Gen 5 - Team Sun Tan

So this is my first RMT thread, featuring a team that I have been using for a long time now.

The team started out with a pretty simple concept - Use my favorite Pokemon to wreck the enemy. I actually have 3 favorites, Pidgeot is pretty much dead weight in OU, and Articuno, though good, plays more to a Stall team then the type of team that I normally run. That left Venusaur. Last Gen Venusaur was the undisputed king of UU, having massive versatility and the stat base to pull all of it off. It could even duke it out in OU, though it suffered competition from Roserade and Shaymin there.

Gen V changed that. Now Venusaur has access to Chlorophyll. And with Drought Ninetails joining the fray a Sun team is completely possible. Seeing all of the Dreamworld abilities I began a long road to build a Sun Team.

Team Building Process
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The Team Started out with Venusaur being the key member, all other pokemon added would be able to support him in one way or another.
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Since Venusaur's new ability only works under the sun Droughtails was an obvious partner.
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Venusaur, though powerful, can't pull off a sweep all by himself, so I began looking through other pokemon that can utilize the sun well. Solar Power Charizard stuck out, having great type synergy with Venusaur, and being able to break holes in other team with sheer power alone.
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If you play competitive pokemon at all you know that the bane of all flying types is Stealth Rock, more so to charizard then most other Pokemon. Ninetails also doesn't like to switch in to it all the time, and with opposing weathers running so rampant it would have to switch in occasionally. So I needed a spinner. I originally picked Tentacruel for the added Toxic spikes support along with his ability to spin.
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Opposing weather became more rampant, and switching was happening more and more. My team was being worn down by all the passive damage from attacks and hazards. It also suffered from status. So I needed a cleric. So I went searching. Choices were limited and I ended up with the premier special wall, Blissey.
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Sun teams suffer from a few things. Opposing Fire-Types, Heatran in particular, and weather changers. I needed something that could deal with those. Arcanine came to mind, as with flash fire it could absorb Heatran's moves, outspeed, then OHKO with Close Combat. It could also take out Tyranitar's and Politoed's with Close Combat and Wild Bolt respectively.
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After playing around a bit I realized something, my team was massively weak to sandstorm. Not only did Tyranitar scare away Ninetails, I lacked any safe switch in to it. So I decided to do the insane use their strengths against them. Dory provided Rapid Spin support and if Tyranitar is around makes an amazing revenge killer.
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Arcanine was able to take out most of the opposing weather starters except Hippodon. It was also adding an extra water/ground weakness to my team. I recently switched to Mebukijika

Now onto the Team.
Changes will be in this color.

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Ninetales (M) @ Leftovers
Trait: Drought
EVs: 124 HP / 132 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Protect
- Power Swap
- Will-O-Wisp

The lead. Also probably the most important member on the team, as it sets up the sun that everyone else relies on. The set is simple. Speed to outspeed stuff, HP/Sp.Def give the most bulk possible. Overheat provides a massively powerful move while under the sun allowing me to blast through most enemies with ease. Protect is for scouting and extra Leftover recovery. Power Swap really makes this set, as it allows me to face off against most of the special attackers in the game and win. It is particularly useful against Reunculis as while they start boosting up with Clam Mind I can fire off a couple of attacks then Steal their boost while making them gain a -4 or -2. Will-O-Wisp is to cripple physical attackers that switch in. Depending on the enemies team I will switch around my lead a bit, but generally Ninetails stays out front to give me momentum from the get go.



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Doryuuzu (M) @ Balloon
Trait: Sand Throw
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rapid Spin
- Swords Dance
- Earthquake
- Rock Slide

The Spinner and steel on my team. If you don't know the terror of Doryuuzu then you haven't been playing Gen V. This guy is my ultimate Tyranitar counter. I come in and they have 1 of 2 options. Be KO'd or run. At 604 speed with sand up it can turn the enemies advatage into a disadvantage. Rapid spin clears the way for my Charizard to come in and wreck everything. 302 speed outside of the sun also allows me to outspeed neutral nature base 100s. Basic Stat spread and move set. Balloon to get and extra turn while they try and pop it.




