Damn. My first post in two months, and it's in a Suspect thread. >__>
Jirachi also uses bs hax, but it's totally different. Getting flinched by Iron Head does make your pokemon utterly incapable of tanking the next one. Whereas Skymin had a real offensive presence, SpDef Jirachi (which is the set in question) has almost no offensive presence. It's a bitch to take out, for sure, but if you look at previous gens, defensive sets/pokemon rarely get banned. Not saying that we can't ban a defensive pokemon, but Jirachi's Iron Head is not exactly a sweeping move...
The odds of missing Garchomp twice in a row were 4%. Highly unlikely, but still a possibility. And it did happen quite a bit. And when it happened, you had almost certainly lost the game at that point. The odds of Jirachi flinching you enough times to work through an entire team are astronomically small. This is because an uninvested Iron Head is a weak-ass attack, and it will take multiple Iron Head flinches PER pokemon.
If you're running an offensive team, then just about everything on your team will outspeed SpDef Jirachi. Hands down. Therefore, just about everything on your team will be immune to its flinches. Paralysis is a bitch to offensive teams, I'll admit, but against your typical HO team, where is Jirachi going to find the time to throw some Body Slams around? The entire point of HO is to avoid giving your opponent any leisure time, and Jirachi should never have a free turn to begin its hax-work anyway. I don't see how, under the best of circumstances, it is possible for HaxRachi to flinch its way through a whole team.
If any Jirachi set is worthy of scrutiny, I would point the finger at SubCM Jirachi. No one seems to blame it, though. I don't think it's broken, but seriously, fuck that thing.
@Genny/Matthew: I know it wasn't your intent, but please don't suggest anything that would adversely affect Sandslash. I freaking LOVE Sandslash omg so cute and squishy <3
I honestly don't see how Jirachi is more of the same. If Skymin lowered your SpDef, you were going to get destroyed by the next Seed Flare. Skymin's Air Slash was strong enough that a flinch or two meant your pokemon was dead. And that's assuming Skymin didn't take you out in the first shot, with its 120 SpAtk and incredible STAB moves.Danger Mouse said:Think of why Shaymin-S was banned: no matter what, you had an 80% chance to have your special defense drop by 2 stages from seed flare, and there's nothing you can do about it. Jirach is more of the same.
Jirachi also uses bs hax, but it's totally different. Getting flinched by Iron Head does make your pokemon utterly incapable of tanking the next one. Whereas Skymin had a real offensive presence, SpDef Jirachi (which is the set in question) has almost no offensive presence. It's a bitch to take out, for sure, but if you look at previous gens, defensive sets/pokemon rarely get banned. Not saying that we can't ban a defensive pokemon, but Jirachi's Iron Head is not exactly a sweeping move...
The odds of missing Garchomp twice in a row were 4%. Highly unlikely, but still a possibility. And it did happen quite a bit. And when it happened, you had almost certainly lost the game at that point. The odds of Jirachi flinching you enough times to work through an entire team are astronomically small. This is because an uninvested Iron Head is a weak-ass attack, and it will take multiple Iron Head flinches PER pokemon.
The thing is, jirachi really can't flinch his way through an entire team. If you're running a stall team, you are going to have physical walls. With Leftovers recovery, Jirachi will run out of PP before it gets through more than one or maybe two pokemon. And here's the thing: Jirachi only has to fail once, a single time, for your pokemon to use Slack Off or Roost, and thus force Jirachi to start all over again. If Jirachi paralyzes your whole team, then great. Now your Hippo/Slowbro/whatever is immune to getting Toxic'ed.Danger Mouse said:but Jirachi can paraflinch his way through your whole team if you're unlucky. And if you're unlucky, and you're not carrying a dedicated Jirachi counter, there isn't anything you can do about it.
If you're running an offensive team, then just about everything on your team will outspeed SpDef Jirachi. Hands down. Therefore, just about everything on your team will be immune to its flinches. Paralysis is a bitch to offensive teams, I'll admit, but against your typical HO team, where is Jirachi going to find the time to throw some Body Slams around? The entire point of HO is to avoid giving your opponent any leisure time, and Jirachi should never have a free turn to begin its hax-work anyway. I don't see how, under the best of circumstances, it is possible for HaxRachi to flinch its way through a whole team.
If any Jirachi set is worthy of scrutiny, I would point the finger at SubCM Jirachi. No one seems to blame it, though. I don't think it's broken, but seriously, fuck that thing.
@Genny/Matthew: I know it wasn't your intent, but please don't suggest anything that would adversely affect Sandslash. I freaking LOVE Sandslash omg so cute and squishy <3











