Pet Mod Generation X

No one of the Starter Movepools submissions included an exclusive move. Do we want them?

  • Make the submitters of the winning movepools suggest the exclusive moves (they won't be voted)

    Votes: 17 42.5%
  • Make a slate overlapped with the next one to decide them

    Votes: 18 45.0%
  • We don't need exclusive moves, not all starters had them

    Votes: 5 12.5%

  • Total voters
    40
Name: Regiterra
Counterpart(s): Regimental and Regitoxic
Type: Ground
Ability: Terraformer
Stats: 80 / 200 / 100 / 50 / 50 / 100 (BST: 580)
Notable Moves: Earthquake, Earth Power, Explosion, AncientPower, Drill Run, Bulldoze, Dig, Stomping Tantrum, Bulk Up, Iron Defense
New Features: Terraformer: When this Pokémon enters the battlefield, all Terrains are instantly removed
Flavor/Design: Regiterra is a light brown, cubical Regi that is made entirely out of clay. It has a light orange dot pattern on its face that resembles a capital "A". According to legend, Regiterra was one of the first Pokémon made by Regigigas. However, Regiterra's immense power- particularly its ability to cause devastating earthquakes- was too much for Regigigas to control. Eventually, Regigigas was forced to seal Regiterra in a large, maze-like pyramid. It then used ropes to tow the pyramid off to a far-off land, which eventually became the Brazdo region.
Competitive: 200 Attack is nasty, especially when backed up with a boosting move like Bulk Up. Of course, Regiterra can't do anything to Flying types, and its special bulk is so low it probably dies to a Water Gun. Still, Spectrier shows us that bad coverage literally does not matter. Definetely OU, possibly Uber.

Name: Regimental
Counterpart(s): Regiterra and Regitoxic
Type: Psychic
Ability: Mind Probe
Stats: 80 / 50 / 50 / 200 / 100 / 100 (BST: 580)
Notable Moves: Psychic, Psyshock, Expanding Force, Zen Headbutt, Explosion, AncientPower, Amnesia, Calm Mind, Future Sight
New Features: Mind Probe: When this Pokémon switches in, the opponent's item and one of their moves are revealed
Flavor/Design: Regimental is a light purple, oval shaped Regi. The top of its head is incredibly wrinkled, making it closely resemble a human brain. It also has a light pink dot pattern on its face that resembles a capital "B" flipped upside down. According to legend, Regimental was one of the first Pokémon made by Regigigas. However, Regimental's immense power- particularly its masterful control of telekenisis- was too much for Regigigas to control. Eventually, Regigigas was forced to seal Regimental in a large, maze-like pyramid. It then used ropes to tow the pyramid off to a far-off land, which eventually became the Brazdo region.
Competitive: 200 Special Attack is nasty, especially when backed up with a boosting move like Calm Mind. Of course, Regimental can't do anything to Dark types, and its physical bulk is so low it probably dies to a Bite. Still, Spectrier shows us that bad coverage literally does not matter. Definitely OU, possibly Uber.

Name: Regitoxic
Counterpart(s): Regiterra and Regimental
Type: Poison
Ability: Gunk Consumer
Stats: 50 / 150 / 75 / 150 / 75 / 80 (BST: 580)
Notable Moves: Sludge Bomb, Sludge Wave, Gunk Shot, Poison Jab, Toxic, Explosion, AncientPower, Toxic Spikes, Corrosive Gas
New Features: Gunk Consumer: When this Pokémon switches in, all hazards on its side of the field are immediately removed, restoring 1/16th of this Pokémon's health in the process
Flavor/Design: Regitoxic is a dark green Regi, with no arms or legs, making it look like a giant ball of toxic green goo. It has a neon green dot pattern on its face that resembles a capital "C" flipped onto its side. According to legend, Regitoxic was one of the first Pokémon made by Regigigas. However, Regitoxic's immense power- particularly its incredibly corrosive body- was too much for Regigigas to control. Eventually, Regigigas was forced to seal Regitoxic in a large, maze-like pyramid. It then used ropes to tow the pyramid off to a far-off land, which eventually became the Brazdo region.
Competitive: Regitoxic is interesting because its probably the most balanced of all the Regis. It has amazing attacking stats, but its ability, typing, and movepool also let it have a nice defensive niche. Those positive mean nothing when you can't do anything to Steel types, though. UU at the absolute best.
Origin: Well, you can never have too many Regis :mehowth: Seriously, though, a region based on South America, what with all its Mayan temples and ancient ruins, is perfect for some new Regis. Their typings were chosen so that they could form a sort of quintent with Regieleki and Regidrago; they're all typings that don't affect another type :blobuwu: this is also why their movepools are made up of only STAB moves + Explosion and AncientPower

Name: Lunonca (lunar + onca, part of the scientific name of the jaguar)
Type: Dark
Ability: Keen Eye / Tough Claws (HA)
Stats: 50 / 75 / 45 / 30 / 45 / 70 (BST: 315)
Flavor/Design: WIP (basically a melanistic jaguar cub)

Lunonca evolves into Lunaguar starting at Level 40.

Name: Lunaguar (lunar + jaguar)
Type: Dark
Ability: Keen Eye / Tough Claws (HA)
Stats: 75 / 95 / 55 / 50 / 55 / 90 (BST: 420)
Flavor/Design: WIP (bipedal melanistic jaguar with a bit of a punk aesthetic)

Lunaguar evolves into Feralunar starting at Level 55 while holding a Razor Claw.

