Generation VII RMT Archive Index

IronBullet

Astronomy Domine
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RMT Leader
#1
Welcome to the RMT archive. Well-built, excellently presented and successful teams will be linked here to chronicle the development of the 7th Generation metagame, as well as to provide examples of quality team building and presentation. Enjoy yourself, and if your team makes it here, congratulations!
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Overused

Core 4 - John
January 2017 - Bulky Offense

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Stealth Rock
- Stone Edge

Ferrothorn (F) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Greninja (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- U-turn

Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Outrage
- Fire Fang

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch
- Ice Punch
- Hammer Arm

Tapu Lele @ Shed Shell
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Psyshock
- Moonblast
- Hidden Power [Fire]

Core 4 by John, more widely recognised as bro fist, was one of the best examples of Spike stacking bulky offense teams in SM OU around the time of the Genesect suspect test. It utilises massive threats in the metagame, such as Mega Metagross, Ash-Greninja and Tapu Lele, showcasing underrated sets such as Shed Shell Tapu Lele. This set was quickly established to be the stadard on Tapu Lelebecause of the high usage of stall with Dugtrio, which could trap and remove non-Shed Shell Tapu Lele with ease. Core 4 didn't particularly kick off any metagame trends like any of the other teams did, but it quickly established itself to be one of the best and most effective teams in the tier, seeing extensive use and providing successful results in tournaments and on the ladder.

under the rainbow - KratosMana
March 2017 - Balance

Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Horn Leech
- Superpower
- Zen Headbutt
- Swords Dance

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
- U-turn

Zygarde @ Leftovers
Ability: Aura Break
EVs: 216 HP / 12 Def / 176 SpD / 104 Spe
Careful Nature
- Thousand Arrows
- Substitute
- Coil
- Toxic

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Flash Cannon
- Earth Power
- Flamethrower

Scizor-Mega (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 48 Def / 56 SpD / 156 Spe
Impish Nature
IVs: 30 Spe
- Bullet Punch
- U-turn
- Roost
- Defog

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 156 Def / 104 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

KratosMana's under the rainbow was an ideal representation of balance during the early stages of SM OU. It utilised a solid defensive core that handled the metagame's main threats, while packing enough firepower to trouble bulkier teams. Tapu Bulu acted as the team's main stallbreaker, with its access to Swords Dance, Terrain-boosted Horn Leech and impressive coverage allowing it to break through common defensive behemoths like Skarmory, Celesteela and Mega Venusaur. It also provided the team with plenty of defensive utility, with its great typing and natural bulk allowing it to check the likes of Zygarde and Greninja. Zygarde provided the team with another extremely threatening wincon thanks to an excellent STAB move in Thousand Arrows, its fantastic bulk, and support from Toxic Spikes and Grassy Terrain. Along with Tapu Bulu, Zygarde was the team's main method of dealing stall teams.

Landorus-T, Mega Scizor and Toxapex formed a potent defensive core, checking the majority of OU's top threats such as Mega Metagross, Mega Charizard X and Volcarona between them. The core also had the capability to set up Stealth Rock and Toxic Spikes or keep the field clear of hazards via Defog, allowing KratosMana to plan his hazard control strategy depending on the matchup. Heatran rounded things off as the team's revenge killer and the Pokemon that usually cleaned up late-game. It also provided the team with defensive utility of its own thanks to its ability to naturally check Tapu Lele and Mega Pinsir.

Triple Z - obii

March 2017 - Balance

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 96 Def / 164 SpD
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Iron Tail

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 144 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 228 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Hidden Power [Ice]
- Roost

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Secret Sword
- Hydro Pump
- Icy Wind

