Pokémon: Black Alice
Typing: Dark/Dragon
Ability: Limber / Suction Cups / Cute Charm
Moves:
Damaging: Octolock, Octazooka, Gunk Shot, Belch, Poison Jab, Sludge Wave, Sludge Bomb, Poison Gas, Dragon Breath, Draco Meteor, Breaking Swipe, Dragon Rage, Dragon Tail, Dragon Pulse, Outrage, Foul Play, Play Rough, Crunch, Jaw Lock, Sucker Punch, Knock Off, Brutal Swing, Payback, Power Trip, Pursuit, Power Whip, Giga Drain, Horn Leech, Leech Life, Drain Punch, Bind, Wrap, Ancient Power, Blizzard, Icy Wind, Flare Blitz, Inferno, Fire Blast, Thunder, Earthquake, Tri Attack, Stored Power, Dark Pulse, Explosion, Lick, Draining Kiss
Status: Coil, Glare, Dragon Dance, Autotomize, Attract, Captivate, Tickle, Milk Drink, Nasty Plot, Lovely Kiss, Sweet Kiss, Strength Sap, Ingrain, Recycle, Stockpile, Swallow, Spit Up, Growth, Parting Shot, Teleport, Torment, Snatch, Substitute, Trick Room
Signature Move: Monster Lord's Cruelty (Dark-type Spacial Rend).
Stats: 93/98/96/120/100/103 (610)
All forms below are out-of-battle.
Form: Second Form Black Alice
Ability: Shed Skin / Suction Cups / Sticky Hold
Moves: All of the above. If Ultimate, all TMs/HMs/TRs/tutor moves.
Stats: 103/98/106/130/110/73 (620)
Stats (Ultimate): 113/108/116/130/120/93 (680)
Form: Third Form Black Alice
Ability: Shed Skin / Suction Cups / Sticky Hold
Moves: All of the above plus Summon Wind Spirit [+1 Acc/+2 Spe. Same as Promestein] and Summon Earth Spirit [+1 Atk/Def/SpD.Same as Promestein]. If Ultimate, all TMs/HMs/TRs/tutor moves.
Stats: 103/118/96/130/90/93 (630)
Stats (Ultimate): 113/133/106/135/100/103 (690)
Form: Final Form Black Alice
Ability: Elimination / Berserk / Gluttony
Elimination: Moves used by this Pokemon against trapped targets will always result in a critical hit.
Movepool Additions: All of the Ultimate version of her movepool, except No Retreat replaces Parting Shot and Teleport.
+Summon Water Spirit: +1 SpA/+2 Eva (banned due to Evasion clause)
+Summon Fire Spirit: +2 Atk/+1 SpA
Stats: 113/133/116/135/110/93 (700)
Reasoning:
- Typing: Black Alice is the 8th Monster Lord, meaning the 8th direct descendant of the manifestation of darkness itself, plus she plotted to control the world (Dark). Her true form and that of her ancestors is that of lamias, monster girls with snake and/or dragon-like qualities, with Black Alice herself having a six-horned snake lower half in her full power form (Dragon).
- Abilities: Limber, Suction Cups and Sticky Hold due to her tentacles. Shed Skin due to her snake qualities. Elimination because of her battle mechanics in the original game. Berserk because she was called as such in this form, due to her uncontrolled power. Gluttony because of how her runaway power warped her desire to "control the world" into "consume the world."
- Move: The moves could be split into a few categories, fitting STAB, snake move because lamia, octopus moves because tentacles, drain and poison moves because she wants to consume everything, temptation moves (kisses and attract) from being a monster girl, elemental moves from being a magic expert. Ultimate forms get all TMs/HMs/TRs/tutor moves because she has the genes of all monsters, and can grow organs from all of them.
- Signature Move: In Monster Girl Quest, summoning the four elemental spirits gives a wide range of buffs to the user. Black Alice's ally (Promestein) mass-produced elemental spirit clones, allowing her and her allies to use them. Black Alice is shown using all four types of elemental spirits. As for the Dark-type Spacial Rend clone, that move "completely erases all traces of the target's existence with its overwhelming darkness."
- Stats: Her boss stats are pretty well-rounded, but she is said to have "incredibly high powered magic" so of course SpA would be higher. I tried to differentiate between her forms by shifting some points here and there. The difference between regular and Ultimate Second/Third Forms is that the regular is her own power (shown in a boss battle in the past), while the Ultimate form is after she absorbed Goddess Ilias (in the final moments of the game). As for the reason she's so strong, her final form is the 2nd strongest enemy in the original MGQ (the strongest is Goddes Ilias who throws out Big Bangs as regular attacks and who Black Alice absorbed, albeit imperfectly).
Pokémon: Goddess of Chaos Black Alice
Typing: ???
Ability: Mold Breaker
Moves: Final Form version of her movepool, plus regains Parting Shot and Teleport, plus Doom Desire.
Signature Move: Great Disaster (???-type Spacial Rend).
Stats: 113/133/116/135/120/113 (730)
Reasoning:
- Type: In this form, Black Alice is the Goddess of Chaos. Chaos is nothing.
- Abilities: Successfully merging darkness and light was thought to be impossible, until Black Alice did it, so she gets Mold Breaker. Chaos also "consumes space-time itself" so bypassing defensive abilities makes sense.
- Stats: By somehow merging light and darkness and becoming the Goddess of Chaos, Black Alice surpassed the power of the other two Goddesses. Chaos consumes space-time itself and leaves nothing behind in its wake, and will continue to consume until absolutely nothing in existence remains. So this multiversal threat having high BST is logical.
Pokémon: Alicetroemeria
Typing: Dark/Psychic
Ability: Pretend Mage - x1.3 to Dark-type and Time-based moves; Dark-type and Time-based moves can always be selected.
Time-based moves: Ancient Power (also Relic Song and Roar of Time, though Black Alice doesn't get it)
Moves: Same as base Black Alice.
Stats: 93/98/96/120/100/103 (610) (Same as base Alice)
Reasoning: Alice's recruitable form, pretending to be a human mage.