Pet Mod [Gen 8] Crossover Chaos

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Congratulations to Pika Xreme, KeeganSkymin4444 and Mygavolt for winning with Eggrobo line, Paper Mario and Mina Nishizawa. Mygavolt has earned the title, Parodius.

This current slate is based on the Four Horsemen of the Apocalypse. The Four Horsemen are associated with pestilence (plague), war, famine and death. Any character that embodies either of those traits are eligible for this week's bonus theme. Please be mindful of spoilers when relevant.

As always submissions for the current slate close in one week.
Have fun!
 
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Horseman of War
Heads-up: In Age of War you play as a base and the goal is to destroy the enemy base. The base has HP, gains experience and attacks with turrets. In other words, to quote ToadBrigade, technically it's playable so why not.

Pokémon: Stone Age Base
Franchise/Origin: Age of War
Type: Rock
Ability: Long Reach / Skill Link / Slow Start
Moves: Attack Order, Defend Order, Wood Hammer, Barrage, Megahorn, Eruption, Ancient Power, Stone Edge, Rock Blast, Egg Bomb, Bone Club, Bone Rush, Bonemerang, Shadow Bone, Stealth Rock
Signature Z-Move: Volcanic Cataclysm: Requires Eruption. Calculated using the user's higher attack stat.
Stats: 60/80/120/40/45/5 (370)
Reasoning: The Stone Age Base sends out cavemen, slingshot men and dino riders against the enemy. Its long-range defensive options (turrets) include slingshots, egg throwers and catapults made of bone. Every Special move is unique to each Age, so I turned each one in a Signature Z-Move. In this case, the Special is dropping volcanic rocks that look more like meteors on the enemy.
Evolves into the Medieval Age Base.

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Pokémon: Medieval Age Base
Type: Rock
Ability: Long Reach / Skill Link / Steadfast
Moves: All of the above + Sacred Sword, Arrow Shot (See Orion), High Horsepower, Pyro Ball, Tar Shot, Iron Defense
Signature Z-Move: Flaming Arrow Raid: 180 BP, Rock-type, Physical, requires Arrow Shot, burns foe.
Stats: 100/90/135/50/65/5 (445)
Reasoning: The Medieval Age sends out swordsmen, archers and mounted knights against the enemy. Its turrets are catapult, fire catapult and heated tar. This age's Special is a rain of flaming arrows. Steadfast is there to represent the knights. High Horsepower because of the mounted knights. Pyro Ball because the flame catapult literally has a rock in it.
Evolves into the Renaissance Age Base.

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Pokémon: Renaissance Age Base
Type: Rock
Ability: Long Reach / Skill Link / Artillery
Moves: All of the above + Flash Cannon, Magnet Bomb, Explosive Cannon
Signature Move: Explosive Cannon: Searing Shot clone, but instead of 30% Burn chance, inflicts damage for two turns on all non-Fire-type opponents. Affected by Bulletproof.
Signature Ability: Artillery: x1.5 power for moves affected by Bulletproof.
Signature Z-Move: Light Force Shield: requires Flash Cannon. Sets Reflect and Light Screen for the user's side of the field.
Stats: 110/100/135/80/90/5 (520)
Reasoning: The Renaissance Age sends out duelers, musketeers and cannoneers against the enemy. Its turrets are small cannon, large cannon and explosive cannon. This age's Special is some sort of Christian blessing that creates a holy shield.
Evolves into the Modern Age Base.

latest

Pokémon: Modern Age Base
Type: Steel
Ability: Long Reach / Skill Link / Artillery
Moves: All of the above + Smart Strike, Deploy Missiles (See Galleom), Bomb Blast (See Pandora), Bomb Throw (See Pandora)
Signature Z-Move: Bombardment: requires Deploy Missiles.
Stats: 110/115/135/100/105/5 (570)
Reasoning: The Modern Age sends out infantry and tanks against the enemy. Its turrets are modern turret, rocket launcher and advanced turret. This age's Special is literally a bombardment.
Evolves into the Future Age Base.

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Pokémon: Future Age Base
Type: Steel/Electric
Ability: Long Reach / Skill Link / No Guard
Moves: All of the above + Zap Cannon, Laser Focus, Magnet Rise, Ion Deluge
Signature Z-Move: Space Death Ray: requires Zap Cannon. 200 BP, Smack Down effect.
Stats: 115/120/145/140/145/5 (670)
Reasoning: The Future Age sends out soldiers called "God's Blade" and Blaster, floating tanks called War Machine, and Super Soldier against the enemy. Its turrets are Plasma Cannon, Laser Cannon and Ion Ray Cannon. This age's Special is a space death ray.
Ion Ray Cannon has enough range to hit anything on screen, and will always hit the target, so No Guard comes from that.
latest

Horseman of War again
Pokémon: Aircraft Carrier Princess
Franchise/Origin: Kantai Collection
Type: Steel/Dark
Ability: Flash Fire / Long Reach / Weak Armor
Notable moves: Bite, Crunch, Dive, Surf, Whirlwind, Liquidation, Fire Blast, Egg Bomb, Seed Bomb, Explosion, Self-Destruct, Smack Down, Knock Off, Iron Defense, Taunt, Roar, Outrage, Thrash, Rage, Bide, Revenge, Night Daze, Night Shade, Flash Cannon, Attack Order, Defend Order, Heal Order, Infestation, Dragon Pulse, Deploy Missiles (See Galleom), Bomb Throw and Bomb Blast (See Pandora), Carnage (See Urdnot Wrex), Rocket and Homing Missile (See Austin Carter)
Stats: 100/90/100/90/100/90 (570)

