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OU Glalie

amchecky

Overview
########

After lurking in the dark depth of lower tiers for generations upon generations, Glalie has finally found a niche for itself in OU thanks to its new Mega Evolution, granting it base 120 Attack and Special Attack alongside a fair base 100 Speed. However, the fun doesn't end there, as Glalie was granted Refrigerate as its ability. This means it has a very powerful, spammable STAB move in Double-Edge as well as an extremely powerful nuke in Explosion, easily taking over half of the HP from almost every Pokemon in OU. Alongside that, it has good coverage options in Freeze-Dry and Earthquake. That said, it does have its downfalls. Earthquake, While it gives Glalie very valuable coverage, Earthquake it is rather weak coming off of an itemless, non-STAB boosted base 120 Attack. Also, while its base 100 Speed is decent, it leaves it easily revenge killed by many threats. Overall, Glalie makes for a good wallbreaker that requires little prediction and has a strong kill-all button with Explosion.

Literal Frosbite (frostbite?)
########
name: Literal Frosbite (same thing here)
move 1: Explosion
move 2: Double-Edge / Return
move 3: Earthquake
move 4: Freeze-Dry / Ice Shard
ability: Inner Focus
item: Glalitite
evs: 252 Atk / 4 SpD / 252 Spe
nature: Naughty / Naive

Moves
========

Explosion is Glalie's most powerful move, dealing very heavy damage to many Pokemon in OU if not OHKOing them outright. It is so powerful that it has a 62.5% chance to OHKO physically defensive Skarmory before Stealth Rock. It can also come in handy to prevent opponents from removing entry hazards, as even if the foe isn't KOed outright, Rapid Spin and Defog will fail to remove hazards on the account of them needing a target. Double-Edge is a powerful, reliable, and spammable STAB move and is usually preferred over Return because the extra power makes it harder to switch into as it has a chance to 2HKO threats such as Keldeo, Skarmory, and Azumarill. It also reduces the need to predict and use Freeze-Dry as often. However, Return can be used if you'd prefer not to take damage from recoil. Earthquake is important for the coverage it provides against Fire- and Steel-types such as Heatran, Magnezone, and Bisharp on the switch. Freeze-Dry is recommended in the last slot to nail Water-types such as Keldeo, Azumarill, Rotom-W, Alomomola, and Slowbro, but Ice Shard can be used to pick off weakened threats.

Set Details
========

The given EVs maximize Glalie's Attack and Speed stats to help it deal out heavy damage. A Naughty nature is recommended over a Naive nature to give it have a higher chance to OHKO and 2HKO threats such as Keldeo, Rotom-W, Skarmory, defensive Mega Venusaur, (comma) and Azumarill with Double-Edge, but Naive can be used to tie with positive natured base 100s such as Mega Gardevoir and Mega Medicham. An Adamant or Jolly nature can be used if you opt to run Ice Shard over Freeze-Dry.

Usage Tips
========

Glalie is best used as an early-game wallbreaker, whenre its immense power with Explosion and Double-Edge is valued to break holes for a late-game sweeper. Because Glalie forces a lot of switches, it is best to try to predict and use the appropriate coverage move, but when all else fails, spamming Double-Edge is not a poor option, as even resisted attacks can still deal some good damage. Finally, you should only use Explosion when there isn't much left for Glalie to do and you can heavily damage an opponent, (comma) or when you need to prevent a slower Defog or Rapid Spin.

Team Options
========

Magnezone and Magneton make useful partners for Glalie as they can pick off Steel- and Water-types that trouble Glalie. Also, Dragon- and Grass-types such as Latias, Latios, Kyurem-B, and Celebi help with beating Water-types such as Rotom-W and Keldeo. Also, Pokemon that appreciate having Dragon-types such as Latios, Latias, and Dragonite removed, such as Keldeo and Landorus, make for good teammates for Glalie. Finally, Ground- and Fire-types such as Excadrill, Landorus-T, Garchomp, Talonflame, Heatran, and Victini help with beating Steel-types, with the aforementioned Ground-types beating Fire-types as well.

Other Options
########

A set using Spikes can be used to wear down opponents for your win condition, and are (I took out 'a set' because you have 'are' here, which refers to Spikes) relatively easy to set up thanks to the amount of switches that Glalie forces, but Glalie is already hard-pressed for moveslots. Taunt can be used for stallbreaking purposes and preventing opponents from using status moves, but like Spikes, it is hard to fit onto a moveset. Super Fang is an option to immediately take half of the HP of otherwise good checks such as Mega Scizor and Mega Metagross, but other moves are generally more valuable to Glalie. Protect can be used so Glalie gets a free turn to Mega Evolve, but it doesn't do much otherwise. Finally, Body Slam can be used for its chance to paralyze, but the extra power granted by Return and Double-Edge is too great.

