Orly? It can still get recover though. That can be useful enough. But I realise that Cradily with Storm Drain on a Mono Grass team, really wouldn't make that big a difference since, most water types carry some type of coverage move against Grass. (i.e. Ice Beam)
I'm a new player, you see, and what I like to do in a competitive game is to make a format my own. Especially one that's relatively new and could use the representation. For example, in my home game Magic: The Gathering, I play the Modern format almost exclusively, because it was introduced not long after I picked up the game.
So obviously, since a very similar situation is occurring here with my relatively recent joining of the competitive scene and the even more recent implementing of Monotype, I'm really interested.
I especially like the design constriction. One of the designers of Magic wrote a really good article about how having a set space that you have to stay within when you're making something is actually very positive creatively, and I absolutely agree. My favorite thing about Monotype is the fact that the type restriction allows the format to balance itself by making it a bit hard to just put every top-tier OU Pokemon in one team and just cream newbies. In way, the Monotype restriction puts everyone on equal ground.
I didn't mean to go on this meaningless rant when I came to write this post. I know it looks really strange and out-of-the-blue. Sorry about that.
What I really want is to just ask some questions:
- How is the metagame? I've heard a couple of people say that it's currently dominated by hail. I'd really hate for that to be true. Or is it too early to tell?
- Does this format have tournament support? Is it, you know, worth it for really competitive people?
- Finally, would you recommend it to a new player?
If you read the whole thing, thanks. I look forward to your answers!
so after playing on PO's monotype server (drizzle/drought/hippo are banned, as well as the obvious ubers), i've had the most success w/ monobug, as it is the best equipped to handle any other team. the thing to remember is, it's not about covering your weaknesses but winning the match.
as i've retired my bug team already, lemme give you an example..
when your opponent's team is guaranteed to share one type, this guy makes an excellent lead AND late gate sweeper. if you're stuck with an atk boost instead, u-turn away and come back later. between ice fire and electric, you should be able to destroy all but one or two pokes on your opponent's team
this guy is the crux of the team. it is possible to win without setting up, but if this thing gets to pass it's usually gg. i'm sure i don't need to tell you how good priority encore or tail glow passing is. rain dance is to fuck with tyranitar (not banned only because rock types don't get sand rush / sand veil) and abomasnow. mono ice teams usually quit if i kill abomasnow and RD on them
yanmega @ expert belt
252 spd, 252 spatk, timid
- bug buzz
- air slash
- HP ground (FUCK YOU HEATRAN)
tail glow recipient #2 (#1 was genesect, who usually steamrolls teams if they lack a resist to any of its moves). protect is to net speed boosts against scarfers and the like, and the other attacks net it the most useful coverage in the tier. even after eating SR damage this thing is a beast
tail glow recipient #3, but usually my last choice as it's not lightning fast like the others. this guy is probably the weakest link of the team, believe it or not. it still does well, and takes fire hits OK, but meh...
this guy is really only on the team to take out dragons and especially scarf terrakion, who would otherwise ravage the team. fake a choice band set as long as you can, and you can usually net a surprise kill
this guy mainly puts up the rocks and tanks fire attacks. try not to be stuck with him as your last poke, and you'll do fine. forretress would have been ideal, but I would have been too weak to fire moves
As you can see, i'm not too concerned about covering my weaknesses. Compare it to HO; you don't stock your team with pokes based on resists and defenses, because the point isn't to tank hits, it's to kill other pokes.
I can't ever create a decent water team (even though most people say it's the best type to go mono), but damn, i can sure create good fire teams.
My last mono fire team was:
Infernape (Scarf physical set)
Volcarona (bulky QV set)
Charizard (Scarf Solar Power set)
Heatran (specially defensive set)
Arcanine (LO set)
Ninetales (LO NP) set
Ninetales has NP+Energy Ball to deal with Politoed, HP Fighting to deal with Tyranitar and Fire Blast already dents Hippowdon. Of course, only it it grabs a NP.
Charizard is kind of there though. I use it mainly because i need some real speed; i can't rely only on Infernape for my speed issues.
Arcanine puts up a good fight, and Etremespeed helps a lot. Wild Charge too.
Heatran is the glue, with it'd thousand resists.
Volcarona is the only set up sweeper, and a goldy one at that.
Well I want to try out this tier, but I fear that drizzletoed runs everywhere, which is the main factor that made me shy away from OU. Are there any plans to actually ban some overpowered mons, or is this metagame going to stay at stagnant rainspam?
-shrug- As I run a steel type mono, I'd just throw Genesect at it. Rain definitely seems strong, but it's nowhere near ban worthy. That's just being ridiculous and awful whiny. Drizzle + SS is banned so if you can't figure out a way to deal with Mono water that's on your own head.
Did I miss the memo where Sableye was made into a Fighting type?
To be honest with you, I think this meta would be a lot more interesting if the format was doubles.
It's funny that I do this all the time and I'm brand new to this site, Well I'm a huge fan of doubles, and I have what I call gyms, aka mono-type teams. I have had the most success with Fighting but this was in DPP not even BW. I also made my gyms with rules like, no starters, no legendaries and item clause. I had
High Jump kick
Hitmontop, Muscle band (technitian)
Hitmonchan, Life Orb
Machamp, Leftovers (no Gaurd)
Cross Chop(Mainly for critting)
Toxiccroak, Black Sludge (dry skin)
Lucario, Focus Sash
The team has won far more then lost, it has beaten Kyogre and Darkrea and drizzle+swift swin, It's beaten just about everything but a mono-ish ghost/psychic teams, and even them I've done well against if I sucker punched enough of them haha.
You're laughing at Bibarel..? Ever heard of the ability "Moody"? It was so positively luck-based that it's been banned from OU. Only Octillery, Bibarel, and Smeargle (unreleased though, and I might've missed one) have Moody.
Watch this battle video to see how good Bibarel is now: 48-94546-73688
Monosteel is fun, although you're kinda forced to run Heatran unless you like being swept by fire moves. Still runs into a lot of trouble fighting certain pokemon, especially something like Infernape who can fall onto two STABS to hit Steels with.