Pet Mod [Gen 9] Crossover Chaos

It may not get the bonus, but its a future mon nonetheless.

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Pokémon: President Haltmann
Origin: Kirby Planey Robobot
Intended Tier: OU
Type: Electric/Steel
Abilities: Battle Armor/Analytic/Electric Surge
Notable moves: Gyro Ball, Heavy Slam (weighs 201.6 kg), Make It Rain, Volt Switch, Wild Charge, Shift Gear, Rapid Spin, Taunt, Ice Spinner, Self-Destruct, Stomping Tantrum, All universal TMs from Gen VI-IX
Custom element: Restructuring Shock (Electric-type Hyper Beam clone, flavor move only because Hyper Beam might as well kill you lol)
Stats: 100/125/115/70/100/60 [570]
Reasoning: President Haltmann, the main antagonist of Planet Robobot, is the one leading the mechanization of Planet Popstar and, much like Susie, uses a battle suit that shoots projectiles that give the Spark ability when inhaled, hence the typing. Stats also reflect his boss status, which have him mostly as a bulky physical attacker but with some decent special properties. Battle Armor is for his suit, Analytic since he tends to telegraph his powerful attacks, and Electric Surge because he creates conflagrations with his explosive rubies. His movepool is also similar to his boss fight moves, which includes rapidly spinning, shooting electric projectiles, and shooting the aforementioned rubies. Make It Rain references his cash attack (and his name, Gains Income) and his signature move, Restructuring Shock, is based on his most powerful move (a giant cube he summons and shoots a powerful beam, but is left vulnerable at the end).
Competitive Niche: Basically just a more utility-based physical Magnezone, able to summon Electric Terrain while also spinning away hazards and Terrains other than his own. He can also run Analytic Choice Band as a useful set.
 
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You clearly need every blade you can find, and my pockets have been feeling awfully light lately. Whaddya say?

Name: Shez
Series: Fire Emblem (Three Hopes)
Type: Dark/Steel
Ability: Sharpness and *Asura Blades*
New Ability: *Asura Blades*; Sharpness + Parental Bond without the Power increase from Sharpness (Only affects the moves Sharpness does).
Stats: 80/100/90/95/80/90 (535)
Moves: Air Cutter, Aerial Ace, Air Slash, Fury Cutter, Leaf Blade, Night Slash, Psycho Cut, Slash, X-Scissor, Comuppance, Dark Pulse, Feint Attack, Flatter, Hone Claws, Lash Out, Psycho-Cut, Amnesia, Parting Shot, Taunt, Quick Attack, Metal Claw, Smart Strike, Brick Break, Teleport, Chip Away, Double Hit, Endeavor, Endure, Facade, Feint, Razor Wind, Retaliate, Swords Dance, Strength, Flamethrower and Thunderbolt.

New Move: Shadow Slide (Dark type U-turn Clone)

Reasonings: Shez is mostly a Dark/Steel type for the same reason Bisharp is one, not neccessarily a Evil, but most of the darkness comes from Arval/Ephimedes, whom grants Shez his power, mostly the ability to Warp to a Stronghold, however you can do it at any moment like in the middle of fighting a boss and need that mid battle Swap that you can do at anywhere or time as long as you are not in the middle of a special animation so it is more of a U-turn than it is a Teleport even though it can be both in function, also Shez has 2 unique classes where they are able to dual wield, hence the ability, mostly named after Shez's unique Master Class, which can hit opponents twice like the move Double Hit, and while a Asura, Shez can also utilize Magic, although I am conflicted on adding Dark Spikes T to Shez's move pool and I think hitting Normal Super effectively is neat, but it would just be better to also hit steel and rock at the same time.

also Lash out and Amnesia as a flavor move from when Arval took control and tried to kill Byleth, and Amnesia also cause of Arval, but also the neat thing is that when brinigng up the Ashen Devil's name, the Default name will always be one of the names you chose for Byleth if you played FE Three Houses before, which is kinda neat even though Pokemon did the same for the Sinnoh Remakes and Scarlet and Violet.

Shez @ Chople Berry
Ability: Sharpness
Tera Type: Dark
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Night Slash
- Shadow Slide
- Metal Claw

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“You're packing some heavy artillery for your size, boy! I'm surprised you could still put two strings together!"
Name: Adam Smasher
Series: Cyberpunk 2077
Type: Electric/Steel
Abilities: Filter, Heavy Metal, and Rock Head
Stats: 120/110/90/70/80/100 (570)
Moves: Heavy Slam (1020 lbs), Lock-on, Bullet Seed, Bullet Punch, Thunder Punch, Taunt, Mega Punch, Mega Kick, Magnet Bomb, Missiles, Charge, Take Down, Double Edge, Giga Impact, Jump Kick, High Jump Kick, Volt Switch, Camofluage, Magnet Rise, Wild Charge, Plasma Fists

New Moves: Bullet Storm (Steel type Population Bomb Clone )

Reasonings: Adam Smasher is a absolute unit of Arasaka Technology and is as dangerous and well known as Darth Vader in terms of Lore, however, like some unfortunate boss fights, Adam smasher doesn't do a whole lot, unless you count him in Edgerunners, but even then, a player could easily beat him just by punching him. Electric/Steel due to being more machine than man, and you can't be a machine without having any metal. or electricity.

Adam Smasher @ Assault Vest
Ability: Filter
Tera Type: Steel
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Mega Kick
- Bullet Storm
- Heavy Slam
- Wild Charge

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“That is a Cohozuna. Now, don't get squished by it, or that's going in your file. Oh, and it'll splat you too." - Mr. Grizz when a Cohozuna spawns in.
Name: Cohozuna
Series: Splatoon
Type: Poison/Water
Ability: Feeding Extravaganza
New Ability: Feeding Extravaganza; Sets the Terrain to Inky Terrain, and increases ATK by 1 stage
Stats: 140/110/95/80/80/65 (600)
Moves: Body Slam, Dragon Rush, Outrage, Mud Bomb, Stomping Trantrum, Heavy Slam (801 lbs), Noble Roar, Roar, Body Press, Bulldoze, Earthquake, Gunk Shot, Facade, Feint Attack, Liquidation, Payback, Smack Down, Acid Armor, Clangorus Soul, Curse, Howl, Mist, Stockpile, Swallow, Spit out, Yawn, Belch, Clear Smog, Sludge Bomb, Whirlwind, Dragon Rush, Mud Bomb, Surf, Muddy Water, and Strength

Reasonings: The First King Salmonid revealed and released in Splatoon 3, it is a big chonky boi with reasonable water coverage, and not as dragony as the more recently revealed Horrorboros, and it gets Clangorous Soul because it is a Sound based move, and when Cohozuna Spawns in, it'll Summon multiple Boss Salmonids.

Cohozuna @ Sitrus Berry/ Blunder Policy
Ability: Feeding Extravaganza
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Clangorous Soul/ Curse
- Stomping Tantrum /Earthquake
- Gunk Shot
- Liquidation


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"I AM A ALPHA GAMER, AND YOU ARE A B MINUS AT BEST!!!!"- Berdly (Smart Race with lyrics by Man on the internet. Original Song by Toby Fox. 2021.)
Name: Berdly
Series: Deltarune
Type: Flying
Abilities: Battle Armor, Analytic, and Aerilate
Stats: 95/90/105/80/105/85 [BST: 550]
Moves: Slash, Cut, Whirlwind, Twister, Air Slash, Air Cutter, Hurricane, Power Whip, Pin Missile, Calm Mind, Defog, Feather Dance, Work Up, Amnesia, Taunt, Razor Leaf, and Swagger.

Reasonings: He is flying because of his wind based attacks and he is birb. Battle armor due to his armor, Analytic because of his 'smart' and analytic personality, and Aerilate because his attacks hit harder in the Weird Route. All of his flying type attacks come from the wind attacks he does (including the normal type move Razor wind). Razor Leaf comes from his A+ paper storm, and from one of his attacks, both Power Whipe and Pin Missle (The one where he swings his halberd and it travels along a line before shooting needles). Calm Mind, Amnesia and Work up because he has a level head (rarely, sometimes for a calm mind).

