GG Godly Gift

Results Godly Gift Survey :

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Average of 7,714285714285714 out of 10.
It's not bad, but there's still room for improvement.

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Average of 7 out of 10
Pretty much the same as before, even if it's correct it's still not perfect

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Average of 3,928571428571429 out of 5
It's huge Flutter seems to be considered bad for the tier. His good typing, his very good stats which are well oriented for the tier, a talent that can allow him to boost his speed like a choice scarf are the likely causes of this rating.

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Average of 3,357142857142857 out of 5
A majority of people seem to find Hawlucha problematic for this tier, with a big atq and unburden he is extremely difficult to counter for teams without a hard counter. We'll take a look at these two cases and perhaps take some action on them.

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Average of 3 out of 5
Access to good typing and bulk can make him a threat with Thunderclap like Kingambit can with Sucker Punch but unlike him he has less raw power and doesn't have a setup move like SD to help him so he doesn't seem to be an immediate problem.

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Average of 2,642857142857143 out of 5
With a score like that, Pecharunt doesn't seem to be a problem, despite his excellent bulk and access to good moves like Malignant Chain and his Poison Puppeteer talent.

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Average of 2,571428571428571 out of 5
Despite his ability to sweep a lot of teams if he has the right set, his score speaks for itself and he doesn't seem to be singled out as anything problematic at the moment.

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Average of 3,142857142857143 out of 5
His excellent bulk and offensive typing, coupled with better atq or speed, make him a real threat to many teams with no tera to counter him. We'll be keeping an eye on him

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Average of 3,428571428571429 out of 5
Because of its rating, it seems to be a nuisance to the community - its access to Speed Boost and Stored Power makes it very annoying and dangerous to play against, since it requires no skill other than clicking buttons without thinking. We'll be looking into the case of Espathra.

comments/suggestions/concerns :

Any unbans possible?

Not immediately

Unrestrict gliscor? maybe?

Probably never too toxic for the tier


Thank you for these answers and stay tuned - there may be other important posts like this one in the very near future. !
 
Espathra, Flutter Mane and Hawlucha have been restricted !
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dhelmiseFraiseLes2BGLilySenkoTTechResult
Espathra​
RESTRICT​
RESTRICT​
RESTRICT​
RESTRICT​
RESTRICT​
RESTRICT​
RESTRICT (6-0-0)
Flutter Mane​
RESTRICT​
RESTRICT​
RESTRICT​
RESTRICT​
RESTRICT​
RESTRICT​
RESTRICT (6-0-0)
Hawlucha​
RESTRICT​
ABSTAIN​
RESTRICT​
ABSTAIN​
RESTRICT​
RESTRICT​
RESTRICT (4-2-0)

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Espathra is what it is with a donation in def/spa and the support of grassy seed for example it was totally uncompetitive the use of Stored Power prevented it from being countered by pokemons with unaware what reduced even more the already limited number of answers which it had while not being able to be revenge kill by Weavile for example with Speed Boost offering to him a boost in speed has each turn and making the plays passive against him very dangerous.
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Flutter Mane was the threat of the tier with his excellent double type and good stats that could be very easily boosted and so integrating him into a team was very easy. With his Energy Booster, his talent allowed him to outspeed the entire tier, including all Choice Scarf users. He made a lot of pokemons slow and almost useless. His access to CM made him very threatening, allowing him to use his great speed to boost himself with the help of moves like Substitute, Pain Split, Thunder Wave, Taunt or Wish, making him very difficult to predict and requiring a lot of anticipation to guess his set. All of which makes him highly problematic.
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Hawlucha is the hyper-offence pokemon playing on the Grassy Terrain. With good speed, a very good bulk after the Grassy Seed boost giving it a def boost and with an atq donation of, for example, Rayquaza. He was simply unstoppable, his stabs were only lightly resisted and access to moves like Substitute, Encore or Taunt allowed him to get past his defensive responses. He could also use tera fire to avoid getting burnt and opted for very interesting resistances like Fairy and boosted his coverage options like Fire Punch. As Unburden boosted his speed by 2 after using his item, he was very difficult to revenge kill offensively, which explains his restrict.
 
