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			Overview
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After lurking in the dark depth of lower tiers for generations upon generations, Glalie has finally found a niche for itself in OU thanks to its new Mega Evolution, granting it base 120 Attack and Special Attack alongside a fair base 100 Speed. However, the fun doesn't end there, as Glalie was granted Refrigerate as its ability. This means it has a very powerful, spammable STAB move in Double-Edge as well as an extremely powerful nuke in Explosion, easily taking over half of the HP from almost every Pokemon in OU. Alongside that, it has good coverage options in Freeze-Dry and Earthquake. That said, it does have its downfalls.Earthquake, While it gives Glalie very valuable coverage, Earthquake it is rather weak coming off of an itemless, non-STAB boosted base 120 Attack. Also, while its base 100 Speed is decent, it leaves it easily revenge killed by many threats. Overall, Glalie makes for a good wallbreaker that requires little prediction and has a strong kill-all button with Explosion.
Literal Frosbite (frostbite?)
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name: Literal Frosbite (same thing here)
move 1: Explosion
move 2: Double-Edge / Return
move 3: Earthquake
move 4: Freeze-Dry / Ice Shard
ability: Inner Focus
item: Glalitite
evs: 252 Atk / 4 SpD / 252 Spe
nature: Naughty / Naive
Moves
========
Explosion is Glalie's most powerful move, dealing very heavy damage to many Pokemon in OU if not OHKOing them outright. It is so powerful that it has a 62.5% chance to OHKO physically defensive Skarmory before Stealth Rock. It can also come in handy to prevent opponents from removing entry hazards, as even if the foe isn't KOed outright, Rapid Spin and Defog will fail to remove hazards on the account of them needing a target. Double-Edge is a powerful, reliable, and spammable STAB move and is usually preferred over Return because the extra power makes it harder to switch into as it has a chance to 2HKO threats such as Keldeo, Skarmory, and Azumarill. It also reduces the need to predict and use Freeze-Dry as often. However, Return can be used if you'd prefer not to take damage from recoil. Earthquake is important for the coverage it provides against Fire- and Steel-types such as Heatran, Magnezone, and Bisharp on the switch. Freeze-Dry is recommended in the last slot to nail Water-types such as Keldeo, Azumarill, Rotom-W, Alomomola, and Slowbro, but Ice Shard can be used to pick off weakened threats.
Set Details
========
The given EVs maximize Glalie's Attack and Speed stats to help it deal out heavy damage. A Naughty nature is recommended over a Naive nature to give ithave a higher chance to OHKO and 2HKO threats such as Keldeo, Rotom-W, Skarmory, defensive Mega Venusaur, (comma) and Azumarill with Double-Edge, but Naive can be used to tie with positive natured base 100s such as Mega Gardevoir and Mega Medicham. An Adamant or Jolly nature can be used if you opt to run Ice Shard over Freeze-Dry.
Usage Tips
========
Glalie is best used as an early-game wallbreaker, whenre its immense power with Explosion and Double-Edge is valued to break holes for a late-game sweeper. Because Glalie forces a lot of switches, it is best to try to predict and use the appropriate coverage move, but when all else fails, spamming Double-Edge is not a poor option, as even resisted attacks can still deal some good damage. Finally, you should only use Explosion when there isn't much left for Glalie to do and you can heavily damage an opponent, (comma) or when you need to prevent a slower Defog or Rapid Spin.
Team Options
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Magnezone and Magneton make useful partners for Glalie as they can pick off Steel- and Water-types that trouble Glalie. Also, Dragon- and Grass-types such as Latias, Latios, Kyurem-B, and Celebi help with beating Water-types such as Rotom-W and Keldeo. Also, Pokemon that appreciate having Dragon-types such as Latios, Latias, and Dragonite removed, such as Keldeo and Landorus, make for good teammates for Glalie. Finally, Ground- and Fire-types such as Excadrill, Landorus-T, Garchomp, Talonflame, Heatran, and Victini help with beating Steel-types, with the aforementioned Ground-types beating Fire-types as well.
Other Options
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A set using Spikes can be used to wear down opponents for your win condition, and are (I took out 'a set' because you have 'are' here, which refers to Spikes) relatively easy to set up thanks to the amount of switches that Glalie forces, but Glalie is already hard-pressed for moveslots. Taunt can be used for stallbreaking purposes and preventing opponents from using status moves, but like Spikes, it is hard to fit onto a moveset. Super Fang is an option to immediately take half of the HP of otherwise good checks such as Mega Scizor and Mega Metagross, but other moves are generally more valuable to Glalie. Protect can be used so Glalie gets a free turn to Mega Evolve, but it doesn't do much otherwise. Finally, Body Slam can be used for its chance to paralyze, but the extra power granted by Return and Double-Edge is too great.
Checks & Counters
