Pokémon: Kingprotea (cannot Dynamax because of size)
Origin: Fate Grand Order (Fate/Extra)
Type: Grass/Water
Ability: Pressure / Huge Scale (Takes 40% from all sources of direct damage, quadruples her weight, recharging moves don't have to recharge, and causes some moves to do double damage and never miss.
List of affected moves: Body Slam, Stomp, Astonish, Extrasensory, Needle Arm, Dragon Rush, Shadow Force, Steamroller, Heat Crash, Heavy Slam, Phantom Force, Flying Press, Malicious Moonsault, Double Iron Bash, Airavata King Size) (HA)
Stats: 165/145/115/70/115/110 (720)
Notable Moves: Power Whip, Liquidation, Earthquake, Milk Drink, Stomp, Swords Dance, Hammer Arm, Force Palm, Giga Drain, Hydro Pump, Energy Ball, Megahorn, Horn Leech, Superpower, Body Slam, Dragon Rush, Heavy Slam, Dragon Hammer, Dual Chop, Fire Punch, Outrage, Stone Edge, Magnitude, Bulk Up, Hydro Pump, Waterfall, Hurricane, Boomburst, Slam, Roar, Rock Wrecker, Giga Impact, Hyper Beam, Frenzy Plant, Fake Out, Teleport, Dynamic Punch, Growth, Infinite Growth
New Moves: Infinite Growth: Normal, 15 PP, Status, Adds +5 levels every time used, breaking even the Level 100 cap. These presist on switch-out
Z-Move : Airavata King Size Requires NPium-Z and Stomp. Deals double damage to targets who used Minimize already. Water-type, Physical, 170 BP.
Reasoning: The giant of the digital limits. Grass/Water for being related to growth and her NP. Pressure because it seems to be common, and Huge Scale to be more or less to reflect her growth spurt. Moves to relate to her typing, sheer power and sie, and a few dragon moves due to her relation to Tiamet. Milk Drink is also due to the milk ocean in her NP. Infinite Growth is referring to her ability to adjust her size.
Pokémon: ***Hammer Bro***
Origin: Super Mario Bros
Type: Rock/Dragon
Ability: Shell Armor / Skill Link / Rock Head (HA)
Stats: 75/105/120/105/70/80 (555)
Notable Moves: Barrage, Boomerang, Fireball, Icicle Spear, Rock Blast, Bullet Seed, Valor Up, Wood Hammer, Withdraw, Head Smash, Bone Club, Bonemerang, Bone Rush, Fly, Earthquake, Bulldoze, Thunderbolt, Thunder, Inferno, Fire Blast, Molotov (Closest thing to the fire wave), Shell Smash
New Moves: Boomerang: 70 BP, 95% Accuracy, 10 PP, Flying type, Physical, Hits 2 times; once on use, and again the next turn.
Valor Up: Just a renamed Cosmic Power.
Reasoning: Might as well. Abilities and types taken from a few subs back in the day. Stats show higher defense, but also mixed offensives. All their moves usually are what they use and a few more on their sub species.