Heatran @ Grassium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Earth Power
- Solar Beam

obii's team, Triple Z, brought a large shift to the metagame. This team was one of the main forces behind the surge in usage of Choice Band Zygarde as opposed to Substitute + Coil and Dragon Dance variants. Choice Band Zygarde relied on its high immediate power, along with an extremely effective STAB move in Thousand Arrows, to make for a very threatening wallbreaker in SM OU. Choice Band Zygarde quickly gained popularity due to its ability to break down Pokemon that could check Coil Zygarde effectively, such as Tapu Fini and non-Bold Clefable. This team also saw the use of 3 attack Zapdos. Albeit with less investment in Speed compared to what it runs now, 3 attack Zapdos quickly rose in popularity because it easily pressured a lot of teams that neglected preaparing for Electric-types - particularly ones that relied on Grass-types such as Ferrothorn and Tangrowth. Zapdos's coverage, combined with its longevity and ability to easily PP stall bulky teams, made it a large threat in the metagame. This team also utilised a very strong backbone of Mega Scizor / Zapdos / Zygarde (hence the name Triple Z), which has seen use in many successful teams.

Times Like These - ez

April 2017 - Bulky Offense

Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 172 Def / 88 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Flamethrower
- Soft-Boiled

Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Thunderbolt
- Focus Blast

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Swords Dance
- Rock Polish

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hydro Pump
- Scald
- Secret Sword
- Stone Edge

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Thunder Punch

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 72 Def / 184 SpD
Sassy Nature
- Knock Off
- Leaf Storm
- Hidden Power [Fire]
- Earthquake

ez's bulky offense team played a big role in his run to the top 16 of OST 13. Choice Specs Gengar was the focus of the team, and the lack of Ghost-type resistances in OU made its boosted Shadow Ball a terrifying prospect for many teams to face. It was particularly effective against more defensive teams, which ez was aiming to be prepared against. Clefable was a logical choice with its ability to set up Stealth Rock and absorb status from common defensive Pokemon like Mega Sableye. Mega Metagross was chosen next to check Tapu Lele and provide the team with a powerful physical attacker that could pressure stall and Baton Pass teams, which were popular at the time. Landorus-T acted as a catch-all check to many physical threats in the tier, and a powerful wallbreaker that could weaken the likes of Skarmory in order to open up a potential sweep for Mega Metagross. Tangrowth provided a much-needed Water-type resist to counter Keldeo and Tapu Fini, while also acting as an effective pivot and providing Knock Off support to weaken opposing walls for its teammates. Keldeo rounded off the team as an effective revenge killer and a check to powerful Fire-types like Heatran. Times Like These is a great showcase of how effective Gengar can be, and its success and fine representation of the balanced playstyle makes it a worthy addition to our archive.

The PO Show - Posho

July 2017 - Bulky Offense

BARNEY (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Ice Punch
- Earthquake

LELESORIO (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Hidden Power [Fire]

KUZCO (Empoleon) @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Toxic
- Scald
- Roar

ARBUSTO (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Knock Off
- Giga Drain
- Earthquake
- Hidden Power [Fire]

FAUCES (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Hidden Power [Ice]
- Earthquake
- Stealth Rock

EMPTYNESS (Kyurem-Black) @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Freeze Shock
- Dragon Claw
- Fusion Bolt
- Ice Beam

La Familia - imsosorrylol
August 2017 - Hyper Offense

Ninetales-Alola @ Light Clay
Ability: Snow Warning EVs:
252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Hypnosis
- Freeze-Dry
- Hail

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Shift Gear
- Calm Mind

Zygarde @ Figy Berry
Ability: Aura Break
EVs: 80 HP / 236 Atk / 192 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Coil
- Dragon Dance

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Thunder Punch
- Swords Dance

Manaphy @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Psychic
- Tail Glow
- Rain Dance

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Smack Down
- Knock Off
- Stealth Rock

Believe - z0mOG
September 2017 - Bulky Offense

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SAtk / 4 Def / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Taunt

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 120 HP / 252 Def / 136 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Hidden Power [Ice]

Toxapex @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 60 Def / 200 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Toxic

Serperior @ Leftovers
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Leech Seed
- Substitute
- Hidden Power [Fire]

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Heavy Slam
- Protect
- Earthquake
- Leech Seed

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch

Ash-Greninja Balance - TDK

October 2017 - Balance

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Hidden Power [Ice]
- Roost

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 56 Def / 8 SpA / 140 SpD / 64 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Will-O-Wisp
- Soft-Boiled
- Psychic