Reasoning: It's actually pretty hard to give Pokemon moves to a sunken anthropomorphized boat.
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Horseman of Death
Pokémon: **Dungeon Guardian**
Franchise/Origin: Terraria
Type: Ghost
Ability: Magic Guard / Infiltrator / Cursed Body
Moves: Curse, Struggle (ONLY these two moves, nothing else)
Stats: 255/155/255/70/255/135 (1125)
Reasoning: If it doesn't have its stats maxed, it ain't the Dungeon Guardian. To put things into perspective, its in-game Defense stat is 9999. In second place, the player can reach a maximum of 180, and below that, a few enemies are tied at 100. In Terraria, it'll always take only 1 damage (2 on critical hits) regardless of the weapon you use. Speaking of Defense, the player needs max Defense to not be immediately oneshot by the Guardian, and even then, it can only survive 2 hits at most. It is like this to prevent the player from entering the Dungeon before breaking its curse. It's not meant to be defeated. Once the player summons it, the Dungeon Guardian will follow the player across the whole map, until one of them dies. It goes after the player at very fast speed, so Speed is also pretty high.
Why is Dungeon Guardian's movepool like that, you ask? The Dungeon Guardian only exists because of the curse of the Old Man at the dungeon. By breaking the curse, the Dungeon Guardian stops existing. Also because I wanted to make it balanced.
It gets Magic Guard for being immune to all Terraria statuses and Infiltrator for being able to go through any block or barrier. Gets Cursed Body for the same reason it gets Curse.
Also, just a reminder on how Curse mechanics work. If target is already cursed, the move fails and the user doesn't lose HP. Magic Guard doesn't block Curse dealing 1/2 max HP damage to the user. Struggle self-damage isn't blocked by Magic Guard either.
Horseman of famine
latest
Pokémon: Hikage (Senran Kagura)
Typing: Poison
Ability: Unaware | Own Tempo | Unburden
Moves: Poison Jab, Cross Poison, Slash, Acrobatics, X-Scissor, Air Slash, Air Cutter, Fury Cutter, Aerial Ace, Glare, Coil, Assassinate (See Maki Harukawa), Dash Slash (See Great Nailsage Sly)
Stats: 75/105/60/75/60/135 (510)
Signature Move: Pure Bliss (Poison type Thrash clone)

Form: Hikage-Shinobi Transformation (works like Ultra Necrozma, must be holding Hikage's Scroll and can use Z-Move after transforming)
Ability: Own Tempo
Stats: 75/125/90/95/90/155 (630)
Z-Move: Frenzy (200 BP | Poison | upgraded from Pure Bliss | Taunts self)

Reasoning:
  • Fits slate bonus because she and her friends becomes renegades after the events of the first game, struggling to find shelter and food.
  • Poison and snake moves because her animal spirit is a snake, she looks snake-like (her eyes), and she fights with poison. Every ninja can manifest their animal spirit to help them fight.
  • Unaware and Own Tempo are because Hikage doesn't feel emotion and doesn't understand a lot of things. This is the case because of spoiler reasons.
  • Unburden is based on Frantic mode, a mechanic in all Senran Kagura games where a character strips most of their clothes and gains more power and speed.
  • Her stats are like that because Hikage is very frail in her game of origin, but also the fastest.
  • Shinobi Transformation comes from another mechanic in Senran Kagura games, where a character gains a boost in all stats, but unlike Frantic, they keep their clothes. Only transformed characters can use their Secret Ninja Arts, which is the Signature Z-Move here.
Horseman of pestilence
Coming soon
 