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Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 24 HP / 252 SAtk / 232 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb

The reason this team exists. A Venusaur under the sun is a truly terrifying sight. Growth now gives a +2/+2 boost to his attacking stats and Chlorophyll is an instant agility. Once set up my opponent is looking at a cannon with +2/+2/+2 offensive stats. And a cannon that can also carry a move to deal with every and any counter they might have. Growth is the crux of this set giving me the power to blast through team while under the sun. Hidden Power fire gives good coverage with Giga Drain, and also gains a pseudo STAB under the sun. Sludge Bomb round out the set, allowing me to Neutrally hit every dragon in the game. I suffer against Heatran since I don't carry Earthquake, but the extra coverage that I have more then makes up for it.



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Charizard (M) @ Leftovers
Trait: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Focus Blast
- Dragon Pulse
- Fire Blast
- Nitro Charge

The power house of the team. While under the Sun Charizard hits a staggering 520 Sp.Atk, enough to blow holes in even dedicated walls. Modest over timid as it effectively gives 1.5 times more stat points. Focus Blast is for when I see an Heatran or Tyranitar on their team, as they like to switch in on Charizard. Dragon Pulse to KO all of the dragons running around, and Fire Blast for STAB. Nitro Charge is useful in that with it I can begin to outrun threats and cause more havoc. This guy generally comes in, shoots off a couple of 270 BP Fire Blasts (Factoring STAB and Sun) off of 520 Sp.Atk. Generally it will cripple or flat out kill most of the enemies Pokemon, unless it is raining or we happen to be passing through a Sandstorm.



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Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Heal Bell
- Sunny Day
- Flamethrower

My Wisher and Special wall. EV's are to allow the largest wishes possible to be sent over to my teammates. Flamethrower takes advantage of the sun. Sunny Day allows me to shift the battle in my favor in a tight spot, giving me five turns to cause as much damage as possible. Heal Bell is to support the team and prevent Toxic/Burn from ruining them. Also my go to mon when Latios rears its head.


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Arcanine (M) @ Leftovers Trait: Flash Fire
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Wild bolt
- Flare Blitz
- ExtremeSpeed
My new weather Killer. Its job is to kill the opposing wether starters, particularly Tyranitar/Politoed. Flash Fire is to absorb apposing fire moves aimed at my team. It also makes Arcanines Flare Blitz one of the most powerful moves on my team. It has approximately 405 base power factoring STAB, Sun Boost, and Flash fire. Wild Bolt is to help clean up waters, as they like to switch in a lot. Close Combat handles Tyranitar and Heatran. Extremespeed is my priority on my team. It helps to handle Blaziken and other pokemon that have set up. Adamant over Jolly as Arcanine needs the power. Leftovers is to try and help offset all the recoil it takes.


Benched Members:
Mebukijika-W (Mebukijika-Winter) (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Wood Horn
- Double-Edge
- Jump Kick

The newest addition to my team. Its job is to kill opposing weather pokemon, and it does a great job of that. Wood Horn murders Politoed/Hippodon. Jump Kick to smash pesky Tyranitars that come around. Double Edge is powerful STAB. Have been thinking of switching to just a 4 attack set because I haven't been able to set up with this guy ever really.

And that is the team in a Nutshell. I'll do a quick threat-ish list, with a full one following this post.

Threat-ish List - Playstyles:
Opposing Weather -

  • SandStorm has never really given me problems, as half of my pokemon are strong against them. Top Priority is to kill the Weather inducer to let my mons set up and sweep. Mebukijika does this well, and Doryuuzu can actually take advantage of it.
  • Rain can be an issue. With sun up it's power is cut in half, with rain up though it can run through even my resistors. Top priority is to kill politoed. I can play around all of the abusers except Manaphy, though Blissey neuters it with Sunny Day cutting its power in half and taking away its insta-heal.
  • Hail - Have only seen 1 hail team, and it was annihilated by all of my fire moves. Not really an issue.
Stall - It has to be played really, really well to survive. Venusaur can power it's way through all of stall by itself, even Blissey if they only carry Seismic Toss.

Gliscor - One of the most annoying pokemon to face. Venusaur and Charizard can beat it, but it threatens Venu with Acrobat, and Charizard can't take too many hits. If it is a lead against Ninetails I will fire of a W-o-W to get rid of its poison heal, if it protects I do some switching around to scout its moves, then go for the kill with Charizard.

Latios - can be a bugger to face. Generally go to Blissey to absorb to Draco Meteor, then wish it off. Venusaur can KO at +2, and Charizard can too if it switches in or if I have the +1 speed. Trick variants hurt, but aren't necessarily bad, as most of my pokemon can use them to their advantage.