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Berghly @ Heavy-Duty Boots
Ability: Aerilate
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Slash
- Whirlwind
- Razor Leaf
- Work Up

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*laughs in red bell pepper*
Name: Pepperman
Series: Pizza Tower
Type: Grass/Fighting
Abilities: Reckless and Regenerator
Stats: 100/110/120/80/64/90 [564]
Moves: Take Down, Double Edge, Head Charge, Head Smash, Close Combat, Super Power, Submission, Wood Hammer, Flare Blitz, Grav Apple, Earthquake, Bulldoze, Bounce, Doodle, Grassy Glide, Trailblaze, Decorate, Stone Edge, Rock Slide, Rock Smash, Flame Charge, Slack Off, Agility, Work up, Body Press, Bulk Up, Spicy Extract, Stealth Rock, Flatter.

Reasonings: Most of his moves comes from his attacks in his boss fight with Doodle and Decorate being a reference towards Pepperman's artistic hobbies with Head Smash, Stone Edge, Rock Slide and Rock Smash being for the Statues, and along with Bounce and Earthquake giving him great coverage towards his weaknesses and Agility, Work Up, and Bulk Up being the Phase 2 stuff where his attacks get faster, but like Cuphead bosses, I think it's safe to assume stronger because every damage is 1 hit regardless of it's strength and quality. He gets Reckless due to most of his attacks being very risky shoudler charges where he'll prompty charge into a wall until he is at 4 Hp where he'll literally bounce off the walls and floors in order to Ground Pound you, and then, in the next phase Statues start to appear and then again from the sky that he can break unless it's the knight variant, hence Rock Smash and Rock Slide.

Once you get him to 0 HP for the firs time, Phase 2 will begin with him healing and getting faster, and persumably getting stronger because he looks like he's charging his power level up a bit. also added Grav Apple, since Pepper is somewhat like an Apple in terms of what is happening, and slack off kinda fits best with what Pepperman does. I think. Flatter is also there because in one of the mentioned phases, he'll only stop once you make a Statue from one of the stones he spawns. Also Flame body because he is a Spicy pepper.

And additional thanks to the discord for helping make Pepperman actually looking decent for a Bulky and Fast attacker.

Pepperman @ Choice Scarf
Ability: Reckless
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Head Charge
- Head Smash
- Wood Hammer
- Bounce
 
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Name: Warden
Origin: Minecraft, 2022
Type: Dark
Abilities: Skulk Sensory
Base Stats: 160/150/90/100/85/70 (655 BST)
Prevo: [None]
Evos: [None]
Moves: Taunt, Torment, Snarl, Dark Void (if it can be coded to work on other mons), Pursuit, Payback, Beat Up, Snarl, Thief, Feint Attack, Brutal Swing, Knock Off, Sucker Punch, Lash Out, Throat Chop, Dark Pulse, Darkest Lariat, Foul Play, Punishment, Spite, Grudge, Astonish, Ominous Wind, Hex, Shadow Ball, Phantom Force, Night Shade, Supersonic, Sonic Boom, Roar, Noble Roar, Boomburst, Odor Sleuth, Work Up, Scary Face, Growl, Growth, Focus Energy, Foresight, Rest, Sleep Talk, Toxic, Double Team, Double-Edge, Rage, Round, Frustration, Confide, Attract, Captivate, Tackle, Double Hit, Return, Echoed Voice, Pound, Bide, Curse, Facade, Protect, Secret Power, Snore, Tera Blast, Horn Attack, Chip Away, Strength, Slam, Body Slam, Skull Bash, Giga Impact, Arm Thrust, Rock Smash, Revenge, Wake-Up Slap, Brick Break, Submission, Body Press, Superpower, Close Combat, Heavy Slam, Dig, Earthquake, Bulldoze, Stomping Tantrum, High Horsepower, Confusion, Psybeam, Zen Headbutt, Extrasensory, Psychic, Synchronoise, Psywave, Hammer Arm, Absorb, Mega Drain, Giga Drain, Energy Ball, Grass Knot.

Skulk Sensory- The user cannot use damaging moves until it is hit by an attack.

Reasonings: The Warden is native (technically) to the Deep Dark biome in some Minecraft caves, and therefore is the Dark type. The Warden's primary form of attack is thrashing its arms down at you with incredible force (2HKOing someone with FULL NETHERITE ON.) The Warden is completely blind and can only move when prompted to by noises and vibrations. This led to me making it a Slaking-esque mon, albeit not as extreme. The Warden is made of Skulk, a fungus-esque material, explaining the grass coverage. Mixed bc of its ranged attack when it cannot reach its target.

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Name: Triptower
Origin: Monstermashers, 2020
Type: Grass/Fairy
Abilities: Effect Spore, Own Tempo, Mycelium Might
Base Stats: 90/60/95/105/115/50 (515 BST)
Prevo: [Poichu, Poiporo]
Evos: [None]
Moves: Absorb, Mega Drain, Giga Drain, Strength Sap, Spore, Leech Seed, Sleep Powder, Poison Powder, Toxic, Energy Ball, Ingrain, Leaf Storm, Seed Bomb, Stun Spore, Grass Knot, Synthesis, Grassy Terrain, Bullet Seed, Ingrain, Magical Leaf, Solar Beam, Worry Seed, Trailblaze, Dazzling Gleam, Moonblast, Draining Kiss, Dazzling Gleam, Moonlight, Psybeam, Calm Mind, Light Screen, Reflect, Psychic, Psyshock, Extrasensory, Trick, Trick Room, Magic Room, Wonder Room, Psycho Shift, Psychic Terrain, Psych Up, Magic Coat, Dream Eater, Heal Block, Magic Powder, Clear Smog, Sludge Bomb, Gastro Acid, Venoshock, Rest, Return, Frustration, Confide, Substitute, Tera Blast, Facade, Sleep Talk, Attract, Captivate, Protect, Double Hit, Nature Power, Double-Edge, Screech, Growth, Taunt, Hidden Power, Signal Beam, Teeter Dance, Confuse Ray, Amnesia, Double Team, Sunny Day, Safe Guard, Rain Dance, Hyper Beam, Giga Impact, Drain Punch, Round, Recycle.

Tripium Z (Imagine the :fairium-z: with a mushroom)
Dizzy Dance
Type: Fairy
PP: 1
BP: 185
Confuses the target.
The holder must be a Triptower holding a Tripium Z knowing Moonblast.

Reasoning: Hallucinogenic powder mushroom that can obscure ur vision with its z-move (which is why the psychic stuff).

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Name: Raizaro
Origin: Monstermashers
Type: Electric/Fire
Abilities: Static, Keen Eye, Intimidate
Base Stats: 90/115/110/70/85/85 (555 BST)
Prevo: [Tinyx, Voltrex]
Evos: [None]
Moves: Discharge, Thunder, Thunderbolt, Thunder Wave, Volt Switch, Zing Zap, Charge, Charge Beam, Electrify, Electro Ball, Electroweb, Magnet Rise, Magnetic Flux, Wild Charge, Shock Wave, Spark, Thunder Fang, Thunder Shock, Zap Cannon, Ion Deluge, Hidden Power, Fire Blast, Fire Fang, Fire Lash, Flame Charge, Flamethrower, Flare Blitz, Will-O-Wisp, Overheat, Burning Jealousy, Burn Up, Lava Plume, Fire Spin, Ember, Flame Burst, Flame Wheel, Heat Crash, Inferno, Crush Claw, Dragon Claw, Metal Claw, Shadow Claw, Hone Claws, Slash, Cut, Scratch, Bite, Crunch, Psychic Fangs, Super Fang, Night Slash, Toxic, Return, Frustration, Substitute, Protect, Facade, Rest, Sleep Talk, Snore, Double-Edge, Hyper Beam, Giga Impact, Aerial Ace, Acrobatics, Body Slam, Quick Attack, Hone Claws, Tera Blast, Attract, Captivate, Double Team, Round, False Swipe, Growl, Roar, Fury Swipes, Headbutt, Hidden Power, Scary Face, Noble Roar, Retaliate, Secret Power, Take Down, Thrash, Work Up, Mean Look, Confide, Body Press, Signal Beam, Zen Headbutt, Iron Head, Dragon Pulse, Dragon Tail, Breaking Swipe, Play Rough.

Reasoning: big physical electic lizard pterodactyl dinosaur thing that is part fire as its descriptionsays it can heat up its body to high temperates, allowing it to master fire. Not a tertiary for comp merit. Mostly attacks using its claws or electrifying the opponent.
 