Name: Feralunar (feral + lunar)
Type: Dark/Fighting
Ability: Frenzy / Tough Claws (HA)
Stats: 100 / 135 / 95 / 55 / 95 / 120 (BST: 600)
Notable Moves: Throat Chop, Close Combat, Cross Chop, Psycho Cut, Poison Jab, Iron Head, elemental Fangs, elemental Punches, Earthquake, Outrage, Shadow Fury
New Features: Frenzy - If this Pokémon's HP drops below half, its Attack rises by one stage
Shadow Fury: Physical, Dark type, 20 BP, 8 PP, damage is inversely proportional to the user's health (the lower the user's HP, the higher the damage)
Flavor/Design: WIP (large bipedal rabid jaguar)
Competitive: WIP (Urshifu-S but not broken)

Origin: This line is based on the werejaguar, which is basically the South American version of a werewolf.
 
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Scoopapa

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Name: Pythos (Pathos + Python)
Counterparts: Salaos, Morndos
Type: Dark
Ability: Long Reach
Stats: 90 / 110 / 130 / 90 / 85 / 75 | BST: 580 Weight: 176 kg
Movepool:
New Element: Dark Fang - Dark-type Dragon Darts clone, with Bite and Contact flags
Physical: Dark Fang, Crunch, Sucker Punch, Superpower, Iron Tail, Psychic Fangs, Fire Fang, Super Fang
Special: Dark Pulse, Focus Blast, Flamethrower, Psychic, Giga Drain, Energy Ball,
Status: Coil, Glare, Nasty Plot, Taunt
Description: A Coil sweeper that is very hard to stop from the physical side once it gets going. With priority in Sucker Punch, consistent, powerful Dark STAB in Dark Fang, and good coverage in Superpower and Iron Tail, it can definitely pull off a sweep in the right circumstances. Long Reach negates the downside of a two-hit contact move, so Rocky Helmet users and foes such as Ferrothorn can't abuse it at all.
Design/Lore:
Pythos.png

Dex 1: Pythos is rarely seen by humans. It hides deep within the jungle and only shows itself to formidable trainers.
Dex 2: According to legend, the dark head devours the innocent, while the white head devours the wicked.
Name: Salaos (Salamander + Chaos)
Counterparts: Pythos, Morndos
Type: Dark
Ability: Heatproof
Stats: 75 / 85 / 90 / 110 / 130 / 90 | BST: 580 Weight: 59 kg
Movepool:
New Element: Eyes of Chaos - Dark-type Body Press clone based on SpD (no Contact flag)
Physical: Sucker Punch, Crunch, Dragon Tail, Fire Fang, Aqua Tail,
Special: *Eyes of Chaos, Dark Pulse, Sludge Bomb, Fire Blast, Flamethrower, Surf, Scald, Energy Ball, Psychic, Dazzling Gleam,
Status: Recover, Toxic, Toxic Spikes, Amnesia, Calm Mind
Description: A Special tank that can boost with Amnesia and Eyes of Chaos, or run a support set, thanks to its good movepool, including reliable recovery. Its lower physical defense and weaknesses to moves like Close Combat and U-turn should provide options to deal with it, however.
Design/Lore:
Salaos.png

Dex 1: It is impervious to fire, although it prefers to stay under water. Its unsettling gaze deters all but the most courageous trainers.
Dex 2: With its eight eyes, it can see into parallel dimensions. Some say it keeps guard over unspeakable horrors there.
Name: Morndos (Mortality + Condor + s to match the other two :D)
Counterparts: Pythos, Salaos
Type: Dark / Flying
Ability: Synchronize
Stats: 85 / 75 / 90 / 90 / 110 / 130 | BST: 580 Weight: 78 kg
Movepool:
New Element: Dread Wing - Special, Flying-type Foul Play clone that uses the target's SpA. (no Contact flag)
Physical: Brave Bird, Foul Play, Darkest Lariat, U-turn
Special: *Dread Wing, Hurricane, Air Slash, Dark Pulse, Heat Wave, Energy Ball, Psychic
Status: Roost, Defog, Taunt, Perish Song,
Description: With a high Speed stat and both Dread Wing and Foul Play, this pokemon can deal heavy damage to most offensive pokemon while also investing heavily in HP. It has trouble damaging walls, but it can use Taunt to prevent them from abusing it, or U-turn to keep up momentum. It can also serve as a reliable Defog user thanks to its bulk and Speed.
Design/Lore:
Morndor.png

Dex 1: It lives up on a remote mountain. It is said Morndos only appears before someone who has suffered a great loss.
Dex 2: When it flaps its four wings, emotions are amplified to unbearable levels. Only the most determined trainers can stand its presence.
-------------------------
I wanted to try and integrate these with the current legendaries (Flowiai, Azmodulan, and Hyakada) as much as I can. Flowiai and Azmodulan are Dragon-Titans that represent the rivers and forests, respectively. This really reminds me of the mythological archetype of a hero slaying a dragon in order to either bring peace to his world, or in some cases, create the world. I decided to let these two represent the challenge faced by the Brazdan ancients of carving out an existence in a very hostile and challenging ecosystem (i.e. surviving in the forests and rivers).

Hyakada is warrior that flies through the sky once every 100 years. To me this represents some kind of aspirational ideal or call to adventure. Perhaps an ancient hero saw Hyakada at the beginning of his journey, sort of like Ash seeing Ho-Oh.

With Hyakada representing the beginning of a journey and the titans representing the end goal, the minor legendary trio should naturally represent steps along the way. I decided to make them represent different aspects of personal growth; challenges of life that one must accept and live in accordance with in order to move forward. I decided to choose animals to represent each of these (drawing on a lot of mythology related to animals) in order to keep them having a "jungle" feel.