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I'm too stubborn to let her go down like this. Have an offslate.
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"I'll commence... my operation now."
Sora has a variant with different visuals, Sora-Military, which will be based on her outfit in Stage 1 of Sora. They only differ in the abilities (Sora-Military misses out on Extraordinary Specs, whereas Sora as shown here can't get Sturdy.)
Pokémon: Sora
Type: Fighting/Flying
Ability: Motor Drive / Sturdy / Extraordinary Specs (Super Luck clone)
Stats: 70/110/80/100/80/110 [BST 550]
Moves: Sacred Sword, Swords Dance, X-Scissor, Air Slash, Hyper Beam, Giga Impact, Swords Dance, Play Nice, Slash, Charge Beam, Zap Cannon, Flamethrower, Lock-On, Laser Focus, Aerial Ace, Agility, Dive, Thunderbolt, Deploy Missiles (From Galleom), Solar Blade, Psycho Cut, Homing Missile (From Austin Carter)
Reasoning: Sora's stat spread translates from her 100% Orange Juice stats. These stats are 4HP, +1Atk, 0Def, +1Evd. (For reference, the all-rounder has 5HP and 0 in everything else, and yes I scaled Kyoko off of that too) Atk and Evd translate into Attack and Speed, respectively, with SpA trailing close behind due to proficiency in ranged weaponry, which includes not just missiles but also lasers and stuff.
Now, the moves. Sora flies throughout the various levels of Sora (Though she swims instead during part of Stage 4, that's Dive), so she's Flying-type here. She was the former ultimate weapon for her army, on top of swordsmanship, a heart full of determination to end the war and save the world, and other things, so that explains the Fighting type. She gets Motor Drive due to being capable of dashing through energy attacks, which builds up her power gauge to charge up a Hyper attack. Extraordinary Specs is based on her Hyper in 100% Orange Juice, which forces her to roll 6s on basically everything until either her turn comes up or another effect overrides it. Military Sora is its own variant in 100% Orange Juice, the differences being the Hyper only rolling 5s but can be selected in-battle unlike Extraordinary Specs and that if she's KO'd in battle, she'll revive the next turn with half of her health. Sacred Sword and Air Slash are both from her melee attacks, as well as Solar Beam and Psycho Cut just being common among sword users, and Charge Beam is from her normal fire from the energy pistol. Hyper Beam and Giga Impact are both Hyper attacks, the latter more specifically being the melee Hyper. Play Nice refers to her attempts to resolve tensions with the first boss in the game nonviolently. Zap Cannon is from a Hyper involving an unlockable weapon, Flamethrower is another unlockable weapon, and Lock-On refers to how if there's something targetable on screen and Sora doesn't already have something onscreen locked-on, Sora WILL lock-on to it. (An exception being the Stage 2 Boss in Stealth Mode) Finally, Agility refers to the aforementioned Dash ability.
Also I was requested to bring this character into the mix. This one's been a long time coming.
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"Aha, my flames are so hot, maybe you'll melt away."
Pokémon: Star Breaker
Type: Fire
Ability: Conflagrate (Normal moves turn Fire-type and deal x1.2 damage. From Human!Rimuru from CCEX) / Blaze
Stats: 90/115/75/140/85/70 [BST 575]
Gigantamax Form: Star Breaker goes full gear, binding herself to a massive sphere of doom. This is how she appears in her second boss fight in Sora.
G-Max Move: G-Max Star Blasting Light (Overrides Max Flare. All hazards are erased. For each hazard on the user's side of the field, this attack does an additional 12.5% of the target's Max HP in terms of damage, but for each hazard on the target's side of the field, Star Breaker loses 12.5% of her Max HP.)
Moves: Will-O-Wisp, Fire Blast, Flamethrower, Bomb Blast, Bomb Throw (both from Pandora), Mine (From Austin), Inferno, Incinerate, Overheat, Fire Punch, Flame Charge, Flare Blitz, Fire Spin, Hyper Beam, Explosion, Self-Destruct, Deploy Missiles (from Galleom), Flash Cannon, Blue Flare
Reasoning: Star Breaker's stats derive from her spread of 5HP/+2ATK/0DEF/-1EVA spread in 100% Orange Juice, leaning Special because she prefers that approach in terms of incinerating the target. She's a full-blown PYROMANIAC, and is too violent to even choose Star norma in 100% Orange Juice, which explains the slate bonus. G-Max SBL... isn't really a hyper card (That's Star-Blasting Fuse, which moreso translates into Mine than anything), but she attacks with massive beams of heated light as you get closer to the boss fight against her in Stage 6 of Sora, she's featured on the card, and Sora may be quoted, but Starb here's the cause of what she's referring to and she unloads them much more often in her form in the following stage, which is her aforementioned G-Max form. Explosion and Self-Destruct because she tries to unload all of her power unto the Earth in a last-ditch effort after her final boss fight, Sora trapping her in a shield and preventing the Earth from getting incinerated in the process. Everything else is stuff she does either in Acceleration of SUGURI 2 or either boss fight in Sora.
I'm resubbing this one. She should be somewhere in the 1.5-1.6m range, and you know how big that is for a spider? That's right. There's no escape from this tangentially related meme.
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"Oh? A human? How unusual."
Pokémon: Yamame Kurodani
Type: Poison/Ground
Abilities: Swarm / Manipulation of Illness (Poisoned contact attackers suffer -1Atk/SpD after they land their hit.) / Steadfast
Moves: Toxic, Toxic Thread, Venoshock, Venom Drench, Earthquake, Earth Power, Rock Slide, Stone Edge, Spider Web, Sticky Web, String Shot, Poison Jab, Electroweb, Work Up, Focus Energy Toxic Spikes, Infestation, Haze, Bug Bite, Lunge
Stats: 85/95/115/70/85/70 [BST 520]
Reasoning: Ground/Poison because illness manipulation and though her race is pretty much just "The Giant Enemy Spider", it's specifically an Earth Spider. Stats because she, being what she is and all, has rather high physical strength, making her ideal for construction work combined with general spider fare. Work Up because she loves herself some battle. Her playstyle here is to poison everything and weaken the enemy's Attack and Special Defense, which can help force switches. Ground and Rock moves because former is STAB and latter is Earth, Electroweb is just common among spiders, and Poison moves are STABs that can also tie into illness manipulation. Haze ties into a spellcard with the flavor of plagued mist, and pretty much every spider gets Lunge so she gets that too. Then there's Steadfast and how she's always down for a fight.
And despite this woman being pretty chill, her powers are an easy qualification for this slate.
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"Did you come for cherry blossom viewing? We do have a few empty places."
Pokémon: Yuyuko Saigyouji
Type: Ghost/Grass
Abilities (Casual): Gluttony / Cursed Body / Perish Body
Abilities (Serious; This one's for Ubers): Analytic / Flower Veil / Perish Body
Moves: Petal Blizzard, Petal Dance, Shadow Ball, Giga Drain, Flower Shield, Infestation, Mind Reader, Foresight, Perish Song, Night Shade, Strength Sap, (Casual Only) Stockpile, Swallow, Spit Up, (Serious Only) Quiver Dance
Stats (Casual): 108/80/60/104/108/60 [BST 520]
Stats (Serious): 120/92/64/140/120/64 [BST 600]
Reasoning: Casual and Serious formes because there's plenty of VERY flavorful additions that would break her horribly and she's the first boss of one game and the final boss in another, the former being the later game where she's CLEARLY holding back and just testing your player character. Ghost/Grass because she's the ghost of a human from a thousand years ago whose corpse was used to seal off the Saigyou Ayakashi, a malicious tree that lured in prey with its beauty only for said prey to expire under it. Gluttony and Stockpile (+Related moves) because she likes eating. A lot. Cursed Body because of her lore, Perish Body because the lives of everyone around her are always at her mercy, due to her power to instantly kill any person in the vicinity, though that power never comes into use. Analytic, Mind Reader, and Foresight because she's much smarter than her ditsy demeanor would suggest, possibly even beating out her close friend Yukari Yakumo, who pretty much has 98532904385 IQ. Infestation and Quiver Dance relate to butterflies, which her danmaku takes form of. Perish Song because death powers and she has a spellcard named "Subtle Melody 'Repository of Hirokawa'". Petal moves because of power over cherry blossom petals and stuff. Flower Veil because of her "Flowery Soul" spellcard and lore. And then there's Giga Drain and Strength Sap. It's probably powers over death, but Giga Drain certainly gets STAB and Strength Sap does let her weaken the strength of people like a ghost would. Shadow Ball and Night Shade are common among ghosts so she gets those. She moves very slowly in Imperishable Night when focused (Which she will be as part of the Netherworld team), but has a wide spread and long range and at full power can just snap people dead. Her stats are all divisible by four because “four” and “death” are homonyms in Japan and she has death powers.
 