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Voting time! You know the drill, vote for your three favourite subs from this slate.
Cookie Butter's Caren Cupid Hortensia
Cookie Butter's Gravelord Lynch
Cookie Butter's Apex Plasma Master
Cookie Butter's End User License Agreement Eula
Cookie Butter's Tiamat Larva
flareth13's Yareli
flareth13's Rhino
flareth13's Duster
Ninetales Dragons' Tia
Ninetales Dragons' Madeline
Ninetales Dragons' Monica
Ninetales Dragons' Dolores
Ninetales Dragons' Otoma=Raga
cyclonez_'s Reindog
anaconja's Regal Ancestor Spirit
anaconja's Rykard
anaconja's Asbestos
anaconja's Highmore
anaconja's Wriggle Nightbug-Augmented
leafsaber47's Sleipnir
leafsaber47's Eunectes
leafsaber47's Carnelian
leafsaber47's Suzuran
Rasdanation's Big Berry
Rasdanation's Queen
ShadowLantern's Fecto Elfilis
ShadowLantern's Mr. Grizz
ShadowLantern's Empress of Light
Totally_Odette's Megamaki
Mygavolt's Selicy
Mygavolt's Tropicaleon
Mygavolt's Rinwell
Mygavolt's Olympia
Mygavolt's Ariadne
master oden's Queen Slime
KeeganSkymin4444's Spamton
KeeganSkymin4444's Edge
APaidActor's Minos Prime
APaidActor's Nagoriyuki
APaidActor's Tatarimokke
KirbyRider1337's Ebony Queen's Apple
KirbyRider1337's Peppino Spaghetti
Ticktock's President Haltmann
CrazyGeko64's Shez
CrazyGeko64's Adam Smasher
CrazyGeko64's Cohozuna
CrazyGeko64's Berghly
CrazyGeko64's Pepperman Strikes
TheShowdownHoedown's Warden
TheShowdownHoedown's Triptower
TheShowdownHoedown's Raizaro
 
Shadow Lanturn's Mr. Grizz
Keagan Shaymin444's EV3RY BUDDY'S FAVORITE [[Number 1 Rated Salesman 1997]] SPAMT- SPAMTON G. SPAMTON!!
KirbyRider's Peppino Sphaghetti
 
slate_5.png

Congratulations to Mygavolt, Cookie Butter and KeeganSkymin4444 for winning with Olympia, Gravelord Lych and EV3RY BUDDY 'S FAVORITE [[Number 1 Rated Salesman1997]]. KeeganSkymin4444 has earned the title, Mesal Gear Solid.

No theme for this slate, feel free to sub any character you like. Also, this will be the last slate before the first Balance Slate. Start thinking of any potential changes you'd like to make for a healthier metagame.

Have fun!
 
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Name: Wall-nut
Franchise: Plants vs. Zombies
Type:
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Ability: Sturdy | Shell Armor
Stats: 100 HP/72 Atk/80 Def/52 SpA/52 SpD/52 Spe (408 BST)

Moves: Grassy Glide, Gyro Ball, Body Press, Rollout, Iron Head, Rapid Spin, Double-Edge, Body Slam, Synthesis, Ingrain, Leech Seed, Iron Defense, Recover
Reasoning: Wall-nut is a defensive plant designed solely to protect other plants. With Wall-nut First Aid, a Wall-nut can be planted over another Wall-nut to regenerate it (Recover). With Plant Food, Wall-nut heals fully and gains metal armor (Iron Defense, Iron Head). Wall-nut Bowling is a minigame where Wall-nuts are used as bowling balls, giving Wall-nut its physical attacks.

Wall-nut evolves into Tall-nut or Explode-o-nut.
Tall-nut_HD.png

Name: Tall-nut
Franchise: Plants vs. Zombies
Intended Tier: UU
Type:
1682720104248.png

Ability: Sturdy | Shell Armor
Stats: 140 HP/85 Atk/102 Def/52 SpA/65 SpD/52 Spe (496 BST)

Moves: Grassy Glide, Gyro Ball, Body Press, Rollout, Smack Down, Iron Head, Rapid Spin, Double-Edge, Body Slam, Synthesis, Ingrain, Leech Seed, Iron Defense, Recover
Reasoning: Tall-nut is another defensive plant who is even tougher than the Wall-nut. In some cases, Wall-nut can be upgraded into Tall-nut. Tall-nut blocks flying zombies (Smack Down).

Tall-nut @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 240 Def / 16 SpD
Relaxed Nature
- Iron Defense
- Recover
- Body Press
- Gyro Ball

HDExplode-o-nut.png

Name: Explode-o-nut
Franchise: Plants vs. Zombies
Intended Tier: UU
Type:
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Ability: Aftermath | Shell Armor
Stats: 93 HP/112 Atk/80 Def/91 SpA/66 SpD/52 Spe (496 BST)

Moves: Mind Blown, Flame Charge, Flare Blitz, Grassy Glide, Seed Bomb, Energy Ball, Gyro Ball, Body Press, Rollout, Iron Head, Explosion, Rapid Spin, Double-Edge, Body Slam, Synthesis, Ingrain, Leech Seed, Iron Defense, Recover
Reasoning: Explode-o-nut debuted as an alternate Wall-nut in Wall-nut Bowling, exploding on contact. It is full of nitroglycerin. It then became a defensive plant like Wall-nut, but with less health, that explodes when fully eaten.

Explode-o-Nut @ Choice Band
Ability: Aftermath
EVs: 252 HP / 240 Atk / 16 Def
Brave Nature
- Flare Blitz
- Gyro Ball
- Seed Bomb
- Explosion
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Name: Narmaya
Franchise: Granblue Fantasy
Intended Tier: UU
Type:
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Ability: Tinted Lens

Narmaya starts in Dawnfly Stance, but can switch to Freeflutter Stance with her signature move (works like Relic Song).

Stats (Dawnfly): 70 HP/117 Atk/74 Def/80 SpA/74 SpD/81 Spe (496 BST)
Stats (Freeflutter): 70 HP/97 Atk/62 Def/80 SpA/62 SpD/125 Spe (496 BST)

Moves: Butterfly Effect, Sacred Sword, Brick Break, Close Combat, Counter, X-Scissor, Lunge, Megahorn, First Impression, Bug Buzz, Night Slash, Dark Pulse, Air Slash, Aerial Ace, Smart Strike, Psycho Cut, Slash, Cut, Quiver Dance, Calm Mind, Swords Dance
Butterfly Effect |
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|
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| 24 PP | Switches the user from Dawnfly to Freeflutter, or vise versa, and raises their Attack by 1 stage.

Reasoning: Narmaya can create and become butterflies (Bug, Tinted Lens, Quiver Dance). She fights with a katana, which she wields in two different stances. Butterfly Effect is her skill that switches her stance, also giving her a slight Attack boost. In Relink, Freeflutter is shown to use rapid slashes, so that stance was given higher Speed here. Her element is dark (Dark Pulse).

Narmaya @ Protective Pads
Ability: Tinted Lens
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Butterfly Effect
- Sacred Sword / Close Combat
- Lunge / Megahorn
- Psycho Cut
KOFM-Chizuru.png

Name: Chizuru Kagura
Franchise: The King of Fighters
Intended Tier: OU
Type:
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Ability: Yata Mirror (The user's moves that create substitutes have +1 priority.) | [HA] Magic Bounce
Stats: 75 HP/93 Atk/75 Def/71 SpA/103 SpD/118 Spe (535 BST)

Moves: 212 Katsu, Extrasensory, Psycho Cut, Future Sight, Mirror Coat, Brick Break, Aura Sphere, Focus Blast, Energy Ball, Knock Off, Shadow Ball, Shadow Punch, Shadow Sneak, Fake Out, Quick Attack, Extreme Speed, Rapid Spin, Magic Coat, Teleport, Calm Mind, Taunt, Substitute, Disable, Copycat, Mimic, Reflect Type
212 Katsu |
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|
Physical.png
| 60 BP | 8 PP | 100% | Creates a substitute using 25% of the user's HP.

Reasoning: Chizuru, the Swift Shamaness, is a priestess with some ability to see the future. She wields the Yata Mirror, one of the three Sacred Treasures. It can reflect projectiles and has the abilities of telepathy and teleportation. Chizuru also uses it to fight, by creating clones that run out and hit. She can create energy orbs (Aura Sphere, Focus Blast, Energy Ball) and shadowy versions of other characters (shadow moves, Copycat, Mimic), and she can seal someone's techniques (Disable, Taunt).
Magic Bounce is here cause its Japanese name is "Magic Mirror".

