Pet Mod [Gen 8] OptiMons [DLC Slate 1]

This looks ridiculously bulky especially with Regenerator, and with Octolock it basically invalidates stall (or at least forces use of Shed Shell or something).
Secondary effect boosts come before ability boosts, so Technician would not boost any of these moves if they’re boosted. If it were so, we would see much higher use of Technician in AAA with stuff like Pursuit and Acrobatics.
A Regenerator set doesn’t have room for coverage moves anyway - it would probably use something like Octolock, Substitute / Protect, Liquidation, Drain Punch / Taunt / Protect. This gives it the optimal matchup against walls, preventing Grapploct from being statused and burning turns for Octolock to lower defenses. STAB is fine by itself if the opponent’s bulk is lowered enough, and the wall’s not going to do much anyway.
I've lowered the bulk. Also, according to bulbapedia, "The only external power-modifying effects which are applied before Technician checks the move's power are Fairy Aura, Dark Aura, Aura Break, and Battery." so I went with that in mind. Showdown might have coded stuff wrong if the boosts are applying before tech checks the move
 
It's true my these abilities and moves are less than the most sensible, but the goal is to optimize to at least reach some sort of niche. A water absorb mutant fox freak electric type is definitely a niche. If there were another move that rose SpAtk AND speed without relying on I'd use that instead although it wouldn't also be a boon to SpDef, and Sun setters who aren't fire just help the weather user have more switching potential.

Is it the most logical? No, it not the most logical, but does it give these mons an optimized niche? Well I can’t see any of these changes as nerfs.
 
Flavour is not the place for this Pet Mod - if giving Jolteon a new secondary typing is the best way to optimize it in the creator's eyes, then no problem. It's the voter's discretion that should decide what they want.
 
Flavour is not the place for this Pet Mod - if giving Jolteon a new secondary typing is the best way to optimize it in the creator's eyes, then no problem. It's the voter's discretion that should decide what they want.
Giving Dunsparce 105 Speed since it's based slightly off a bumble bee, so Ribombee has high speed, so Dunsparce should as well. That is not an optimization, it's a reach and a half. However, making Dunsparce Normal / Poison is logical, as it's based off of a serpent, and does optimize it in that it neutralizes its Fighting-type weakness and gives it a new set of resistances to work with.
 
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sorry aquatic
Pokemon: Grapploct
Type: Water / Fighting
Abilities: Technician | Poison Heal
Stats: 115 / 118 / 90 / 70 / 80 / 42
Added Moves: Aqua Jet, Toxic
Justification: I fail to see how regenerator at all synergizes with Octolock, so I instead am going with Poison Heal, which both has flavor (octopi are often venomous) and works great with trapping+outlasting opponents. Just trap stuff on more passive teams and eventually win
 
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Sirfetch'd [Optimized]
Abilities: Steadfast / Defiant / Scrappy
Stats: 82/135/95/58/82/75 (517 BST)
Summary of Changes: +20 HP, -10 SpA, +10 Spe
Added Moves: Roost, Bulk Up, U-Turn
It's actually quite usable, with it hitting like a truck and impressive coverage, but it was a bit slow and wasn't that bulky. A bit more HP and Speed does actually let it outrun a few more targets. Bulk Up and Roost have been added to be more or less to encourage a bulky sweeper, a Flying type to give it STAB to Brave Bird, and U-Turn for easy switching. Defiant, too to counter Intimidate.​
 
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Sirfetch'd [Optimized]
Abilities: Steadfast / Defiant / Scrappy
Stats: 82/135/95/58/82/105 (557 BST)
Summary of Changes: +20 HP, -10 SpA, +40 Spe
Added Moves: U-Turn, Roost, Bulk Up, King's Shield
Sirfetch'd may have a strong Attack and solid movepool, but it was uninteresting with low speed, bulk, and lack of a 2nd STAB. This fixes it to have a Speed level to be more in-line with OU, better HP for better bulk, and the addition of Farfetch'd's old Kanto look: The Flying-type for 2ndarty STAB, U-Turn for easy pivoting, and Roost for healing on Bulk Up sets (which it also has now). Also King's Shield for Shield flavor, I guess.​
I really don't think such a buff is necessary- Sirfetch'd is already a C rank mon in OU, you should have that in mind while buffing it
 
I agree Ticktock Sirfetch'd with such a buff is at a significantly higher power level than most of the Galar Dex tier. It already hits like a truck, and it's bulky and is one of faster threats. I request that it be readjusted.
 
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pokemon [Optimized]
Abilities:Moxie, Defiant
Stats: 100/120/90/40/60/100(510)
+20 speed
Added Moves:Fire Punch, Ice Punch, Thunder Punch, Mach Punch, Body Slam, Sucker Punch, Foul Play
Summary of Changes: I made it faster, gave it priority, and gave it some coverage.
description: Okay so the elemental punches are really there because I find it strange that the monkey, with human like hands and knuckles, doesn't learn a lot of punching moves. As for everything else most of the flavor there comes from it being an athlete. Athletes tend to be in peak physical condition of their health, speed, and strength, which is why passimian is now faster. Mach punch is also supposed to represent that. Body slam comes from the fact that passimian is a rugby player where tackling and using ones body to slam into someone else is pretty much a frequent move. Sucker Punch and Foul Play come from low blows and well foul plays athletes can pull both in and out of the game.​
 
So I'm deleting the old eeveelutions for rulebreaking so I can make less rulebreaking mons.