In order to unify them design-wise, each of them has an unusual number of certain body parts, and each one clutches a golden branch of a fruit tree. The fruit branch shows that there is a reward for overcoming the challenge that they represent, and the extra body parts make them appear more like deities (and have some meaning behind them as well). There is also a consistent color scheme (grey, white, gold branch, red eyes).
Dark Trio.png

The serpent represents the dark side of human nature.
The salamander represents chaos and the unknown.
The condor represents death and suffering.
Name: Amarunt
Type: Dragon / Ground
Ability: Sand Force | Marvel Scale (HA)
Stats: 55 / 60 / 55 / 60 / 50 / 40 | BST: 320
Notable Moves:
Physical: Earthquake, Outrage, Dragon Rush, Dragon Tail, Scale Shot, Stone Edge, Rock Slide, Iron Tail,
Special: Earth Power, Scorching Sands, Draco Meteor, Dragon Pulse, Meteor Beam, Power Gem, Flamethrower, Fire Blast, Giga Drain, Aura Sphere
Status: Stealth Rock, Coil, Glare, Heal Bell,

Evolves lvl 30

Name: Amaroa
Type: Dragon / Ground
Ability: Sand Force | Marvel Scale (HA)
Stats: 75 / 85 / 75 / 85 / 70 / 50 | BST: 440
Movepool:
Physical: Earthquake, Outrage, Dragon Rush, Dragon Tail, Scale Shot, Stone Edge, Rock Slide, Superpower, Body Press, Iron Tail, Dual Wingbeat
Special: Earth Power, Scorching Sands, Draco Meteor, Dragon Pulse, Meteor Beam, Power Gem, Flamethrower, Fire Blast, Giga Drain, Aura Sphere,
Status: Stealth Rock, Coil, Glare, Heal Bell,

Evolves lvl 50 and learns Petrify

Name: Amaronda
Type: Dragon / Ground
Ability: Sand Force | Marvel Scale (HA)
Stats: 105 / 110 / 105 / 110 / 90 / 80 | BST: 600
Movepool:
New Element: Petrify - Rock | Status | 5-8 PP | Raises Atk, Def, SpA, SpD by 2. Lowers Spe by 12. User's type becomes mono-Rock. Fails if user is Rock-type.
Physical: Earthquake, Outrage, Dragon Rush, Dragon Tail, Scale Shot, Stone Edge, Rock Slide, Superpower, Body Press, Iron Tail, Dual Wingbeat
Special: Earth Power, Scorching Sands, Draco Meteor, Dragon Pulse, Meteor Beam, Power Gem, Flamethrower, Fire Blast, Giga Drain, Aura Sphere, Focus Blast
Status: Petrify, Stealth Rock, Coil, Glare, Heal Bell,
Design/Lore: Based on the legendary Amaru of Incan folklore. It's a two-headed snake (a head on both ends, not a split body) that in many myths either gets turned to stone, or turns itself to stone. It's a creature that lives underground and is associated with fertility, the underworld, and earthquakes. Later versions (European influnced) of this creature are more chimeric, with wings and heads of other animals. I wanted to primarily focus on the older versions, however I think some elements of the later ones (such as wings) could ensure it looks more like a traditional Dragon type.
Description: A bulky win condition that excels in sand, or a defensive tank. It's signature move differentiates it quite a bit from Garchomp and Zygarde, who can otherwise run boosting sets more effectively than it can. It would work very well with a White Herb to negate the Speed loss, or a Weakness Policy to take advantage of the boosted defenses. It would also be quite good in doubles next to a Trick Room user. However, turning into a mono Rock type is also a pretty sharp downside, as it will gain lots of new weaknesses. Many extremely bulky Rock types exist that are not that strong, so I think it will not be overwhelming.
Name: Chibardo
Type: Electric / Ground
Ability: Earth Shaker - If this pokemon has taken damage already this turn, Ground-type moves deal 1.5x damage.
Stats: 85 / 120 / 100 / 110 / 135 / 55 | BST: 600, Weight: 958 kg
Movepool:
Physical: Earthquake, Wild Charge, Zing Zap, Stone Edge, Superpower, Heavy Slam, Zen Headbutt,
Special: Earth Power, Scorching Sands, Thunder, Thunderbolt, Volt Switch, Hydro Pump, Ice Beam, Hurricane, Air Slash, Psychic, Weather Ball,
Status: Stealth Rock, Thunder Wave, Curse, Nasty Plot,
Design/Lore: Based on a deity of the Muisca culture, Chibchaca, who was the god of rains and thunders. According to legend, he planned a rebellion against the most revered deity, Bochico. When his rebellion failed, in his anger he created a massive flood that forced people to flee to the mountains. Bochico came down and created a valley to clear away the flood waters, and afterward punished Chibchaca by making him replace the wooden pillars that held up the earth, and hold it up himself. When earthquakes happen, it is said to be Chibchaca shifting his load. The name is based on "Chibchaca" as well as "fardo", the Portuguese word for "burden".
Description: A defensive pivot that can dissuade direct attacking with its ability. There are many ways to avoid activating this ability, but Chibardo can punish many of them with its other moves. Volt Switch punishes switching in general, and Ice Beam punishes most types that don't fear strong Ground-type moves. Its stats are well set up to run a -Spe nature and make good use of both its physical and special movepool, so it'd be a natural Assault Vest user, that avoids passivity by pivoting and having solid coverage.
 
