Yung Dramps
awesome gaming
We got 4 first place winners and 1 second place winner this time around!
First Place
Before we begin the next slate, I've got a little early Christmas present for you all: Two well-deserved nerfs!
Gorilla Tactics: Nullifies the effects of any held Choice items.
Fishious Rend: No longer a biting move.
And now...
Slate #4: Free For All!
Alter anything your heart desires! Moves, movepools, stats, abilities, it's all fair game so long as the changes are reasonably balanced. Oh, and one more thing: This'll be the last slate before we begin Round 1 of coding and playtesting! If anyone would like to step up to the podium for coding that'd be pretty cool.
First Place
Pincurchin - Volt Switch
Imo this thing's biggest problem is not being able to pivot with Volt Switch as Koko could.
+Recover
It already has a dramatically boosted Multi-Attack and a decreased Pokemon count to work with, and now with reliable recovery it can finally be an even better pivot and attacker with sustain.
Appletun: +Ripen gives double Leftovers
Pretty sure this is intended in the game but there's a bug. 1/8 HP recovery would really help with its sustain since it's already pretty bulky.
(Samtendo's Perrserker speed boost is the one 2nd place buff)Perrserker: +50 Base Speed (50 + 50 = 100) (Will be lowered to +40 if it would be too much)
Perrserker, on its own, at least specializes better than its Kanto and Alolan cousins, but for OU competitive value, a combination of poor Speed and Special Defense held it back. With a base speed of 100, only its poor Special Defense became its problem, but a much higher Speed now allows it to set up Sword Dance to properly and still maintain a reasonable physical bulk of 70 / 100, which means priority attacks will not be a major problem (and can survive a Mach Punch unless it overdid with Close Combat).
It still competes with Excadrill who can go even faster on a Sand team, have better initial base Attack and have dual STAB. Perrserker remains bulkier on the physical side, have better initial Speed (thus can utilize Choice Scarf and outspeed a Choice Scarfed CBDarm), fight back Fighting-types with Play Rough, use Taunt to cripple some walls and have access to Tough Claws for any of its contact moves, or Steely Spirit for insanely strong Iron Heads. And it helps that, despite being based of a cat, Perrserker isn't weak to Water, while Excadrill can get revenge killed by Aqua Jet.
Drapion: Battle Armor replaced by Tough Claws
Drapion's problem is a combination is a below average Attack and none of its moves being especially powerful. Tough Claws will not only boost Knock Off, Fell Stinger, Ice/Fire/Thunder Fang, Cross Poison/Poison Jab, Brick Break, Stomping Tantrum (preferably in Doubles), and especially Leech Life. This allows Drapion to hit harder and make Fell Stinger more useful and rewarding if you intend to use it on a weakened target not resisting to Bug (which Drapion can do so to revenge kill thanks to its naturally high Speed).
Volt Switch Pincurchin 3
Recover Silvally 3
Fixed Ripen Appletun 3
Tough Claws Drapion 3
+50 Speed Perrserker 2
Ice Fang Boltund 1
Adaptability Arctovish 1
Simple Falinks 1
Quiver Dance Galvantula 1
Recover Silvally 3
Fixed Ripen Appletun 3
Tough Claws Drapion 3
+50 Speed Perrserker 2
Ice Fang Boltund 1
Adaptability Arctovish 1
Simple Falinks 1
Quiver Dance Galvantula 1
Before we begin the next slate, I've got a little early Christmas present for you all: Two well-deserved nerfs!
Gorilla Tactics: Nullifies the effects of any held Choice items.
Fishious Rend: No longer a biting move.
And now...
Alter anything your heart desires! Moves, movepools, stats, abilities, it's all fair game so long as the changes are reasonably balanced. Oh, and one more thing: This'll be the last slate before we begin Round 1 of coding and playtesting! If anyone would like to step up to the podium for coding that'd be pretty cool.