Pokémon: Mona
Franchise/Origin: Persona/Persona 5
Type:
/
Abilities:
Ability 1: Pickpocket
Ability 2: Super Luck
HA: Persona Summon
Persona Summon
(A unique ability only accessible by few Pokemon. If the user is Mona--use of Garu, Lucky Punch, and Dia will summon Zorro in that exact turn, who will be present for 3 consequential, active turns even if Mona switches out. When Zorro is on the field, Mona is fitted with an additional Flying typing. If one of these moves are used when Zorro is active, their effects (+ their chances of happening) and BP are doubled. Once Zorro retreats, however, Mona cannot summon him for 3 active turns, even if he switches out.
Moves:
Swords Dance, Purify, Leaf Blade, Psycho Cut, Hurricane, Gust, Twister, Shadow Claw, Slash, Garu, Lucky Punch, Dia, Shadow Ball, Extrasensory, Smart Strike, Iron Head, Superpower, Cut, Whirlwind, Silver Wind, Ominous Wind, Taunt, Work Up, Swagger, Roar, Air Slash, Growl, Scratch, Pay Day, Thief, Snatch, Substitute, Agility, Teeter Dance, Grass Knot, Power Whip, Work Up, Baton Pass, Comet Punch, Extreme Speed, Quick Attack, Shadow Sneak, Protect, Brutal Swing, Secret Sword, Phantom Force, Fury Attack, Fury Swipes, Confusion, Zen Headbutt, Attract, Foul Play, Payback, Parting Shot, Air Cutter, Night Slash, Bite, Crunch, Psychic Fangs, Night Daze, Dark Pulse
Signature move(s):
Garu
( 65 BP |
| Special | 85% Accuracy | 15 PP | If the move is super effective, has a 20% chance to confuse the opponent.)
Dia
( -- BP |
| Status | -- Accuracy | 15 PP | Move heals 35% of total HP to chosen ally or to user.)
Lucky Punch
( 50 BP |
| Physical | 85% Accuracy | 10 PP | Increased crit ratio of +1, and a 20% chance to confuse the opponent.)
Stats:
HP: 60
Atk: 100
Def: 65
SpAtk: 100
SpDef: 65
Spd: 140
Reasoning:
Mona, simply put, seems nutty, and maybe even confusing at a first glance. However, many of his moves are based on many facets of his origin, character, and what would fit him.
- Many of his mentally based moves reflect his high ego and his self imposed nature.
- His wind/grass-esque elemental from Persona 5 equips him with several grass and wind-like attacks that reflect this.
- Both him and his persona are armed with bladed weapons, warranting use of many cutting and blade based attacks.
- He's literally a "Phantom Thief", so dark, inherently underhanded moves are up his alley. Additionally, his inherently Dark/Psychic typing is virtue to the mental/spiritual aspect of Personas as well as the fact he is apart of a group of thieves.
- He's also a damn cat, so... scratching/biting moves and speed (especially because he can turn into a getaway bus) is in the name of the game.
- The semi-luck based element is also a piece of his character, as there are times where luck wins him the gold.
As for his unique ability and his unique moves, they draw heavily from his origins and bring the unique flare of Persona to the Pokemon battlefield. The additional Flying type plays into his "wind-esque" element, and best translates the Persona mechanic into Pokemon. This not only gives his 3 unique moves a fun mechanic to reflect off of, but also gives Morgana himself a niche in the fact he can be equipped with terrifying, unique, immediate power. The side effects of his unique moves also play into their origin. "Super effective" attacks "knock down" the opponent in Persona, which merits Garu's side effect as well as Lucky Punch's. These moves without Morgana's Persona active, though, are underwhelming. Mona is also very frail and has only slightly above average offenses. Overall, however, despite his shortcomings, Mona is an incredibly dangerous threat, though requires finesse and skill to pilot to his max potential.