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**Bulky Water-types**: Water-types such as Slowbro, Mega Slowbro, Suicune, and Alomomola make for good checks if Glalie opts not to run Freeze-Dry. Variants of Mega Slowbro and Suicune that carry Calm Mind can boost their Special Defense as well, allowing them to stomach Freeze-Dry more easily.
**Steel-types**: Steel-types can take anything from Glalie except a STAB Refrigerate-boosted Explosion. Mega Metagross has good bulk and can outspeed and KO with Meteor Mash, if not running Bullet Punch. Mega Scizor, especially bulkier variants, can take on Glalie very well by itself with its good bulk, resistance to Ice-type attacks, and STAB Technician Bullet Punch. Jirachi, Cobalion, and Doublade also make good checks to Glalie.
**Faster Opponents**: Pokemon that can take an attack from Glalie and KO back make for good checks to it. Keldeo stands out by being able to take anything once and OHKO back with Secret Sword. That said, not much enjoys switching into Double-Edge, so revenge killers in general are a good option.
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After lurking in the dark depth of lower tiers for generations upon generations, Glalie has finally found a niche for itself in OU thanks to its new Mega Evolution, granting it base 120 Attack and Special Attack alongside a fair base 100 Speed. However, the fun doesn't end there, as Glalie was granted Refrigerate as its ability. This means it has a very powerful, spammable STAB move in Double-Edge as well as an extremely powerful nuke in Explosion, easily taking over half of the HP from almost every Pokemon in OU. Alongside that, it has good coverage options in Freeze-Dry and Earthquake. That said, it does have its downfalls.
Literal Frosbite (frostbite?)
########
name: Literal Frosbite (same thing here)
move 1: Explosion
move 2: Double-Edge / Return
move 3: Earthquake
move 4: Freeze-Dry / Ice Shard
ability: Inner Focus
item: Glalitite
evs: 252 Atk / 4 SpD / 252 Spe
nature: Naughty / Naive
Moves
========
Explosion is Glalie's most powerful move, dealing very heavy damage to many Pokemon in OU if not OHKOing them outright. It is so powerful that it has a 62.5% chance to OHKO physically defensive Skarmory before Stealth Rock. It can also come in handy to prevent opponents from removing entry hazards, as even if the foe isn't KOed outright, Rapid Spin and Defog will fail to remove hazards on the account of them needing a target. Double-Edge is a powerful, reliable, and spammable STAB move and is usually preferred over Return because the extra power makes it harder to switch into as it has a chance to 2HKO threats such as Keldeo, Skarmory, and Azumarill. It also reduces the need to predict and use Freeze-Dry as often. However, Return can be used if you'd prefer not to take damage from recoil. Earthquake is important for the coverage it provides against Fire- and Steel-types such as Heatran, Magnezone, and Bisharp on the switch. Freeze-Dry is recommended in the last slot to nail Water-types such as Keldeo, Azumarill, Rotom-W, Alomomola, and Slowbro, but Ice Shard can be used to pick off weakened threats.
Set Details
========
The given EVs maximize Glalie's Attack and Speed stats to help it deal out heavy damage. A Naughty nature is recommended over a Naive nature to give it
Usage Tips
========
Glalie is best used as an early-game wallbreaker, when
Team Options
========
Magnezone and Magneton make useful partners for Glalie as they can pick off Steel- and Water-types that trouble Glalie. Also, Dragon- and Grass-types such as Latias, Latios, Kyurem-B, and Celebi help with beating Water-types such as Rotom-W and Keldeo. Also, Pokemon that appreciate having Dragon-types such as Latios, Latias, and Dragonite removed, such as Keldeo and Landorus, make for good teammates for Glalie. Finally, Ground- and Fire-types such as Excadrill, Landorus-T, Garchomp, Talonflame, Heatran, and Victini help with beating Steel-types, with the aforementioned Ground-types beating Fire-types as well.
Other Options
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Checks & Counters
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**Bulky Water-types**: Water-types such as Slowbro, Mega Slowbro, Suicune, and Alomomola make for good checks if Glalie opts not to run Freeze-Dry. Variants of Mega Slowbro and Suicune that carry Calm Mind can boost their Special Defense as well, allowing them to stomach Freeze-Dry more easily.
**Steel-types**: Steel-types can take anything from Glalie except a STAB Refrigerate-boosted Explosion. Mega Metagross has good bulk and can outspeed and KO with Meteor Mash, if not running Bullet Punch. Mega Scizor, especially bulkier variants, can take on Glalie very well by itself with its good bulk, resistance to Ice-type attacks, and STAB Technician Bullet Punch. Jirachi, Cobalion, and Doublade also make good checks to Glalie.
**Faster Opponents**: Pokemon that can take an attack from Glalie and KO back make for good checks to it. Keldeo stands out by being able to take anything once and OHKO back with Secret Sword. That said, not much enjoys switching into Double-Edge, so revenge killers in general are a good option.
 
 
		





 
 
		





 
 
		
 
 
		


 
 
		

 
 
		 
	 
 
		