Arctovish
Type: Water/Ice
Ability: Water Absorb/Adaptability (Slush Rush)
Stats: 90/95/95/90/80/55 (505)
+5 Atk, -5 Def, Swapped Special Stats
Added Moves: Stone Edge, Volt Switch, Aqua Jet, Ice Shard
Summary of Change:
0 SpA Adaptability Arctovish Freeze-Dry vs. 252 HP / 4 SpD Seismitoad: 424-504 (102.4 - 121.7%) -- guaranteed OHKO

In this calc, I didn't adjust Arcto's stats or give it any EVs or nature, and it gets some Fishous Rend to go along with it. Arctovish may not usurp Dracovish since Strong Jaw has more oomph and helps some coverage moves too, but Arcto makes a great 'spam' partner as he assists his dragon mutant buddy at getting around all the water absorbers that matter, and Volt Switching out since no Ground type is going to go in to block it. This change is all about access to Adaptability letting it help the big Draco whose Fishous Rend still hits harder, moves faster and has infinitely better defensive typing.

Arctozolt
Type: Electric/Ice
Ability: Electric Surge/Skill Link (Slush Rush)
Stats: Unchanged
Added Moves: Bullet Seed
Summary of Changes: Going Skill Link may not boost your main STAB, but it helps your multiple coverage Rock Blast and Bullet Seed as well as offSTAB Icicle Spear. Meanwhile, Electric Terrain helps your beak attack, but both Draco mutants still hit harder with their move. Beyond that it doesn't have much to it. Access to the terrain may seem overshadowing to Pincurchin but Pinc has less weaknesses and more resists, as well as bunch of hazards it can set. Speaking of...

Pincurchin
Type: Electric/Poison
Ability: Regenerator/Water Absorb (Electric Surge)
Stats: 103/106/95/101/90/15 (500)
Summary of Changes: +55 HP, +5 Atk, +5 SpDef
Added Moves: Toxic, Sludge Wave, Sludge Bomb, Gunk Blast, Volt Switch, Rapid Spin, Drill Run, Drill Peck
With Regenerator and 103/95/90 defenses alongside 8 resists and a potential water immunity, Pincurchin lives to set up terrain for his team, or even without the terrain, he can lay both kinds of spikes; with regenerator might be able to come back later and set up again. Its still incredibly slow, so it's almost certainly going last. Its watery access is because it is an urchin and even feeds on seaweed. Regenerator because urchins regrow spines.​
 
I agree Ticktock Sirfetch'd with such a buff is at a significantly higher power level than most of the Galar Dex tier. It already hits like a truck, and it's bulky and is one of faster threats. I request that it be readjusted.
Removed King's Shield (because it wasn't really a king), and lowered its Speed so that it can at not outrun anything more than whatever it was previously.
 
There was a disgusting lack of Hoenn Pokemon submitted so I thought I'd fix that.
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Torkoal [Optimized]
Abilities
: White Smoke/Drought (Shell Armor)
Stats: 90/85/150/95/80/20 [520 BST]
Added Moves: Morning Sun, Giga Drain
Summary of Changes: +20 HP, +10 Def, SpA, and SpD. Added Morning Sun and Giga Drain.
Overview: Torkoal's biggest weakness previously was it's relatively low SpD, and lack of recovery letting it get worn down easily. With improved bulk, especially on the special side, and a great recovery move to use in the sun, Torkoal will find more opportunities to come in and set weather and Spin away hazards for teammates. It also serves as a good check to the various Fairies in the OU tier, while also threatening Corvinight with Fire STAB and Seismitoad with a Grass move of choice between Giga Drain and Solar Beam.

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Mawile [Optimized]
Abilities
: Intimidate/Hyper Cutter (Huge Power)
Stats: 50/55/125/85/95/50 [460 BST]
Added Moves: Moonblast, Moonlight, Spikes
Summary of Changes: Swap Atk with SpA, +40 Def and SpD, Replace Sheer Force with Huge Power.
Overview: This stat spread is designed such that Mawile regular can recreate the intense power of its Mega form, or it can be a legit physical wall with Intimidate. Adamant Huge Power Choice Band Mawile Optimized hits an attack stat of 687, which is marginally higher than Adamant Mega-Maw's 678. On the other hand, if you go the defensive/utility rout, Mawile will be able to come in easily on most physical attackers, (that lack Defiant), and set up Spikes, while using Moonlight to heal off chip damage.

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Shiftry [Optimized]
Abilities
: Chlorophyll/Early Bird (Pickpocket)
Stats: 90/100/75/110/75/80 [530 BST]
Added Moves: Flamethrower
Summary of Changes: +15 Def and SpD, +20 SpA. Gains Flamethrower so that you don't need to rely on Heat Miss.
Overview: More bulk and power to bring it closer to OU level. With its STABs + Fire move it can hit everything in OU for at least neutral damage except Hydreigon and Kammo-o, and with Chlorophyll active it outspeeds anything slower than a base speed 108+ Scarfer even with a Modest Nature.
 
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