Blaziken - Once set up are a bugger and a half to kill. Charizard can kill ones that lack Stone Edge, and Ninetails can help with smart protects. Otherwise I have to play around it and try and avoid it setting up.

Comprehensive threat list to come eventually.
 
There's not an awful lot I can say really. Maybe have a different lead, as if Ninetales is in the rear, it can draw out anything that changes weather, then switch to a counter and either set up or destroy it straight on. It makes it difficult for them to keep weather, I find. Try Nattorei up front. Most Politoeds are walled really easily, allowing you to get some entry hazards. And finally, you might want to consider Chansey @ Evo Stone over Blissey thanks to much higher defense.

And just one last thing: it's illegit for Blissey to learn Wish and Heal Bell together. But that's not very important, because you can just replace Heal Bell with Aromatherapy.
 
Okay a few things here, but quite a nice Sun team.

Sadly, all Venusaur with Chlorophyll are male, making it impossible to run Giga Drain or Power Whip. Your STAB options are pretty much either Energy Ball or Petal Dance, sadly, damaging your durability quite a lot. Otherwise a good set, but you don't need max speed and can drop some into HP/SpDef - 32 off Spe puts you just above ScarfChomp for instance.

Mebukijika looks good, but if you don't mind losing setup off it (since you have Venusaur for that already) you could try out Megahorn to almost OHKO Latis (with SR you can), since they give you issues. It's proved very useful for me, and it's buffed accuracy is excellent this Gen. Again you don't need max Speed, you can run 184 Spe and beat +base 115 scarfers along with +2 Adamant Blaziken. 200 Spe lets you outspeed things trying to beat Dory when you're out of Sun, however.

I really like your Tales set, I run something similar, but try perhaps running Spe to beat Dory out of Sand (160 EVs) and some more bulk, it may come in handy.

I actually really like the use of Doryuuzu to beat TTar, but beware switching in due to it possibly running a Fire move. However since having SR is so useful to Sun as often you nearly KO something, try out something like Forretress, who can Volt Change to get Tales in safely, lead in a pinch, and Gyro Ball TTar for nice damage if need be.

Blissey I'd advise running SR over Sunny Day as with Aldaron's proposal to ban SwSw and Drizzle on the same team you'll be facing a lot less Rain (if you don't use Forry, which you may not). Ice beam may help you with Gliscor. Alternatively, if you can stand losing Heal Bell, try out a Wishpassing Vappy, who has a much better Ice Beam. Latias with Wish would be your other option, as it can threaten opposing Latis if SpDefensive, as well as Gliscor with Ice Beam. HP Fire can be abused if need be too. Healing Wish can be used on her to fully heal something that got statused if you badly need a game ending sweep from something with no health left, as a sort of replacement for Heal Bell.

On Zard I'd think about dropping Dragon Pulse as even at +1 he doesn't outspeed a lot of the OU Dragons, especially with Modest, and though I never thought I'd say it, run maybe Solarbeam, though this does leave you walled by Dragons. The reasoning is that without Sun up he won't be doing much anyway, making it not too bad of a choice. Air Slash is an option to combat Blaziken and Ulgamosu, however, and gives you a good neutral coverage move. I'm not sure as to the value of my Zard advice since I've barely used him, and the sheer power of boosted Fire Blast often makes the choice of coverage moves irrelevant.

Anyway hope I've helped, and that you'll consider some of my suggestions :).
 
There's not an awful lot I can say really. Maybe have a different lead, as if Ninetales is in the rear, it can draw out anything that changes weather, then switch to a counter and either set up or destroy it straight on. It makes it difficult for them to keep weather, I find. Try Nattorei up front. Most Politoeds are walled really easily, allowing you to get some entry hazards. And finally, you might want to consider Chansey @ Evo Stone over Blissey thanks to much higher defense.

And just one last thing: it's illegit for Blissey to learn Wish and Heal Bell together. But that's not very important, because you can just replace Heal Bell with Aromatherapy.

I've used other leads over Ninetales and the problem that I have with them is that is becomes difficult to bring Ninetales in, as you want it to take the least amount of damage possible. Ninetales leading gives me the sun right off the bat in most battles, and allows it to switch and come in later if it has too. Team Viewer is also my friend, Mebukijika will switch spots with it often to take out weather at the beginning.

