Copyediting Generation 7 encounter and gift RNG guide [GP 1/2]

Status
Not open for further replies.
Introduction

Once thought impossible, 3DS RNG has arrived in Generation 7 after a five-year-long absence. Like past generations of the Pokemon games, taking advantage of RNG in the 3DS games allow one to obtain Pokemon with desired traits, such as perfect IV spreads, Hidden Powers, and even shininess.

Prep work
Calibration

Most Pokémon in Sun, Moon, Ultra Sun, and Ultra Moon require calibrating your frames. This is especially true if you are transitioning between areas and cutscenes or are in areas with NPCs. If you do not calibrate your frames beforehand, you will definitely miss your frame.

To find your initial seed, you must keep track of the clock hands that appear in the main menu. Load up 3DSRNGTool and open the Gen 7 Main RNG Tool:




From here, load your game into the main menu, and keep track of either the starting or ending positions of the clock hands. Click the position that corresponds with your starting or ending position, then back out into the title screen, and load into the main menu again. Do this up to eight times. For best results, keep track of the clock hands with a camera that can record video.

If you put in all the correct clock hand positions, the tool will automatically give you your initial seed.



Loading into the main menu advances your frame by 1, so when you load into the game, your starting frame will always be at least 425 for Sun and Moon or 485 for Ultra Sun and Ultra Moon.



If you have more than one initial seed, go back into the title screen and into the main menu until you have only one.

EonTimer is required to calibrate Gen 7 RNG. Go back into the main window, and specify how many NPCs are in your area. Click on Calculate, and it will give you something like this:



Go into EonTimer and click on the 3 tab. Start with a pre-timer of 1500, though your pre-timer will vary depending on you are using an Old 3DS or 2DS or a New 3DS or 2DS. This is because Generation 7 games are New 3DS enhanced, and therefore take advantage of the extra processing power. Input the frame EonTimer gives you (not the frame you need to hit). It should look like this:



Do not attempt to hit a frame that has a "?" next to it. You are unable to hit that frame, and any attempts to hit it will result in a miss. That is because it is a frame where an NPC usually blinks and is unsafe to land on.

If you do not hit your frame, find the frame you landed on by searching your target's IVs. To further calculate your delay, find out how many frames above or below you were, then divide that by 30. Take the quotient from those two numbers and divide it by the number of NPCs that were in the area (if applicable, do not do this for the Island Guardians, or the Ultra Beasts, and Necrozma), then put that into the Frame Hit box and click Update. Repeat this until you hit your frame.

An alternate method is to start the QR scanner and keep track of the starting positions of the clock hands there. Do this three or more times, but do not exit the QR scanner while verifying your seed.

Stationary Pokémon

The screenshots below will show you where you need to stop before hitting your frame. If you are attempting to RNG the Ultra Wormhole legendaries or stationary Ultra Beasts in their first encounters, you must find your own delay, as it varies by save. Furthermore, for any Pokemon without dialogue before their encounters (Solgaleo/Lunala, Ultra Wormhole Pokemon), you must stay in the X menu until you get close to your target frame. This is because your character fidgeting will throw off the timeline unless the game is paused.

In Sun and Moon, all legendary Pokemon and Ultra Beasts are shiny locked. In Ultra Sun and Ultra Moon, the Cosmog line, the Island Guardians, Necrozma, Magearna, and Zygarde are shiny locked. All others can be shiny provided you know your TSV.

Solgaleo / Lunala (Sun and Moon)

NPC count: 2-6



Solgaleo and Lunala have varying NPC counts, ranging from 2 to 6. Your EonTimer calibration will depend on how many NPCs are in the area, which varies from game to game. This is one of the tougher RNGs, so it will take a lot of trial and error. Solgaleo and Lunala have no dialogue to wait on; their battles start immediately after interacting with them.

Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini (Sun, Moon, Ultra Sun, and Ultra Moon)

NPC count: 0 (1 for Tapu Fini)



Tapu Koko, Tapu Lele, and Tapu Bulu have the exact same RNG process. You must interact with their statues and stay on their cries until you land on your frame. In Sun and Moon, note that Tapu Koko is fought directly after beating the Elite Four and cannot be RNG’d reliably from there. You must KO Tapu Koko before the end credits and go back to the Ruins of Conflict after in order to RNG it reliably.

While Tapu Fini’s process is the same as the other three members of its quartet, there is an “invisible” NPC that sometimes causes frames to advance by 2.

Necrozma (Ultra Sun and Ultra Moon)

NPC count: 2



Solgaleo / Lunala (Ultra Sun and Ultra Moon)

NPC count: 8



Like in Sun and Moon, Solgaleo and Lunala have varying NPC counts.

Nihilego (Ultra Sun and Ultra Moon)

NPC count: 1



First encounter. Your character will not fidget as long as they are standing in front of the rock.



Subsequent encounters.

