Kyurem breaks better Volt-Turn teams though... If you bring Kyurem in when Rotom-W uses Volt Switch, then Kyurem owns Landorus, because it can take 1 Stone Edge and ko, while Hydreigon is weak to U-turn, so Landorus is going to U-turn out before you get a chance to kill him...Unfortunately for kyurem, specs Hydreigon does a better job, it nets the same ko's except it isn't weak to stealth rock, gets a handy ground immunity and isn't weak to bullet punch the most common priority in OU, oh and it also gets u-turn. Speaking of specs Hydreigon it is an absolute monster, focus blast straight up 2hkos blissey.
The problem with Celebi is that, while it can wall the Scrotom combo, when Landorus comes into the mix (see: very often), it is unable to stop the chain. Tangrowth is very good though!Tinkerbell does a damn good job, as does Tangrowth.
Tinkerbell does a damn good job, as does Tangrowth.
Seconding his awesomeness. Once it gets a sub up, almost nothing can stop him, not even standard Volt Turn Rotom. They come in, break your sub, you make another one, and then set up on the switch in and sweep. The only problems are phazers (curse you Skarm!) and those stupid Perish Song Politoeds!Provided it gets safely in on something not named Rotom, SubDD Gyara can easily go for a sweep, especially with Rocks on the opponent's field. Why? Rain boosted Waterfalls coming from Adamant base 125 Attack at +2 is not fun.
Cleanly OHKO's Rotom-W after SR (assuming no defensive invesment, but seeing Rotom will most likely have switched several times, this shouldn't be a problem regardless). Scizor obviously dies.
Thoughts?
The point is that when you face Rotom-W, Scizor and Landorus, Celebi won't get a chance to harm Landorus. Celebi comes into Rotom's Volt Switch, and is forced out by Landorus. Of 'course you can break the chain by outpredicting, or sacrificing, or by setting up hazards, but the point is that under normal conditions, Celebi can't stop the Volt-Turn trio...240 SpA Hidden Power Fire from Modest Celebi with Leftovers vs 248 HP Scizor: 97.96%-115.45% (87.5% of OHKO). Life Orb always OHKOs. Have fun.
Terrakion, Dragonite, and Tyranitar =/= VoltTurn ergo irrelevant. Terrakion doesn't like switching in of Leaf Storm anyway.
Speaking of which, Landorus has a chance of being OHKOd when switching into Leaf Storm from the above Celebi after Stealth Rock so that doesn't do too well either. Furthermore, Landorus U-Turn does 88.22 max to Celebi who can use Recover on the same turn if previously at max health or alternatively target the switch in.
Rotom-W is obviously OHKOed, Trick being the worst it can do to Celebi.
Every team should have a Dragonite check anyway, but it usually won't be switching into Celebi in the early game where VoltTurn is most commonly abused, also fearing Thunder Wave from Celebi.
Of 'course you can beat the core with prediction, but the point is that most of the times you are forced into a corner and must take the risky decision since a misprediction will cost more to you that to the opponent.The point is that the VoltTurn trio cant kill Celebi if it switches out of Landorus while cleanly OHKOing two memebers and having a chance of OHKOing the third with a Leaf Storm, albeit the third being the one it can never outspeed. There is also the very viable scenario of Rotom-W using Hydro Pump, which Celebi also tanks with ease which opens it up to a free turn in which none of the VoltTurn trio can switch in.
tl;dr, Celebi neuters Rotom-W, which leaves an extremely predictable set of moves to follow (Lando, u-Turn), which leave little mark overall (particularly if paired with Skarmory). By being able to consistently switch in on one member of the trio and threatening OHKOs on all three I'd say that Celebi effectively counters VoltTurn.
Even if you are consistently following the pattern: Switch into Rotom-W Volt Switch, in comes Landorus, switch out on U-Turn, that combination is not doing the job they were created to do, which is to wear down the opposing team through switches and momentum regaining.
I'd call that a pretty damn good counter to a strategy no less even if it isn't a perfect solution necessarily.