Blissey is used over Chansey for more HP, and for the Leftovers recovery. Leftovers help immensely, negating Sand/Hail and allowing me to heal passively. I think that Aromatherapy is the one that is illegal as PO has given me issues with using it before.

Okay a few things here, but quite a nice Sun team.

Sadly, all Venusaur with Chlorophyll are male, making it impossible to run Giga Drain or Power Whip. Your STAB options are pretty much either Energy Ball or Petal Dance, sadly, damaging your durability quite a lot. Otherwise a good set, but you don't need max speed and can drop some into HP/SpDef - 32 off Spe puts you just above ScarfChomp for instance.
I wasn't aware that Giga Drain was illegal with Chlorophyll, since Smogon server still recognizances it as legit. I'll continue to use it till that is changed but once it is I'll switch over to Energy Ball. I got tired of getting locked into a move for 2-3 turns while Nattorie walled me. I might change my speed a bit, run just enough to outspeed Deoxys-S.


Mebukijika looks good, but if you don't mind losing setup off it (since you have Venusaur for that already) you could try out Megahorn to almost OHKO Latis (with SR you can), since they give you issues. It's proved very useful for me, and it's buffed accuracy is excellent this Gen. Again you don't need max Speed, you can run 184 Spe and beat +base 115 scarfers along with +2 Adamant Blaziken. 200 Spe lets you outspeed things trying to beat Dory when you're out of Sun, however.
Megahorn isn't a OHKO? Darn. I might end up keeping a Swords Dance set then. Mebukijika is actually probably the most replaceable on my team at this time, and I am actually looking to see if there is anything that can lure and kill the opposing weather Pokemons better as Mebukijika's best attribute is surprise when it Jump Kicks Tyranitar to the face. Once people become more familiar with the Metagame that will happen less often.

I really like your Tales set, I run something similar, but try perhaps running Spe to beat Dory out of Sand (160 EVs) and some more bulk, it may come in handy.
I try and tie with other base 100's though putting more bulk would always be nice. I'll try this out and let you know how it goes.

I actually really like the use of Doryuuzu to beat TTar, but beware switching in due to it possibly running a Fire move. However since having SR is so useful to Sun as often you nearly KO something, try out something like Forretress, who can Volt Change to get Tales in safely, lead in a pinch, and Gyro Ball TTar for nice damage if need be.
Most of the time I switch in to it from 'Tales, which means that I will be taking a resisted attack. I have run into Superpower ones though that surprised me while I tried to set up and killed me. Fire moves are less of an issue as you don't really want to use them when half of the opponents team resists it. Special Tar's are laughable at best, being completely walled by Blissey allowing me to set up some wishes and get in Venusaur/whatever for free.

I'll look at Forretress, though losing the power that Dory provides against Sandstorm will probably hurt. Volt Change/Gyro Ball/Stealth Rock/Spikes be a good moveset? Or do you think Toxic Spikes would help more?

Blissey I'd advise running SR over Sunny Day as with Aldaron's proposal to ban SwSw and Drizzle on the same team you'll be facing a lot less Rain (if you don't use Forry, which you may not). Ice beam may help you with Gliscor. Alternatively, if you can stand losing Heal Bell, try out a Wishpassing Vappy, who has a much better Ice Beam. Latias with Wish would be your other option, as it can threaten opposing Latis if SpDefensive, as well as Gliscor with Ice Beam. HP Fire can be abused if need be too. Healing Wish can be used on her to fully heal something that got statused if you badly need a game ending sweep from something with no health left, as a sort of replacement for Heal Bell.
I'm going to try out Forretress first. If Manaphy and rain somehow stick around I will be keeping Sunny Day though.

Vapporeon sucks on a Sun team. And Status cure has saved me more then once, especially with all the priority Paralyzing going around. I tried Vapporeon once, it turned out to be dead weight, having its STAB neutered really hurts it.

Latias is worth looking into, and I will be trying it out. Again though, losing the Status heal hurts a lot.