Chizuru Kagura @ Leftovers
Ability: Yata Mirror
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- 212 Katsu
- Knock Off
- Disable
SkinArt_Sol_Default.jpg

Name: Sol
Franchise: SMITE
Intended Tier: OU
Type:
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Ability: Flame Body | Drought | [HA] Levitate
Stats: 76 HP/100 Atk/72 Def/90 SpA/88 SpD/105 Spe (531 BST)

Moves: Eruption, Flamethrower, Fire Blast, Fire Punch, Mystical Fire, Flame Charge, Overheat, Solar Beam, Dark Pulse, Shadow Ball, Foul Play, Flash Cannon, Surf, Aqua Tail, Water Spout, Sunny Day, Weather Ball, Will-O-Wisp, Cosmic Power, Rain Dance, Nasty Plot, Morning Sun
Reasoning: Sol is the goddess of the sun (Drought). Her real body is running from Skoll, but she uses an avatar body that is made of fire (Flame Body) and floats everywhere (Levitate). Sol's abilities have her use fire in different ways, though some of her skins give them different effects.

Fallen Star: Dark Pulse, Shadow Ball, Foul Play, Nasty Plot
Soulless Machine: Flash Cannon
Sea Nymph: Aqua Tail, Surf, Water Spout, Rain Dance

Sol @ Heat Rock
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Modest or Timid Nature
- Flamethrower
- Solar Beam
- Dark Pulse / Foul Play
- Morning Sun

Sol @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Morning Sun
- Will-O-Wisp
- Cosmic Power
- Eruption
 
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"Hold on, Doctor, I know what you wanna ask, and my files are still up in Medical. But, y'know, Dr. Kal'tsit's got a point. Doesn't reflect well on Medical to have a physician steamrolling around the front lines, so from now on, this is how I'm heading out."
(ingame name is Gavial-Invincible)
Franchise/Origin: Arknights
Intended Tier: OU
Type:
Ground.png
Fighting.png

Ability: Dry Skin / Medical Background (This Pokemon gains 1.2x HP from draining/Aqua Ring/Ingrain/Leech Seed/Strength Sap; 1.4x at half HP or less.)
Stats: 108 / 125 / 100 / 75 / 50 / 92 | 550 BST
Slash, Night Slash, Psycho Cut, Aerial Ace, Assurance, Attract, Body Slam, Brick Break, Bulk Up, Bulldoze, Captivate, Close Combat, Coaching, Confide, Counter, Curse, Detect, Dig, Double Team, Double-Edge, Earth Power, Earthquake, Endure, Facade, Feint, Fissure, Fling, Focus Blast, Focus Energy, Frustration, Giga Impact, Grass Knot, Headbutt, Headlong Rush, Helping Hand, Hidden Power, High Horsepower, Hyper Beam, Iron Defense, Iron Head, Iron Tail, Knock Off, Laser Focus, Leer, Low Kick, Low Sweep, Mimic, Mud Shot, Mud-Slap, Natural Gift, Payback, Poison Jab, Power-Up Punch, Protect, Quick Guard, Rapid Spin, Rest, Retaliate, Return, Revenge, Reversal, Roar, Rock Climb, Rock Slide, Rock Smash, Rock Tomb, Role Play, Round, Sand Tomb, Sand-Attack, Sandstorm, Scary Face, Scorching Sands, Secret Power, Seismic Toss, Sleep Talk, Snore, Spikes, Stealth Rock, Stomping Tantrum, Stone Edge, Strength, Substitute, Sunny Day, Superpower, Swagger, Swift, Tackle, Take Down, Taunt, Thief, Toxic, Uproar, Vacuum Wave, Work Up, Zen Headbutt
Precision Strikes |
Fighting.png
|
Physical.png
| PP: 10 | BP: 100 | Accuracy: 100 | Contract, Slicing | Heals 40% of damage dealt.
Reasoning:
  • gavial is a crocodile (ground) who carries multiple weapons and specializes in close combat
  • medical background increases healing by 20%, 40% at half health or less
  • precision strikes is a skill that increases atk and heals 40% of damage dealt
Competitive Reasoning: definitely not a tusk clone. fat ground (we need one of those) that specializes in switching into mons like olympia, spamton, and certain isaac sets.

Gavial-Invincible @ Leftovers
Ability: Dry Skin
Tera Type: Steel / Electric
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Precision Strikes
- Knock Off
- Rapid Spin / Spikes

203101_Profile.png

"Ahaha! Cirno's ice is amazing! It's always cold because the mist never clears. That must be why she's so much stronger now... Huh? Did I fly all the way to the shrine?"
Franchise/Origin: Touhou LostWord
Intended Tier: OU
Type:
Water.png
Fairy.png

Ability: Ability Unknown (When this Pokemon is frozen or paralyzed, the attacker gets the same status. This Pokemon's supereffective attacks have 1.25x power.)
Stats: 115 / 76 / 72 / 109 / 106 / 82 | 560 BST
Giga Drain, Energy Ball, Grassy Terrain, Grassy Glide, Leech Seed, Air Slash, Air Cutter, Defog, Tailwind, Mystical Fire, After You, Ally Switch, Attract, Blizzard, Brine, Bubble Beam, Captivate, Charm, Confide, Covet, Curse, Dazzling Gleam, Dive, Double Team, Double-Edge, Draining Kiss, Dream Eater, Echoed Voice, Encore, Endeavor, Endure, Facade, Fake Tears, Flash, Fling, Flip Turn, Frustration, Grass Knot, Heal Bell, Helping Hand, Hidden Power, Hydro Pump, Hyper Beam, Hyper Voice, Ice Beam, Icy Wind, Last Resort, Light Screen, Liquidation, Magic Coat, Mimic, Misty Explosion, Misty Terrain, Moonblast, Mud Shot, Mud-Slap, Muddy Water, Natural Gift, Play Rough, Protect, Psych Up, Rain Dance, Reflect, Rest, Return, Round, Safeguard, Scald, Secret Power, Sleep Talk, Snore, Solar Beam, Substitute, Sunny Day, Surf, Swagger, Swift, Taunt, Telekinesis, Thief, Thunder Wave, Thunderbolt, Toxic, Trick, Water Gun, Water Pulse, Waterfall, Whirlpool, Wonder Room, Work Up
Lake Sign |
Water.png
|
Special.png
| PP: 10 | BP: 80 | Accuracy: 100 | Bullet | 100% chance to raise the user's SpA by 1.
Camellia Titania |
Water.png
|
Special.png
| PP: 1 | BP: 180 | Accuracy: - | Requires Daiyouseium Z and Lake Sign | 1.5x power on frozen or paralyzed targets.
Reasoning:
  • daiyousei is a lake fairy
  • ability unknown has basically the same effects as above
  • lake sign has a 100% chance to boost yin atk
  • camellia titania breaks barriers of frozen or paralyzed targets
  • has grass and fire atks so added some too
Competitive Reasoning: THE bulky water fairy. spams scalds and moonblasts like theres no tomorrow. can go more offensive as well with lake sign.

Daiyousei-Scarlet @ Leftovers
Ability: Ability Unknown
Tera Type: Ground / Steel
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald / Lake Sign
- Moonblast
- Leech Seed
- Flip Turn / Defog

Daiyousei-Scarlet @ Daiyouseium Z
Ability: Ability Unknown
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Lake Sign
- Moonblast
- Leech Seed
- Giga Drain / Ice Beam

605601_Profile.png

"Junko! Clownpiece! The fruit punch is ready! ...Oh my? When did I open a gate?"
(ingame name is Hecatia-Tropical)
Franchise/Origin: Touhou LostWord
Intended Tier: OU
Type:
Water.png
Ground.png

Ability: Jelly Dessert Queen (This Pokemon recovers 1/16 max HP at the end of each turn.)
Stats: 100 / 129 / 92 / 112 / 80 / 82 | 595 BST
Meteor Beam, Cosmic Power, Amnesia, Aqua Tail, Attract, Avalanche, Barrier, Bide, Body Press, Body Slam, Brick Break, Bulk Up, Bulldoze, Captivate, Confide, Counter, Curse, Defense Curl, Dig, Dive, Double Team, Double-Edge, Earth Power, Earthquake, Echoed Voice, Endeavor, Endure, Facade, Fling, Flip Turn, Focus Blast, Foresight, Frustration, Hydro Cannon, Hydro Pump, Hyper Beam, Ice Ball, Ice Beam, Ice Punch, Icy Wind, Iron Tail, Liquidation, Low Kick, Mimic, Mirror Coat, Mud Bomb, Mud Shot, Mud Sport, Mud-Slap, Muddy Water, Natural Gift, Protect, Rain Dance, Refresh, Rest, Return, Rollout, Round, Sand Tomb, Scald, Screech, Secret Power, Seismic Toss, Sleep Talk, Snore, Stealth Rock, Stomp, Stomping Tantrum, Strength, Substitute, Supersonic, Surf, Swagger, Tackle, Take Down, Toxic, Water Gun, Water Pledge, Water Pulse, Waterfall, Whirlpool, Work Up, Yawn
Life Soup |
Water.png
|
Physical.png
| PP: 10 | BP: 80 | Accuracy: 100 | User heals 1/10 max HP.
Water Planet |
Water.png
|
Physical.png
| PP: 1 | BP: 150 | Accuracy: - | Requires Hecatium Z and Fruit Splitter | 100% chance of lowering the target's Def and SpD by 1.
Reasoning:
  • hecatia uses water and earth elements
  • jelly desert queen has a chance of healing hp each turn
  • life soup recovers 1/10 hp upon hitting a target
  • water planet debuffs yin and yang def
Competitive Reasoning: more offensive swampert with added longevity thanks to ability. sets rocks and pivots out.

