quick resubs
"YOU...! Did you think I'd forget? The time you smashed into me with your Hi-Jump! That time I was betrayed by Helpers! Or when I was replaced by that mechanical cloud! I-I... Sniff... there's something in my eye..."
Larger cousin of the Obble. Pairs with a mate for life and will never leave its side.
these items are resubs too:
Item: Potion of the Turtle Master
Origin: Minecraft
Effect: Upon entry, boosts Def and SpD by 2 stages, but lowers Speed by two stages. Consumed on use.
Fling Effect: 10 BP
Reasoning: In Minecraft, thhe Potion of the Turtle Master gives Resistance and Slowness to the person who drinks it, which respectively lower the damage they take from all sources and the speed at which they move.
Item: Bloodlust
Origin: 100% Orange Juice
Effect: Damages the user by 25% of their max HP at the start of each turn. All of the user's moves drain 75% of the damage dealt.
Fling Effect: 10 BP
Reasoning: In 100% Orange Juice, this card deals 1 HP at the start of each turn (most things in that game don't have a whole lot of HP, 1 is a noticeable chunk) and heals the user by 100% of the damage dealt, along with other effects that don't translate over to Pokémon. I reduced the amount of healing for balance reasons I guess. Not 100% sure it was the right call, but I went with it anyway.

"YOU...! Did you think I'd forget? The time you smashed into me with your Hi-Jump! That time I was betrayed by Helpers! Or when I was replaced by that mechanical cloud! I-I... Sniff... there's something in my eye..."
Pokémon: Kracko
Origin: Kirby series
Type: Electric
Ability: Levitate / Regenerator
Stats: 110/90/90/120/80/80 (570)
Notable Moves: Thunderbolt, Thunder, Wild Charge, Electro Ball, Zap Cannon, Surf, Hydro Pump, Rain Dance, Double-Edge, Attack Order, Rapid Spin, Energy Ball, Shadow Ball, Focus Blast, Bomb Blast (see Pandora), Bomb Throw (see Pandora), Overheat, Megahorn, Smart Strike, Drill Run, Hurricane, Defog, Growth, Recover
Reasoning: One of Kirby's most persistent enemies, Kracko is a cycloptic thundercloud who can appear from the sky - any sky - and is probably immortal. Electric because he's a stormcloud who specializes in utilziing electrical "beams". Levitate because he levitates constantly. Regenerator (and Recover) because he's strongly implied to be essentially immortal (able to re-manifest as long as there are clouds in the sky - any sky). He specializes in energy projection but is still pretty fond of tackles. His physical Defense is a bit higher than his Special Defense because he's covered in spikes. his speed is 80 because while he's not especially fast he's not really slow either.
Kracko gets some pretty standard Electric moves because of thunderbolts and an electricified body, though some of his more spherical energy blasts give him Electro Ball and Zap Cannon as well. Surf, Hydro Pump, and Rain Dance line up the closest with how Kracko uses water (unleashing torrential rains below him). Double-Edge because of his tackles. Attack Order because one of his most basic attacks is summoning enemies to fight alongside him. Rapid Spin because he spins with some attacks.
Energy Ball and Shadow Ball from his ball-shaped energy shots. Focus Blast because he can also make a really big one. Megahorn and Smart Strike because he's covered in spikes and he has what are *very unambigiously* horns in his Kracko DX form. Bomb Blast and Bomb Throw because he's been known to use bombs before, and Overheat because the bombs he uses as Parallel Big Kracko in Kirby: Star Allies in particular are on the strong and fiery side. Drill Run because he can turn some of his spikes into what look like drills in Kirby: Triple Deluxe. Hurricane and Defog from how he clears away clouds when his second phase starts in Kirby: Triple Deluxe. Growth because he grows before using some of his stronger attacks.
Origin: Kirby series
Type: Electric
Ability: Levitate / Regenerator
Stats: 110/90/90/120/80/80 (570)
Notable Moves: Thunderbolt, Thunder, Wild Charge, Electro Ball, Zap Cannon, Surf, Hydro Pump, Rain Dance, Double-Edge, Attack Order, Rapid Spin, Energy Ball, Shadow Ball, Focus Blast, Bomb Blast (see Pandora), Bomb Throw (see Pandora), Overheat, Megahorn, Smart Strike, Drill Run, Hurricane, Defog, Growth, Recover
Reasoning: One of Kirby's most persistent enemies, Kracko is a cycloptic thundercloud who can appear from the sky - any sky - and is probably immortal. Electric because he's a stormcloud who specializes in utilziing electrical "beams". Levitate because he levitates constantly. Regenerator (and Recover) because he's strongly implied to be essentially immortal (able to re-manifest as long as there are clouds in the sky - any sky). He specializes in energy projection but is still pretty fond of tackles. His physical Defense is a bit higher than his Special Defense because he's covered in spikes. his speed is 80 because while he's not especially fast he's not really slow either.