Scizor-Mega (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 120 Def / 124 SpD / 16 Spe
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog

Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Toxic
- Dragon Claw

Amoonguss (F) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 44 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Hidden Power [Fire]
- Toxic

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Spikes

TDK's team provides an ideal representation of the most common balance archetype that was prevalent in the wake of the Mega Metagross suspect test. Ash-Greninja is the main focus of the team and one of the most fearsome sweepers in OU with its tremendous power after transforming, excellent coverage and blistering Speed stat. The team also showcases Zapdos and Mew, two Pokemon that enjoyed rises in popularity as an anti-metagame offensive Pokemon and a solid check to many top tier threats, respectively. Mega Scizor and Amoonguss provide a potent defensive core, covering the majority of the metagame's offensive behemoths between them. Garchomp rounds off the team as a capable revenge killer and late-game cleaner. This build was quickly established as an influential and effective template for balance, achieving substantial success in tournaments, and as such is deserving of a place in our archive.
__________________

Underused

Clefable Stall - Manipulative
September 2017 - Stall

Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 40 Def / 216 SpD
Impish Nature
- Wish
- Protect
- Toxic
- Knock Off

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Heal Bell
- Soft-Boiled

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Earthquake
- Curse
- Recover

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Clear Smog
- Foul Play
- Synthesis

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Roost
- Defog

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Calm Mind
- Moonblast

This team, built by Manipulative, was selected for its success during the first SM UU Ladder Tournament. Several players, such as Arifeen, Christo and Manipulative himself utilised this team in order to qualify for the Ladder Tournament playoffs. The team utilises Unaware Clefable, a metagame-defining Pokemon which, in this case, doubled as a wincon with the use of Calm Mind. This team also featured a Regenerator core of Amoonguss and Alomomola that helped shut down popular stallbreakers Mantine was a newly viable option that popped up during this generation due to its access to Roost, which allowed it to function as a good Fighting-type check and Defog user for this team. Blissey was added as a catch-all special wall, and supported the team with Stealth Rock and Heal Bell. Quagsire was the secondary wincon that this team utilised, and also acted as another deterrent to setup sweepers, such as Bisharp, Scizor and Cobalion. With four methods of shutting down setup, sweepers this team was incredibly hard to break down, which is why Manipulative's team essentially defined stall teams of the era and saw a large amount of success.

My Friends Never Die - Pearl
October 2017 - Balance
Higher Ground (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 12 Def / 236 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Fire Fang / Toxic
- Roost

White Lies (Latias) @ Latiasite
Ability: Levitate
EVs: 244 HP / 12 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Thunderbolt
- Roost

Say My Name (Sylveon) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Hyper Voice
- Heal Bell

Keep Her Close (Muk-Alola) @ Assault Vest
Ability: Poison Touch
EVs: 252 Atk / 76 SpA / 180 SpD
Brave Nature
- Gunk Shot
- Knock Off
- Fire Blast
- Pursuit

If There's Time (Suicune) @ Leftovers
Ability: Pressure
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk

All We Need (Scizor) @ Fightinium Z
Ability: Technician
EVs: 248 HP / 180 Def / 80 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Superpower
- Roost

Mega Latias Balance - dodmen
November 2017 - Balance
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 68 Def / 196 Spe
Jolly Nature
- Substitute
- Protect
- Toxic
- Earthquake

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 244 HP / 12 Def / 252 Spe
Timid Nature
- Calm Mind
- Reflect Type
- Stored Power
- Recover

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 36 HP / 252 Atk / 216 SpD / 4 Spe
Brave Nature
- Knock Off
- Pursuit
- Poison Jab
- Fire Blast

Cobalion @ Steelium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Iron Head
- Close Combat

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 224 Def / 24 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Defog
- Roost

Chandelure @ Choice Scarf
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Hidden Power [Ice]
- Trick

As You Were - TSR
November 2017 - Balance
For What It’s Worth (Latias-Mega) @ Latiasite
Ability: Levitate
EVs: 240 HP / 16 Def / 252 Spe
Timid Nature
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Recover