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Pokémon: Runners (The Last of Us)
Type: Bug
Ability: Poison Touch/Swarm
Moves: Leech Life, Bug Bite, Fell Stinger, Knock Off, Sucker Punch, Night Slash, Infestation
Stats: 40/75/45/50/40/50

Reasoning: The Infected are humans who have been infected and subsequently mutated into horrific new forms by the Cordyceps Brain Infection. Runners are the first and weakest stage of the Infected who have just recently entered their transformation. Bug for being a parasite inside a human. Poison Touch for being infectious. Swarm is because they are most dangerous when in large numbers. Movepool is STAB mixed with dark moves.

Pokémon: Stalkers (The Last of Us)
Type: Bug
Ability: Poison Touch/Swarm
Moves: Leech Life, Bug Bite, Fell Stinger, Knock Off, Sucker Punch, Night Slash, Infestation, Pursuit, Attack Order, Defend Order, Heal Order, Lunge, Venoshock, Giga Drain,
Stats: 80/110/65/85/65/85

Reasoning: Stalkers are the second stage of the infection. They have the vision and speed of Runners, with the ferocity of Clickers. Type, ability, moves are all the same.

Pokémon: Clickers (The Last of Us)
Type: Bug
Ability: Poison Touch/Swarm
H. Ability: Echolocation - Clickers lock on to target after hitting them with Sound-Based moves.
Moves: Leech Life, Bug Bite, Fell Stinger, Knock Off, Sucker Punch, Night Slash, Infestation, Pursuit, Attack Order, Defend Order, Heal Order, Lunge, Venoshock, Giga Drain, Hyper Voice, Bug Buzz, Boomburst, Echoed Voice, Roar, Screech, Snarl, Supersonic, Perish Song
Stats: 110/140/80/100/80/90

Reasoning: Clickers are the third stage of the Infected and take roughly a year to reach this stage of infection. They have had prolonged exposure to the fungus, and now possess strength that significantly surpasses the average human. Echolocation and Sound based moves are from it being blind due to fungal infection taking over their face, and using echolocation to compensate.

Pokémon: Bloaters (The Last of Us) I.E. Mega Clickers
Type: Bug
Ability: Echolocation - Clickers lock on to target after hitting them with Sound-Based moves.
Stats: 110/150/120/110/120/90

Reasoning: Bloaters are the fourth, rarest, and most dangerous stage of infection as they take the longest to develop, taking years to reach this stage. Echolocation as the beast is still blind. Stat boosts are mainly defensive.

Witch

152973


Goddess
152974


Pokémon: Lisette (Stella Glow)
Type: Water/Fairy
Ability:Water Veil/Liquid Voice
H.A. Ability: Final Tuning-Transforms into her Goddess form when Alto is on the field and has the Song Stone*.
Stats: 100/50/100/150/125/75 (600)
Stats (Goddess): 120/60/130/160/155/75 (700)
Moves: Aqua Jet, Hydro Pump, Scald, Surf, Ice Beam, Icy Wind, Blizzard, Icicle Crash, Dazzling Gleam, Moonblast, Aromatic Mist, Disarming Voice, Echoed Voice, Hyper Voice, Sing, Psychic, Calm Mind, Rest, Sleep Talk, Snore, Wish, Heal Bell, Heal Pulse, Healing Wish, Light Screen, Reflect, Rain Dance.
Signature Move: To the Sea-Water, Status, 5 PP, Heals all Pokemon on the user's side to full.
Z-Move: Levia-Converted from To the Sea using Tunium Z. Only usable in Goddess form. Water, Status, Heals whole party to full, cures all status conditions on the user's side.
Reasoning: Water/Fairy because water witch. Water Veil being a passive ability from her game. Liquid Voice as she's a singer. Final Tuning and the Goddess Form reference her Goddess Form from the game. Stat spread reflects her stat spread in the game. Water and Fairy are for STAB. Ice is for coverage, also Lisette uses Ice attacks in the game. Calm Mind is because she keeps the group grounded in the game, and is the most stable of the witches.
 
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Horseman of War / Death
latest

Pokémon: Tatiana
Franchise: Rise of Immortals
Type:
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Ability: Levitate
Moves: Cleanse, Stasis, Spiritual Blast, Future Sight, Psyshock, Shadow Ball, Signal Beam, Focus Blast, Thunderbolt, Light Screen, Disable
Stats: 85 HP/60 Atk/70 Def/120 SpA/70 SpD/90 Spe (490 BST)

Cleanse |
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|
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| 16 PP | The user or an ally have their negative stat changes removed. Light Screen is also set up.
Stasis |
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|
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| 75 BP | 16 PP | 100% | 40% chance to flinch. The target is trapped next turn.
Spiritual Blast |
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|
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| 95 BP | 16 PP | 100% | Half of the damage dealt to the target is dealt to the target's adjacent allies. If the target is hit with this while trapped, their Special Defense is lowered by 2.
Elemental Nova |
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|
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| 150 BP | Z-Move. Requires Spiritual Blast and Tatianium-Z. Hits all opponents, and traps them on the next turn.