Checks & Counters
########

**Bulky Water-types**: Water-types such as Slowbro, Mega Slowbro, Suicune, and Alomomola make for good checks if Glalie opts not to run Freeze-Dry. Variants of Mega Slowbro and Suicune that carry Calm Mind can boost their Special Defense as well, allowing them to stomach Freeze-Dry more easily.

**Steel-types**: Steel-types can take anything from Glalie except a STAB Refrigerate-boosted Explosion. Mega Metagross has good bulk and can outspeed and KO with Meteor Mash, if not running Bullet Punch. Mega Scizor, especially bulkier variants, can take on Glalie very well by itself with its good bulk, resistance to Ice-type attacks, and STAB Technician Bullet Punch. Jirachi, Cobalion, and Doublade also make good checks to Glalie.

**Faster Opponents**: Pokemon that can take an attack from Glalie and KO back make for good checks to it. Keldeo stands out by being able to take anything once and OHKO back with Secret Sword. That said, not much enjoys switching into Double-Edge, so revenge killers in general are a good option.
 
Just a nitpick but Explosion has a 0% chance to OHKO Skarm, because they always use Sturdy, unless you're using that to show how powerful it is
 
Overview
########

After lurking in the dark depth of lower tiers for generations upon generations, Glalie has finally found a niche for itself in OU thanks to its new Mega Evolution, which grants granting it a base 120 Attack and Special Attack alongside a fair base 100 Speed. However, the fun doesn't end there, as Glalie was also granted Refrigerate as its ability. This means it has a very powerful, spammable STAB move in Double-Edge as well as an extremely powerful nuke in Explosion, which can easily taking take over half of the HP from almost every Pokemon in OU. Alongside that, it has good coverage options in Freeze-Dry and Earthquake. That said, it does have its downfalls. However, (AC) while it gives Glalie very valuable coverage, Earthquake is rather weak coming off of an itemless, non-STAB boosted base 120 Attack. Also, while its Glalie's base 100 Speed is decent, it leaves it Glalie easily revenge killed by many threats. Overall, Glalie makes for a good wallbreaker that requires little prediction and has a strong kill-all button with Explosion.

Literal Frosbite
########
name: Literal Frosbite
move 1: Explosion
move 2: Double-Edge / Return
move 3: Earthquake
move 4: Freeze-Dry / Ice Shard
ability: Inner Focus
item: Glalitite
evs: 252 Atk / 4 SpD / 252 Spe
nature: Naughty / Naive

Moves
========

Explosion is Glalie's most powerful move, dealing very heavy damage to many Pokemon in OU if not OHKOing them outright. It is so powerful that it can OHKO standard Ferrothorn before Stealth Rock. It can also come in handy to prevent opponents from removing entry hazards, as even if the foe isn't KOed outright, Rapid Spin and Defog will fail to remove entry hazards on the account of them needing a target. Double-Edge is a powerful, reliable, and spammable STAB move and is usually preferred over Return because the extra power makes it harder to switch into as and it has a chance to 2HKO threats such as Keldeo, Skarmory, and Azumarill. It also reduces the need to predict and use Freeze-Dry as often. However, Return can be used if you'd prefer not to take damage from recoil. Earthquake is important for the coverage it provides against Fire- and Steel-types such as Heatran, Magnezone, and Bisharp on the switch. Freeze-Dry is recommended in the last slot to nail Water-types such as Keldeo, Azumarill, Rotom-W, Alomomola, and Slowbro, but Ice Shard can be used to pick off weakened threats.

Set Details
========

The given EVs maximize Glalie's Attack and Speed stats to help it deal out heavy damage. A Naughty nature is recommended over a Naive nature to give it a higher chance to OHKO and 2HKO threats such as Keldeo, Rotom-W, Skarmory, defensive Mega Venusaur, and Azumarill with Double-Edge, but Naive can be used to tie with positive-natured base 100s Speed Pokemon such as Mega Gardevoir and Mega Medicham. An Adamant or Jolly nature can be used if you opt to run Ice Shard over Freeze-Dry.