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Yoshiblaze

ye
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Name: Galliwatt (Galliwasp + Watt)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 50 / 40 / 40 / 60 / 70 / 40 (300 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Thunderbolt, Thunder, Struggle Bug
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Galliwatts are fairly weak, but are often seen in sitting in groups, charging electricity and creating a forcefield while the older members of their clan breed. Defending the pack in this way is considered a rite of passage for young Galliwatts.
Potential Competitive Role: While it has very low stats by LC standards, access to the combo of Galvanize and decent STABs in Return and Iron Tail paired with Coil can make Galliwatt an adequate sweeper, or you can slap a Choice Specs on it and have it spam Hyper Voice and Flash Cannon

Name: Coirele (Coil + Michele Lessona, the Zoologist the namesake of the Brazilian galliwasps' scientific name)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 80 / 60 / 60 / 70 / 90 / 60 (420 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Earth Power, Stone Edge, Thunderbolt, Thunder, Electro Ball, Struggle Bug
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Coireles can form extremely powerful balls of electricity by coiling their bodies, but they don't quite have control over this power, leading to many power outages in Brazdan towns that border forests, to the point where many residents have entirely switched over to solar energy
Potential Competitive Role: It does the same things in NFE that Galliwatt does in LC, except now it gets Earth Power for coverage and Spikes are more viable in NFE

Name: Ampalango (Ampere + Calango Liso, what the Brazilian Galliwasp is called in Brazil)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 100 / 90 / 95 / 100 / 125 / 90 (600 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Earth Power, Stone Edge, Thunderbolt, Thunder, Electro Ball, Struggle Bug, Signal Beam, Earthquake, Lunge, Sucker Punch, U-Turn, Mega Kick, Magnet Rise, Dragon Pulse, Heavy Slam
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Ampalangoes are massive, serpentine, tubes of electricity that patrol the perimeter of Brazdan's biggest forests. Any Pokemon or human that lives around forest knows to be on their best behavior around the behemoth, lest they receive a nasty electric Tackle into a nearby wall or tree for their troubles, and that's the most tame thing it'll do to you. Ampalangoes are extremely territorial, creating forcefields of electricity to prevent competitors from getting to areas that the Ampalangoes claim as their own, which gets to be pretty annoying for nearby farmers if the beast happens to claim some of their farmland.
Potential Competitive Role: Ampalango is a bulky thing, with impressive 100/95/125 bulk, which, combined with a great defensive typing, and only okay but nearly equal offenses and a decent speed tier, makes it an extremely versatile Pokemon, from Coil sets that abuse the low accuracy Mega Kick and Iron Tail to great effect, to being able to rock a Choice Specs and be a nasty offensive pivot with STAB Hyper Voice and coverage in Earth Power and Signal Beam, and it can even be an annoying defensive pivot with Spikes, Thunder Wave, U-Turn, Knock Off, and Iron Head. Definitely a jack of all trades, master of none.
Level-Up
Form Change - Pressure Cook
1 - Rage
1 - Ember
1 - Leer
7 - Sunny Day
14 - Flame Charge
21 - Ancient Power
28 - Agility
35 - Extrasensory
42 - Flare Blitz
49 - Psychic Fangs
56 - Crunch
63 - Head Smash
70 - Inferno
77 - Giga Impact

Egg
Group: Mineral / Monster
Lash Out (Drampa)
Amnesia (Slowbro)
Thrash (Garchomp)
Poison Fang (Salazzle)
Mystical Fire (Charizard)

TM
01 - Work Up
02 - Dragon Claw
03 - Psyshock
04 - Calm Mind
05 - Roar
10 - Hidden Power
11 - Sunny Day
15 - Hyper Beam
16 - Light Screen
17 - Protect
21 - Frustration
22 - Solar Beam
23 - Smack Down
26 - Earthquake
27 - Return
29 - Psychic
30 - Shadow Ball
32 - Double Team
33 - Reflect
34 - Shock Wave
35 - Flamethrower
37 - Sandstorm
38 - Fire Blast
39 - Rock Tomb
42 - Facade
43 - Flame Charge
44 - Rest
45 - Attract
48 - Skill Swap
50 - Overheat
56 - Stealth Rock
61 - Will-O-Wisp
65 - Shadow Claw
67 - Earth Power
68 - Giga Impact
69 - Zen Headbutt
71 - Stone Edge
78 - Bulldoze
79 - Retaliate
80 - Rock Slide
82 - Dragon Tail
83 - Natural Gift
87 - Swagger
88 - Sleep Talk
90 - Substitute
92 - Trick Room
93 - Wild Charge
96 - Nature Power
100 - Confide

Tutor
Dig
Double-Edge
Head Smash
Heat Wave
Magic Coat
Meteor Beam
Outrage
Power Gem
Snore
Trick
Level-Up
Form Change - Poison Dart
1 - Tackle
1 - Poison Sting
1 - Withdraw
7 - Venom Drench
14 - Acid
21 - Ancient Power
28 - Iron Defense
35 - Cross Poison
42 - Body Press
49 - Sludge Wave
56 - Toxic Spikes
63 - Superpower
70 - Shell Smash
77 - Hyper Beam

Egg
Group: Mineral / Field
Skitter Smack (Krookodile)
Cross Chop (Golduck)
Curse (Eevee)
Sludge (Trubbish)
Wide Guard (Mienshao)
Rock Smash (Lopunny)