Tatiana @ Tatianium-Z
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Signal Beam / Focus Blast
- Stasis
- Spiritual Blast
- Disable
Reasoning: Tatiana was born to a family of oracles. Kings and generals wanted her to serve them, but she refused. Because of this, her family was killed. In revenge, Tatiana started a large war where millions were killed. Tatiana has high offensive capability and low-medium defensive capability. She moves by floating. She is a disabler mage, which is somewhat reflected by her attacks. With Cleanse, she removes debuffs and creates a Warding Shield, that reduces magical damage. With Stasis, she traps an opponent and stops them from taking action, while also damaging them. With Spiritual Blast, she launches a big blast, that deals half damage to opponents near the target. If it hits someone affected by Stasis, their magic resistance is reduced. Elemental Nova is her Signature Ability, where she brings down a large blast that traps opponents.
 
i was gonna make a new sub but fuck it

have a death

Pokémon: **Wither**
Origin: Minecraft
Type: Ghost/Ground
Ability: Levitate / Magic Guard / Withering*
*Withering: User's moves inflict Leech Seed.
Stats: 200/130/80/90/80/90 (670)
Notable Moves: Shadow Bone, Bone Rush, Seed Bomb, Brave Bird, Spikes, Recover, Leech Seed, Explosion, First Impression
Wither @ Leftovers
Ability: Magic Guard / Withering
EVs: 252 HP / 252 Atk / 4 Spe
Nature
- Recover
- Spikes
- Shadow Bone
- Brave Bird
Reasoning: The flying, three-skulled terror that can be summoned into the world of Minecraft, assuming you like dying. Ghost-type due to its undead nature. Ground it's summoned with Soul Sand, and several bone-related moves are Ground-type. Levitate because it flies, Magic Guard because it's immune to being set on fire and most potion effects. Withering is due to three properties of its skull shots - they heal the Wither when they hit something, they inflict the damage over time wither effect, and they plant a Wither Rose when they kill something. I rolled all of those into one and got Leech Seed. Shadow Bone and Bone Rush because it likes to shoot lots of skulls at everything that lives. Seed Bomb, Spikes and Leech Seed because of the Wither Rose thing. Brave Bird because it has a charging attack in Pocket Edition. Recover because it heals off damage. Explosion and First Impression because it kicks off the battle with a bang... literally. Its stats reflect how it is in game - slower and not much stronger than an Endeman, but also with an insane amount of HP.
 
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More horsemen god darn it
(Plague Horseman)
Pokémon: Purple Haze
Origin: Jojo's Bizzare Adventure
Type: Psychic/Poison
Ability: Levitate / Poison Point / Controlled Boost
Controlled Boost: Download clone
Stats: 90 / 100 / 150 / 100 / 65 / 50
Notable Moves: Acid Spray, Venom Drench, Toxic, Drain Punch, Sludge Bomb, Sludge Wave , Killer Infection , Psychic , Psyshock , Zen Headbutt , Venoshock , Cross Poison , Poison Jab , Fire Punch , Ice Punch, Thunder Punch, Recover, Stand Retreat, U-turn, Swords Dance, Nasty Plot, Toxic Spikes

Killer Infection: A poison type move with 90 Accuracy and 5 PP. It is photon geyser, but is 120 bp and does recoil.

Stand Retreat: Volt Switch Clone that is Normal Type

Purple Haze @ Choice Band
Ability: Controlled Boost
EVs: 252 Atk/ 96 Def / 160 SpD
Adamant Nature
- ain Punch
- Killer Infection
- Zen Headbutt
- U-turn

Purple Haze @ Choice Specs
Ability: Controlled Boost
EVs: 96 Def / 252 SpA / 160 SpD
Modest Nature
- Sludge Bomb
- Killer Infection
- Psychic
- Stand Retreat
Reasoning: Purple Haze is pretty much all about sickness and plagues and stuff, so I thought he would be perfect for this role. Purple haze is meant to be a Physically Bulky Mixed Wallbreaker. I gave it amazing stats to balance out its low speed. Killer Infection is Purple Haze's ability in Jojo's Bizzare Adventure, so it had to be its signature move. Stand Retreat is a clone of volt switch because the stand gets sent back in. Controlled boost is a download clone because download wouldn't make sense on Purple Haze, but Controlled Boost does. Purple Haze's ability, Killer Infection, Is a flesh eating virus Purple Haze releases from his fists; it can devour a fully grown adult in 30 seconds flat. Anyway, I hope you like this.

(War horseman)
Pokémon: Killer Queen
Origin: Jojo's Bizzare Adventure
Type: Psychic/Electric
Ability: Levitate / Static / Controlled Boost
Controlled Boost: Download clone
Stats: 100 / 90 / 65 / 100 / 50 / 150
Notable Moves: Thunderbolt , Psychic , Psyshock , Thunder Wave , Bomb Transmutation, Stand Retreat , Air Bomb , Self Destruct , Explosion , Close Combat , Drain Punch , Recover , U-turn

Bomb Transmutation: A special Electric Type move that takes one turn to charge, but has 160 BP (Affected by Power Herb)

Air Bomb: A clone of Fly that also does Electric type Damage (Affected by Power Herb)

Stand Retreat: Volt Switch Clone that is Normal Type

Killer Queen @ Power Herb
Ability: Controlled Boost
EVs: 252 SpA / 96 SpD / 160 Spe
Timid Nature
- Bomb Transmutation
- Recover
- Stand Retreat
- Psychic