Usage Tips
========

Glalie is best used as an early-game wallbreaker, (RC) when its immense power with Explosion and Double-Edge is valued to break holes for a late-game sweeper. Because Glalie forces a lot of switches, it is best to try to predict and use the appropriate coverage move, but when all else fails, spamming Double-Edge is not a poor option, as even resisted attacks can still deal some good damage. Finally, you should only use Explosion when there isn't much left for Glalie to do and you can heavily damage an opponent foe, or when you need to prevent a slower Defog or Rapid Spin.

Team Options
========

Magnezone and Magneton make useful partners for Glalie, (AC) as they can pick off Steel- and Water-types that trouble Glalie. Also, Dragon- and Grass-types such as Latias, Latios, Kyurem-B, and Celebi help with beating Water-types such as Rotom-W and Keldeo. Also, Pokemon that appreciate having Dragon-types such as Latios, Latias, and Dragonite removed, such as Keldeo and Landorus, make for good teammates for Glalie. Finally, Ground- and Fire-types such as Excadrill, Landorus-T, Garchomp, Talonflame, Heatran, and Victini help with beating Steel-types; the aforementioned Ground-types can beating Fire-types as well.

Other Options
########

Spikes can be used to wear down opponents foes for your win condition, (RC) and are relatively easy to set up thanks to the amount of switches that Glalie forces, but Glalie is already hard-pressed for moveslots. Taunt can be used for stallbreaking purposes and preventing opponents foes from using status moves, but like Spikes, it is hard to fit onto a moveset. Super Fang is an option to immediately take half of the HP of otherwise good checks such as Mega Scizor and Mega Metagross, but other moves are generally more valuable to Glalie. Protect can be used so Glalie gets a free turn to Mega Evolve, but it doesn't do much otherwise. Finally, Body Slam can be used for its chance to paralyze, but the extra power granted by Return and Double-Edge is too great.

Checks & Counters
########

**Bulky Water-types**: Water-types such as Slowbro, Mega Slowbro, Suicune, and Alomomola make for good checks if Glalie opts not to run Freeze-Dry. Variants of Mega Slowbro and Suicune that carry Calm Mind can boost their Special Defense as well, allowing them to stomach Freeze-Dry more easily.

**Steel-types**: Steel-types can take anything from Glalie except a STAB Refrigerate-boosted Explosion. Mega Metagross has good bulk and can outspeed and KO with Meteor Mash, (RC) if it is not running Bullet Punch. Mega Scizor, especially bulkier variants, can take on Glalie very well by itself with its good bulk, resistance to Ice-type attacks, and STAB Technician Bullet Punch. Jirachi, Cobalion, and Doublade also make good checks to Glalie.

**Faster Opponents**: Pokemon that can take an attack from Glalie and KO back make for good checks to it. Keldeo stands out by being able to take anything once and OHKO back with Secret Sword. That said, not much Pokemon enjoys switching into Double-Edge, so revenge killers in general are a good option.

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Overview
########

After lurking in the dark depth of lower tiers for generations upon generations, Glalie has finally found a niche for itself in OU thanks to its new Mega Evolution, which grants it a base 120 Attack and Special Attack stats alongside a fair base 100 Speed. However, the fun doesn't end there, as Mega Glalie was is also granted Refrigerate as its ability. This means it has a very powerful, spammable STAB move in Double-Edge as well as an extremely powerful nuke in Explosion, which can easily deal at least take over half of the HP from immense damage to almost every Pokemon in OU, (AC) usually at least half of their maximum HP. Alongside that, it Glalie also has good coverage options in Freeze-Dry and Earthquake. However, while it gives Glalie very valuable coverage, Earthquake when boosted by neither STAB nor an item Earthquake is rather weak coming off of an itemless, non-STAB boosted base 120 Attack. Also, while Glalie's base 100 Speed is decent, it leaves Glalie easily revenge killed by many threats. Overall, Glalie makes for a good wallbreaker that requires little prediction to use and has a strong kill-all button with in Explosion.

Literal Frostbite
########
name: Literal Frostbite
move 1: Explosion
move 2: Double-Edge / Return
move 3: Earthquake
move 4: Freeze-Dry / Ice Shard
ability: Inner Focus
item: Glalitite
evs: 252 Atk / 4 SpD / 252 Spe
nature: Naughty / Naive