Hecatia-Tropical @ Leftovers
Ability: Jelly Dessert Queen
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
- Flip Turn
- Earthquake
- Stealth Rock
- Scald / Ice Beam / Toxic
 
Last edited:
I believe I can HM02

(New)
KRtDLD_Kirby.png

"Poyo!"
Pokémon: Kirby
Franchise/Origin: Kirby
Intended Tier: Ubers
Type:
normal.png

Abilities: Copy Ability
Signature ability - Copy Ability - Hardcoded (almost unchangeable) - If the user’s primary type is not Normal-type, the user changes forms. If holding a Z-Crystal or a Copy Essence of a non-Normal type (there is no Normal Copy Essence), the user’s primary type (form) is also changed. Terastallisation also changes the user’s form along with its type when used. Ability cannot be replaced, copied by another target, or supressed.
fighting.png
- Fighter
flying.png
- Wing
poison.png
- Poison
ground.png
- Sand
rock.png
- Stone
bug.png
- Beetle
ghost.png
- Ninja
steel.png
- Cutter
fire.png
- Fire
water.png
- Water
grass.png
- Leaf
electric.png
- Spark
psychic.png
- ESP
ice.png
- Ice
dragon.png
- Crash
dark.png
- Suplex
fairy.png
- Bomb
Other Moves:
4-move-physical.png
: Bide, Body Slam, Cut, Double-Edge, Egg Bomb, Explosion, Headbutt, Mega Kick, Mega Punch, Pay Day, Rage, Self-Destruct, Skull Bash, Strength, False Swipe, Giga Impact, Rock Climb, Retaliate, Tail Slap, Counter, Low Kick, Seismic Toss, Submission, Dynamic Punch, Reversal, Rock Smash, Brick Break, Focus Punch, Revenge, Sky Uppercut, Superpower, Close Combat, Drain Punch, Low Sweep, Power-Up Punch, Body Press, Fly, Sky Attack, Wing Attack, Aerial Ace, Bounce, Brave Bird, Pluck, Acrobatics, Sky Drop, Poison Sting, Cross Poison, Gunk Shot, Poison Jab, Dig, Earthquake, Fissure, Magnitude, Sand Tomb, Bulldoze, Drill Run, High Horsepower, Stomping Tantrum, Rock Slide, Rollout, Rock Blast, Rock Tomb, Rock Wrecker, Stone Edge, Smack Down, Leech Life, Pin Missile, Fury Cutter, Megahorn, U-turn, X-Scissor, Pounce, Shadow Claw, Shadow Sneak, Phantom Force, Metal Claw, Steel Wing, Gyro Ball, Iron Head, Metal Burst, Heavy Slam, Smart Strike, Fire Punch, Flame Wheel, Blaze Kick, Flare Blitz, Flame Charge, Heat Crash, Waterfall, Dive, Aqua Jet, Razor Shell, Liquidation, Bullet Seed, Leaf Blade, Razor Leaf, Power Whip, Seed Bomb, Solar Blade, Trailblaze, Thunder Punch, Wild Charge, Zing Zap, Psycho Cut, Zen Headbutt, Psyshield Bash, Ice Punch, Ice Ball, Icicle Spear, Avalanche, Ice Spinner, Outrage, Dragon Rush, Beat Up, Thief, Assurance, Fling, Payback, Foul Play, Brutal Swing, Darkest Lariat, Power Trip, Throat Chop, Play Rough, Spirit Break
4-move-special.png
: Hyper Beam, Razor Wind, Swift, Tri Attack, Hyper Voice, Uproar, Weather Ball, Echoed Voice, Aura Sphere, Focus Blast, Vacuum Wave, Gust, Air Cutter, Air Slash, Hurricane, Sludge Bomb, Acid Spray, Clear Smog, Sludge Wave, Venoshock, Mud-Slap, Mud Shot, Earth Power, Scorching Sands, Ancient Power, Power Gem, Signal Beam, Silver Wind, Bug Buzz, Struggle Bug, Infestation, Pollen Puff, Night Shade, Shadow Ball, Ominous Wind, Hex, Flash Cannon, Mirror Shot, Fire Blast, Fire Spin, Flamethrower, Heat Wave, Overheat, Incinerate, Inferno, Bubble Beam, Hydro Pump, Water Gun, Whirlpool, Muddy Water, Water Pulse, Water Spout, Brine, Scald, Chilling Water, Mega Drain, Solar Beam, Giga Drain, Magical Leaf, Energy Ball, Grass Knot, Leaf Storm, Leaf Tornado, Thunder, Thunderbolt, Shock Wave, Charge Beam, Discharge, Electro Ball, Electroweb, Volt Switch, Dream Eater, Psybeam, Psychic, Psywave, Future Sight, Mirror Coat, Psyshock, Stored Power, Blizzard, Ice Beam, Icy Wind, Frost Breath, Freeze-Dry, Dragon Rage, Dragon Breath, Draco Meteor, Dragon Pulse, Dark Pulse, Night Daze, Snarl, Dazzling Gleam, Disarming Voice, Draining Kiss, Misty Explosion
4-move-status.png
: Defense Curl, Flash, Focus Energy, Metronome, Mimic, Roar, Screech, Swords Dance, Whirlwind, Baton Pass, Encore, Psych Up, Safeguard, Scary Face, Swagger, Helping Hand, Nature Power, Recycle, Stockpile, Swallow, Wish, Copycat, Work Up, Detect, Bulk Up, Victory Dance, Defog, Roost, Tailwind, Toxic, Toxic Spikes, Venom Drench, Spikes, Sandstorm, Rock Polish, Stealth Rock, Confuse Ray, Iron Defense, Sunny Day, Will-o-Wisp, Rain Dance, Grassy Terrain, Thunder Wave, Eerie Impulse, Electric Terrain, Agility, Amnesia, Light Screen, Reflect, Rest, Teleport, Calm Mind, Cosmic Power, Imprison, Trick, Guard Swap, Power Swap, Trick Room, Ally Switch, Magic Room, Telekinesis, Wonder Room, Psychic Terrain, Speed Swap, Aurora Veil, Snowscape, Dragon Dance, Fake Tears, Snatch, Taunt, Torment, Embargo, Nasty Plot, Quash, Charm, Baby-Doll Eyes, Misty Terrain
Signature moves:
Inhale -
normal.png
-
4-move-special.png
- 50 BP - 10 PP - —% - Perfect accuracy. User’s type becomes the primary type of the target, or the target’s secondary type if the target’s primary type is Normal-type. User does not change type if the target is a pure Normal-type. Ignores Ghost's immunity to Normal-type moves.
Star Spit -
normal.png
-
4-move-physical.png
- — BP - 10 PP - 100% - Physical variant of Spit Up.
Stats: 90/110/110/110/110/70 (BST: 600)