TM
06 - Toxic
09 - Venoshock
10 - Hidden Power
15 - Hyper Beam
17 - Protect
18 - Rain Dance
21 - Frustration
23 - Smack Down
26 - Earthquake
27 - Return
36 - Sludge Bomb
37 - Sandstorm
39 - Rock Tomb
42 - Facade
44 - Rest
45 - Attract
52 - Focus Blast
56 - Stealth Rock
67 - Earth Power
68 - Giga Impact
71 - Stone Edge
78 - Bulldoze
79 - Retaliate
80 - Rock Slide
83 - Natural Gift
84 - Poison Jab
87 - Swagger
88 - Sleep Talk
90 - Substitute
96 - Nature Power
100 - Confide

Tutor
Assurance
Body Press
Dig
Double-Edge
Gunk Shot
Revenge
Snore
Superpower
 
Submissions are closed!
Sice they're 2, both legendary trios will be added to the dex; same for Mythical Legendary, Scoopapa's Chibardo wins!
We'll vote only for the Pseudo-Legendary, since we wanted to add only one of them. If two get the same number of votes, then we'll add both.
Here are the options:
Name: Lunonca (lunar + onca, part of the scientific name of the jaguar)
Type: Dark
Ability: Keen Eye / Tough Claws (HA)
Stats: 50 / 75 / 45 / 30 / 45 / 70 (BST: 315)
Flavor/Design: WIP (basically a melanistic jaguar cub)

Lunonca evolves into Lunaguar starting at Level 40.

Name: Lunaguar (lunar + jaguar)
Type: Dark
Ability: Keen Eye / Tough Claws (HA)
Stats: 75 / 95 / 55 / 50 / 55 / 90 (BST: 420)
Flavor/Design: WIP (bipedal melanistic jaguar with a bit of a punk aesthetic)

Lunaguar evolves into Feralunar starting at Level 55 while holding a Razor Claw.

Name: Feralunar (feral + lunar)
Type: Dark/Fighting
Ability: Frenzy / Tough Claws (HA)
Stats: 100 / 135 / 95 / 55 / 95 / 120 (BST: 600)
Notable Moves: Throat Chop, Close Combat, Cross Chop, Psycho Cut, Poison Jab, Iron Head, elemental Fangs, elemental Punches, Earthquake, Outrage, Shadow Fury
New Features: Frenzy - If this Pokémon's HP drops below half, its Attack rises by one stage
Shadow Fury: Physical, Dark type, 20 BP, 8 PP, damage is inversely proportional to the user's health (the lower the user's HP, the higher the damage)
Flavor/Design: WIP (large bipedal rabid jaguar)
Competitive: WIP (Urshifu-S but not broken)

Origin: This line is based on the werejaguar, which is basically the South American version of a werewolf.
Name: Amarunt
Type: Dragon / Ground
Ability: Sand Force | Marvel Scale (HA)
Stats: 55 / 60 / 55 / 60 / 50 / 40 | BST: 320
Notable Moves:
Physical: Earthquake, Outrage, Dragon Rush, Dragon Tail, Scale Shot, Stone Edge, Rock Slide, Iron Tail,
Special: Earth Power, Scorching Sands, Draco Meteor, Dragon Pulse, Meteor Beam, Power Gem, Flamethrower, Fire Blast, Giga Drain, Aura Sphere
Status: Stealth Rock, Coil, Glare, Heal Bell,

Evolves lvl 30

Name: Amaroa
Type: Dragon / Ground
Ability: Sand Force | Marvel Scale (HA)
Stats: 75 / 85 / 75 / 85 / 70 / 50 | BST: 440
Movepool:
Physical: Earthquake, Outrage, Dragon Rush, Dragon Tail, Scale Shot, Stone Edge, Rock Slide, Superpower, Body Press, Iron Tail, Dual Wingbeat
Special: Earth Power, Scorching Sands, Draco Meteor, Dragon Pulse, Meteor Beam, Power Gem, Flamethrower, Fire Blast, Giga Drain, Aura Sphere,
Status: Stealth Rock, Coil, Glare, Heal Bell,

Evolves lvl 50 and learns Petrify

Name: Amaronda
Type: Dragon / Ground
Ability: Sand Force | Marvel Scale (HA)
Stats: 105 / 110 / 105 / 110 / 90 / 80 | BST: 600
Movepool:
New Element: Petrify - Rock | Status | 5-8 PP | Raises Atk, Def, SpA, SpD by 2. Lowers Spe by 12. User's type becomes mono-Rock. Fails if user is Rock-type.
Physical: Earthquake, Outrage, Dragon Rush, Dragon Tail, Scale Shot, Stone Edge, Rock Slide, Superpower, Body Press, Iron Tail, Dual Wingbeat
Special: Earth Power, Scorching Sands, Draco Meteor, Dragon Pulse, Meteor Beam, Power Gem, Flamethrower, Fire Blast, Giga Drain, Aura Sphere, Focus Blast
Status: Petrify, Stealth Rock, Coil, Glare, Heal Bell,
Design/Lore: Based on the legendary Amaru of Incan folklore. It's a two-headed snake (a head on both ends, not a split body) that in many myths either gets turned to stone, or turns itself to stone. It's a creature that lives underground and is associated with fertility, the underworld, and earthquakes. Later versions (European influnced) of this creature are more chimeric, with wings and heads of other animals. I wanted to primarily focus on the older versions, however I think some elements of the later ones (such as wings) could ensure it looks more like a traditional Dragon type.
Description: A bulky win condition that excels in sand, or a defensive tank. It's signature move differentiates it quite a bit from Garchomp and Zygarde, who can otherwise run boosting sets more effectively than it can. It would work very well with a White Herb to negate the Speed loss, or a Weakness Policy to take advantage of the boosted defenses. It would also be quite good in doubles next to a Trick Room user. However, turning into a mono Rock type is also a pretty sharp downside, as it will gain lots of new weaknesses. Many extremely bulky Rock types exist that are not that strong, so I think it will not be overwhelming.
Name: Galliwatt (Galliwasp + Watt)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 50 / 40 / 40 / 60 / 70 / 40 (300 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Thunderbolt, Thunder, Struggle Bug
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Galliwatts are fairly weak, but are often seen in sitting in groups, charging electricity and creating a forcefield while the older members of their clan breed. Defending the pack in this way is considered a rite of passage for young Galliwatts.
Potential Competitive Role: While it has very low stats by LC standards, access to the combo of Galvanize and decent STABs in Return and Iron Tail paired with Coil can make Galliwatt an adequate sweeper, or you can slap a Choice Specs on it and have it spam Hyper Voice and Flash Cannon