Buzzwole (Ultra Sun)

NPC count: 1



Buzzwole cannot be interacted with in its first encounter and must be approached. It is better to RNG them on subsequent encounters.

Pheromosa (Ultra Moon)

NPC count: 1



There is no difference between the first and subsequent Pheromosa encounters.

Xurkitree (Ultra Sun and Ultra Moon)

NPC count: 1 or 2

Xurkitree's NPC count depends on whether there is a NPC Xurkitree running in the background.


First encounter.



Subsequent encounters.

Kartana (Ultra Sun)

NPC count: 1



First encounter.



Subsequent encounters.

Celesteela (Ultra Moon)

NPC count: 1



First encounter.



Subsequent encounters.

Guzzlord (Ultra Sun and Ultra Moon)

NPC count: 1



First encounter.



Subsequent encounters.

Ultra Wormhole Legendaries (Ultra Sun and Ultra Moon)

NPC count: 1 (0 for Rayquaza)

The legendaries' delay varies by save. They have no overworld prompts to interact with them. To hit your frame for Ultra Wormhole legendaries, you must find your own delay by checking how many frames off you were. As soon as the timer hits 0, you must move up for them to spawn. Note that Rayquaza does not have any NPCs.






Ultra Wormhole Pokémon (Ultra Sun and Ultra Moon)

NPC count: 1

Unlike Ultra Wormhole Legendaries, Pokémon found in Ultra Wormholes have their shininess predetermined depending on how far you go in Ultra Warp Ride.

Zygarde 50% (Ultra Sun and Ultra Moon)

NPC count: 1



Wild Ultra Beasts and Necrozma

Because there are NPCs present in most of the Ultra Beasts’ areas, frame advancement will be erratic. However, there are certain spots in specified areas where frame advancement is much more consistent and unaffected by NPCs.

In order to RNG wild Ultra Beasts and Necrozma, you must first go buy Honey. Because Sweet Scent is no longer an overworld move in Generation 7, Honey is absolutely needed for this. While the most Ultra Beasts appear in two separate locations, the bolded locations below are the most reliable for RNGing them, as your frames will advance faster if you attempt to do so outside of them. The screenshots below show where you need to wait in-game:

Nihilego (Sun and Moon)

Locations: Diglett's Tunnel, Wela Volcano Park



Buzzwole (Sun)

Location: Melemele Meadow



Pheromosa (Moon)

Location: Verdant Cavern



Note: you must remove all of the dust clouds in Verdant Cavern before RNGing Pheromosa.

Xurkitree (Sun and Moon)

Locations: Lush Jungle, Memorial Hill



Note: it must not be raining in Lush Jungle, or it will mess up your frames.

Celesteela (Moon) / Kartana (Sun)

Locations (Celesteela): Malie Garden, Haina Desert
Locations (Kartana): Malie Garden, Route 17



Guzzlord (Sun and Moon)

Location: Resolution Cave



Necrozma (Sun and Moon)

Location: Ten Carat Hill



Stakataka (Ultra Moon) / Blacephalon (Ultra Sun)

Location: Poni Grove



Unlike the Sun and Moon wild Ultra Beasts, Stakataka and Blacephalon do not have shiny locks placed on them.

These spots have no NPCs interfering with frames. Save at these spots, reset your game, grab your initial seed, and put it into 3DSRNGTool. Then, choose a target frame. You will not be hitting that frame, but rather six frames ahead. Add 6 to your target and calculate it in the main tool. This is because you are supposed to enter your bag on your target, rather than entering the bag and then landing on your target.


Here, I've changed my target frame from 7873 to 7879.

Wait in the X menu while hovering over your bag icon, and once you reach your target frame, press A to open your bag. Frames do not advance while viewing your bag, so you are in no rush. Use some Honey to spawn an Ultra Beast.

If an Ultra Beast did not spawn with your desired spread, you did something wrong or hit a different frame.

In-game gifts

In Sun and Moon, all in-game gifts in the Alola Dex that do not have their data registered will generate after their Pokédex entry. This will mess up your frames, and you will have to start over if you do not have the target Pokémon's Dex data. All of the in-game gifts, except for Totem-size Pokémon, Cosmog, Zygarde, and Magearnacan be RNG’d for shininess, provided you know your TSV.

Zygarde (Route 16)

NPC count (Sun and Moon): 3

NPC count (Ultra Sun and Ultra Moon): 7



Type: Null (Sun and Moon)

NPC count: 8



Cosmog (Sun, Moon, Ultra Sun, and Ultra Moon)

NPC count: 3



Magearna (Sun, Moon, Ultra Sun, and Ultra Moon)

NPC count: 6 or 7



There is also an extra NPC that may appear in the area, so adjust your NPC count accordingly.