On Zard I'd think about dropping Dragon Pulse as even at +1 he doesn't outspeed a lot of the OU Dragons, especially with Modest, and though I never thought I'd say it, run maybe Solarbeam, though this does leave you walled by Dragons. The reasoning is that without Sun up he won't be doing much anyway, making it not too bad of a choice. Air Slash is an option to combat Blaziken and Ulgamosu, however, and gives you a good neutral coverage move. I'm not sure as to the value of my Zard advice since I've barely used him, and the sheer power of boosted Fire Blast often makes the choice of coverage moves irrelevant.
He outspeeds most of the OU dragons while at +1, unless they themselves are boosted somehow (Scarf/DD). He hits 448 at +1 whereas Latios only hits 350 with 252+ and no boost. Also Dragon Pulse is used when I see a Garchomp, or more importantly, Kingdra, who 4X resists Fire Blast, while Dragon Pulse is close to a OHKO all the time (Always with SR up). Of that is with sun up, but is Kingdra comes out against Charizard in the rain I am pretty screwed anyways....

Ulgamosu is hit Neutrally with Fire Blast, and Blaziken is frail enough that I can usually KO with any of my moves. I used Solar Beam for a while, but I found that just when I needed it most the Weather wasn't in my favor. So I stopped using it.

Anyway hope I've helped, and that you'll consider some of my suggestions :).
Thanks for the Rate. Will try some of these out, particularly the Forretress one.
 
Megahorn isn't a OHKO? Darn. I might end up keeping a Swords Dance set then. Mebukijika is actually probably the most replaceable on my team at this time, and I am actually looking to see if there is anything that can lure and kill the opposing weather Pokemons better as Mebukijika's best attribute is surprise when it Jump Kicks Tyranitar to the face. Once people become more familiar with the Metagame that will happen less often.

If you put SR on your team be sure to try out Megahorn - you should be able to beat the Latis with it with ease. It may OHKO without SR, but best to be sure. In terms of a chlorophyller with a powerful fighint move, try Shiftry with Low Kick, Giga Drain and Dark Pulse perhaps, utilitising Growth. It lures in things to try and hit it with a Fighting move just as Mebu does, and has epic coverage. HP Fire/Flying can in fact be used over Giga Drain for perfect coverage, but less power and healing ofc.

Special Tar's are laughable at best, being completely walled by Blissey allowing me to set up some wishes and get in Venusaur/whatever for free.

True, but be very careful of MixTar or Boah who could give you team major problems (particularly if it uses Sub in conjunction with a Fight or Fire move).

I'll look at Forretress, though losing the power that Dory provides against Sandstorm will probably hurt. Volt Change/Gyro Ball/Stealth Rock/Spikes be a good moveset? Or do you think Toxic Spikes would help more?

I'dve thought you'd want Rapid Spin over Spikes to let you get Zard in for free. Only SR is really necessary for Sun, anyway, given its damage output.

Vaporeon sucks on a Sun team. And Status cure has saved me more then once, especially with all the priority Paralyzing going around. I tried Vapporeon once, it turned out to be dead weight, having its STAB neutered really hurts it.

It may not be the best, but its Roar and Ice Beam can prove very useful when you need a somewhat offensive wishpasser. Latias should be very good as long as you're wary of TTar.

He outspeeds most of the OU dragons while at +1, unless they themselves are boosted somehow (Scarf/DD). He hits 448 at +1 whereas Latios only hits 350 with 252+ and no boost. Also Dragon Pulse is used when I see a Garchomp, or more importantly, Kingdra, who 4X resists Fire Blast, while Dragon Pulse is close to a OHKO all the time (Always with SR up). Of that is with sun up, but is Kingdra comes out against Charizard in the rain I am pretty screwed anyways....

Without Drizzle+SwSw Kingdra should not trouble you so much, but fair enough. And ah yeah, I meant the scarfed OU Dragons, sorry.
 
If your hitting a Modest Nature with your Charizard, I suggest a scarf set. As a hit and run pokemon, you can switch to blissey from any special attackers.
 
SP Zard begs for Scarf. You can replace Nitro Charge with Solarbeam as a way to hit Jellicent, Vaporeon and Suicune who, otherwise, wall Zard completely even in the sun.

Also, you need entry hazards and a gameplan against a Flash-boosted Heatran. EQ on Venusaur and SR/Seismic Toss on Blissey would be the simplest ways to solve those issues. Venusaur becomes a powerful mixed sweeper/not walled by opposing Blissey or Chansey and Blissey becomes able to deal with Heatran and Rotom-W properly. Spikes Forry is also a nice solution, since it can lead with Sturdy to ensure at least a single layer and VC to Tales safely, like it was said above. Other than that, nice team.
 