Reasoning: Pure Normal-type due to Kirby’s Signature Ability behaving similarly to Silvally and Arcecus’s abiltieis which have the Normal-type as default. This is also the same type as Ditto, another cartoonish creature with a simple design. Copy Abilities are a pivotal part of many Kirby games, thus its presence here as his only ability. Each of the seventeen other Pokémon types are represented by a Copy Ability seen at least in these six (seven w/ RtDLDX) Kirby games: Nightmare in Dream Land, Amazing Mirror, Return to Dream Land (Deluxe), Triple Deluxe, Planet Robobot, and Star Allies (because reasons, lol). This also serves to represent the form change concepts but to a higher degree than Silvally and Arceus. Most of his massive movepool is full of machine moves as a homage to Mew, but unlike Mew, cannot learn any tutor moves or otherwise because tutor moves didn’t exist in Generation I - he existed for four years before Red and Green released in Japan in 1996. Most of the machine moves he cannot learn were once exclusive to certain kinds of users or require the use of a tail, claws, or horns. Inhale and Star Spit serve as his signature moves to showcase the modus operandi of his gameplay seen since Kirby’s Dream Land in 1992. Inhale also pays more respect to his Copy Abilities by giving him a damaging version of Reflect Type that allows him to have a non-Normal type while holding non-Copy Essence items, which serve in a similar behaviour to Arceus’s Plate. And like Arceus, he can hold Z-Crystals to achieve the same type-changing effect. Non-machine moves he can learn include Stockpile and Swallow, which goes with Star Spit’s nature as a Physical Spit Up clone, and Victory Dance because of the Kirby Dance. His non-HP and non-Speed base stats are all equal (110) to reflect Mew’s base stats (and has the same BST as Mew as well with a BST of 600). His HP stat is 90, exactly six-tenths of King Dedede’s, as in their first fight in Kirby’s Dream Land Kirby had 6 energy points while Dedede had 10. While in the west we know him as a jolly boy, in Japan, he’s treated with a more gender-neutral approach, which is why he might end up as a genderless mon in Crossover Chaos.

Code:
Kirby-Bug @ Bug Copy Essence / Buginium Z
Ability: Copy Ability
Tera Type: Rock
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Megahorn
- Stone Edge
- Close Combat / Earthquake
- Victory Dance
Code:
Kirby @ Life Orb
Ability: Copy Ability
Tera Type: Ground / Water
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Inhale
- Focus Blast
- Tera Blast / Ice Beam
- U-turn / Volt Switch

(New)
HSoBHorou.png

“I am the mediator of conflict, I am the herald of the skies, I am the master of slaughter. Now, so that youkai can surpass humanity! O Master Thoth, ibis god of a foreign land! Grant me thy strength—!”

Pokémon: Horou Torisumi
Franchise/Origin: Touhou Project (Touhou Shinjutou - Hollow Song of Birds)
Intended Tier: OU
Type:
psychic.png
flying.png

Abilities: Keen Eye (HA: Natural Cure)
Other Moves:
4-move-physical.png
: Psycho Cut, Fly, Sky Attack, Wing Attack, Aerial Ace, Brave Bird, Acrobatics, Dual Wingbeat, Quick Attack, Endeavor, Retaliate, Force Palm, Rock Blast, Pin Missile, U-turn, Steel Wing, Solar Blade, Trailblaze, Beat Up, Thief, Assurance, Fling, Payback, Foul Play
4-move-special.png
: Confusion, Dream Eater, Psybeam, Psychic, Future Sight, Psyshock, Stored Power, Esper Wing, Gust, Aeroblast, Air Cutter, Air Slash, Hurricane, Razor Wind, Swift, Tri Attack, Weather Ball, Trump Card, Echoed Voice, Focus Blast, Mud-Slap, Earth Power, Scorching Sands, Ancient Power, Power Gem, Signal Beam, Silver Wind, Night Shade, Shadow Ball, Ominous Wind, Heat Wave, Mystical Fire, Solar Beam, Magical Leaf, Energy Ball, Grass Knot, Thunderbolt, Zap Cannon, Shock Wave, Charge Beam, Aurora Beam, Dazzling Gleam, Disarming Voice
4-move-status.png
: Agility, Light Screen, Reflect, Calm Mind, Imprison, Miracle Eye, Psycho Shift, Trick Room, Ally Switch, Magic Room, Telekinesis, Wonder Room, Feather Dance, Defog, Roost, Tailwind, Disable, Flash, Metronome, Sing, Swords Dance, Whirlwind, Encore, Mind Reader, Psych Up, Safeguard, Helping Hand, Nature Power, Refresh, Lucky Chant, After You, Bestow, Simple Beam, Confide, Detect, Purify, Sand Attack, Sandstorm, Wide Guard, Sunny Day, Rain Dance, Life Dew, Thunder Wave, Memento, Torment, Embargo, Quash, Charm
Signature moves:
Z-Move - Requires Aeroblast and Torisumium Z - Hollow Arrow Raid -
flying.png
-
4-move-special.png
- 180 BP - Hits both opponents in a Double Battle. Raises user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage each after dealing damage.
Stats: 72/93/63/135/93/114 (BST: 570)

Reasoning: Dual-Psychic/Flying-type due to being a humanoid crested ibis bird that was able to wield the Book of Thoth, the Egyptian god of wisdom and knowledge, thus her primary Psychic-type. This is the same typing as Lugia (whose Aeroblast she is able to learn), the version counterpart of Ho-oh, which is another bird that can cause its feathers to glow rainbow colours like Horou can. Keen Eye as her primary ability references the ability being shared by many other birds, realmons or not, and additionally serves as an allusion to the Eye of Horus, the falcon-like Egyptian god given name is derived from. Natural Cure is her Hidden Ability, as the Eye of Horus symbolises well-being, health, and protection as Natural Cure removes any status ailments she may have when switching out — this ability is the same one Celebi has, which can manipulate time by time travelling similar to how Horou stopped time in Gensokyo with the Book of Thoth in the incident of Hollow Song of Birds. Her signature move, Hollow Arrow Raid, is a Z-Move that is named after one of her Lunatic mode spell cards, it even has the word “zenryoku” in its original, non-translated Japanese name, the same word that stands for the Z in Z-Move in Japanese Pokémon media. It has the additional effect of raising her Attack, Defense, Speed, Sp. Atk, and Sp. Def by 1 stage each like Clangorous Soulblaze. This also ties to her ability to learn Ancient Power and its pre-Gen VIII (excluding Legends: Arceus) variants Silver Wind and Ominous Wind, which raises all five of those same stats in a similar manner to her Z-Move, except only 10% of the time. These three moves (along with Hollow Arrow Raid) are often dubbed “rainbow” moves for the way Ancient Power’s stat-raising effects are depicted in Pokémon Stadium 2, with rainbow colours. Aurora Beam is another rainbow-themed move she can additionally learn, despite being Ice-type which is something Flying-types avoid learning. Flying-type obligatory coverage move Heat Wave along with Ground coverage moves Earth Power and Scorching Sands fit her loose ties to the Egyptian theming Hollow Song of Birds has. Along with rainbow moves come light-based coverage moves such as Dazzling Gleam and Power Gem. She can additionally tap into nature with Nature Power and Energy Ball, due to how often Egyptian mythology taps into nature themes. Her base stats are all multiples of 3, because of Thoth’s epithet as the “thrice-great god of wisdom”. Her highest base stat is her Sp. Atk stat of 135, which has the number 13 in it, which its superstitious nature goes as back as the Egyptian mythology she’s inspired by. Her base Speed stat is 114, which includes the number 14, the exact number of pieces Set, who was backing the conflict seen in Hollow Song of Birds, tore Osiris, Horus’s father, into when he was first killed.