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Huge Power and Pure Power have been banned!
Azumarill and Medicham have been unrestricted!
Dragapult has been restricted !
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dhelmiseFraiseLes2BGSenkoTTechResults
Azumarill & Medicham​
UNRESTRICT​
UNRESTRICT​
UNRESTRICT​
UNRESTRICT​
UNRESTRICT​
UNRESTRICT (5-0-0)

Pure Power & Huge Power​
BAN​
BAN​
BAN​
BAN​
BAN​
BAN (5-0-0)

Dragapult​
RESTRICT​

RESTRICT​

RESTRICT​

RESTRICT​

RESTRICT​
RESTRICT (5-0-0)


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Marill at +6 with Kyurem Black's attack was at 3964 attack I don't see what the problem is. More seriously, they're just not fun and they're a huge hindrance to teambuilding, they give careers to anyone who plays them without even having to think about it, even if it's true that you have to know that Aqua jet is a priority and that Belly Drum needs you to have more than 50% of your HP. Which is an extremely difficult skill to get. Marill also had other viable sets, such as the Choice Band, which made him instantly more menacing and didn't require any setup moves, or the Mystic Water set, which gave him a good boost on his Aqua Jet while giving him no disadvantages. Meditite was also very problematic with eviolite and screens, for example, he was very difficult to kill while having access to SD allowing him to boost himself without inconvenience by having a better Marill speed allowing him to be much more useful against Rotom-Wash for example.

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With a donation in SPA it is an absolute monster it also gave careers to anyone playing it, alone it invalidated many pokémons weak to these STABs and always requiring a counter or several tera to counter it as Alomomola tera Dark which was played only for him. He mainly used Shadow Ball but could also be played Hex with Eternatus or Glimmora, giving him a 130bp spammable STAB, which was insane. All this without mentioning Dragapult's speed, which was only surpassed by Zacian-Crowned, Electrode-Hisui and fast choice scarfs, making him very difficult to revenge kill.
 
It's almost time for the OMPL, so why not have a little survey? It'll probably be the last time we'll be able to change things before the OMPL, so don't hesitate to let us know if you'd like to see other mon that haven't been included, for example. Have a good day!
 
Results Godly Gift Survey :

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Average : 5.5/10
It's really bad, and we're going to do everything we can to improve the rating.

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Average : 6/10
The same as above, it's not a satisfactory score

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Average : 2.5/5
A rather neutral score, we'll keep an eye on him but he won't be included in the votes at the end of the post.

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Average : 2,785714286/5
A score a little higher than that of Ogerpon-Wellspring, like him we'll keep an eye on it but it won't be included in the votes at the end of the post.

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Average : 2,357142857/5
Low score I don't know who voted 5 but he won't be seeing his dream of Skarmory's ban for the time being, I really don't know who it is ^^'

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Average : 2,571428571
An average score, I have absolutely no idea what to say, but it's the same as for Ogerpon or Weavile, we're keeping an eye on it but there's no action.

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Average : 2,642857143
A low score, once again I have no idea who voted for 5 but they must not like the results at all ^^’

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Average : 3,5/5
A very high score, in particular due to his Specs or defensive CM set being very difficult to counter, he will therefore be included in the vote.

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Average : 4,357142857/5
55.6% of people voted 5, so you can probably imagine what's going to happen to him.

Volcarona has been restrict ! :volcarona:


dhelmiseFraiseLes2BGSenkoTTechResults
Volcarona :volcarona:
RESTRICT
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has not yet voted
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RESTRICT(4-0-1)

Raging Bolt :raging bolt:
Do not Restrict
Do not restrict
RESTRICT
has not yet voted
Do not restrict
Do not Restrict(1-3-1)

:volcarona: With its access to Quiver Dance and a Def donation, it was virtually impassable, with the tera making it even more difficult to counter. Tera Grass could be used to boost giga drain and obtain water resistance, tera ground to pass heatran much more easily or Water to maximise its defensive profile. It just wasn't fun and competitive, so it was restrict.


:raging bolt: I've already mentioned these good sets earlier in the post, but despite the fact that he hasn't been restricted, he'll surely still be in the next few votes due to his high score in the survey.
 