Name: Coirele (Coil + Michele Lessona, the Zoologist the namesake of the Brazilian galliwasps' scientific name)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 80 / 60 / 60 / 70 / 90 / 60 (420 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Earth Power, Stone Edge, Thunderbolt, Thunder, Electro Ball, Struggle Bug
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Coireles can form extremely powerful balls of electricity by coiling their bodies, but they don't quite have control over this power, leading to many power outages in Brazdan towns that border forests, to the point where many residents have entirely switched over to solar energy
Potential Competitive Role: It does the same things in NFE that Galliwatt does in LC, except now it gets Earth Power for coverage and Spikes are more viable in NFE

Name: Ampalango (Ampere + Calango Liso, what the Brazilian Galliwasp is called in Brazil)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 100 / 90 / 95 / 100 / 125 / 90 (600 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Earth Power, Stone Edge, Thunderbolt, Thunder, Electro Ball, Struggle Bug, Signal Beam, Earthquake, Lunge, Sucker Punch, U-Turn, Mega Kick, Magnet Rise, Dragon Pulse, Heavy Slam
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Ampalangoes are massive, serpentine, tubes of electricity that patrol the perimeter of Brazdan's biggest forests. Any Pokemon or human that lives around forest knows to be on their best behavior around the behemoth, lest they receive a nasty electric Tackle into a nearby wall or tree for their troubles, and that's the most tame thing it'll do to you. Ampalangoes are extremely territorial, creating forcefields of electricity to prevent competitors from getting to areas that the Ampalangoes claim as their own, which gets to be pretty annoying for nearby farmers if the beast happens to claim some of their farmland.
Potential Competitive Role: Ampalango is a bulky thing, with impressive 100/95/125 bulk, which, combined with a great defensive typing, and only okay but nearly equal offenses and a decent speed tier, makes it an extremely versatile Pokemon, from Coil sets that abuse the low accuracy Mega Kick and Iron Tail to great effect, to being able to rock a Choice Specs and be a nasty offensive pivot with STAB Hyper Voice and coverage in Earth Power and Signal Beam, and it can even be an annoying defensive pivot with Spikes, Thunder Wave, U-Turn, Knock Off, and Iron Head. Definitely a jack of all trades, master of none.
Voting Phase will last 5 days (or a little more lol). I'll add my vote later.
 
So, our winner is Yoshiblaze, with his Galliwatt line!
Rule: first gets 3 votes, second gets 2 and third gets 1.
StarFalcon555 10
Yoshiblaze 15
Scoopapa 11
Name: Galliwatt (Galliwasp + Watt)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 50 / 40 / 40 / 60 / 70 / 40 (300 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Thunderbolt, Thunder, Struggle Bug
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Galliwatts are fairly weak, but are often seen in sitting in groups, charging electricity and creating a forcefield while the older members of their clan breed. Defending the pack in this way is considered a rite of passage for young Galliwatts.
Potential Competitive Role: While it has very low stats by LC standards, access to the combo of Galvanize and decent STABs in Return and Iron Tail paired with Coil can make Galliwatt an adequate sweeper, or you can slap a Choice Specs on it and have it spam Hyper Voice and Flash Cannon

Name: Coirele (Coil + Michele Lessona, the Zoologist the namesake of the Brazilian galliwasps' scientific name)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 80 / 60 / 60 / 70 / 90 / 60 (420 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Earth Power, Stone Edge, Thunderbolt, Thunder, Electro Ball, Struggle Bug
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Coireles can form extremely powerful balls of electricity by coiling their bodies, but they don't quite have control over this power, leading to many power outages in Brazdan towns that border forests, to the point where many residents have entirely switched over to solar energy
Potential Competitive Role: It does the same things in NFE that Galliwatt does in LC, except now it gets Earth Power for coverage and Spikes are more viable in NFE

Name: Ampalango (Ampere + Calango Liso, what the Brazilian Galliwasp is called in Brazil)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 100 / 90 / 95 / 100 / 125 / 90 (600 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Earth Power, Stone Edge, Thunderbolt, Thunder, Electro Ball, Struggle Bug, Signal Beam, Earthquake, Lunge, Sucker Punch, U-Turn, Mega Kick, Magnet Rise, Dragon Pulse, Heavy Slam
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Ampalangoes are massive, serpentine, tubes of electricity that patrol the perimeter of Brazdan's biggest forests. Any Pokemon or human that lives around forest knows to be on their best behavior around the behemoth, lest they receive a nasty electric Tackle into a nearby wall or tree for their troubles, and that's the most tame thing it'll do to you. Ampalangoes are extremely territorial, creating forcefields of electricity to prevent competitors from getting to areas that the Ampalangoes claim as their own, which gets to be pretty annoying for nearby farmers if the beast happens to claim some of their farmland.
Potential Competitive Role: Ampalango is a bulky thing, with impressive 100/95/125 bulk, which, combined with a great defensive typing, and only okay but nearly equal offenses and a decent speed tier, makes it an extremely versatile Pokemon, from Coil sets that abuse the low accuracy Mega Kick and Iron Tail to great effect, to being able to rock a Choice Specs and be a nasty offensive pivot with STAB Hyper Voice and coverage in Earth Power and Signal Beam, and it can even be an annoying defensive pivot with Spikes, Thunder Wave, U-Turn, Knock Off, and Iron Head. Definitely a jack of all trades, master of none.
Now we'll have a 5 days Discussion Phase, since next Slate will be our last one, what are we lacking?
Are there some traits you wanted to see in this projects that have been also used in previous main titles of the Pokémon game series?
Do you have any new specific ideas that you want us to implement in this Pet Mod?