Code:
Horou Torisumi (F) @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Psyshock
- Thunder Wave / Psycho Shift
- Defog
- U-turn
Code:
Horou Torisumi (F) @ Torisumium Z
Ability: Natural Cure
Tera Type: Psychic / Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Aeroblast
- Stored Power
- Calm Mind
- Roost
Code:
Horou Torisumi (F) @ Choice Specs
Ability: Natural Cure
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic / Psyshock
- Focus Blast / Earth Power
- Dazzling Gleam
- U-turn

(Old Gen Resub)
char_213_mostma_1_2.png

"Doctor, you really want to see me go all out? Just for the record, I'd like to ask - I won't have to worry about paying for the collateral damage after this, right?"
Pokémon: Mostima
Franchise/Origin: Arknights
Intended Tier: UU, with potential OU niche
Type:
flying.png
dark.png

Abilities: Time Dilation
Signature ability - Time Dilation - Intimidate clone that lowers Speed by one stage instead of Attack for all adjacent opponents.
Other Moves:
4-move-physical.png
: Feint Attack, Feint, Pound, Shadow Sneak, Sucker Punch, Assurance, Knock Off, Acrobatics, Aerial Ace, Fly, Endeavor
4-move-special.png
: Roar of Time, Twister, Dragon Pulse, Dark Pulse, Night Daze, Air Slash, Air Cutter, Hurricane, Swift, Terrain Pulse, Psyshock, Psychic, Extrasensory, Shadow Ball, Ominous Wind, Dazzling Gleam, Energy Ball, Focus Blast, Stored Power, Mystical Fire, Future Sight, Inferno
4-move-status.png
: Teleport, Calm Mind, Barrier, Wide Guard, Trick Room, Magic Room, Wonder Room, Psychic Terrain, Light Screen, Reflect, Imprison, Magic Coat, Misty Terrain, Double Team, Disable, Swords Dance, Me First, After You, Taunt, Flatter, Quash, Snatch, Memento, Roost, Thunder Wave
Stats: 86/78/52/130/110/38 (BST: 494)

Reasoning: Flying/Dark type due to a mixing of Sankta and Sarkaz traits as a fallen angel. Time Dilation is a name shortening of one of her talents in Arknights, Subjective Time Dilation, in which enemies within her vicinity have their movement slowed down, thus the reduction in her enemies' speed. Her constant connection to time powers results in her being able to learn Roar of Time and Teleport. As a Caster, she sports many coverage options on the Special side as a Caster. Along with Wide Guard and Barrier to support the origin of her being from a tower defense game, her status moves consist of terrain and room options due to having moves that manipulate speed and movement, Trick Room to reverse speed in turn order and Psychic Terrain to have her ignore priority moves done unto her. Another good chunk of her status moves all depend on priority/priority brackets and prevent other from pulling of moves before she does despite the slow ASPD and Speed for both her own stats in Arknights and with Pokémon mechanics, respectively. Her very low speed stats gives her an incentive to use Trick Room during a battle, which is already connection to her manipulation of time and how movement goes around her. Teleport is also very useful with such a slow Speed stat, so she can turn that low Speed into an advantage in more than one way.

Code:
Mostima (F) @ Heavy-Duty Boots
Ability: Time Dilation
Tera Type: Poison / Water
EVs: 248 HP / 252 Def / 8 SpD
IVs: 0 Spe
Relaxed / Sassy Nature
- Future Sight
- Night Daze / Mystical Fire
- Roost
- Teleport
Code:
Mostima (F) @ Heavy-Duty Boots / Leftovers
Ability: Time Dilation
Tera Type: Poison
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Night Daze
- Hurricane / Dazzling Gleam
- Calm Mind
- Roost
Code:
Mostima (F) @ Heavy-Duty Boots
Ability: Time Dilation
Tera Type: Poison
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Night Daze
- Knock Off
- Taunt / Thunder Wave
- Roost
 
Last edited:
tyl regor.jpg




"I'm very excited now. The anticipation. Ooh. I always learn so much... from a live dissection."


Pokémon: Tyl Regor
Franchise/Origin: Warframe
Intended Tier: OU
Type: Water/Steel
Ability: Knux (Mix of Iron Fist and Long Reach. This Pokemon’s Punch Attacks have their power multiplied by 1.2 and do not make contact with the target), Sharpness
Notable moves:

Physical:
Wave Crash, Jet Punch, Bullet Punch, Meteor Mash, Ice Punch, Sacred Sword, Aqua Cutter, Flip Turn, Liquidation, Smart Strike, Thunder Punch, Earthquake

Special: Chilling Water, Discharge, Secret Sword, Surf

Status: Teleport, Swords Dance, Thunder Wave, Rain Dance, Soak

Stats: 80/130/90/60/70/115 (BST 545)

Reasoning: Water-Typing because his labs are underneath the oceans of Uranus and the fact he tries to drown you out repeatedly during his boss battle. Steel because he has a bunch of cybernetic body parts. His fists (Knux) in particular can detach and launch, hence his first ability. He uses an axe in battle therefore Sharpness (thought about putting in Stone Axe but it doesn’t really fit his flavor).


Godot_Portrait.png


"Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee."

Pokémon: Godot
Franchise/Origin: Ace Attorney
Intended Tier: OU
Type: Normal/Fire
Ability: Thermal Exchange, Flame Body, Justified
Notable moves:

Physical:
Sacred Sword, Retaliate, Bitter Blade, Night Slash, Fire Lash

Special: Scald, Burning Jealousy, Searing Shot, Hydro Steam, Steam Eruption, Hyper Voice, Heat Wave

Status: Coffee Drink, Will-O-Wisp, Swords Dance, Nasty Plot, Foresight


Signature move: Coffee Drink (Milk Drink Clone)

Stats: 95/115/70/120/70/70 (BST 540)

Reasoning: Normal-typing because he's just a dude. Fire-typing because he likes his coffee and he likes it hot. Mostly heat/burn based moved. A few sword references which reference the last case of Trials and Tribulations.

Dahlia_OA.png


"My name is Dahlia Hawthorne. I'm a junior in Literature at Ivy University. I just want to say... It's an honor for me to be here in your noble presence."


Pokémon: Dahlia Hawthorne
Franchise/Origin: Ace Attorney
Intended Tier: OU
Type: Fairy/Poison
Ability: Merciless, Poison Touch, Corrosion
Notable moves:

Physical:
Cross Poison, Play Rough, Poison Jab, Mortal Spin, False Surrender, Spirit Break, Noxious Torque, Lash Out, Gunk Shot, Knock Off, Sucker Punch

Special: Sludge Bomb, Sludge Wave, Dazzling Gleam, Moonblast, Venoshock, Burning Jealousy, Dark Pulse, Bitter Malice

Status: Toxic, Nasty Plot, Parting Shot, Taunt, Memento, Venom Drench


Stats: 80/110/65/120/70/100 (BST 545)

Reasoning: Fairy represents the woman she pretends to be, while Poison represents the woman she actually is. The moves also reflect this.

b3deb258600198af7d184ae5395e19df.jpg

Sorry for the kinda shoddy image, but that's what I get from pulling from obscure games.

Pokémon: Pengel
Franchise/Origin: Magic Pengel: The Quest for Color
Intended Tier: UU
Type: Flying/Fairy
Ability: Cute Charm, Technician, Overcoat
Notable moves: Sketch, Doodle. Via Sketch, mostly any move a Pokemon could learn.
Stats:
65/40/60/40/60/95 (BST 360)

Reasoning: The Pengel is a creature that looks like a combination of a fairy and a paintbrush and allows the protagonist to draw Doodles (basically Pokemon but if you drew the Pokemon yourself, kinda). Therefore, what better Pokemon to look to than Smeargle for inspiration. Although Pengel's stats are better than Smeargle's, it still was made to fill Smeargle's niche in the metagame, hazards and then dying.
 
Last edited:
I'm back with a new idea. There are gonna be spoilers regarding this character's game in my sub, so uh... you've been warned.

480px-FEE_Alear_both.png



"I am guided by the Emblems."

Pokémon: Alear
Franchise/Origin: Fire Emblem Engage
Type: Dragon/Fighting
Abilities: Rattled/Justified
Moves: Sacred Sword, Dragon Energy, Triple Arrows, Slash, Smart Strike, Close Combat, Dragon Dance, Ancient Power, Metronome, Mystical Fire, Heal Pulse, Extreme Speed, Fire Lash, Calm Mind, Zing Zap, Hurricane, Thunderbolt, Flamethrower, Counter, Dragon Pulse, Dragon Claw.
Intended Tier: OU
Z-Moves
Lodestar Rush
: Fighting-type. Upgrades from Alear's Sacred Sword with Ring of the Hero-King. 40 Base Power, Physical. Hits 5 times. Target's the enemy's lower defense.
Blazing Lion: Fire-type. Upgrades from Alear's Fire Lash with Ring of the Young Lion. Base 180 Power, Physical. Creates a wildfire underneath the opposing team for 4 turns, damaging all opposing non-Fire-type targets for 1/8 of their maximum HP.
Stats: 80 HP/100 Atk/70 Def/90 SpA/80 SpD/100 Spe (BST: 520)
Reasoning: Here we have Alear, the main protagonist of the newest Fire Emblem title, Fire Emblem Engage. First up comes Alear's typing. The fighting-typing comes from Alear's focus on Body Arts (basically martial arts techniques, a dead ringer for the Fighting-type) in their default promoted class, Divine Dragon. As Alear is a Divine Dragon originally a Fell Dragon, there's also no reason Alear wouldn't be a Dragon-type. Alear's stats are well-rounded but not particularly high, reflecting Alear's status as a solid, but otherwise not outstanding unit.