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Hi. I'm quite new to the metagame and was wondering how mons like Crawdaunt, Smeargle and Hawlucha (among a couple others) became Gods when their stats don't really fit the bill?
Pokemon in this meta that are broken as receivers are added to the restricted list, aka the list of "Gods"; a Pokemon is only full banned when it's overwhelming as both a receiver and a God.
 
Kyu-B should be banned no way around it, its stupidly broken all you have to do is watch its insane winrate in OMPL and consistency. Not even really sure why this is a suspect test the council should have just banned it straight up. Most of the other GG players I have talked to that are playing in OMPL agree with my sentiment although feel free to challenge me if you disagree.
 
i'm personally tired of these "other players" that keep getting brought up in suspect discussions. make them post. at least name them.
anyway, a 4-2 record in ompl doesn't show an "insane winrate [and] consistency" but lets go through them

but first a bit of (very subjective) context. prior to ompl seemingly no mainers had learnt to use defensive cores that weren't just the following three groups of mons rotated around:
hp rotom, def/spdef alo
hp skarm, hp/def gholdengo
hp/def lando, spdef tusk, spdef tinglu

these cores are predictably destroyed by nearly every good breaker under the sun, so predictably we saw webs week 1. this game showed off kyu pretty well i think. poor speed donation from kyub meant the team was reliant on webs to win and ultimately it folded to scarf landorus-i and tera dark darkrai - two fast options that ignored the speed drop. this almost happened again in the other w1 game but unsurprisingly the kyurem team won against the team with 4 ice weaks and an overreliance on non-uturn quaquaval; a mon that shares answers with alomomola, something every kyu/bax/weavile team preps for. nothing about this game shows kyurem being broken, it was just a prep diff. later in w3 there was another webs game where the sticky web fish worked out better.

speeding up because this is already getting too wordy.

w2. remember what i said before? alo/tusk is prone to giving up momentum and has very little outplay capability. this replay is more of an example of tera being stupid; jrdn had a better tera so he won. imagine if kyogre clicked tera fairy on scale shot. or volcanion clicked tera ground on fusion bolt. "tera mon has no counterplay except tera mon" is just an accepted part of godly gift this gen and i can't see it as a reason to ban kyu without banning literally over 20 other mons.

w3. tera moment, kyu lost.
also jrdn lost. the team had nothing for kyu (or bax) except a ditto and a calyrex-ice, and the latter could've saved the game but it got sacked to preserve an urshifu that ended up being sacrificed to kyu-b anyway. speed slot bax would have done the same thing. pao would have done the same thing. honestly opposing caly-i also could've done the same thing albeit with marginally more effort.

kyu-b is better than pao, bax, weavile and caly-i individually, but every kyu-b game shows off the limitations it has in the builder. zacian-c in comparison has a 30% usage rate because instead of 1 absurd threat you get two; zacian/bax have a 2-1 win record right now and those teams execute a very similar gameplan with far more consistency (the 1 loss was def slot bax).

final note: can someone explain why people are pretending ho-oh is good for the second gen in a row? why's it s rank on the vr.
 
i'm personally tired of these "other players" that keep getting brought up in suspect discussions. make them post. at least name them.
anyway, a 4-2 record in ompl doesn't show an "insane winrate [and] consistency" but lets go through them

but first a bit of (very subjective) context. prior to ompl seemingly no mainers had learnt to use defensive cores that weren't just the following three groups of mons rotated around:
hp rotom, def/spdef alo
hp skarm, hp/def gholdengo
hp/def lando, spdef tusk, spdef tinglu

these cores are predictably destroyed by nearly every good breaker under the sun, so predictably we saw webs week 1. this game showed off kyu pretty well i think. poor speed donation from kyub meant the team was reliant on webs to win and ultimately it folded to scarf landorus-i and tera dark darkrai - two fast options that ignored the speed drop. this almost happened again in the other w1 game but unsurprisingly the kyurem team won against the team with 4 ice weaks and an overreliance on non-uturn quaquaval; a mon that shares answers with alomomola, something every kyu/bax/weavile team preps for. nothing about this game shows kyurem being broken, it was just a prep diff. later in w3 there was another webs game where the sticky web fish worked out better.