Feel free to share anything you'd like to propose and we'll talk about it (also on Discord).
Ok, so I feel that this might be rude. But what is the link to your discord, since the old one is a dead link?
https://discord.gg/47JE6taX5G
 
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Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Galliwatt
Level-Up
1 - Thunder Shock
1 - Tackle
6 - Charge
12 - Metal Claw
18 - Spark
25 - Tail Slap
30 - Coil
36 - Discharge
42 - Iron Tail
48 - Ion Deluge
54 - Double-Edge
60 - Zap Cannon

Egg
Group: Dragon / Field

Spikes (Chesnaught)
Crunch (Mawile)
Electro Ball (Manectric)
Struggle Bug (Flygon)
Stomping Tantrum (Diggersby)
Eerie Impulse (Ampharos)

TM
05 - Roar
10 - Hidden Power
11 - Sunny Day
17 - Protect
18 - Rain Dance
20 - Safeguard
21 - Frustration
24 - Thunderbolt
25 - Thunder
27 - Return
32 - Double Team
34 - Shock Wave
39 - Rock Tomb
41 - Helping Hand
42 - Facade
44 - Rest
45 - Attract
46 - Thief
49 - Echoed Voice
70 - Flash
72 - Volt Switch
73 - Thunder Wave
74 - Iron Head
78 - Bulldoze
79 - Retaliate
80 - Rock Slide
82 - Dragon Tail
83 - Natural Gift
87 - Swagger
88 - Sleep Talk
90 - Substitute
91 - Flash Cannon
93 - Wild Charge
96 - Nature Power
100 - Confide

Tutor
Assurance
Dig
Double-Edge
Electroweb
Hyper Voice
Knock Off
Magnet Rise
Nuzzle
Rising Voltage
Snore
Steel Beam

Coirele
Level-Up
1 - Charge Beam
1 - Iron Defense
1 - Metal Sound
1 - Thunder Shock
1 - Tackle
Evo - Charge Beam
6 - Charge
12 - Metal Claw
18 - Spark
27 - Tail Slap
34 - Coil
42 - Discharge
50 - Iron Tail
58 - Ion Deluge
66 - Double-Edge
74 - Zap Cannon

Egg
Group: Dragon / Field

Spikes (Chesnaught)
Crunch (Mawile)
Electro Ball (Manectric)
Struggle Bug (Flygon)
Stomping Tantrum (Diggersby)
Eerie Impulse (Ampharos)

TM
05 - Roar
10 - Hidden Power
11 - Sunny Day
17 - Protect
18 - Rain Dance
20 - Safeguard
21 - Frustration
24 - Thunderbolt
25 - Thunder
27 - Return
32 - Double Team
34 - Shock Wave
39 - Rock Tomb
41 - Helping Hand
42 - Facade
44 - Rest
45 - Attract
46 - Thief
49 - Echoed Voice
67 - Earth Power
70 - Flash
71 - Stone Edge
72 - Volt Switch
73 - Thunder Wave
74 - Iron Head
78 - Bulldoze
79 - Retaliate
80 - Rock Slide
82 - Dragon Tail
83 - Natural Gift
87 - Swagger
88 - Sleep Talk
90 - Substitute
91 - Flash Cannon
93 - Wild Charge
96 - Nature Power
100 - Confide

Tutor
Assurance
Dig
Double-Edge
Electroweb
Hyper Voice
Knock Off
Magnet Rise
Nuzzle
Rising Voltage
Snore
Steel Beam

Ampalango
Level-Up
1 - Heavy Slam
1 - Lunge
1 - Mega Kick
1 - Sucker Punch
1 - Charge Beam
1 - Iron Defense
1 - Metal Sound
1 - Thunder Shock
1 - Tackle
Evo - Heavy Slam
6 - Charge
12 - Metal Claw
18 - Spark
27 - Tail Slap
34 - Coil
42 - Discharge
52 - Iron Tail
62 - Ion Deluge
72 - Double-Edge
82 - Zap Cannon

Egg
Group: Dragon / Field

Spikes (Chesnaught)
Crunch (Mawile)
Electro Ball (Manectric)
Struggle Bug (Flygon)
Stomping Tantrum (Diggersby)
Eerie Impulse (Ampharos)