Universal Gleam (Tentacruel) @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 160 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic
- Toxic Spikes

Paper Crown (Cobalion) @ Rocky Helmet
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Close Combat
- Swords Dance

Greedy Soul (Hydreigon) @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Taunt
- Roost

You Better Run (Krookodile) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Iron Tail

I’ve All I Need (Klefki) @ Leftovers
Ability: Prankster
EVs: 192 HP / 216 Def / 100 SpD
Impish Nature
- Play Rough
- Spikes
- Thunder Wave
- Reflect
__________________

Rarelyused

Seizon Senryaku: The Evolution of RU Stall - -Tsunami-
August 2017 - Stall

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Toxic
- Protect

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Heal Bell

Gligar @ Eviolite
Ability: Sand Veil
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Defog
- Knock Off
- Earthquake
- Roost

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 240 Def / 4 SpD / 12 Spe
Impish Nature
- Scald
- Recover
- Curse
- Earthquake

Toxicroak @ Ghostium Z
Ability: Dry Skin
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Drain Punch
- Spite
- Knock Off
- Gunk Shot

Moltres @ Leftovers
Ability: Pressure
EVs: 248 HP / 44 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Toxic
- Flamethrower
- Defog

Always Where I Need To Be - MrAldo
September 2017 - Balance

Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 24 Def / 232 Spe
Impish Nature
- Taunt
- Spikes
- Wood Hammer
- Synthesis

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Toxic
- Protect

Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 136 Def / 120 Spe
Impish Nature
- Taunt
- Toxic
- Earthquake
- Roost

Mismagius @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Nasty Plot
- Shadow Ball
- Dazzling Gleam

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Protect
- Hydro Pump

Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Outrage
- Head Smash
__________________

Neverused

hail veil - meeps
September 2017 - Hyper Offense

Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Stealth Rock
- Freeze-Dry
- Encore

Sandslash-Alola @ Light Clay
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Rapid Spin
- Aurora Veil
- Iron Head

Vivillon @ Flyinium Z
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Sleep Powder
- Quiver Dance
- Energy Ball

Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Swords Dance
- Zen Headbutt

Turtonator @ White Herb
Ability: Shell Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dragon Pulse
- Fire Blast
- Shell Smash

Barbripacle (Barbaracle) @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Shell Smash
- Razor Shell
- Return
- Grass Knot

i cant believe ppl even take slowbro's name when barbaracle is on the loose - FLCL
September 2017 - Bulky Offense

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Psychic
- Roost
- U-turn
- Grass Knot

Whimsicott @ Choice Specs
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- Psychic
- Nature Power

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard

Barbaracle @ Rockium Z
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Stone Edge
- Razor Shell
- Return

Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Toxic
__________________

PU

Fighting Spam Balance - HJAD
June 2018 - Balance
Type: Null @ Eviolite
Ability: Battle Armor
Happiness: 0
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Toxic
- Frustration
- Rest
- Sleep Talk

Passimian @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- U-turn
- Gunk Shot

Spiritomb @ Aguav Berry
Ability: Infiltrator
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
- Sucker Punch
- Pursuit
- Psychic
- Will-O-Wisp

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 76 Def / 180 Spe
Bold Nature
- Stealth Rock
- U-turn
- Psychic
- Healing Wish

Skuntank @ Rocky Helmet
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Sucker Punch
- Defog

Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 176 Atk / 64 Def / 16 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Knock Off
__________________

Ubers

Vario - Minority
March 2017 - Offense

Xerneas @ Fairium Z
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Geomancy
- Ingrain
- Rest
- Moonblast

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Destiny Bond
- Focus Blast
- Sludge Wave

Arceus @ Life Orb
Ability: Multitype
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Fire Blast
- Earthquake
- Extreme Speed

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 240 Atk / 144 SpD / 124 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Stone Edge
- Precipice Blades

Yveltal @ Choice Scarf
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- U-turn
- Foul Play
- Oblivion Wing
- Dark Pulse