speeding up because this is already getting too wordy.

w2. remember what i said before? alo/tusk is prone to giving up momentum and has very little outplay capability. this replay is more of an example of tera being stupid; jrdn had a better tera so he won. imagine if kyogre clicked tera fairy on scale shot. or volcanion clicked tera ground on fusion bolt. "tera mon has no counterplay except tera mon" is just an accepted part of godly gift this gen and i can't see it as a reason to ban kyu without banning literally over 20 other mons.

w3. tera moment, kyu lost.
also jrdn lost. the team had nothing for kyu (or bax) except a ditto and a calyrex-ice, and the latter could've saved the game but it got sacked to preserve an urshifu that ended up being sacrificed to kyu-b anyway. speed slot bax would have done the same thing. pao would have done the same thing. honestly opposing caly-i also could've done the same thing albeit with marginally more effort.

kyu-b is better than pao, bax, weavile and caly-i individually, but every kyu-b game shows off the limitations it has in the builder. zacian-c in comparison has a 30% usage rate because instead of 1 absurd threat you get two; zacian/bax have a 2-1 win record right now and those teams execute a very similar gameplan with far more consistency (the 1 loss was def slot bax).

final note: can someone explain why people are pretending ho-oh is good for the second gen in a row? why's it s rank on the vr.

Ok, Career Ended, jrdn are two that i specifically talked to that lamented about Kyu-B in the builder. They are both players that actively play the metagame and have much more experience than a majority of the players in this thread, so I value their opinion highly.

"but first a bit of (very subjective) context. prior to ompl seemingly no mainers had learnt to use defensive cores that weren't just the following three groups of mons rotated around"
- it might because the metagame is so centralized against broken threats that you have to use some of these guys to not instantly lose when making a defensive core

1. i won this game because i prepped extremely hard for cheese even bringing stuff like boots taunt darkrai, it is also one of the best ways to contain kyu-b by out offensing it but that is not the point why it is so limiting in the builder.
2. i have personally struggled to fit kyu-b checks on my teams without resorting to denying it with offensive pressure or revenging it after sacking, this means that on balance and fat it is significantly more difficult to contain which becomes even more difficult with unpredictability of their tera. the example where you give if kyogre had tera fairied or volcanion had tera grounded is such a dumb argument, you can say that about almost any sweeper in the game, the fact that we have to resort to that to stop kyu-b is the issue. this means stacking priority, scarfers, or just playing a matchup where you are trading breakers/sweepers.
3. nothing for kyu except a ditto and a calyrex-ice and a lokix LMFAO bro come on, the only reason i won that game was because I got lucky with my Dnite set (if anytjing this should show the ridiculousness that balance structures have to go to in order to check it)
4. kyu-b is way way better than caly-i, it has a way better ability to force positioning and break midgame to its speed tier and ability to use loaded dice which gives it 2 ridiculous stab moves, so not only is it dangerous as a sweeper it forces progress vs balance teams early extremely easily.

the point i am trying to make is that the only tiime kyu-b loses is when it gets out offensed, it is terrible to fit checks to it on any type of bulky structure which really hurts the metagame diversity and makes me feel like i have to use one of kyu-b, zac-c, etern, or arc without committing to some type of full stall. if you look at replays in this tournament straight balances have almost never won a single game, only BOs and Offenses, which signals a huge metagame diversity issue to me.

also agree, ho-oh is terrible
 
"but first a bit of (very subjective) context. prior to ompl seemingly no mainers had learnt to use defensive cores that weren't just the following three groups of mons rotated around"
- it might because the metagame is so centralized against broken threats that you have to use some of these guys to not instantly lose when making a defensive core
i put subjective in brackets for a reason; i think it was just lazy building and a desperate cling to fat in a tier where that isn't necessarily the best playstyle. like you said later, offense is king right now, and that's precisely why i dont think kyub is worth banning; bax, iron hands, pao, rmoon, etern etc. are far more significant reasons for this, and more than any of these we have tera amplifying everything offensively. darkrai shouldn't even be able to ct webs like that but tera lets you run boots while still having damage output comparable to specs.