Of 'course you can beat the core with prediction, but the point is that most of the times you are forced into a corner and must take the risky decision since a misprediction will cost more to you that to the opponent.
wtf are you smoking, not once in my post did I create a situation where prediction was required by the celebi user
For example let's say you have a Heatran out and i have a Rotom-W out. You can either predict the Volt switch and stay in to hit whatever comes in or switch out to Celebi to take the Hydro Pump. So at best you get to hit your opponent's switch-in for some damage or you get an advantageous match-up of Rotom-W vs Celebi. But if you misspredict, then your opponenet has either killed your Heatran or brought out something that can kill Celebi (Landorus, Scarftar you name it).
or you can go to celebi on the volt switch, skarm on the lando u-turn and repeat until your opponent overpredicts. And if Rotom-W Hydro Pumps, Celebi says thanks for the free turn. Incidentally i use Heatran and Skarm on the same team as my Celebi and this scenario is not unviable.
So it is clear that the player facing the Volt-turn chain must make riskier predictions to gain the momentum of the match, than the Volt-Turn user. This is why also many players despise this strategy calling it mindless.
As I have just explained it is not at all. Celebi fears nothing at all from Rotom, OHKOs Scizor, those two being the standard VoltTurn combination, and can either OHKO Landorus if caught on the switch (i.e. after a HPump) or can switch to a lando counter. No prediction required for the Celebi user.
So Celebi definitely can break the chain, but cannot come in while the chain is started without making risky predictions.
Once more, switching in on Rotom-W, which cannot significantly harm you, is not a risky prediction.
So what we want is a poke that is able to successfully break the chain without forcing the user to make risky predictions. For example Tangrowth can come in on Rotom's VS and ko both Scizor and Landorus. So the opponent is forced to bring out another member to take on Tangrowth, meaning that you successfully broke the chain.
How exactly is Tangrowth KOing Landorus if it U-Turns away after coming on on a Rotom-W Volt Switch to Landorus? This is literally the exact same scenraio as Celebi hence why I mentioned both in my post.
True, but again, you have to make risky predictions, not your opponent, since even if you block their Volt-Switch, they just got into a disadvantageous match-up, while if you mispredict you get killed. This is what makes those teams so hard to face.IMO the best way to deal with volt turn is to have a ground type on your team. Since most rotom-w are choiced, you can switch in something like landorus on a predicted volt turn. Then if you see leftovers, U-turn out to weaken the rotom-w. If it uses hydro pump, at least you can switch something in. It's risky, but its always a good thing to have on your team, since with good prediction, will put a stop to volt turn.
Pls next time quote me, since this method is a little bit tiring to follow. Also calm down no need to get mad.EDIT: This is @ Pwnemon
Then you must have a shit team *shrugs*
Just about every game I play, Rotom-W leads, I switch to Celebi who Switches to Scizor who gets destroyed by a HP Fire. VoltTurn defeated.
I'm also curious as to why to consider Celebi to be used solely for the purpose of beating VoltTurn. You say that it constantly switches in and then switches out. But what about the other Pokemon Celebi can face that it can Recover on? What about those not uncommon occasions where Rotom Hydro Pumps?
I honestly don't understand what game your playing if a well positioned Tinkerbell can't beat VoltTurn. Hell it was the first Pokemon I put into my team specifically for countering ScizorWash. And you try to tell me that it doesnt work because "Rotom can VSwitch to Landorus over and over hurr durr". Even if that were a valid gameplay occurance any Ground-type Pokemon puts an instant stop to that combo, with Rotom-W and Scizor still being stopped by Celebi
and @alexwolf
Pls next time quote me, since this method is a little bit tiring to follow. Also calm down no need to get mad.
What i don't get is how will your Celebi switch-into an advantageous match-up without you making risky predictions... Once case is to lead with Celebi against their Rotom-W, fair enough. But this is one time you blocked the chain and works only once. How are you going to stop it the second time? Celebi cannot switch-into an advantageous match-up, since the opponent will be Volt-turning, and if you want to break the chain you have to make risky predictions, where the opponent does not.
So to cleat this up. If the Volt-Turn chain gets started before Celebi gets in, then Celebi cannot stop it without risky predictions, since it is going to be forced out by Landorus every time it comes in ok?
Hardly an obvious move choice given that in that same slot, both Earth Power and Psychic are also slashed, not to mention that HP Fire, along with Thunder Wave, are the most likely slots to be replaced with an AC/OO move option. The sheer fact that the two main options are walled by Heatran and that a coverage move against Heatran is slashed makes it utterly foolish to naively expect HP Fire on Tinkerbell.Pwnemon said:large quantities of players are retarded and do not expect the obvious HP fire