Killer Queen @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Modest Nature
- Thunder Wave
- Air Bomb
- Drain Punch
- Stand Retreat
Reasoning: Killer Queen is all about bombs, which terrorist like using to cause terrorism, which caused the War on Terror. It is a Glass Cannon, as you can see from those stats. Bomb Transmutation and Air Bomb are both abilities it has in Jojo's Bizzare Adventure. Bomb Transmutation takes a turn because Killer Queen needs to set the bomb. Air Bomb is a clone of fly because well, it's in the air. Self Destruct and Explosion are part of Bites The Dust, where the user blows up and disappears, similar to the move Explosion. Killer Queen is essentially a walking nuke.

ok im done now
 
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More horsemen god darn it
(Plague Horseman)
Pokémon: Purple Haze
Origin: Jojo's Bizzare Adventure
Type: Psychic/Poison
Ability: Levitate / Poison Point / Controlled Boost
Controlled Boost: Download clone
Stats: 90 / 100 / 150 / 100 / 65 / 50
Notable Moves: Acid Spray, Venom Drench, Toxic, Drain Punch, Sludge Bomb, Sludge Wave , Killer Infection , Psychic , Psyshock , Zen Headbutt , Venoshock , Cross Poison , Poison Jab , Fire Punch , Ice Punch, Thunder Punch, Recover, Stand Retreat, U-turn, Swords Dance, Nasty Plot, Toxic Spikes

Killer Infection: A poison type move with 90 Accuracy and 5 PP. It is photon geyser, but is 120 bp and does recoil.

Stand Retreat: Volt Switch Clone that is Normal Type

Purple Haze @ Choice Band
Ability: Controlled Boost
EVs: 252 Atk/ 96 Def / 160 SpD
Adamant Nature
- ain Punch
- Killer Infection
- Zen Headbutt
- U-turn

Purple Haze @ Choice Specs
Ability: Controlled Boost
EVs: 96 Def / 252 SpA / 160 SpD
Modest Nature
- Sludge Bomb
- Killer Infection
- Psychic
- Stand Retreat
Reasoning: Purple Haze is pretty much all about sickness and plagues and stuff, so I thought he would be perfect for this role. Purple haze is meant to be a Physically Bulky Mixed Wallbreaker. I gave it amazing stats to balance out its low speed. Killer Infection is Purple Haze's ability in Jojo's Bizzare Adventure, so it had to be its signature move. Stand Retreat is a clone of volt switch because the stand gets sent back in. Controlled boost is a download clone because download wouldn't make sense on Purple Haze, but Controlled Boost does. Purple Haze's ability, Killer Infection, Is a flesh eating virus Purple Haze releases from his fists; it can devour a fully grown adult in 30 seconds flat. Anyway, I hope you like this.

(War horseman)
Pokémon: Killer Queen
Origin: Jojo's Bizzare Adventure
Type: Psychic/Electric
Ability: Levitate / Static / Controlled Boost
Controlled Boost: Download clone
Stats: 100 / 90 / 65 / 100 / 50 / 150
Notable Moves: Thunderbolt , Psychic , Psyshock , Thunder Wave , Bomb Transmutation, Stand Retreat , Air Bomb , Self Destruct , Explosion , Close Combat , Drain Punch , Recover , U-turn

Bomb Transmutation: A special Electric Type move that takes one turn to charge, but has 160 BP (Affected by Power Herb)

Air Bomb: A clone of Fly that also does Electric type Damage (Affected by Power Herb)

Stand Retreat: Volt Switch Clone that is Normal Type

Killer Queen @ Power Herb
Ability: Controlled Boost
EVs: 252 SpA / 96 SpD / 160 Spe
Timid Nature
- Bomb Transmutation
- Recover
- Stand Retreat
- Psychic

Killer Queen @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Modest Nature
- Thunder Wave
- Air Bomb
- Drain Punch
- Stand Retreat
Reasoning: Killer Queen is all about bombs, which terrorist like using to cause terrorism, which caused the War on Terror. It is a Glass Cannon, as you can see from those stats. Bomb Transmutation and Air Bomb are both abilities it has in Jojo's Bizzare Adventure. Bomb Transmutation takes a turn because Killer Queen needs to set the bomb. Air Bomb is a clone of fly because well, it's in the air. Self Destruct and Explosion are part of Bites The Dust, where the user blows up and disappears, similar to the move Explosion. Killer Queen is essentially a walking nuke.

(Death Horsemon)
Pokémon: The World
Origin: Jojo's Bizzare Adventure
Type: Psychic/Fighting
Ability: Levitate / Iron Fist / Controlled Boost
Controlled Boost: Download clone
Stats: 100 / 150 / 100 / 50 / 90 / 65
Notable Moves: Mach Punch, Drain Punch, Poison Jab, Shadow Punch, Time Stop , Mega Kick , Zen Headbutt , High Jump Kick , Close Combat , Fire Punch , Ice Punch, Thunder Punch, Recover, Stand Retreat, U-turn, Swords Dance

Time Stop: A psychic type move that makes the enemy unable to move for two turns, counting the turn The World uses it. This only works if The World goes first.