the example where you give if kyogre had tera fairied or volcanion had tera grounded is such a dumb argument, you can say that about almost any sweeper in the game, the fact that we have to resort to that to stop kyu-b is the issue.
yes, i can say that about almost any sweeper in the game which is why tera needs to go. i wasn't very clear in my previous post and was responding to points you didnt make, but kyub is *very* reliant on tera to get past a significant number of our bulkier mons between rotom/dirge/garg/hatt/basically anything tbh and "it just uses tera to beat everything" can likewise be applied to almost every [good] offensive threat in the tier.

re: the dnite game... i didnt want to say it but jrdns team just wasn't good. urshifu was the only pokemon capable of winning games there and lokix/ditto isnt sufficient counterplay for offensive threats (especially boots, that shit needs cb) unless you have a way to win before you run out of sacks and jrdns team didnt. i do not think this shows kyub being hard to handle in builder i think that jrdns team just wasn't well thought out.

"kyu-b is way way better than caly-i"
calyi has the best stat donations of any god in the tier. yes it's easier to trade with/out offense but it's still putting a similar level of stress on you in builder imo because you're outpacing a chunk of the mons balance wants to use and can trade with absolutely anything if you want to commit. chien/bax are more relevant though so id like input on those.

we can ban kyub but offense will still be the best playstyle because kyub isnt even the best breaker when you consider just how much easier it is to build with zacian-c in particular.
if you dont run stall you'll still be limited to etern/zac/arc/caly-i/some ho cheese like deo bc abusing setup sweepers with tera like sd iron hands is far and away the best playstyle and despite what some discord users think, having unaware not be ignored by teravolt isn't going to help with that.
 
but first a bit of (very subjective) context. prior to ompl seemingly no mainers had learnt to use defensive cores that weren't just the following three groups of mons rotated around:
hp rotom, def/spdef alo
hp skarm, hp/def gholdengo
hp/def lando, spdef tusk, spdef tinglu

these cores are predictably destroyed by nearly every good breaker under the sun
Alright, what's a superior core that handles Kyu-B comps without requiring saccs or tera? Genuinely curious what would work better (if anything).


the point i am trying to make is that the only tiime kyu-b loses is when it gets out offensed, it is terrible to fit checks to it on any type of bulky structure which really hurts the metagame diversity and makes me feel like i have to use one of kyu-b, zac-c, etern, or arc without committing to some type of full stall.

This has been my expierience on ladder--which I know is far less important than OMPL--but when I beat Kyu-B comps it's because I set something up and swept through Kyu-B, not because I could successfully wall Kyu-B.


we can ban kyub but offense will still be the best playstyle because kyub isnt even the best breaker when you consider just how much easier it is to build with zacian-c in particular.

Zac-C is good but cannot abuse Chien-Pao or other phys breakers to nearly the same degree that Kyu-B (or Caly-I) can. Also, Caly-I has a much worse typing than Kyu-B and can't outspeed other threats (unless it's a gimmicky Trick Room variant), which Kyu-B can because it's premier move boosts its' speed.
 
i put subjective in brackets for a reason; i think it was just lazy building and a desperate cling to fat in a tier where that isn't necessarily the best playstyle. like you said later, offense is king right now, and that's precisely why i dont think kyub is worth banning; bax, iron hands, pao, rmoon, etern etc. are far more significant reasons for this, and more than any of these we have tera amplifying everything offensively. darkrai shouldn't even be able to ct webs like that but tera lets you run boots while still having damage output comparable to specs.


yes, i can say that about almost any sweeper in the game which is why tera needs to go. i wasn't very clear in my previous post and was responding to points you didnt make, but kyub is *very* reliant on tera to get past a significant number of our bulkier mons between rotom/dirge/garg/hatt/basically anything tbh and "it just uses tera to beat everything" can likewise be applied to almost every [good] offensive threat in the tier.

re: the dnite game... i didnt want to say it but jrdns team just wasn't good. urshifu was the only pokemon capable of winning games there and lokix/ditto isnt sufficient counterplay for offensive threats (especially boots, that shit needs cb) unless you have a way to win before you run out of sacks and jrdns team didnt. i do not think this shows kyub being hard to handle in builder i think that jrdns team just wasn't well thought out.

