Decided to start with the facility I care about the least, which is the Palace. Previously, I had stopped immediately after beating Gold Spenser, so I had an ongoing streak of 42 which I continued on now.
Format: Level 50, Single, retail cart
Team:
Salamence (M) @ Lum Berry ** Brutus
Ability: Intimidate
IVs: Flawless Att / Spd
EVs: 6 HP / 252 Att / 252 Spd
Level 50 stats: 169/205/87/106/93/152
Nature: Adamant
- Aerial Ace
- Rock Slide
- Earthquake
- Dragon Dance
Starmie @ Petaya Berry ** Ralhix
Ability: Natural Cure
IVs: Flawless HP / Sp.att / Spd
EVs: 6 HP / 252 Sp.att / 252 Spd
Level 50 stats: 136/80/90/167/102/167
Nature: Modest
- Surf
- Thunderbolt
- Ice Beam
- Recover
Regice @ Leftovers
Ability: Clear Body
IVs: Outstanding Defense
EVs: 254 HP / 144 Def / 68 Sp.att / 44 Sp.def
Level 50 stats: 177/58/150/114/212/59
Nature: Bold
- Ice Beam
- Thunderbolt
- Thunder Wave
- Rest
Streak:
43
Picture proof:
I decided to continue with the team I got the Gold Symbol with. I’m a bit unsure about why I went with these three in the past though. I think I picked Salamence and Starmie because I had had great success with them in many of the other facilities, and because both of them have moves from at least 2 categories. The reason I chose Regice was probably because it has moves from all three categories.
Salamence is a standard DD set. Aerial Ace for STAB, Earthquake and Rock Slide for coverage, Dragon Dance to set up. Lum Berry gives it a one-time immunity to status. For the EVs, I just maxed Attack and Speed, though there are probably better spreads. It has an Adamant Nature, which gives it the following rates at the Palace:
Above 50% HP:
38% chance to Attack
31% chance to Defend (use Dragon Dance)
31% chance to Support (do nothing)
Below 50% HP:
70% chance to Attack
15% chance to Defend (use Dragon Dance)
15% chance to Support (do nothing)
I think the 70% chance to Attack below 50% HP was one of the things that made me use Salamence, Adamant is also a good Nature for it in general.
As for Starmie, I went with a Recover set. Surf for STAB, BoltBeam for coverage. Natural Cure allows it to cure status by switching out. I gave it a Petaya Berry since I have no idea what the best item for Starmie in Gen 3 is, good options like Leftovers and Lum are usually taken by other team members (like on this team). It has maxed EVs for Sp.att and Speed, but like with Salamence, there might be better options. It has a Modest Nature, which gives the following:
Above 50% HP:
35% chance to Attack
45% chance to Defend (use Recover)
20% chance to Support (do nothing)
Below 50% HP:
34% chance to Attack
60% chance to Defend (use Recover to bring itself back to above 50% HP)
6% chance to Support (do nothing)
Modest isn’t super great for the Palace, but it is a great Nature for Starmie in general and it worked here too.
Lastly, there’s Regice. One of the few legendaries I have trained to use at level 50 in the Emerald Frontier. Mostly because it has a Bold Nature, which is solid for Regice in general (although not the best at the Palace). I caught it on one of my Hoenn games (Sapphire, I think) long before I learned about Natures, then I randomly found it one day while looking through my Gen 3 games for potentially useful Pokémon. I then traded it to Emerald and trained it for the Frontier. BoltBeam for attacking, TWave for support and Rest to heal. Clear Body is the only Ability it has and it can be good to prevent status drops. I remember that I asked on Serebiiforums for a suggested EV spread and got one from a member there. Since I had no better ideas myself, I went with it. A Bold nature gives the following:
Above 50% HP:
30% chance to Attack
20% chance to Defend (use Rest)
50% chance to Support (use Thunder Wave)
Below 50% HP:
32% chance to Attack
58% chance to Defend (use Rest and bring it back to above 50% HP)
10% chance to Support (use Thunder Wave)
Probably not the best Nature, but as said, Regice did at least have a move from each category which meant that it never “wasted” any turns.
My strategy at the Palace was to just select Attack and hope for good results, or switch out in case I was up against a bad matchup. There’s not really much else you can do.
How did my return to the Palace go? Not very well. I lost almost immediately, in battle #44. Lead Milotic, so I switch to Regice. An insane stall battle follows in which neither side manages to KO the other. I switch to Starmie after a while but the Milotic gets a lucky KO with Mirror Coat after Starmie hits it with Thunderbolt. Back to Regice. Both eventually gets down to Struggling, so I switch to Salamence. It Dances a few times and eventually KO’s the Milotic. Up next is a Starmie which Salamence beats. The last opposing Pokémon is a Flareon. It is somehow faster than Salamence, it must have been a Quick Claw set (I see that there’s even three of them now that I look at the list of Frontier sets!). Either way, it KO’s with Double-Edge. A Struggling Regice can’t do much and is KO’d by Overheat + Double-Edge. I didn’t save the loss battle since it was extremely long, it felt like it took a 100 turns. Just playing through it was painful, I have no desire to re-watch it (and nobody else should have to go through that either).
Overall, a very annoying loss but I don’t really care. I am never going back to Level 50 at the Battle Palace, that much is for sure.
Afterwards, I decided to continue on my Open Level streak as well, just for fun. I had an ongoing streak of 21 here, I had quit directly after beating Silver Spenser in the past. I put together a team of Heracross/Suicune/Raikou from my level 100 Pokémon on Emerald and started battling with them. It worked a bit better than expected, I got to 38 wins. I lost against a team which featured a Victreebel and a Raichu. But I don’t want that streak added to the leaderboards.
I should also mention that I once had a different team idea for the Palace in the past. It was to use a team where every member had at least one move from each category (attack, defend, support) which would mean that they would never “waste” any turns, and that their Natures wouldn’t matter that much (but in reality, they would) since they would at least do something every turn. Looking at the Pokémon I have trained on Emerald, I think I actually raised three which I had planned to use for such a team. But now that I look back on those three, I don’t think they would have worked very well. They have terrible defensive synergy, and their movesets are pretty bad as well. I had some thoughts about trying this team (or some sort of team with a similar concept), but after my losses, I decided to not do that.
I had some thoughts about trying Palace Double as well since I had never tried it in the past, but I decided not to. I don’t think I will ever try it in the future either.
With these experiences, I am done with the Battle Palace. I can also say that it is my least favorite Emerald facility. With it done, it was time to move on to the next one.