Pokémon: Yuugi Hoshiguma
Origin: Subterrarian Animisim
Type: Fighting/Rock
Abilities: Sheer Force / Iron Fist / Supernatural Phenomenon (All moves have their secondary effect always activate, and will always inflict a status condition if possible)
Stats: 100/140/100/60/70/80 (550)
Moves: Close Combat, Superpower, All punching moves, Hyper Voice, Boomburst, Roar, Bulk Up, Heat Wave, Stone Edge, Earthquake, Rock Slide, Shadow Ball, Shadow Claw
New Moves: None.
Reasoning: And now, your everyday Touhou submission. Yuugi is one of the Devas of the Mountain, and the 3rd stage boss of SA and Touhou 17.5. High Attack for her massive strength, and Fighting-type for that. Fighting moves for that, sound moves for her roars, Heat Wave for being able to create heat, Earthquake for her earth-shattering punches, and a few more for soon and later because I'm just tired of this right now. Signature ability refers to her ability to control phenomenia.
Well, Double Take then.
Pokémon: Mayumi Joutouguu
Origin: Wily Beast and Weakest Creature
Type: Fighting/Ground
Abilities: Inexhaustable Haniwa Army (All physical attacks are followed up with a 2nd use of the move, but with 25% of the original power and are Ground-type. Moves also don't take up PP.) / Weak Armor / Skill Link
Stats: 90/110/90/50/90/120 (550)
Moves: Thousand Arrows, Archer Haniwa, Fencer Haniwa, Calvary Haniwa, High Horsepower, Swords Dance, Sacred Sword, Close Combat, Retaliate, Lunge, Three Way (From Austin Carter back in V2), Arrow Shot (From Orion), Loyalty Boost, Stone Edge, Rock Slide, Drill Run, Earthquake, X-Scissor, No Retreat, Revenge, Rock Smash, Beat Up, Aerial Ace, Barrage, Fury Attack, Icicle Spear, Pin Missile,
New Moves:
Archer Haniwa: Ground, 20 BP, 100% Accuracy, 10 PP, Physical, Hits 2-5 times, can hit all opponents regardless of typing, ignoring Ground-type immunities.
Fencer Haniwa: Ground, 90 BP, 100% Accuracy, 15 PP, Physical, Ignores stat changes from the opponent.
Calvary Haniwa: Ground, 75 BP, 100% Accuracy, 15 PP, Physical, Breaks through screens.
Loyalty Boost: Normal, 5 PP, Status, Raises a random stat by +1. Gains an extra stat to boost at every +50 friendship recieved. At max happiness, it instead raises all stats by +2.
(How it works: 0-49: 1, 50-99: 2, 100-149: 3, 150-199: 4, 200-255: 5)
Reasoning: AND NOW, Mayumi: Me Addition. Her singature ability refers to her being the general of the HAC, and therefore gains back up from them as a result. The ability also prevents PP drops from the Inexhaustable part, as also part of her spell cards. Weak Armor for her somewhat fragile skin (being a terracotta thing is kinda fragile) and Skill Link from the army. Her 3 spell cards are also represented as moves with Archer, Fencer, and Calvary Haniwa. Other moves are also highlighted from these spell cards as well. Loyalty Boost is from her ability to convert loyalty into strength, and has that based on friendship. Most of the other moves are general stuff from an army general.
Pokémon: Passionlip
Origin: Fate/Extra CCC
Type: Fighting/Fairy
Abilities: Trash Compaction / Masochistic Constitution (All opponents are drawn in towards her and ignores all other cases of redirection. Upon attacking her, the target has a 30% chance to be infatuated regardless of gender.) / Trash and Crash (Ignores defensive abilities, immunities and foe's defensive stat boosts with non-contact moves. Contact moves are also converted to non-contact moves.)
(Special Unreleased Event Ability: Trash and Crash EX: Always OHKOs the target with physical moves)
Stats: 110/140/120/90/120/60 (640)
Moves: Salome to Degenerate, Ioannes to Cage, Superpower, Play Rough, Fury Swipes, Fury Cutter, Dragon Claw, Crush Claw, Shadow Claw, Dash Slash, Cyclone Slash, Great Slash, Clamp, X-Scissor, Slash, Drain Punch, Swords Dance, Body Press, Fire Punch, Thunder Punch, Ice Punch, Meteor Mash, Mach Punch, Bullet Punch, Spirit Break, Body Slam, Power-Up Punch, Sacred Sword, Revenge, Reversal, Rocket Punch, Comet Punch, Follow Me, Charm, Crunch, Moonblast, Aura Sphere, Force Palm, Earthquake, Bulk Up.