Fossils (Omanyte, Kabuto, Anorith, Lileep, Cranidos, Shieldon, Archen, Tirtouga, Tyrunt, and Amaura)

NPC count: 1



Aerodactyl (Sun, Moon, Ultra Sun, and Ultra Moon)

NPC count: 3



Porygon (Sun, Moon, Ultra Sun, and Ultra Moon)

NPC count: 4



Eevee Egg (Sun, Moon, Ultra Sun, and Ultra Moon)

NPC count (Sun and Moon): 4

NPC count (Ultra Sun and Ultra Moon): 6



Totem-size Pokémon (Ultra Sun and Ultra Moon)

NPC count: 7



Totem-size Pokémon have 3 guaranteed flawless IVs.

Partner Cap Pikachu (Ultra Sun and Ultra Moon)

NPC count: 15



Partner Cap Pikachu is nature locked to Hardy. Due to a bug, it can be shiny provided your TSV does not match Ash's at 1009.

Poipole (Ultra Sun and Ultra Moon)

NPC count (Ultra Megalopolis): 5



NPC count (Megalo Tower): 8 or 9

Surfing Pikachu (Ultra Sun and Ultra Moon)

NPC count: 2



Surfing Pikachu has 3 guaranteed flawless IVs.

Type: Null (Ultra Sun and Ultra Moon)

NPC count (Ancient Poni Path): 3



NPC count (Aether Paradise): 1

If all of your PC boxes and your party are full, Wicke will move to Aether Paradise where you can pick up Type: Null later.

Mystery Gifts

The best Pokémon Center to attempt this in is the first one on Route 1. If you're standing behind the delivery man, your NPC count will be 4. If you are standing in front of him, your NPC count will be 6.

Like in-game gifts, should you not have an Alolan Dex Pokémon’s data, it will be generated 62 frames after and not on the frame you landed on. This does not apply to Pokémon that do not have an Alolan Dex entry. Events that have your TID and SID such as the WiFi Munchlax will be generated 62 frames after pressing A, regardless of whether or not you have its Dex data registered. Some Mystery Gifts can be shiny, which require knowing your TSV.

I will be using the WCSK17 Mew as an example. Because it neither has an Alolan Dex entry nor does it generate with my TID and SID, I can ignore the above steps.

First, load the Event tab. Then, you must input the Wonder Card into 3DSRNGTool, either by finding the matching .wc7 or wc7full file, or by filling in the details manually. Then, input your desired IVs and nature and, in some cases, whether a Pokemon will be shiny or not (though it is also dependent on your TSV).



You should get results that look like this. Do not land on a frame with a "?" next to it, or you will miss your frame.



This is a bit finicky. I'm told that the NPC on the left must have his face obscured from the screen in order for the frames to calculate properly.



Wait at this point in the delivery man's dialogue.
 
Last edited:
This is very in-depth from what I can see - I can't see something that's could have been missed, solid stuff, though i'll let others comment as well.
 

Lego

Formally LegoFigure11
is a Community Contributoris a Top Smogon Social Media Contributor Alumnus
Info all checks out, been a while since I tried out Gen 7 with just EonTimer and no pCalc and this documents the process in much more detail than I ever could. Would certainly be useful to someone who was learning and is very in-depth, can't see anything that hasn't been touched on.
 

Fireflame

ROB main
is a Smogon Social Media Contributoris a Top Contributoris a Smogon Media Contributor
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
Introduction

Once thought impossible, 3DS RNG has arrived in Generation 7 after a five-year-(AH)long absence. Like past generations of the Pokemon games, taking advantage of RNG abuse in the 3DS games allows one to obtain Pokemon with desired traits, such as perfect IV spreads, Hidden Powers, or and even shininess.

Prep work
Calibration


Most Pokémon in Sun and Moon require calibrating your frames. This is especially true if you are transitioning between areas,(RC) and cutscenes,(RC) or are in areas with NPCs. If you do not calibrate your frames beforehand, you will definitely miss your frame.

To find your initial seed, you must keep track of the clock hands that appears appear in the main menu. Load up 3DSRNGTool and open the Gen 7 Main RNG Tool:




From here, load your game into the main menu,(AC) and keep track of either the starting or ending positions of the clock hands. Click the position that corresponds with your starting or ending position, then back out into the title screen, and load into the main menu again. Do this up to eight times.

If you put in all the correct clock hand positions, the tool will automatically give you your initial seed.



Loading into the main menu advances your frame by 1, so when you load into the game, your starting frame will always be at least 425.



If you have more than one initial seed, go back into the title screen and into the main menu until you have only one.

EonTimer is required to calibrate Gen 7 RNG. Go back into the main window,(AC) and specify how many NPCs are in your area. Click on Calculate,(AC) and it will give you something like this:



Go into EonTimer and click on the 3 tab. Start with a pre-timer of 1500, though your pre-timer will vary depending on your 3DS model. Input the frame EonTimer gives you (not the frame you need to hit).(period) It should look like this:



It should look like this.

Do not attempt to hit a frame that has a "?" next to it. You are unable to hit that frame,(AC) and any attempts to hit that it will result in a miss. That is because that it is a frame where an NPC usually blinks,(RC) and is unsafe to land on.