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Toxic
- Earthquake

Minority's team, Vario, features a trap-turn structure utilising many of the offensive hallmarks of early SM Ubers. The team focusses on the synergy of offensive powerhouses Mega Gengar, Xerneas and Yveltal. Mega Gengar traps and eliminates a variety of Pokemon for Xerneas to sweep, while Yveltal provides a Ground immunity and a method of getting Mega Gengar actively into play. Primal Groudon fulfils several key roles as a Xerneas check, Primal Kyogre check, Ho-Oh check, and general check to Steel-types. From an offensive perspective, Primal Groudon functions as a wallbreaker, being able to punch holes in defensive teams for Yvletal or Xerenas. The final members, a Swords Dance Arceus and Excadrill, are gluemons that provide the utility of Stealth Rock, Rapid Spin, a revenge killer, and a Ghost-type immunity.
__________________

Doubles

Froot - Matame

February 2017

I'm a Ruin (Tapu Lele) @ Life Orb
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Protect
- Taunt

Blue (Deoxys-Attack) @ Focus Sash
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psycho Boost
- Superpower
- Knock Off
- Detect

Better Than That (Zygarde) @ Groundium Z
Ability: Aura Break
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Dragon Dance
- Glare
- Thousand Arrows
- Protect

Happy (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 248 HP / 64 Def / 140 SpA / 56 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Overheat
- Protect

Forget (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 252 HP / 72 Def / 160 SpA / 20 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Flamethrower
- Protect

Immortal (Zapdos) @ Psychic Seed
Ability: Static
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Tailwind

Early on in the SM DOU metagame, prior to the rise of the bulky, setup-based metagame that characterised mid-SM, cores built around offensive pressure and fast, frailer Pokemon were what defined the tier. Amongst the most well known cores was the "Psychic spam" core of Deoxys-A and Tapu Lele. Matame's ladder-dominating team that paired a Psychic spam core with Mega Charizard Y became the most well known of the Deo-Lele hyper offense builds, peaking the ladder not once, but twice. It featured not just Psychic spam, but also Fire spam with Charizard and Heatran. This was backed by Zapdos and Glare Zygarde for dual-speed control, the latter of which also provided a wincon with Dragon Dance. Matame's aim when building this team was to create an environment in which Tapu Lele and Deoxys-A could truly shine, and was successful in not only doing this but also in creating a build which stood out from its contemporaries.

Seedy Beginnings - MajorBowman
May 2017

Salamence @ Salamencite
Ability: Intimidate
EVs: 52 Atk / 204 SpA / 252 Spe
Hasty Nature
- Double-Edge
- Hyper Voice
- Draco Meteor
- Protect

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 232 HP / 136 Atk / 8 Def / 132 SpA
Brave Nature
- Rock Slide
- Crunch
- Ice Beam
- Protect

Aegislash @ Ghostium Z
Ability: Stance Change
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Shadow Ball
- Hidden Power [Ice]
- Shadow Sneak
- King's Shield

Zapdos @ Misty Seed
Ability: Static
EVs: 232 HP / 136 Def / 84 SpD / 56 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Roost

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 16 Def / 152 SpA / 32 SpD / 56 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Landorus-Therian @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Superpower
- Rock Slide
- Explosion

A product of SPL 8, this team was the first in Doubles OU to utilise the newly introduced Seed items in conjunction with a terrain setter. On this team, Zapdos holds the Misty Seed item, which boosts its Special Defense by one stage in Misty Terrain. This team's goal was to establish speed control with Zapdos' Tailwind, and then proceed to deal damage with powerful threats like Mega Salamence and Choice Band Landorus-T. Tapu Fini, while essential for Zapdos, was also capable of dealing significant damage after a Calm Mind boost. Tyranitar was useful for checking some of the most common Pokemon in the tier and providing Sandstorm to offset other forms of weather, while Aegislash served as both a nuke and cleaner with the Ghostium Z item and an innovative moveset. All in all, Seedy Beginnings had a significant influence on the metagame, and its dominant performance in various tournaments makes it a fine entry into our archive.
__________________