Try:

Victreebel: @ Life Orb
Modest
252 SpA / 252 Spe

Giga Drain
Sludge Bomb
Growth
Weatherball / HP Fire

This way you can use a Pokemon with stronger power than Venasaur
 
Ok a couple updates.

Forretress is out. I tried it and it wasn't able to Spin and set up hazards like I wanted it too. It is also dead weight in the momentum department, as they can switch in just about anything and start setting up. I'm sticking to Dory as it can help against Sandstorm teams. It provides much needed pressure on them, as when they set up their Sandstorm it allows me to set up with Dory.

Real quick question, does X-Scissor provided more coverage over Rock Slide? Any big threats that it hits harder?

Now on to the Weather slayer. I have switched out Mebukijika for Arcanine again. It packs a bit more power and coverage, and it doesn't scare away opposing weather starters. Politoed figures it can handle a Fire, only to be killed or crippled by Wild Bolt. Tyranitar feels the same way, then is slammed by a Close Combat. Hippo is a bit harder, but smart switching can get Venu in to cripple it with Giga Drain.

True, but be very careful of MixTar or Boah who could give you team major problems (particularly if it uses Sub in conjunction with a Fight or Fire move).
I am always careful around Tyranitar. Depending on what they carry they can be an issue, suprise factor is the biggest problem there, but Arcanine can handle most of them.

If your hitting a Modest Nature with your Charizard, I suggest a scarf set. As a hit and run pokemon, you can switch to blissey from any special attackers.
SP Zard begs for Scarf. You can replace Nitro Charge with Solarbeam as a way to hit Jellicent, Vaporeon and Suicune who, otherwise, wall Zard completely even in the sun.
Charizard needs to be able to switch attacks, unless it is packing a specs. Otherwise it will be walled by something, and needlessly switch Zard with all the damage going around isn't smart. Particularly after they see him, most people try and get rocks up as soon as possible then. Even with wish support from Blissey Charizard runs out of HP very, very fast. It is the reason I use leftovers, to try and offset some of the damage from Solar Power.
Also a Sun Boosted Fire Blast still hits a nice 120 Power, coming off of 520+ attack. Very, very little walls Charizard while in the sun.


Also, you need entry hazards and a gameplan against a Flash-boosted Heatran. EQ on Venusaur and SR/Seismic Toss on Blissey would be the simplest ways to solve those issues. Venusaur becomes a powerful mixed sweeper/not walled by opposing Blissey or Chansey and Blissey becomes able to deal with Heatran and Rotom-W properly. Spikes Forry is also a nice solution, since it can lead with Sturdy to ensure at least a single layer and VC to Tales safely, like it was said above. Other than that, nice team.
Charizard OHKO's with Focus Blast and Heatran can't really touch it (Immune to Earth Power, resists Fire, Dragon pulse doesn't get any boost..). Dory also outspeeds every Heatran except scarf'd ones, which can be stalled out by Blissey and Ninetails.

Venusaur can already go head to head against Blissey/Chansey and come out on top with Giga Drain anyways, and the coverage and power loss given by Earthquake don't really help it. Especially with the popularity of balloon...

I will look into Siesmic toss on Blissey, though the power of Flamethrower in sun is kinda nice, being able to hit Flash Fire Pokes will help more.

Forretress has been tried and just didn't work out. I am thinking of switching Sunny Day on Blissey out for SR now though.

Try:

Victreebel: @ Life Orb
Modest
252 SpA / 252 Spe

Giga Drain
Sludge Bomb
Growth
Weatherball / HP Fire

This way you can use a Pokemon with stronger power than Venasaur
No, just no. The entire point of this team was to make Venusaur as strong as possible, switching him out for another pokemon would be pointless. Also Venusaur is much faster then Victreebel, so much so that Victreebel would probably want to run Timid over modest to outspeed key threats (Scarfchomp, ect...).

And how does Victreebel have more power then Venusaur? They have the exact same Special Atk stat. In fact all of Venusaur's stats are higher, save for Attack. If I was to use Victreebel that would be how I would, as a physical attacker.

To all:
I am using Giga Drain on Venusaur until the Simulator changes it. Once it does I will switch over to Energy Ball. Unless a Female/Ditto is released, then Giga Drain will be back on.
 
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