If you do not hit your frame, find the frame you landed on by searching your target's IVs. To further calculate your delay, find out how many frames above or below you were, then divide that by 30. Take the quotient from those two numbers and divide again it by the number of NPCs that were in the area (if applicable, do not do this for the Tapus or Island Guardians,(AC) the Ultra Beasts/Necrozma Beasts,(AC) and Necrozma), and then put that into the Frame Hit box,(AC) and click Update. Repeat this until you hit your frame.

An alternate method is to start the QR scanner and keep track of the clock hands there. Do this three or more times, but do not exit the QR scanner while verifying your seed.

Legendary Pokémon

The screenshots below will show you where you need to stop before hitting your frame. (So in this section you had different ways of formatting. I moved stuff around to reflect the general pattern of "Pokemon name / NPC count / picture / text", which seemed the one you did the most. If you want the ordering different then that is fine, but all of the Pokemon must have the same pattern)

Zygarde

NPC count: 3

Zygarde is an ingame gift.



Zygarde is an in-(AH)game gift.

Solgaleo / Lunala

NPC count: 2-6




NPC count: 2-6

Solgaleo and Lunala have varying NPC counts, ranging from 2 to 6. Your EonTimer calibration will depend on how many NPCs are in the area, which varies from game to game. This is one of the tougher RNGs,(AC) so it will take a lot of trial and error. Solgaleo and Lunala have no dialogue to wait on; their battles start immediately after interacting with them.

Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini

NPC count: 0 (1 for Tapu Fini)



Tapu Koko, Tapu Lele, and Tapu Bulu have the exact same RNG process. You must interact with their statues and stay on their cries until you land on your frame. Note that Tapu Koko is fought directly after beating the Elite Four,(RC) and cannot be RNG’d reliably from there. You must KO Tapu Koko before the end credits and go back to the Ruins of Conflict after in order to RNG it reliably.

While Tapu Fini’s process is the same as the other three members of its quartet, there is an “invisible” NPC that sometimes causes frames to advance by 2.

Cosmog

NPC count: 3



Cosmog is an in-(AH)game gift.

Magearna

NPC count: 6 or 7



Magearna is an in-(AH)game gift. There is also an extra NPC that may appear in the area, so adjust your NPC count accordingly.

Ultra Beasts and Necrozma

Because there are NPCs present in most of the Ultra Beasts’ areas, frame advancement will be erratic. However, there are certain spots in specified areas where frame advancement is much more consistent and unaffected by NPCs.

In order to RNG the Ultra Beasts and Necrozma, you must first go buy Honey. Because Sweet Scent is no longer an overworld move as of in Sun and Moon, Honey is absolutely needed for this. The screenshots below show where you need to wait in-(AH)game:

Nihilego

Locations: Diglett's Tunnel, Wela Volcano Park



Buzzwole

Location: Melemele Meadow



Pheromosa

Location: Verdant Cavern




Note: you must remove all of the dust clouds in Verdant Cavern before RNGing Pheromosa.

Xurkitree

Locations: Lush Jungle, Memorial Hill



Note: it must not be raining in Lush Jungle,(AC) or it will mess up your frames.

Celesteela / Kartana

Locations (Celesteela): Malie Garden, Haina Desert
Locations (Kartana): Malie Garden, Route 17



Guzzlord

Location: Resolution Cave



Necrozma

Location: Ten Carat Hill




These spots have no NPCs interfering with frames. Save at these spots, reset your game, grab your initial seed,(AC) and put it into 3DSRNGTool.

Wait in the X menu while hovering over viewing your bag, and once you reach your target frame, press A to open your bag. Frames do not advance while viewing your bag, so you are in no rush. Use some Honey to spawn an Ultra Beast.

If an Ultra Beast did not spawn with your desired spread, you did something wrong or you hit a different frame.

In-(AH)game gifts

In Sun and Moon, all in-(AH)game gifts in the Alola Dex that do not have their data registered will generate after their Pokédex entry. This will mess up your frames,(AC) and you will have to start over if you do not have the target Pokémon's Dex data. All of the in-(AH)game gifts, including Type: Null, can be RNG’d for shininess, provided you know your TSV.

Type: Null

NPC count: 8



Fossils (this subtitle seems a little confusing because it looks like it groups Porygon and the Eevee Egg as "Fossils". Imo this subtitle doesn't seem necessary; I would just say the two fossil Pokemon's names)

Cranidos (seems you forgot the title here?)

NPC count: 1


(put line break here)
Aerodactyl

NPC count: 3



Porygon

NPC count: 4



Eevee Egg

NPC count: 4



Mystery Gifts

The best Pokémon Center to attempt this in is the first one on Route 1. If you're standing behind the delivery man, your NPC count will be 4. If you are standing in front of him, your NPC count will be 6.