Little Cup

Bullit - Sken

December 2016 - Bulky Offense

BULLIT (Grimer-Alola) @ Eviolite
Ability: Poison Touch
Level: 5
Shiny: Yes
EVs: 36 HP / 196 Atk / 36 Def / 196 SpD
Adamant Nature
- Knock Off
- Gunk Shot
- Pursuit
- Shadow Sneak

WAVE (Staryu) @ Eviolite
Ability: Analytic
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Thunderbolt
- Recover
- Rapid Spin

FEEL THE VOLUME (Ferroseed) @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Bullet Seed
- Knock Off
- Thunder Wave
- Stealth Rock

RDY2FLY (Vullaby) @ Eviolite
Ability: Overcoat
Level: 5
EVs: 196 HP / 156 Def / 156 SpD
Careful Nature
- Knock Off
- Brave Bird
- U-turn
- Roost

CRANK IT UP (Mudbray) @ Eviolite
Ability: Stamina
Level: 5
EVs: 116 HP / 196 Atk / 36 Def / 156 SpD
Adamant Nature
- Earthquake
- Heavy Slam
- Rest
- Sleep Talk

THE MACK (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Psychic
- Hidden Power [Fighting]
- Dazzling Gleam
- Energy Ball

Bullit is a prime example of a bulky offense team in early Sun and Moon LC. Utilising Grimer-Alola, which at the time of the team's creation was frequently overlooked due to the prevalence of Mudbray, Onix, and Diglett, this team marked the emergence of Grimer-Alola as a staple of the tier. Grimer-Alola proves its worth with strong Knock Offs and a handy chance to poison, substantially weakening these important Pokemon while also being the tier's sturdiest answer to the ever-problematic Abra and Gastly. Vullaby is paired with Grimer-Alola in order to abuse its ability to weaken opposing Onix and Mudbray. Vullaby uses a bulkier spread in order to handle opposing Fighting-types and Snivy better. The team opts to include a Mudbray of its own as a third blanket check to many top threats in the tier, and is the team's main answer to Pawniard. Between Mudbray, Alolan Grimer and Vullaby, much of the tier is handled rather comfortably, though the team is dearly lacking in speed.

Ferroseed provides hazards in order to keep up the pressure against Flying-types such as Doduo and Thunder Wave support to neuter the threat of Mienfoo and any Fire-type keen on switching in. Scald + Thunderbolt Staryu acts as the team's primary way to check boosted Water-types and Flying-types while also keeping hazards at bay; a bulkier spread is used chiefly to keep Staryu around longer. Abra occupies the last slot, applying immense pressure on opposing offense teams and providing a general catch-all answer to any setup sweepers that get out of hand.

my first rmt - OP

April 2017 - Bulky Offense

Ponyta @ Grassium Z
Ability: Flame Body
Level: 5
EVs: 236 Atk / 76 SpA / 196 Spe
Naive Nature
- Flame Charge
- Flare Blitz
- Solar Beam
- Hypnosis

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Taunt

Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 36 SpD
Adamant Nature
- Knock Off
- Gunk Shot
- Pursuit
- Shadow Sneak

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Play Rough
- Thief
- Fire Punch
- Substitute

Kabuto @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 36 Atk / 36 Def / 156 SpD / 156 Spe
Careful Nature
- Knock Off
- Rock Slide
- Stealth Rock
- Rapid Spin

Vullaby @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 36 HP / 240 SpA / 196 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Air Slash
- Heat Wave
- Hidden Power [Grass]
- Nasty Plot