"kyu-b is way way better than caly-i"
calyi has the best stat donations of any god in the tier. yes it's easier to trade with/out offense but it's still putting a similar level of stress on you in builder imo because you're outpacing a chunk of the mons balance wants to use and can trade with absolutely anything if you want to commit. chien/bax are more relevant though so id like input on those.

we can ban kyub but offense will still be the best playstyle because kyub isnt even the best breaker when you consider just how much easier it is to build with zacian-c in particular.
if you dont run stall you'll still be limited to etern/zac/arc/caly-i/some ho cheese like deo bc abusing setup sweepers with tera like sd iron hands is far and away the best playstyle and despite what some discord users think, having unaware not be ignored by teravolt isn't going to help with that.

i mean if you're just acknowledging the metagame as a whole has diversity issues then i have no response to it, i do think banning kyu-b would give balances and BOs slightly more breathing room as like the above poster said, the ridiculous stat passes to atk breakers are not to the same degree asw.

edit: also in response to the tera take i also think tera being banned would be good for the metagame fwiw
 
Kyu-b is broken as shit. I tested with it a lot and there was not a single game where I saw the MU and thought Kyu-b couldn't win with minimal support. Tera-fire or Tera-elec beats a monstrous amount of the metagame. I've thought about using Defensive Arcanine and Curse Clodsire with ABILITY SHIELD to help beat it. And that's ignoring giving something else 170 attack AND a super high HP stat. Busted mon
 
Kyu-B should be banned no way around it, its stupidly broken all you have to do is watch its insane winrate in OMPL and consistency. Not even really sure why this is a suspect test the council should have just banned it straight up. Most of the other GG players I have talked to that are playing in OMPL agree with my sentiment although feel free to challenge me if you disagree.
Because we want to give the community a choice over certain pokemons and we thought it would be better to do that. We could have voted for ban KB and he would have been banned, but that's just not what we wanted to do. (But yes, I also think it's incredibly broken)
final note: can someone explain why people are pretending ho-oh is good for the second gen in a row? why's it s rank on the vr.
It's been 3 months since we updated it so we'll probably do it soon, but we shouldn't be surprised that not everything describes the meta perfectly given that VR has been out for a long time
kyu-b is way way better than caly-i
true !
Kyu-b is broken as shit.
true ! it looks like the majority agree on that
i'm personally tired of these "other players" that keep getting brought up in suspect discussions.
At least Career and pdt + Fraise and me are the first names I can think of and we could ask some good players in the tier the majority would agree with that without too much suspense I think, it would be more up to you to show who agrees with you.

+

changes are coming soon, we're currently voting (and they're pretty important changes) for nerf offense in particular which is a totally stupid playstyle rn so get ready to build some BOs it'll do us all good.
 
Quick post cus I don't have my thoughts fully cut out yet - but I'm going to go ahead and say that I agree in the current climate Kyurem-Black is incredibly stupid, but is one of many things that has been driven to be incredibly stupid in part due to what? Tera! While it's probable that kyurem would have still been stupid without a tera ban we've already seen time and time again that whenever Tera is a sticking point in the community - and yes, I think most will agree at the very least that terastalisation is controversial - that should be the first to be suspected. I sincerely hope therefore that Tera will at least be addressed by the council in these upcoming "changes" in some form, whether it be a QB, a suspect, or at least a survey.
 
Quick post cus I don't have my thoughts fully cut out yet - but I'm going to go ahead and say that I agree in the current climate Kyurem-Black is incredibly stupid, but is one of many things that has been driven to be incredibly stupid in part due to what? Tera! While it's probable that kyurem would have still been stupid without a tera ban we've already seen time and time again that whenever Tera is a sticking point in the community - and yes, I think most will agree at the very least that terastalisation is controversial - that should be the first to be suspected. I sincerely hope therefore that Tera will at least be addressed by the council in these upcoming "changes" in some form, whether it be a QB, a suspect, or at least a survey.
We're thinking about the tera, but there'll probably be no action on it until at least the end of the OMPL
 
Survey Results :
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Average : 5,176470588/ 10
Very poor score and it's understandable by the omnipresence of the HOs and the fact that you can't really build a good defensive team or it's too difficult/a worse result than HO

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Average : 6,529411765 / 10
It's not that much better than that, and it reflects more or less the same phenomenon.