Many of Alear's moves are based on the proficiencies they can get when equipped with specific Emblem Rings or their own moves (or weapons they can wield). In particular, Dragon Energy and Dragon Pulse are based on Alear's critical hit animation where Alear's two Z-Moves are based on Engage Attacks, powerful super moves that Alear can use when Engaged with an Emblem. Specifically, they have been given the Engage Attacks of Marth and Roy. There's also a third Emblem Ring they can use, though that one behaves a bit differently...

Can use Engage+ (akin to Ultra Burst) with Ring of the Connector to transform into Alear-Emblem during battle. Alear cannot Terastalize when holding Ring of the Connector.

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"And of course, the final Emblem... Connect us, Fire Emblem-- Alear!"


Pokémon: Alear-Emblem
Franchise/Origin: Fire Emblem Engage
Type: Dragon/Fighting
Abilities: The Fire Emblem
Signature Ability- The Fire Emblem- This ability cannot be copied, disabled or removed. In a Double Battle, the user's ally also gains the effects of this ability. The user takes 1/4 less damage from Super effective attacks. If the user scores a KO, all their stats are boosted by 1 stage, up to a maximum of +1.
Signature Z-Move: Dragon Blast- Dragon-type, Special. Upgrades from Alear-Emblem's Dragon Energy with Ring of the Connector. Base 200 Power. Attack Category is based on Alear's higher offensive stat. Super effective against Dark- and Ghost-types.
Stats: 80 HP/120 Atk/90 Def/110 SpA/100 SpD/120 Spe (BST: 620)
Intended Tier: Uber
Reasoning: To cut a long story short and not go into too much detail, at a certain point in the story Engage, Alear dies and is resurrected as a thirteenth Emblem, becoming the titular Fire Emblem. Alear's stats all rise noticably as the Fire Emblem, rather fittingly, similarly to their "Attuned" skill, which also serves as a partial basis for their ability, allowing them to Omniboost to +1 upon scoring a KO. The other skill represented is "Holy Shield", which in Alear's home game removed effective damage, which I opted to convert into the effect of Filter/Solid Rock. This ability also empowers the user's ally with the same effects in a Double Battle, as when using Engage+, Alear grants the benefits to the ally they choose to Engage with, giving them all the same abilities.

Emblem Alear's Z-move is Dragon Blast, named for Emblem Alear's Engage Attack. It has the third and final of Emblem Alear's core skills (that can be applied in a Pokémon sense, anyway) built into it, Holy Aura, which in the home game granted Alear and their partner effective damage against Fell Dragons (read: Sombron), hence why it is super-effective against Dark- and Ghost-types.
 
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The return of the character everyone knows and loves:
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Pokemon: Dewy
Type: Water/Fairy
Abilities: Water Absorb/Air Lock
Stats: 90/93/80/93/105/100
Movepool: Hydro Pump, Hydro Steam, Scald, Surf, Water Pulse, Chilling Water, Liquidation, Flip Turn, Aqua Jet, Strange Steam, Dazzling Gleam, Play Rough, Ice Beam, Blizzard, Icy Wind, Powder Snow, Ice Spinner, Triple Axel, Ice Shard, Thunder, Thunderbolt, Discharge, Volt Switch, Heat Wave, Air Slash, Hurricane, Earthquake, Magnitude, Earth Power, Body Slam, Weather Ball, Terrain Pulse, Recover, Whirlwind, Life Dew, Aqua Ring, Water Sport, Rain Dance, Sunny Day, Snowscape, Haze, Mist, Baby-Doll Eyes, Misty Terrain, Grassy Terrain, Electric Terrain, Magnet Rise, Charge, Thunder Wave, Defog, Tailwind, Acid Armor, Purify
Overview: Dewy is a guardian nature spirit in the form a dewdrop, who fights against pollution to save the world. In terms of his competitive role, he serves as a bulky Water/Fairy with enough in his offensive stats to pressure offensive Pokemon with them. His access to Scald, Discharge, TWave, Whirlwind, Haze, Defog, and Recover means he can serve as a solid utility mon. Water Absorb means he can usually come in on offensive Waters to threaten them with Discharge, while Air Lock can help him to fight against some Sun archetypes.

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Dewy-Ice
Type: Ice/Fairy
Abilities: Ice Body/Snow Warning
Stats: 90/110/108/65/73/115
Movepool: Base Dewy's movepool
Overview: The form Dewy takes by cooling the surrounding area. He slides faster and attacks through spinning his icy body with homing strikes. Thus, he serves as a decently fast physical attacker. The moves he uses in this form include Ice Spinner or Triple Axel for his main Ice STAB, Play Rough for his Fairy STAB, and Earthquake/Liquidation for coverage. He also still has his utility options, but these four attacks form a quite respectable kit that's honestly hard to deviate from without losing quite a bit in the process.

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Dewy-Mist
Type: Electric/Fairy
Abilities: Cloud Nine/Drought
Stats: 90/88/95/128/105/55
Movepool: Base Dewy's movepool
Overview: The form Dewy takes by warming the surrounding area. Despite being a cloud, in the game Dewy attacks exclusively with lightning in this form; though he does have wind powers they are not connected to this form at all. While suspended in the air Dewy is immobile but will avoid grounded enemy attacks. Attacks this form could consider using include Thunderbolt, Discharge, Strange Steam, Weather Ball, Heat Wave, Hydro Steam, Ice Beam, and Earth Power. Recover and TWave are also utility options to help this form take foes down.
 
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"Olympus, I accept this message!"
Pokémon: Zagreus
Franchise:
Hades
Type:
fire.gif
dark.gif


Ability: Moxie, Moxie, Solar Power
Notable Moves: Dash Strike, Flare Blitz, Darkest Lariat, Knock Off, Sucker Punch, Dark Pulse, Sacred Sword, Icicle Spear, King's Shield, Spirit Shackle, Bullet Punch, Drain Punch, Fire Punch, Ice Punch. Thunder Punch, Flash Cannon, Swords Dance, Taunt, Parting Shot, Blizzard, Ice Beam, Sludge Bomb, Thunder, Thunderbolt, Surf, Waterfall, Play Rough, Draining Kiss, Counter, Mirror Coat, Gear Grind, Triple Arrows, Extremespeed.
Dash Strike:
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|
physical.png
| 70 BP | 100% accuracy | 20(32) PP | Switches user out. (
U-Turn)
Stats: 92 / 92 / 86 / 84 / 74 / 114 (552 BST)

Reasoning: Zagreus, Prince of the Underworld, emerges from the Temple of Styx to partake in Pokemon battles. The young prince brings with him his infernal arms to exact violence on those who stand before him as he did to those who stood in his way while fleeing the underworld while his family on Olympus lend him their aid, still thinking the princeling is attempting to escape the Realm of the Dead once more. No doubt the hot-headed prince will once again meet his end and return to the blood-red Pool of Styx multiple times in various violent ways.

In Hades, Zagreus has access to five weapons: a sword, spear, shield, bow, fists and a rail gun. These are represented by Sacred Sword, Icicle Spear, King's Shield, Spirit Shackle, punching moves and Flash Cannon. His physical STAB moves, Flare Blitz and Darkest Lariat come from his dash attack and Dark Pulse from his cast attack. Each time he enters a chamber Zagreus is prone to taunting his enemies, particularly bosses, before the fight begins and then leaves the chamber with a quip, giving him the moves Taunt and Parting Shot (these moves show up a lot in my subs don't they). His signature move, Dash Strike, is one of the more valuable techniques in his arsenal, allowing Zagreus to get a quick attack off on an opponent while letting him retreat to a safe distance.

Throughout his many attempts to escape the Underworld, he receives boons from the Gods on Olympus, who hope he will eventually escape his father's realm and join them as one, big, happy family. These boons are re-imagined by his vast array of coverage moves: electric coverage from Zeus, water coverage from Posiedon, Counter/Mirror Coat from Athena, fairy coverage from Aphrodite, steel from Ares, Triple Arrows from Artemis (despite being a signature move, it has the exact effect from Artemis' boons), poison from Dionysus, Extremespeed from Hermes, ice from Demeter.

Each time Zagreus defeats a room of enemies, he has the opportunity to get stronger. This is represented by Moxie, an ability that makes the user stronger when enemies are defeated. He also has the Sturdy ability, which mimics the Death Defiance mechanic, and Solar Power, which references what happens when he does finally escape the Underworld.
 
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