Stand Retreat: Volt Switch Clone that is Normal Type

The World @ Life Orb
Ability: Iron Fist
EVs: 252 Atk/ 4 Def / 252 Spe
Jolly Nature
- Drain Punch
- Mach Punch
- Time Stop
- Swords Dance

The World @ Salac Berry
Ability: Iron Fist
Evs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Time Stop
- Swords Dance
- Drain Punch

Reasoning: The World is one of the deadliest close range stands in Jojo's Bizarre Adventure, so I thought The World would make a great death horsemon. Time Stop is the way it is because I tried to make it balanced yet still canon to the source. I on purpose gave it low speed to make Time Stop balanced. I gave it all fighting moves, such as punching and kicking moves, and other things such as the moves all stands here learn, such as Stand Retreat. Sample set time. The first set is a basic Life Orb set. Time Stop for this set is used to let The World get a chance to set up with Swords Dance. The second set is a SubSalac set that allows The World to easily get up to +6 Attack with all the substitutes.

ok im done now
This thread is for video games, CC Expanded for non-video games.
also DIO's been done there so sorry
 
Didn't Kars win there as well?
jorge joestar is not canon and killer queen is not kars' stand end of story
There are Jojo's Bizzare Adventure video games. Look it up.
not how it works
The stand already exists as DIO's signature move.
actually now that i think about it Link learns Sacred Sword but Fi's still a thing so uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
 
I have two enemies from the Mario series for this. Or so I did but now I only have one, though it technically is a 3 in 1 pack.

Pokemon: Goomba
Origin: Mario
Type: Normal/Grass
Ability: Adaptability
Stats: 20/100/20/20/20/70 (250 BST)
Moves: Tackle, Headbutt, Body Slam, Skull Bash, Slam, Pound, Take Down, Double Edge, Bounce

Reasoning: This would represent war. Why? Well, several games depict them as "basic troops", with one example being the Mario and Luigi remakes in their respective modes. So they could represent the basic soldiers in wars. Anyways, I made all it's moves based off it's way of attacking: Tackling, Headbutting, and in some games they do jump for attacking, so that explains body slam and Bounce. Adaptability is because in many games, the goombas have been adapting to many environments. Ah yeah, stats. 20 in all bulk based stats, because it either dies in one hit, or in the case of any Mario RPG, is a very early game enemy that can get KO'd easily. 20 in only special attack because it doesn't resort to anything besides it's own body for attacking. No projectiles or anything. It has 70 speed because it can run at a... Decent speed. It's great attack is because they are KNOWN for their fighting and they in many games tend to KO Mario in one hit.

But hey! This is only the first form! There are 2 evolutions!

It can evolve into...

Pokemon: Paragoomba
Origin: Mario
Type: Flying/Normal
Ability: Aerilate/Wing Shield
Custom ability description: Wing Shield. When you first take damage, all damage gets blocked. However, you lose 1/8 of your HP. Disguise clone.
Stats: 20/100/20/20/20/80 (260 BST)
Moves: All moves goomba has, Sky Attack, Aerial ace, Fly

Reasoning: Aerilate is because they usually attack by the air, so now they charge into you while in the air instead of on ground. Wing Shield is because in some games, when a paragoomba gets jumped on, it loses it simply loses it's wings, but the loss of wings is permanent, so that'd represent the loss of 1/8 HP. However, attacking again would KO it, so that's why it can only work once. It's speed was slightly buffed, as they do tend to fly a bit faster than goombas walk. The 3 new moves represents this paragoomba's way of attacking and moving, while it retains all moves from goomba, because it's just a goomba with wings.

Or, it can evolve into this, in which you'd choose this if you had to choose between these two...

Pokemon: Mega Goomba
Origin: Mario
Type: Normal/Grass
Ability: Huge Power
Stats: 80/100/80/20/80/50 (410 BST)
Moves: All moves goomba has + Stomp

Reasoning: It's much more bulky as it almost always requires to be hit more than once, and takes FAR more damage than standard goombas in RPGs. It's also a bit slower as unlike goombas, they don't really do much running at all. It can also sometimes be slower when walking than goombas. It only gets one new move, because it's honestly a goomba, but far larger, but stomp represents how it attacks in some games. Huge power is because in RPGs it can hit for LOADS of damage and because... It's huge.


Sorry. Had no ideas for famine or plague. And I did for death, but... Well, looks like I didn't read the list clearly enough, so my idea for that had to be deleted under thread rules.
 
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I have two enemies from the Mario series for this.

Pokemon: Goomba
Origin: Mario
Type: Normal
Ability: Adaptability
Stats: 20/100/20/20/20/70 (250 BST)
Moves: Tackle, Headbutt, Body Slam, Skull Bash, Slam, Pound, Take Down, Double Edge, Bounce

Reasoning: This would represent war. Why? Well, several games depict them as "basic troops", with one example being the Mario and Luigi remakes in their respective modes. So they could represent the basic soldiers in wars. Anyways, I made all it's moves based off it's way of attacking: Tackling, Headbutting, and in some games they do jump for attacking, so that explains body slam and Bounce. Adaptability is because in many games, the goombas tend to KO you in one hit, which also explains it's one good stat: Attack. Ah yeah, stats. 20 in all bulk based stats, because it either dies in one hit, or in the case of any Mario RPG, is a very early game enemy that can get KO'd easily. 20 in only special attack because it doesn't resort to anything besides it's own body for attacking. No projectiles or anything. It has 60 speed because it can run at a... Decent speed.

But hey! This is only the first form! There are 2 evolutions!

It can evolve into...

Pokemon: Paragoomba
Origin: Mario
Type: Flying/Normal
Ability: Aerilate/Wing Shield
Custom ability description: Wing Shield. When you first take damage, all damage gets blocked. However, you lose 1/8 of your HP. Disguise clone.
Stats: 20/100/20/20/20/80 (280 BST)
Moves: All moves goomba has, Sky Attack, Aerial ace, Fly

Reasoning: Aerilate is because they usually attack by the air, so now they charge into you while in the air instead of on ground. Wing Shield is because in some games, when a paragoomba gets jumped on, it loses it simply loses it's wings, but the loss of wings is permanent, so that'd represent the loss of 1/8 HP. However, attacking again would KO it, so that's why it can only work once. It's speed was slightly buffed, as they do tend to fly a bit faster than goombas walk. The 3 new moves represents this paragoomba's way of attacking and moving, while it retains all moves from goomba, because it's just a goomba with wings.