OP's team debuted Hidden Power Grass on Vullaby, which would eventually become the standard Nasty Plot Vullaby set. The team is centred around surprising common switch-ins to Vullaby, with its Grass-type coverage allowing it to obliterate its Water-type and Rock-type counters, such as Onix, Kabuto and Ponyta, with Bloom Doom. Grimer-Alola furthers this aim by providing Pursuit support in order to ease the team's matchup against faster wallbreakers which it threatens out. Substitute Snubbull complements Alolan Grimer defensively and greatly appreciates its ability to remove Gastly from the game. With Substitute, Snubbull is able to surprise teams and take advantage of many of its counters that commonly utilise status. Specially defensive Kabuto was another set that OP utilised in an effort to stave off opposing Flying-types, and eventually this would become the common Kabuto spread as it can somewhat manage Nasty Plot Vullaby, unlike other spreads. Mienfoo rounds off the team as an offensive pivot, with Taunt to prevent Foongus from sleeping a teammate or Dweeble from setting up any hazards.

baby don't sleep - Hogg

May 2017 - Bulky Offense

Scraggy @ Fightinium Z
Ability: Moxie
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Drain Punch
- High Jump Kick

Shellder @ Choice Scarf
Ability: Skill Link
Level: 5
EVs: 236 Atk / 76 SpA / 196 Spe
Naive Nature
- Icicle Spear
- Rock Blast
- Hydro Pump
- Rapid Spin

Pumpkaboo-Super @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 36 Def / 4 SpA / 236 SpD / 28 Spe
Calm Nature
- Giga Drain
- Synthesis
- Will-O-Wisp
- Fire Blast

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 116 SpD / 116 Spe
Adamant Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch

Surskit @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Sticky Web
- Hydro Pump
- Giga Drain
- Protect

Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
- Psychic
- Energy Ball
- Dazzling Gleam
- Counter

Sticky Web offense has long been a force to be reckoned with in Little Cup. Hogg's version of this archetype was built as an offensive team that could stand up to the weather teams that were particularly common prior to Vulpix's ban. Specially defensive Pumpkaboo provided support to the hazard core of Surskit and Pawniard, switching into every common spinner and acting as a general defensive pivot. Pawniard set up Stealth Rock, discouraged Defog and provided excellent offensive presence, while the newly-released Counter Abra served as a late-game sweeper and catch-all answer to problematic Pokemon. The main offensive force of the team was Fightinium Z Scraggy, which was an underrated sweeper at the time and could steamroll through teams with Moxie and the raw power of All-Out Pummeling. An uncommon choice of Choice Scarf Shellder rounded off the team as a revenge killer and late-game cleaner, being able to outspeed and punch through common sweepers, such as Bellsprout and Focus Sash Abra, and punish opposing webs teams by KOing opposing Surskit.

Blue Chips - Shrug
November 2017 - Bulky Offense

Blue Chips (Onix) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Endure

Tapas (Vullaby) @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 156 Atk / 76 Def / 76 SpA / 76 SpD / 116 Spe
- Knock Off
- Brave Bird
- Heat Wave
- Defog

Nordic Wind (Staryu) @ Eviolite
Ability: Analytic
Level: 5
EVs: 36 HP / 200 SpA / 240 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Psychic
- Thunderbolt
- Hidden Power [Fire]

Thug Love Story (Spritzee) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Wish
- Protect
- Covet

Tan Leather (Timburr) @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 196 Atk / 156 Def / 156 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Mach Punch
- Fire Punch

Expensive Pens (Doduo) @ Choice Scarf
Ability: Early Bird
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Brave Bird
- Drill Peck
- Jump Kick
- Pursuit

i've got an itchy nose
December 2017 - Bulky Offense
Gastly @ Life Orb
Ability: Levitate
Level: 5
EVs: 200 SpA / 76 SpD / 200 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Shadow Ball
- Substitute
- Hidden Power [Fire]

Abra @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Hidden Power [Fire]
- Dazzling Gleam
- Substitute

Trapinch @ Groundium Z
Ability: Arena Trap
Level: 5
EVs: 116 HP / 116 Atk / 76 Def / 196 Spe
Adamant Nature
- Earthquake
- Feint
- Rock Slide
- Superpower

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 108 Def / 228 SpD / 36 Spe
Impish Nature
- Spikes
- Stealth Rock
- Knock Off
- Bullet Seed

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Atk / 76 SpD / 116 Spe
Jolly Nature
- Brave Bird
- Knock Off
- Roost
- U-turn
__________________

Monotype
 

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