TM
05 - Roar
10 - Hidden Power
11 - Sunny Day
15 - Hyper Beam
16 - Light Screen
17 - Protect
18 - Rain Dance
20 - Safeguard
21 - Frustration
24 - Thunderbolt
25 - Thunder
26 - Earthquake
27 - Return
32 - Double Team
34 - Shock Wave
39 - Rock Tomb
41 - Helping Hand
42 - Facade
44 - Rest
45 - Attract
46 - Thief
49 - Echoed Voice
59 - Dragon Pulse
67 - Earth Power
68 - Giga Impact
70 - Flash
71 - Stone Edge
72 - Volt Switch
73 - Thunder Wave
74 - Iron Head
78 - Bulldoze
79 - Retaliate
80 - Rock Slide
82 - Dragon Tail
83 - Natural Gift
87 - Swagger
88 - Sleep Talk
90 - Substitute
91 - Flash Cannon
93 - Wild Charge
96 - Nature Power
100 - Confide

Tutor
Assurance
Dig
Double-Edge
Electroweb
Hyper Voice
Knock Off
Magnet Rise
Nuzzle
Outrage
Rising Voltage
Snore
Steel Beam


As for stuff we could potentially have for the last slate, something that Gen 3 and 7 did a lot is making 2 or more single-stage Pokemon that are counterparts to each other (Ex: Turtonator & Drampa, Passimian & Oranguru, Illumise & Volbeat, Eiscue & Stonjourner), which we don't really have outside of the fossils. We also don't have that many regional forms, so I could see us wanting more of those

Also, I'm not sure if non-Pokemon stuff would be handled during the next slate or after, but there's a couple smaller things we have to do like the starter's signature moves (I believe that's what we decided to do with them but I forget), new mechanic (if we want one), what new moves will be the 2 new TMs, and making a regional dex for flavor and maybe VGC (which was discussed a tiny bit on Discord)
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Wouldn’t the starters have the usual Hydro Cannon, Frenzy Plant and Blast Burn?
Yeah, they do, the type of signature moves for the new starters I was referring to would be in the vein of the Gen 8 starters' Drum Beating/Pyro Ball/Snipe Shot or the Gen 6 starters' Spiky Shield/Mystical Fire/Water Shuriken (before they got distributed)

Also, another non-new-Pokemon thing we can consider for after the next slate is that in every gen since Gen 6, select Pokemon have had stat buffs (and in Gen 8's case, a nerf), so we can consider giving out a couple minor +10/20 stat buffs. Gen 6 and 7 did it to a lot of Pokemon each, but Gen 8 only had the Aegislash nerf, so we can probably don't have to do that many
 
Now we'll have a 5 days Discussion Phase, since next Slate will be our last one, what are we lacking?
Are there some traits you wanted to see in this projects that have been also used in previous main titles of the Pokémon game series?
Do you have any new specific ideas that you want us to implement in this Pet Mod?
Let me list a few things:
  • Traditional new evolutions for existing Pokémon: The OP states that we can make whole new evolutions for official Pokémon, but it doesn’t seems that we have any of that yet. Candidates for new evolutions should be the official Pokémon that fits well in the Brazil-inspired region and culture.
  • More Counterparts: Yoshiblaze already explained that one. It can be implemented in the above or below ideas.
  • A Few More Regional Forms: Yoshiblaze also explained that one. One or two Regional Evolutions alongside are optional.
  • Non-Archtypical Pokémon: What I mean is about Pokémon that are not typical of their typing, for example a Rock-type with low Defense, a Special Attacking Fighting-type, and a defensive / wall Electric-type. This can be encouraged in the other ideas.
  • ”Gimmicky” Pokémon: I don’t refer to Pokémon that simply changes their form outside of battle, I moreso refers to Pokémon that is designed around a gimmick, such as Ditto’s Transform, Smeargle’s Sketch, Morpeko’s Hunger Switch + Aura Wheel, in-battle form changes that aren’t Mega Evolution or G-Max such as Aegislash’s Stance Change, etc. Doesn’t have to be OU material but should not be entirely around the gimmick either.
That’s all I can think off.
 
We have some very valid options here, in a few days I'll try to wrap them up with DuoM2 and our last slate will begin.
I just want to say that we need more Water-types, as Brazdo PokéDex only has 3 or 4 new ones, and none of them is a fish or anythng even similar (ok Carvanha, but its a regional variant, not a new Pokémon). I would like to add 2 or 3 water-type evolutionary lines.
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Oh yeah, most people in this thread probably already know this, but Generation X has been playable on Dragon Heaven for awhile now! I did most of the code, but I'd like to thank Scoopapa and inkbug for help along the way. The only playable meta is NatDex OU right now, but if we ever make a regional dex, we could totally add a regional dex OU and/or VGC meta. Monotype, NFE, and LC (as long as you set all your mons to Level 5) are also playable

Every slate so far has been coded with just a few uncoded abilities and moves and one bugged ability, which you can see below
Abilities
Wind Blaster
Stone House - currently has a placeholder that does nothing
Patience
Thoughtful - currently has a placeholder that does nothing
Tree-Topper - currently has a placeholder that does nothing
Earth Shaker - currently has a placeholder that does nothing
Mind Probe - Only the Frisk-like part of the ability works right now

Moves
Clinch
Sonic Pulse
Toxic Snowball
Flare Up


Update: Thanks to KirbyRider1337, Flare Up and Toxic Snowball are both coded and implemented and everything else except for Thoughtful and Stone House are in the process of being coded


Otherwise, everything else is useable! Every Pokemon uses their full movepools that they were subbed with. If a mon wasn't given a full movepool, I gave them every move mentioned by the subber and universal TMs.

Who knows how the meta will change after the next slate and after we decide on a new mechanic for the generation, but if you want to jump in right now, here's a bunch of sample sets for all of the new mons

https://pokepast.es/a04ffa47c621f723
https://pokepast.es/27543d8c168c6c2d
https://pokepast.es/e6defa9ba86d905e
 
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