Or, it can evolve into this, in which you'd choose this if you had to choose between these two...

Pokemon: Mega Goomba
Origin: Mario
Type: Normal
Ability: Huge Power
Stats: 100/100/100/20/100/50 (470 BST)
Moves: All moves goomba has + Stomp

Reasoning: It's much more bulky as it almost always requires to be hit more than once, and takes FAR more hits than standard goombas in RPGs. It's also a bit slower as unlike goombas, they don't really do much running at all. It can also sometimes be slower when walking than goombas. It only gets one new move, because it's honestly a goomba, but far larger, but stomp represents how it attacks in some games. Huge power is because in RPGs it can hit for LOADS of damage and because... It's huge.

Pokemon: Dry Bones
Origin: Mario
Type: Ghost
Ability: Wonder Guard
Stats: 1/70/70/70/70/50 (331 BST)
Moves: Bone Rush, Bone Club, Bonemerang, Shadow Bone

Reasoning: This thing represents death. It's basically a dead koopa troopa. Such is why it's a ghost type, because it's a skeleton of a koopa troopa that can move and attack. It's a haunted skeleton. It has wonder guard, because only VERY specific things can kill it. Mario's jumps can't kill it, his ground pounds can't, fire balls can't, heck freaking LAVA doesn't! It just sinks in slowly unharmed! And in super Mario RPG, you can't kill it unless you use a magic attack! So yeah, dark type attacks and stuff like hail and status would represent a very specific method of killing it. However, what does kill it, always does it one hit, which explains it's 1 HP. It also has slightly lower speed then attack and sp.attack because it can be rather slow. It's meh when it comes to attacking, of course it OHKOs small Mario in the main games, but anything can do that. However, unlike goombas, it isn't KNOWN for attacking. So yeah, meh in power. Also, it only has the 4 bone moves because it always attacks by bones.

Sorry. Had no ideas for famine or plague.
im pretty sure we already have dry bones

also lol huge power
 
I mean, I can change it to any other official name for it if there is one to avoid confusion on this... But yeah it's a normal evolution.
you've told me all i need to know, thank you

100 attack + huge power, able to hold an item, is way too much. it's almost equivalent to having 250 attack.

also the secret crossover chaos discord cabal subscribes to a different theory of how huge power is supposed to be distributed (as opposed to "huge and powerful" which is used here, known huge power mon eternatus) but i can't fault you for not knowing that (really i wouldn't expect most people to check the japanese names of abilities for puns that would relate to a mythological reference that would relate to an ability's distribution)
 
I'm just going to mention that Goombas should be Grass type to remain consistent with other fungi Pokémon like Foongus and Paras.
 
you've told me all i need to know, thank you

100 attack + huge power, able to hold an item, is way too much. it's almost equivalent to having 250 attack.

also the secret crossover chaos discord cabal subscribes to a different theory of how huge power is supposed to be distributed (as opposed to "huge and powerful" which is used here, known huge power mon eternatus) but i can't fault you for not knowing that (really i wouldn't expect most people to check the japanese names of abilities for puns that would relate to a mythological reference that would relate to an ability's distribution)
I mean yeah, a choice banded double edge from it can get BRUTAL, so I see where you're going

But if we mean balance wise, it's nuking potential gets greatly hindered by having bad speed and no priority to make up for it. And I dunno much that even knows trick room in this meta. And secondly, it has absolutely NOTHING that isn't a normal type move besides bounce. So uhh yeah, good luck hitting any ghosts, rocks, or steels consistently. Not like there is a shortage of any steels in this meta either. If you still find this a problem knowing this, please say so and explain why.

Also, nice fun fact about huge power! I mean I could've gotten more creative, but goombas don't have much abilities besides ramming, tackling, and jumping. But yeah, you aren't wrong. I did not expect the Japanese name to be completely different!
I'm just going to mention that Goombas should be Grass type to remain consistent with other fungi Pokémon like Foongus and Paras.
Sure, not a problem. They look like mushrooms which are plants, or like them anyways. Do you mean as a side typing or only typing?
Edit: On it
 
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Sure, not a problem. They look like mushrooms which are plants. Do you mean as a side typing or only typing?

Mushrooms aren't plants and all of that technically speaking, but in Pokémon they simply qualify for it with all the mons related to that stuff being Grass type, anyways, I think a side typing fits best as Goombas are also fairly normal and so on.
 
I mean yeah, a choice banded double edge from it can get BRUTAL, so I see where you're going

But if we mean balance wise, it's nuking potential gets greatly hindered by having bad speed and no priority to make up for it. And I dunno much that even knows trick room in this meta. And secondly, it has absolutely NOTHING that isn't a normal type move besides bounce. So uhh yeah, good luck hitting any ghosts, rocks, or steels consistently. Not like there is a shortage of any steels in this meta either. If you still find this a problem knowing this, please say so and explain why.

Also, nice fun fact about huge power! I mean I could've gotten more creative, but goombas don't have much abilities besides ramming, tackling, and jumping. But yeah, you aren't wrong. I did not expect the Japanese name to be completely different!

Sure, not a problem. They look like mushrooms which are plants, or like them anyways. Do you mean as a side typing or only typing?
Edit: On it
100/100/100 bulk is good (even though it lacks recovery) so the lack of speed shouldn't be an issue. i guess the ghost-type thing makes sense but i'm still kinda spooked
 
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