Like in-(AH)game gifts, should you not have an Alolan Dex Pokémon’s data, it will be generated 62 frames after and not right on the frame you landed on. This does not apply to Pokémon that do not have an Alolan Dex entry. Events that have your TID and SID such as the WiFi Munchlax will be generated 62 frames after pressing A, regardless of whether or not you have its Dex data registered. Some Mystery Gifts can be shiny, which require knowing your TSV.

I will be using the WCSK17 Mew as an example. Because it has neither has an Alolan Dex entry nor does it generate with my TID and SID, I can ignore the above steps.

First, load the Event tab. Then, you must input the Wonder Card into 3DSRNGTool, either by dragging and dropping it,(RC) or by putting it in manually. Then, input your desired IVs and nature,(RC) and,(AC) in some cases, whether a Pokemon will be shiny or not (though it is also dependent on your TSV).



You should get results that look like this. Do not land on a frame with a "?" next to it, or you will miss your frame.





Wait at this point in the delivery man's dialogue.
GP 1/2
 
Last edited:
Welp, I'm kind of late on this, but I haven't been able to get around to even seeing this till now due to college holding me down, and since I was tagged I decided I might as well just give this a look despite this already being near finished. Everyone else above me has already said what I was basically going to say, it's fairly in-depth and does a good job of explaining everything. However, regardless of that I think there's one small little suggestion that I can give that a lot of people tend to overlook: when you're talking about verifying your initial seed at the start of the guide, you can give a little tip for the more inexperienced RNGers to use a phone to record the clock positions, then to play it back to make sure they got the right clock positions down. This is a very often overlooked thing, but it's an invaluable tool for noobs who're just looking to get into RNG and don't really have the best judgment when it comes to this type of thing. Otherwise, this look great and I don't really have any other suggestions to make. Again, I apologize for not saying anything sooner as I have been busy with college work and have not had the free time to do a whole lot lately, but there you go I said something. Best of luck to you on finishing this.

(Also like I said it's a suggestion, you don't have to add it if you don't want to)
 
Last edited:
Implemented what I can, though all four fossils obtainable in Sun and Moon use the same method, so I included all four in the header.

Also implemented the camera thing, and ready for second GP check.
 
Last edited:

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I wasn't sure if I should change Pokemon -> Pokémon but not all of them have the accent so I thought I would point out.

Is this guide meant for someone who is familiar with searching for frames with 3DSRNGTool? If it is, I guess there is a good amount of information, but if this is written for someone who has never used the tool or RNG'd in gen 7 before, there is a lot I would change and add. I did not mark the places because I wasn't sure, but I can come back and explain my thoughts if it turns out this is for total newbies (I am familiar with gen 7 RNG). I assume, though, that there will be a "hub" sort of like how there is one for the gen 4-5 RNG sections on-site.

add remove comments
Introduction

Once thought impossible, 3DS RNG has arrived in Generation 7 after a five-year-long absence. Like past generations of the Pokemon games, taking advantage of RNG in the 3DS games allows one to obtain Pokemon with desired traits, such as perfect IV spreads, Hidden Powers, and even shininess.

Prep work
Calibration


Most Pokémon in Sun and Moon require calibrating your frames. This is especially true if you are transitioning between areas and cutscenes or are in areas with NPCs. If you do not calibrate your frames beforehand, you will definitely miss your frame.

To find your initial seed, you must keep track of the clock hands that appear in the main menu. Load up 3DSRNGTool and open the Gen 7 Main RNG Tool:




From here, load your game into the main menu, and keep track of either the starting or ending positions of the clock hands. Click the position that corresponds with your starting or ending position, then back out into the title screen, and load into the main menu again. Do this up to eight times. For best results, keep track of the clock hands with a camera that can record video.

If you put in all the correct clock hand positions, the tool will automatically give you your initial seed.



Loading into the main menu advances your frame by 1, so when you load into the game, your starting frame will always be at least 425. [But you have 426 in Starting Frame in photo]



If you have more than one initial seed, go back into the title screen and into the main menu until you have only one.

EonTimer is required to calibrate Gen 7 RNG. Go back into the main window, and specify how many NPCs are in your area. Click on Calculate, and it will give you something like this:



Go into EonTimer and click on the 3 tab. Start with a pre-timer of 1500, though your pre-timer will vary depending on your 3DS model [How will it vary? Is this important enough to specify?]. Input the frame EonTimer gives you (not the frame you need to hit). It should look like this:



[maybe put the next two paragraphs in a "Troubleshooting" section? Since this is not really a required step / introductory / set-up step?]

Do not attempt to hit a frame that has a "?" next to it. You are unable to hit that frame, and any attempts to hit it will result in a miss. That is because it is a frame where an NPC usually blinks and is unsafe to land on.

