening team slots in teams.
 
Transformer: I recently played against a transform Chansey, I thought it could be fun to have a X-factor role in the OU that could spice up some matchups. I imagine it has to have some other option besides only transform so as not to make it too readable.

Super Fang User:

Traffic Controller:
This concept couples with a signature move. I thought having a damaging attack that lowers speed could be fun. A bubble beam style attack but more functional.
 
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Sleeper Hit: The optimal sleep sack. A pokemon born to snooze through the early-mid game, and survive to wake up better than most. Probably very defensive pokemon, with perhaps some lead utility for hypnosis misses, whilst wanting to avoid paralysis. Lots of ways it could go however!

Ego Inflation: Something that excells versus starmie (at least decent into both common sets), whilst losing to our whiskered spoon wielding king, Alakazam.

Battle Buddies: This pokemon makes a perfect pair with a pre-existing pokemon, covering eachother's weaknesses and allowing a C-D tier mon thrive! Almost like what Jolteon has with Cloyster, but for Lapras, Dragonite, Moltres or whatever idea you come up with!
 
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Instant Recovery Physical Oriented Mon: We have four final forms in OU with access to instant recovery and they're all specially oriented (I would argue Porygon is the most ambiguous in this regard, but it's also really not good). A lot of physical attacking/defending mons often have to run rest or simply have no good way of healing back up. I think having a physically oriented Pokemon with instant recovery access would provide something truly unique to the tier.

Paraflinch/Fusionflinch-Based Mon: There's not currently a Pokemon in this tier that primarily runs a flinch move as its primary method of attacking (Headbutt Hypno and Stomp Tauros are usually as good as it gets and those are... yeah) and almost no mons that have access to a flinch move get a direct paralysis or confusion based move. It could force people to play more carefully with who they let get paralyzed in the early game, including even mons who have rest to sleep off the paralysis. You can't use rest if you keep getting flinched!

Medium 3 Are Mid: Machamp is on odd Pokemon because despite performing really well against the Big 3, it suffers miserably vs. the Medium 3 and doesn't really want to fight other mons either. Well, what if the concept were reversed and there was a Pokemon who hated fighting the Big 3 but performed surprisingly well vs. the rest of the tier, especially the Medium 3 (Starmie, Exeggutor, Alakazam)? The Pokemon would provide useful role compression on teams due to its absurdly solid matchup spread against the overall tier, without being broken because the Big 3, which are almost always on every team, will steamroll it. I imagine this Pokemon could perhaps even pair well with Machamp.
 
Gonna do a quick sub review since the deadline is soon!

Rework --> Read the comments and change accordingly.
Veto --> We won't accept this unfortunately

If there's nothing at the end the sub is ok as is, but you should still read the feedback to see if it can be improved

Sapping Your Strength - This is a very cool concept but I'm not sure if it'll be able to work, since Leech Seed itself is a very flawed move in this gen due to being weaker and not doing damage on the switch.
Rock On - Just like last slate I'm gonna veto any "Type X" subs. Veto
Burn User - Nothing wrong with this but last slate introduced two Fire-types so this may be redundant. Maybe a non-fire mon that can burn would be cool though
The Janitor - Cool idea, but should be able to differentiate itself from the legendary birds who have this role. Could you go more into detail on what the specific role is. Rework
Jack of all traits - Has no design space, due to having every move. Smeargle-like is just this but with more freedom with moves, so I think that's a better choice. Veto
Slim shady - Nothing wrong with this but I'm not sure if many people here want to buff wrap spam
Super luck but not really - Good
Fast Speciality: - Great concept, will be balanced since the mon will likely be allergic to paralysis
Mixed Psychic type - Feels too similar to dual-STAB mixed attacker from slate 1, and just like I said with Rock On about the "Type X" thing. Veto
Reverse Chansey - Approved in Slate 1, so no comments
Reverse Archetype - same as above

Porygon+ - Evolutions are gonna be reserved for slates specific to them, and this one restricts type since it's implied to be a Normal-type. Taking those two things away, it feels very similar to reverse chansey, so for those reasons Veto
Smeargle-Like - Good concept, similar to Jack of all traits but doesn't force the mon to learn every TM which imo is an improvement since it gives more freedom with moves.
Transformer - Good, but should still be a functional Pokemon. This shouldn't just be ditto with 200 HP for example.
Super Fang User - Good
Traffic Controller - Looks good, but defnitely needs to be different enough from Body Slam, since thats one of the best moves in RBY. Could you go into more detail on what it does with the speed drop? Rework
Sleeper Hit - Good
Ego Inflation - Good
Battle Buddies - Good
Instant Recovery Physical Oriented Mon - My main worry with this is that it could warp the meta by really nerfing Chansey, since it can probably come in on it and fight it while healing off any chip.
Paraflinch/Fusionflinch-Based Mon - Kinda like what I said with the wrap mon, nothing wrong with this but idk how many people here wanna make paraflinch/fusionflinch a good strategy
Medium 3 Are Mid - Very difficult to pull off. Tauros and Chansey especially have vastly different matchup spreads so making something that loses to both of them, while also beating all 3 psychics, sounds tricky. Overall we feel like the design space around this will be too limited. Veto
 
Gonna do a quick sub review since the deadline is soon!