Moves
========

Explosion is Glalie's most powerful move, dealing very heavy damage to many Pokemon in OU, (AC) if not OHKOing them outright. It is so powerful that it can OHKO standard Ferrothorn before Stealth Rock damage. It can also come in handy to prevent opponents from removing entry hazards, as even if the foe isn't KOed outright, Rapid Spin and Defog will fail to remove entry hazards on the account of them needing without a target. Double-Edge is a powerful, reliable, and spammable STAB move and is usually preferred over Return because the extra power makes it harder to switch into, (AC) and it has a chance to 2HKO threats such as Keldeo, Skarmory, and Azumarill. It also reduces the need to predict and use Freeze-Dry as often. However, Return can be used if you'd prefer not to take taking recoil damage is undesirable from recoil. Earthquake is important for the coverage it provides against Fire- and Steel-types such as Heatran, Magnezone, and Bisharp. Freeze-Dry is recommended in the last moveslot to nail Water-types such as Keldeo, Azumarill, Rotom-W, Alomomola, and Slowbro, but Ice Shard can be used to pick off weakened threats.

Set Details
========

The given EVs maximize Glalie's Attack and Speed stats to help it deal out heavy damage. A Naughty nature is recommended over a Naive nature to give it Glalie a higher chance to OHKO and 2HKO threats such as Keldeo, Rotom-W, Skarmory, defensive Mega Venusaur, and Azumarill with Double-Edge, but a Naive nature can be used to Speed tie with positive-natured base 100s, (AC) Speed Pokemon such as Mega Gardevoir and Mega Medicham. An Adamant or Jolly nature can be used if you opt to run Ice Shard is used over Freeze-Dry.

Usage Tips
========

Glalie is best used as an a wallbreaker during the early-game, (AC) wallbreaker when its immense power with Explosion and Double-Edge is valued to break holes for a late-game sweeper. Because Glalie forces a lot of switches, it is best to try to predict and use the appropriate coverage move, but when all else fails, spamming Double-Edge is not a poor option, as even resisted attacks can still deal some good damage. Finally, you Glalie should only use Explosion when there isn't much left for Glalie it to do and you it can heavily damage a foe, or when you need to prevent a slower Defog or Rapid Spin.

Team Options
========

Magnezone and Magneton make useful partners for Glalie, as they can pick off Steel- and Water-types that trouble Glalie it. Also, Dragon- and Grass-types such as Latias, Latios, Kyurem-B, and Celebi help with beating Water-types such as Rotom-W and Keldeo. Also, Pokemon that appreciate having Dragon-types such as Latios, Latias, and Dragonite removed, such as Keldeo and Landorus, make for are good teammates for Glalie. Finally, Ground- and Fire-types such as Excadrill, Landorus-T, Garchomp, Talonflame, Heatran, and Victini help with beating Steel-types; these aforementioned Ground-types can beat Fire-types as well.

Other Options
########

Spikes can be used to wear down foes for your win condition and are is relatively easy to set up thanks to the amount relatively high number of switches that Glalie forces, but Glalie is already hard-pressed for moveslots. Taunt can be used for stallbreaking purposes and preventing foes from using status moves, but like Spikes, it is hard to fit onto a moveset. Super Fang is an option to immediately take half of the HP of otherwise good checks to Glalie, (AC) such as Mega Scizor and Mega Metagross, but other moves are generally more valuable to Glalie. Protect can be used so Glalie gets a free turn to Mega Evolve, but it doesn't do much otherwise. Finally, Body Slam can be used for its chance to paralyze the target, but the extra power granted by Return and Double-Edge is too great of an advantage.

Checks & Counters
########

**Bulky Water-types**: Water-types such as Slowbro, Mega Slowbro, Suicune, and Alomomola make for good checks to Glalie if Glalie it opts not to run Freeze-Dry. Calm Mind variants of Mega Slowbro and Suicune that carry Calm Mind can boost their Special Defense as well, allowing them to stomach Freeze-Dry more easily.

**Steel-types**: Steel-types can take anything from Glalie except a STAB Refrigerate-boosted Explosion. Mega Metagross has good bulk and can outspeed Glalie and KO it with Meteor Mash if it is not running Bullet Punch. (Why is Bullet Punch relevant if Mega Metagross outspeeds Mega Glalie anyway?) Mega Scizor, especially a bulkier variants, can take on Glalie very well by itself with thanks to its good bulk, resistance to Ice-type attacks, and STAB Technician-boosted Bullet Punch. Jirachi, Cobalion, and Doublade are also make good checks to Glalie.

**Faster Opponents**: Pokemon that can take an attack from Glalie and KO it back are make for good checks to it. Keldeo stands out by being able to take anything one of Glalie's attacks once and OHKO it back with Secret Sword. That said, not many Pokemon enjoy switching into Double-Edge, so revenge killers in general are a good option way to beat Glalie.
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GP 2/2
 
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