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Average : 3,117647059 / 5
Understandable given the pressure he puts on the builder with his water attacks, he can also use Encore, for example, to be even more problematic against defensive walls.

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Average : 2,823529412 / 5
Dangerous STABS with very good bulk and double type, but that doesn't seem to be the priority at the moment.
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Average : 2,882352941 / 5
Access to Knock Off as well as Triple Axel apparently doesn't make him threatening enough according to the majority

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Average : 3,352941176 / 5
Very good speed, excellent talent and some pretty good STABS make him a major threat.

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Average : 3,529411765 / 5
SD + Icicle Spear + Scale Shot + Earthquake= you lose. It is extremely frustrating and far too loud compared to how easy it is to use, which explains its rating.
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Average : 3,117647059 / 5
Unburden makes him very difficult to revenge kill offensively, while he has tools like SD to get past more defensive teams.

1718924176879.png
Average : 3,352941176 / 5
A high score which can be explained by the fact that with Shadow ball and Draining kiss he is very difficult to manage defensively, especially as he can play bulky sets with Will O Wisp and Hex in particular.
1718924335219.png
Average : 2,588235294 / 5
The survey's lowest score despite its dangerous Leaf Storm + Contrary combo

1718924442591.png
Average : 2,764705882 / 5
Great speed, excellent defensive stats, a good double type and kit, he is very dangerous and very present in the meta, particularly because he works with a lot of playstyles.

A quick aside but Senko has decided to leave the council, thank you for your investment in the tier and good luck for the future !

and now the most interesting part !

Chien-Pao and Baxcalibur has been restricted, Zacian-Crowned has been banned !

dhelmiseFraiseLes2BGTTechResults
Ogerpon-Wellspring :Ogerpon-Wellspring:
Do Not Restrict
Do Not Restrict
Restrict
Do Not Restrict
Do Not Restrict (1-3-0)
Chien-Pao :Chien-Pao:
Restrict
Restrict
Restrict
Restrict
Restrict (4-0-0)
Baxcalibur :Baxcalibur:
Restrict
Restrict
Restrict
Restrict
Restrict (4-0-0)
Sneasler :Sneasler:
Do Not Restrict
Do Not Restrict
Restrict
Do Not Restrict
Do Not Restrict (1-3-0)
Spectrier :Spectrier:
Restrict
Abstain
Restrict
Do Not Restrict
Do Not Restrict (2-1-1)
Zacian-Crowned :Zacian-Crowned:
Ban
Ban
Ban
Ban
Ban (4-0-0)

I've already explained why these pokemons were problematic in the past, but I'd like to stress that we haven't forgotten about the tera and we'll be dealing with it soon.
 
ok i have SEVERAL questions

:chien-pao: This guy had it a long time coming and I'm glad to see the back of em
:baxcalibur: I'm less sold on this than Chien but he's definitely in the broken camp so I don't mind it.

Do Not Restrict (2-1-1)
:spectrier: Maybe I'm just flat wrong on this but since Fraise abstained on this vote, surely the majority is in the favour of restricting Spectrier?

:zacian-crowned: I'm really really not sure why or how this was considered for a vote, considering on the same survey WEAVILE scored higher than Zacian-Crowned: the community at large clearly doesn't view Zacian-Crowned as a broken element, and I don't see any public reasonings from any of the council members as to why they think it's overbearing for the metagame - or on anything, to that point. Good, sure? But when I think restricting and broken in builder my mind is usually on Bax Chien KB. This isn't SS, Zacian-C isn't a broken mon anymore, and it certainly isn't enabling broken strategies.

:kyurem-black: and to top it all off, these quickbans were all taken during the tailend of a suspect - I think the verdict is pretty set on Kyurem-Black but this is simply baffling. We desperately need to hear more noise from the council because at face value these decisions just don't make sense

Not the main point of the post, but suspect tera after the KB suspect ends SO that we can have a decision for playoffs, and tier from there accordingly. Unban Zacian-Crowned regardless of what happens
 
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