If you do not hit your frame, find the frame you landed on by searching your target's IVs. To further calculate your delay, find out how many frames above or below you were, then divide that by 30. Take the quotient from those two numbers and divide it by the number of NPCs that were in the area (if applicable, do not do this for the Island Guardians, or the Ultra Beasts, and Necrozma), then put that into the Frame Hit box and click Update. Repeat this until you hit your frame. [I would maybe mention that the NPC count will be included in screenshots below]

[keep below paragraph in the Intro part]
An alternate method is to start the QR scanner and keep track of the starting positions of the clock hands there. Do this three or more times, but do not exit the QR scanner while verifying your seed.

Legendary Pokémon

The screenshots below will show you where you need to stop before hitting your frame.

Zygarde

NPC count: 3



Zygarde is an in-game gift.

Solgaleo / Lunala

NPC count: 2-6



Solgaleo and Lunala have varying NPC counts, ranging from 2 to 6. Your EonTimer calibration will depend on how many NPCs are in the area, which varies from game to game. This is one of the tougher RNGs, so it will take a lot of trial and error. [I would explicitly say that you have to try using the different numbers of NPCs possible, some people will be like huh what do I do now?] Solgaleo and Lunala have no dialogue to wait on; their battles start immediately after interacting with them.

Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini

NPC count: 0 (1 for Tapu Fini)



Tapu Koko, Tapu Lele, and Tapu Bulu have the exact same RNG process. You must interact with their statues and stay on their cries until you land on your frame. Note that Tapu Koko is fought directly after beating the Elite Four and cannot be RNG'd [change curly quote mark to straight] reliably from there. You must KO Tapu Koko before the end credits and go back to the Ruins of Conflict after in order to RNG it reliably.

While Tapu Fini's [change curly quote mark to straight] process is the same as the other three members of its quartet, there is an "invisible" NPC [change curly quote mark to straight] that sometimes causes frames to advance by 2.

Cosmog

NPC count: 3



Cosmog is an in-game gift.

Magearna

NPC count: 6 or 7



Magearna is an in-game gift. There is also an extra NPC that may appear in the area, so adjust your NPC count accordingly.

Ultra Beasts and Necrozma

Because there are NPCs present in most of the Ultra Beasts' [curly quote change] areas, frame advancement will be erratic. However, there are certain spots in specified areas where frame advancement is much more consistent and unaffected by NPCs.

In order to RNG the Ultra Beasts and Necrozma, you must first go buy Honey. Because Sweet Scent is no longer an overworld move in Sun and Moon, Honey is absolutely needed for this. The screenshots below show where you need to wait in-game:

Nihilego

Locations: Diglett's Tunnel, Wela Volcano Park [I assume two locations are listed here because both work, but the bolded one is preferred?]



Buzzwole

Location: Melemele Meadow



Pheromosa

Location: Verdant Cavern




Note: you must remove all of the dust clouds in Verdant Cavern before RNGing Pheromosa.

Xurkitree

Locations: Lush Jungle, Memorial Hill




Note: it must not be raining in Lush Jungle, or it will mess up your frames.

Celesteela / Kartana

Locations (Celesteela): Malie Garden, Haina Desert
Locations (Kartana): Malie Garden, Route 17



Guzzlord

Location: Resolution Cave



Necrozma

Location: Ten Carat Hill




These spots have no NPCs interfering with frames. Save at these spots, reset your game, grab your initial seed, and put it into 3DSRNGTool.

Wait in the X menu while hovering over your bag icon, and once you reach your target frame, press A to open your bag. Frames do not advance while viewing your bag, so you are in no rush. Use some Honey to spawn an Ultra Beast.

If an Ultra Beast did not spawn with your desired spread, you did something wrong or hit a different frame.

In-game gifts

In Sun and Moon, all in-game gifts in the Alola Dex that do not have their data registered will generate after their Pokédex entry. This will mess up your frames, and you will have to start over if you do not have the target Pokémon's Dex data. All of the in-game gifts, including Type: Null, can be RNG'd [curly quote change] for shininess, provided you know your TSV.

Type: Null

NPC count: 8



Fossils (Cranidos, Shieldon, Archen, and Tirtouga)

NPC count: 1



Aerodactyl

NPC count: 3



Porygon

NPC count: 4



Eevee Egg

NPC count: 4



Mystery Gifts

The best Pokémon Center to attempt this in is the first one on Route 1. If you're standing behind the delivery man, your NPC count will be 4. If you are standing in front of him, your NPC count will be 6.

Like in-game gifts, if you do should you [not wrong but more clear imo] not have an Alolan Dex Pokémon's [quote again] data, it will be generated 62 frames after and not on the frame you landed on. This does not apply to Pokémon that do not have an Alolan Dex entry. Events that have your TID and SID such as the WiFi Munchlax will be generated 62 frames after pressing A, regardless of whether or not you have its Dex data registered. Some Mystery Gifts can be shiny, which require knowing your TSV.

I will be using the WCSK17 Mew as an example. Because it neither has an Alolan Dex entry nor does it generate with my TID and SID, I can ignore the above steps.