New Moves:
Salome to Degenerate: Normal, 5 PP, Status, +4 Priority, Protects herself from all attacks for the turn, and anyone who comes into contact with her will have their Defense and Special Defense lowered by -1. Chance of success decays after each use.
Ioannes to Cage: Fairy, 80 BP, 80% Accuracy, 10 PP, Physical, Has a 10% chance to prevent the target from using physical moves for 2 turns.
Rocket Punch: Fighting, 95 BP, 100% Accuracy, 10 PP, Physical, No other effect.
New Z-Move: Brynhild Romantia: Fighting, 185 BP, Physical, +2 Priority. If the user is infatuated, this move will deal 50% more damage. Needs Noblephantasium-Z and Mach Punch.
Reasoning: Passionlip is BB, but with Big Boobs and Claws. A lot of slashing, claw-based, and punch moves for her main forms of attack, her abilities based off of her skills, some moves based off of her other boss skills, and her stats based off of her F/GO parameters. Not really much else to say other than that she's the basis of bulk offensive. The Fairy typing mainly kinda implies her girlish nature and Fighting for the sole fact that she has a massive requirement for fighting despite not wanting to.
Pokémon: Meltlilith (Mysterious Alter Ego Λ)
Origin: Fate/Extra CCC (Fate/Grand Order)
Type: Water/Fighting
Ability: Meltlilith: Sadistic Constitution (Every time she attacks with a physical move, raises Attack by +1, but lowers Defense by -1.)
Mysterious Alter Ego Λ: Swan Lake (Increases the power of Special moves by 20%).
Stats: Meltlilith: 134/137/60/130/60/130 (641)
Mysterious Alter Ego Λ: 117/122/45/100/45/120 (499)
Moves: Meltlilith: Melt Virus, Bouncy Bubble, Giga Drain, Horn Leech, Leech Life, Strength Sap, Lunge, Waterfall, Surf, Whirlpool, Double Kick, Close Combat, Giselle, Focus Blast, High Jump Kick, Low Kick, Protect, Fury Attack, Low Sweep, Revenge, Sacred Sword, Triple Kick, Sky Uppercut, Icicle Spear, Hurricane, Air Slash, Nasty Plot, Swords Dance, Work Up, Calm Mind, Ice Beam, Icicle Crash, Freeze Dry, Ice Shard, Megahorn
Mysterious Alter Ego Λ: Same as Meltlilith, but -Melt Virus, Giselle, Sacred Sword, Megahorn +Beat Up, Hydro Pump, Brave Bird, Melt Envy, Aqua Jet, Drill Peck, Peck, Dive, Hydro Pump
New Moves:
Melt Virus: Water, 80% Accuracy, 5 PP, Status, Applies the "Melt Virus" condition. The opponent loses 5% of their max HP every turn, and lose -1 to a random stat. While the target is under this condition, the user heals for the same amount the target loses and also raises the user's stat lowered by the condition.
Giselle: Water, 50 BP, 100% Accuracy, 10 PP, Special, Hits 2 times.
Melt Envy: Water, 80% Accuracy, 10 PP, Status, Basically a Strength Sap that hits everyone on the field, but heals instead for 25% of all the Attack stats combined, and raises her own Attack by +1.
New Z-Moves: Meltlilith: Sarasvati Meltout: Water, 200 BP, Physical, Ignores all stat buffs and removes them. Needs Noblephantasium-Z and Waterfall.
Mysterious Alter Ego Λ: Blue Summer Palladion: Water, 175 BP, Physical, Ignores Defense stat buffs. Needs Noblephantasium-Z and Waterfall.
Reasoning: Meltlilith is BB, but with Long Leg and Sharp Kneecaps. She's also Fighting-type, but for a more sadisitic reason, and Water-type for the moves she also has are kinda water-based, especially her Noble Phantasm. Melt Virus is one of her skills, absorbing the data of her opponents by stabbing them with honey. Giselle is also based off of an attack from Fate Extra/CCC. Sadistic Constitution is also another skill she has, this time fit as an ability. Other moves show her on her data manipulation, kicks, absorbing moves, stabbing moves, and more to fill out her moves. Mysterious Alter Ego is her summer and weaker variant (kinda meant for OU, as base is for Ubers), having a few less moves and a few less moves, although she has a few more moves for her water manipulation and penguin helpers. Her stats are that of a glass cannon with high HP.