Rework --> Read the comments and change accordingly.
Veto --> We won't accept this unfortunately

If there's nothing at the end the sub is ok as is, but you should still read the feedback to see if it can be improved

Sapping Your Strength - This is a very cool concept but I'm not sure if it'll be able to work, since Leech Seed itself is a very flawed move in this gen due to being weaker and not doing damage on the switch.
Rock On - Just like last slate I'm gonna veto any "Type X" subs. Veto
Burn User - Nothing wrong with this but last slate introduced two Fire-types so this may be redundant. Maybe a non-fire mon that can burn would be cool though
The Janitor - Cool idea, but should be able to differentiate itself from the legendary birds who have this role. Could you go more into detail on what the specific role is. Rework
Jack of all traits - Has no design space, due to having every move. Smeargle-like is just this but with more freedom with moves, so I think that's a better choice. Veto
Slim shady - Nothing wrong with this but I'm not sure if many people here want to buff wrap spam
Super luck but not really - Good
Fast Speciality: - Great concept, will be balanced since the mon will likely be allergic to paralysis
Mixed Psychic type - Feels too similar to dual-STAB mixed attacker from slate 1, and just like I said with Rock On about the "Type X" thing. Veto
Reverse Chansey - Approved in Slate 1, so no comments
Reverse Archetype - same as above

Porygon+ - Evolutions are gonna be reserved for slates specific to them, and this one restricts type since it's implied to be a Normal-type. Taking those two things away, it feels very similar to reverse chansey, so for those reasons Veto
Smeargle-Like - Good concept, similar to Jack of all traits but doesn't force the mon to learn every TM which imo is an improvement since it gives more freedom with moves.
Transformer - Good, but should still be a functional Pokemon. This shouldn't just be ditto with 200 HP for example.
Super Fang User - Good
Traffic Controller - Looks good, but defnitely needs to be different enough from Body Slam, since thats one of the best moves in RBY. Could you go into more detail on what it does with the speed drop? Rework
Sleeper Hit - Good
Ego Inflation - Good
Battle Buddies - Good
Instant Recovery Physical Oriented Mon - My main worry with this is that it could warp the meta by really nerfing Chansey, since it can probably come in on it and fight it while healing off any chip.
Paraflinch/Fusionflinch-Based Mon - Kinda like what I said with the wrap mon, nothing wrong with this but idk how many people here wanna make paraflinch/fusionflinch a good strategy
Medium 3 Are Mid - Very difficult to pull off. Tauros and Chansey especially have vastly different matchup spreads so making something that loses to both of them, while also beating all 3 psychics, sounds tricky. Overall we feel like the design space around this will be too limited. Veto

Traffic Controller - Looks good, but defnitely needs to be different enough from Body Slam, since thats one of the best moves in RBY. Could you go into more detail on what it does with the speed drop? Rework

The difference I see here with this move is that Body Slam has the percentage for the permanent status. This move would be more like bubblebeam, "33% chance to lower the target's Speed by 1." This could be lowered to 10% if we think this % is too high, but the difference to me is that (like agility, bubblebeam, swords dance) a solution to removing a speed drop is switching out
 
Traffic Controller - Looks good, but defnitely needs to be different enough from Body Slam, since thats one of the best moves in RBY. Could you go into more detail on what it does with the speed drop? Rework

The difference I see here with this move is that Body Slam has the percentage for the permanent status. This move would be more like bubblebeam, "33% chance to lower the target's Speed by 1." This could be lowered to 10% if we think this % is too high, but the difference to me is that (like agility, bubblebeam, swords dance) a solution to removing a speed drop is switching out

Yeah, that's the thing, Body Slam is just this but better. I don't know how lowering it to 10% would make it better, that just makes it even more pointless. Once something is paralyzed, every stat drop move is also a speed drop, so the niche for this is already very weak
 
Yeah, that's the thing, Body Slam is just this but better. I don't know how lowering it to 10% would make it better, that just makes it even more pointless. Once something is paralyzed, every stat drop move is also a speed drop, so the niche for this is already very weak
I kind of get what you're saying, I guess my counterpoint would be that this offers an opportunity for a type specific move @33%. Hypothetically, if somethings speed tieing an unpara'd Tauros or something and lowers the speed within that context. Maybe the niche is too limited, I was just trying to suggest something new. Thanks for the feedback!
 
Voting is open! Here are the options:

Dance Party!
Sapping Your Strength
Burn User
The Janitor
Slim shady
Super luck but not really
Fast Speciality
Reverse Chansey
Reverse Archetype
Smeargle-Like
Transformer
Super Fang User
Traffic Controller
Sleeper Hit
Ego Inflation
Battle Buddies
Instant Recovery Physical Oriented Mon
Paraflinch/Fusionflinch-Based Mon


Since there's more subs you can vote for your top 5 choices.
For your own subs, you can vote for one of them, and you cannot vote your own sub for first place.
I'll give 72 hours to vote
 
Reverse Archetype
Battle Buddies
Dance Party!
Smeargle-Like
Super luck but not really
 
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