First, load the Event tab. Then, you must input the Wonder Card into 3DSRNGTool, either by dragging and dropping it or by putting it in manually. Then, input your desired IVs and nature and, in some cases, whether a Pokemon will be shiny or not (though it is also dependent on your TSV). [I am not sure what the last sentence and the following picture are here for, when examples and how to search for desired frames was not explained earlier in the guide, when it would have been more useful. Other than having to input the exact Wonder Card data, this is not different than the other RNG. This picture wouldn't really be necessary if this guide is geared towards people familiar with the tool, but if the guide is for total newbies... then this picture should definitely NOT be at the end]



You should get results that look like this. Do not land on a frame with a "?" next to it, or you will miss your frame. [See above note, also you already said not to land on a ? frame]





Wait at this point in the delivery man's dialogue.
 
If possible I would add something about why you need to load a Wonder Card and also where to get them, because a person reading this guide is gonna be confused about missing another required file that wasn't mentioned earlier.
 

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator
C&C & TFP Leader
I wasn't sure if I should change Pokemon -> Pokémon but not all of them have the accent so I thought I would point out.

Is this guide meant for someone who is familiar with searching for frames with 3DSRNGTool? If it is, I guess there is a good amount of information, but if this is written for someone who has never used the tool or RNG'd in gen 7 before, there is a lot I would change and add. I did not mark the places because I wasn't sure, but I can come back and explain my thoughts if it turns out this is for total newbies (I am familiar with gen 7 RNG). I assume, though, that there will be a "hub" sort of like how there is one for the gen 4-5 RNG sections on-site.
Ye I would like this guide to be as accessible to new users as possible, and I'm hoping to use the same "chapter" setup as the old RNG guides (and this guide would be one of the "chapters"). On which note, we'll probably need a generic "intro to 3DSRNGTool" chapter that gets all the basics / initial setup out of the way, since the gen 4 / gen 5 guides have something similar--I think it makes more sense to make that a separate chapter rather than work it into this chapter, so I'll probably put something to that effect up for reservation asap. Tagging das_eisenherz too since idk what kind of "basics" they were planning to cover in the Egg RNG guide and it makes sense to have everyone on the same page here.

Winry please go ahead and make a new post about whatever encounter RNG-specific stuff you'd want to see added / clarified to this guide
 

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Yes, I feel the same way, though the EonTimer stuff mentioned in this guide could be moved to the intro stuff, but someone would have to explain SMRNGTool).

If this is gonna be a chapter then I know that there's gonna be a lot less content in this guide but I think it's still important!

I think that the beginning should maybe start with a step-by-step guide on how to actually RNG something, since there's a bunch of random info here and newbies are gonna be like What do I do with this? You say "I will be using the WCSK17 Mew as an example." but you don't actually RNG it as an example... so maybe that would be a good one? You could just have screenshots and explanation for the info you're putting in and how you're actually using EonTimer and then say how you would modify this method for stationary Legendary Pokemon, then show the rest of the stuff you have now.

Sorry, it's more work, but I think it will make it clearer for newbies :X
 
If possible I would add something about why you need to load a Wonder Card and also where to get them, because a person reading this guide is gonna be confused about missing another required file that wasn't mentioned earlier.
Is telling them how to extract Wonder Cards or obtaining them on another site out of the question?
Yes, I feel the same way, though the EonTimer stuff mentioned in this guide could be moved to the intro stuff, but someone would have to explain SMRNGTool).

If this is gonna be a chapter then I know that there's gonna be a lot less content in this guide but I think it's still important!

I think that the beginning should maybe start with a step-by-step guide on how to actually RNG something, since there's a bunch of random info here and newbies are gonna be like What do I do with this? You say "I will be using the WCSK17 Mew as an example." but you don't actually RNG it as an example... so maybe that would be a good one? You could just have screenshots and explanation for the info you're putting in and how you're actually using EonTimer and then say how you would modify this method for stationary Legendary Pokemon, then show the rest of the stuff you have now.

Sorry, it's more work, but I think it will make it clearer for newbies :X
Okay, that makes sense. I'll run through it a few more times and see what I can change.
 

Eisenherz

επέκεινα της ουσίας
is a Top Smogon Social Media Contributor
Tagging das_eisenherz too since idk what kind of "basics" they were planning to cover in the Egg RNG guide and it makes sense to have everyone on the same page here.
Well, the thing is that the basics required to use 3DS RNG Tool for egg RNG and for encounter RNG are really different. It's like 2 separate applications are bundled into one, the process is so different that there isn't really any common knowledge of the app that would help for both of our guides. In my guide, I am giving a full tutorial on using the Egg RNG section of 3DS RNG Tool, which is all anyone needs for egg RNG (but is totally useless for encounter RNG). In my opinion, this guide here should ideally include a tutorial on how to use 3DS RNG Tool for encounter and gift RNG, there isn't a need for a separate guide for it since using the program and doing actual RNG goes hand in hand - by explaining how to use 3DS RNG Tool, you are basically explaining half the process already.

Also, reading the article in its current state, I have to agree with everything Winry said. This guide is helpful for people who have quite some experience doing RNG or have done prior research, but beginners will be lost right away, between talk of "calibrating your frames" and "finding your initial seed". It should probably:
- Have an introduction that gives an overview of what they're about to do and why;
- Mention the recording of clock hands at the start of the process, since you want to be recording yourself resetting the menu right away (if you miss the 1st clock, you need to start over already). I would also change "up to 8 times" to 10 times, as I've needed 9 or 10 clocks to find my seed before;
- Explain the process of finding a frame you want (both for calibration and actual RNG);
- Detail how to search for the frame you landed on during calibration (in the case of the Tapus, it'll need to be caught, then find the IVs and nature and look for a corresponding frame, or in the case of the UBs, potentially using the Pokémon slot # and well as its nature and IVs... there's a pretty long process to describe there);
- Mention the basics of using EonTimer (when to start the timer and how being extremely precise when it ends is important);
- Explain the steps of using the QR scanner (what is the process exactly? when do you start EonTimer there?). It's also confusing to have it mentioned as an alternative method in the calibration process, but talk about "verifying the seed";
- Add a picture for the location of the Haina Desert Celesteela.

I would also personally have a warning at the start that this RNG is difficult. I spent 50+ hours doing encounter RNG with this process and calibration is an absolute nightmare, and every once in a while, will give out results that make no sense (for example, you can be 3 frames away from the goal 10 times in a row, but the 11th, you randomly land 85 frames away). In my opinion, it's more difficult than Gen 3 RNG.

I'm sorry if that's a lot of suggestions for someone who isn't QC, I'm just hoping we can provide the best possible guide for people out there since most of the guides on other websites aren't great at the moment!
 
Last edited:

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator
C&C & TFP Leader
If possible I would add something about why you need to load a Wonder Card and also where to get them, because a person reading this guide is gonna be confused about missing another required file that wasn't mentioned earlier.
Is telling them how to extract Wonder Cards or obtaining them on another site out of the question?
ye nothing that encourages piracy / no linking to extracted files sadly, they'll just have to google where to find them

also djura if you could update this with the above suggestions that'd be gr8 and i can give it another check once you do
 

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
ye nothing that encourages piracy / no linking to extracted files sadly, they'll just have to google where to find them

also djura if you could update this with the above suggestions that'd be gr8 and i can give it another check once you do
I still feel like it should be mentioned that they exist out there, just saying "dragging and dropping" is a bit odd imo
 

Eisenherz

επέκεινα της ουσίας
is a Top Smogon Social Media Contributor
Haina Desert is bad for Celesteela on non-NTR RNG.
Then I assume you probably want to mention that in the guide (saying either it's impossible or unreliable to avoid mentioning NTR), since right now it's listed among the rest.
 
Alright, so. I'm back and fixing some of the stuff that needs to be fixed. For one, the Ultra Beasts/Necrozma part had a slight error (big thank you to Theorymon for pointing this out). For two, grammar and other edits. I'm gonna do another run through the post over the weekend.

The mystery gift bot Twitter seems to be a good alternative to just telling them to extract .wc7s. Should I link it?
 
Last edited:
Update: putting this guide sort of on hold until we get USUM RNG nailed down. For now, I'm putting placeholders.
 
Sorry to necro this and I know the guide isn't finished yet, but I find the bit on calibrating to be confusing.

If you do not hit your frame, find the frame you landed on by searching your target's IVs. To further calculate your delay, find out how many frames above or below you were, then divide that by 30. Take the quotient from those two numbers and divide it by the number of NPCs that were in the area (if applicable, do not do this for the Island Guardians, or the Ultra Beasts, and Necrozma), then put that into the Frame Hit box and click Update. Repeat this until you hit your frame.
I'll run through an example. Target frame is 21800. After hitting calculate on the Main RNG Tool window, it tells me the number plug into Eon Timer as a Target Frame is 9008. There are 5 NPCs. The frame I actually hit is 21650. So you take the target frame listed on the main screen of 3DS RNG (not the one calculated for Eon Timer), which is 21800. I find the difference, which is -150. Then I divide that by 30 to get -50, and again by 5 to get -10. This is where I become confused: If I'm taking the wording above literally, I'd be putting -10 in the frame hit box, but I think I'm supposed to put 8998 (9008 - 10) into the frame hit box on EonTimer and hit "Update" to alter the "Lag" value. If you want to use/modify this example for the guide, feel free; it might help folks out to have an example since there are several numbers being thrown around. Also, what I think you're saying with the Island Guardians, etc. is if there are no NPCs, you don't do any division, correct? I personally find the phrasing "if applicable" to be confusing and would rather have it explicitly stated in that sentence that there are no NPCs and no division is required.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top