Kracko gets some pretty standard Electric moves because of thunderbolts and an electricified body, though some of his more spherical energy blasts give him Electro Ball and Zap Cannon as well. Surf, Hydro Pump, and Rain Dance line up the closest with how Kracko uses water (unleashing torrential rains below him). Double-Edge because of his tackles. Attack Order because one of his most basic attacks is summoning enemies to fight alongside him. Rapid Spin because he spins with some attacks.
Energy Ball and Shadow Ball from his ball-shaped energy shots. Focus Blast because he can also make a really big one. Megahorn and Smart Strike because he's covered in spikes and he has what are *very unambigiously* horns in his Kracko DX form. Bomb Blast and Bomb Throw because he's been known to use bombs before, and Overheat because the bombs he uses as Parallel Big Kracko in Kirby: Star Allies in particular are on the strong and fiery side. Drill Run because he can turn some of his spikes into what look like drills in Kirby: Triple Deluxe. Hurricane and Defog from how he clears away clouds when his second phase starts in Kirby: Triple Deluxe. Growth because he grows before using some of his stronger attacks.

Larger cousin of the Obble. Pairs with a mate for life and will never leave its side.
Pokémon: Oblobble
Origin: Hollow Knight
Type: Bug/Flying
Ability: Lover Gods (Before being knocked below 50% HP, hits twice at 0.75x power. After being knowcked below 50% HP, enters Solo form and restores 50% of max HP. In Solo form, multiplies Attack, Special Attack, and Speed by 1.5x. Stays in Solo form even if healed or switched out.)
Stats: 105/90/80/95/80/50 (500)
Notable Moves: Signal Beam, Gunk Shot, Sludge Bomb, Lava Plume, Overheat, Fly, Dual Wingbeat, Body Slam, Heavy Slam, Roar, Roost
Reasoning: A mated pair of large, flying bugs fought in the Colosseum of Fools. Bug/Flying because flying bugs. Their ability is named after part of their title in Godhome, and reflects the mechanics of their fight - when one Oblobble dies, the other gets some HP back and becomes considerably faster and more vicious (not like that's saying much in the first place). They fly around somewhat awkwardly and might slam into the Knight, but their main attack is shooting globs of Infection - which gives them Poison moves for the obvious reasons, and also Fire moves due to the Infection's origins. Also because they have wings they get Dual Wingbeat and Roost.
Origin: Hollow Knight
Type: Bug/Flying
Ability: Lover Gods (Before being knocked below 50% HP, hits twice at 0.75x power. After being knowcked below 50% HP, enters Solo form and restores 50% of max HP. In Solo form, multiplies Attack, Special Attack, and Speed by 1.5x. Stays in Solo form even if healed or switched out.)
Stats: 105/90/80/95/80/50 (500)
Notable Moves: Signal Beam, Gunk Shot, Sludge Bomb, Lava Plume, Overheat, Fly, Dual Wingbeat, Body Slam, Heavy Slam, Roar, Roost
Reasoning: A mated pair of large, flying bugs fought in the Colosseum of Fools. Bug/Flying because flying bugs. Their ability is named after part of their title in Godhome, and reflects the mechanics of their fight - when one Oblobble dies, the other gets some HP back and becomes considerably faster and more vicious (not like that's saying much in the first place). They fly around somewhat awkwardly and might slam into the Knight, but their main attack is shooting globs of Infection - which gives them Poison moves for the obvious reasons, and also Fire moves due to the Infection's origins. Also because they have wings they get Dual Wingbeat and Roost.
these items are resubs too:
Item: Potion of the Turtle Master
Origin: Minecraft
Effect: Upon entry, boosts Def and SpD by 2 stages, but lowers Speed by two stages. Consumed on use.
Fling Effect: 10 BP
Reasoning: In Minecraft, thhe Potion of the Turtle Master gives Resistance and Slowness to the person who drinks it, which respectively lower the damage they take from all sources and the speed at which they move.
Item: Bloodlust
Origin: 100% Orange Juice
Effect: Damages the user by 25% of their max HP at the start of each turn. All of the user's moves drain 75% of the damage dealt.
Fling Effect: 10 BP
Reasoning: In 100% Orange Juice, this card deals 1 HP at the start of each turn (most things in that game don't have a whole lot of HP, 1 is a noticeable chunk) and heals the user by 100% of the damage dealt, along with other effects that don't translate over to Pokémon. I reduced the amount of healing for balance reasons I guess. Not 100% sure it was the right call, but I went with it anyway.
Last edited: