Splitting Shadow Tag Clause based on god/follower slot was an exception I made to the "OU clauses" thing because otherwise it blocks an entire iconic Ubers Pokemon (MGar), whereas Baton Pass Clause only blocks a play style that's not actually used on legit banned-to-Ubers Pokemon but only on sub-par supports like Smeargle or Gorebyss who then pass to said Ubers Pokemon. I could make an exception and change the code but the month is almost over and I honestly think its kind of a waste of a god slot anyways.oh ou clauses. I just looked at this.
[Party Slot #1]
Bans: Ubers banlist
Mechanic: Applies Curse effect to the player's team upon fainting
But then, why is shadow tag legal on MGar?
Please, do tell me, if Origin Pulse being run on Scarf makes you question why it's running a secondary Water move as you imply that's bad, why has Kyogre almost always been running a secondary Water move on Choice sets with Water Spout since choice items were first available? Just curious. And also note, that if you're running Rest-Talk, you're better off running POgre, who can't give rain support, which is one of Base Kyogre's biggest boons over it's Primal, besides item access.
I'm not saying Palkia's first assumed move is Hydro Pump, I'm saying that, if it's choice locked into it (Most of the time I saw it on the ladder, it was scarf, although I don't have the usage stats in front of me because usage is monthly, so I don't know if it's the most common set. I can't even use Ubers as a real reference as it's unviable in Gen 6 and for earlier gens, the sample size on the most recent usage data is far too small. That, or I don't know where to find old gen Uber usage where the usage for the Pokemon is less than 100 for the top Pokemon, which is a pitiful sample pool for any argument - For example, Kyogre in the last month on the Gen 5 Ubers ladder was only used 82 times), as it would be against a Ground team like PDon's, it's complete bait for a PDon to switch in and, if it's a Double Dance set, set up one or maybe even two boosts. Of course PDon is getting 2HKOd by Spacial Rend, it's a Palkia, and it's obvious non-Choice Palkia has a great chance of beating PDon - that's a no brainer. The reason I brought up Primal Support in the first place is because you asked if PDon ran Sp.Def in Ubers, of course just 200 SpD EVs isn't going to let it take that much of a beating specially.
We're talking Gods and Followers here, not Ubers. Ubers has monstrous attackers running around, some of them outspeeding non-Scarf Kyogre by default, etc. Something like fast Calm Mind would be demented in Ubers. In Gods and Followers, it might be able to secure a sweep that Scarf-with-back-up-Water-move couldn't.
I don't see why Resttalk is better off as Primal Kyogre. Resttalk is a great strategy for several Gods otherwise lacking recovery just to take advantage of their superior bulk and excellent firepower against enemy followers -Kyogre being able to switch in, Resttalk, and switch out with a turn or two of Rain still ongoing is plenty valuable if you're a Rain team, and is a good alternative to trying to manage Wish support for it. Primal Kyogre won't provide Rain support, and the stat advantage is half-wasted into Attack. (Which in practice makes it more vulnerable to Confusion and Foul Play)
So basically what you're saying is Primal Groudon is a terrible switch into Palkia, in Ubers, unless you predict the Hydro Pump and it's choice locked. Like I said.
200 Special Defense+maxed HP isn't that far below fully Specially Defensive, either. I calced Primal Support to see how it actually fared because you brought it up -it's unreliable against Lustrous Orb. Switch over to Life Orb hitting fully Specially Defensive Primal Groudon, and there you go, Primal Groudon is back to straight-up dying. This isn't even Choiced Palkia, where it needs to win a prediction: we're back to Palkia winning the fight if it loses that initial prediction.
So: Primal Groudon has to win the prediction to not be a bad switch-in, in practice. Yes, if it wins the prediction, against Choiced in specific, then it's got a free turn to set up, awesome. In pretty much any other realistic matchup, it's bad and probably getting Primal Groudon killed.
Well, technically, it's a yes brainer, but same difference. The implied message is there. Non-choice Palkia is beating PDon.Of course PDon is getting 2HKOd by Spacial Rend, it's a Palkia, and it's obvious non-Choice Palkia has a great chance of beating PDon - that's a no brainer.
Even Choiced Palkia still does a lot of damage to Groudon if it clicks the right move:
252 SpA Choice Specs Palkia Spacial Rend vs. 252 HP / 200 SpD Primal Groudon: 241-285 (59.6 - 70.5%) -- guaranteed 2HKO
252 SpA Choice Specs Palkia Draco Meteor vs. 252 HP / 200 SpD Primal Groudon: 313-370 (77.4 - 91.5%) -- 31.3% chance to OHKO after Stealth Rock
252 SpA Choice Scarf Palkia Spacial Rend vs. 252 HP / 200 SpD Primal Groudon: 162-192 (40 - 47.5%) -- 50% chance to 2HKO after Stealth Rock
252 SpA Choice Scarf Palkia Draco Meteor vs. 252 HP / 200 SpD Primal Groudon: 210-247 (51.9 - 61.1%) -- guaranteed 2HKO
It's fairly safe clicking Dragon moves, as there are no Ground/Fairy types. (Mega) Steelix and Excadrill aren't going to switch in for obvious reasons either. No Ground type Pokémon can use Wish, so Groudon will quickly get worn down.
TL;DR - don't ever switch Groudon in on Palkia.
The point I was getting across is if it's already locked into Hydro Pump, then it can switch in after a sac or something. I've already said Palkia beats PDon if it's able to use Spacial Rend/locked into Spacial Rend already, iirc (I change posts a lot before I actually post them). The PDon player isn't going to risk it being Lustrous Orb unless they've already scouted what set it is. Can we just leave it at Lustrous Orb/Life Orb Palkia beats PDon teams with minimal support (unless there's some obscure Ground type Pokemon that beats Palkia)? Please?
Welp, I know one Pokemon I'm putting on all my PDon teams, iirc it also beats Kyogre :P Sp.Def Gastro too bulky. I guess the only thing that'd let Palkia beat it quickly is HP grass, but then it sacrifices valuable coverage to maul other teams with. Then again, I don't think Gastrodon can do too much back - Earth Power, the most powerful Sp.Def Gastrodon has, is a 4HKO, and even Lustrous Orb Spacial Rend is a 3HKO (choice specs is a pretty hefty chance to 2HKO), meaning Palkia can beat it, unless, again, I'm missing a calc. However, Excadrill has a chance to OHKO Palkia, so Groudon teams aren't helpless if sand is up. Even though it doesn't OHKO, Gastro can then beat it. Good luck if Palkia is an opposing rain team though :PSpecially Defensive Storm Drain Gastrodon is beyond Palkia's ability to defeat without luck, unless its Specs Spacial Rend or Specs Draco Meteor. (Life Orb Draco Meteor comes close, but doesn't make the cut thanks to Leftovers)
252 SpA Choice Specs Palkia Spacial Rend vs. 252 HP / 252+ SpD Gastrodon: 222-262 (52.1 - 61.5%) -- 97.7% chance to 2HKO after Leftovers recover
Anything else is too weak to nab the KO, thanks to being off-STAB or something Gastrodon is immune to.
Palkia is a nightmare for Primal Groudon teams, but it doesn't solo them.
	Fighting, actually -- mostly based on Ghoul King's use of it -- it's also the bulkiest Fighting god in the game, the only one with instant recovery (except MMX who doesn't count as Fighting for the purpose of Teambuilding) and one of the only Pokemon in the game that can deal consistent Special Fighting damage.Just out if question, is that ground or fire? I'm thinking ground.
I've updated the replays and team archive. I'm also going to make some viability decisions:
5★ -> 4★![]()
4★ -> 5★![]()
4★ -> 5★![]()
3★ -> 2★![]()
2★ -> 3★![]()
Dialga = We probably overestimated its capabilities from the start, and while it still has a lot of strengths that make it 4-star, it's just not outstanding enough to cut it in the top rank.
Arceus = People have been asking this forever and I think it's time for the true god to take his throne. Arceus and Normal teams in general can certainly be exploited but a standard E-killer set runs through so much of the metagame that it deserves more recognition.
Palkia = Basically takes Dialga's old role in having a great typing to build a team around while having good matchups versus a lot of the metagame, only Palkia's greater range of options with its Water typing (especially for cleric support) make it one of the best all around picks.
Arceus (Grass) = This was never brought up but I'm not sure why I ranked it this high to start, as I've never seen it used and mono-Grass honestly isn't the best for teams in this meta. Not bad enough to join the forms in the bottom rank, but I don't think anyone would argue with a drop.
Darkrai = Definitely more of a risk to use, but with Geomancy gone, Nasty Plot Darkrai is probably one of the most fearsome special sweepers in the game. Dark Void/Sub somewhat mitigates its lack of bulk and mono-Dark is pretty decent, so I'm ranking it up.
Need more discussion:
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= I think Kyogre is still really strong but it definitely has some matchup issues. Maybe some more discussion on what teams Kyogre is strong against?![]()
= I've earned new appreciation for P-don itself with the BU set, but aside from Gastrodon, there hasn't been much discussion about how well mono-Ground in general matches up against other gods![]()
And new points of discussion:
4★ -> 3★ = I've seen surprisingly little of Aegi. Steel/Ghost seems pretty solid, but have people had any success with it? Ghost is pretty sparse as far as options go, and Steel is harder to build around than you'd think. Not sure, but I feel like 4-star is overselling it.![]()
3★ -> 4★ = Genesect has been doing better than I expected. I could go either way on this, as 3-star is probably fine for it, but I'd at least like to discuss the option for a raise.![]()
3★ -> 2★ = We all know Mega Mom is strong, but I honestly don't see any that many reasons to use it over Arceus. Not only does it lock you out of using Mega Lop/Pidgeot, but it has generally fewer options and less sweeping potential due to 100 base Speed and non-STAB priority. I've never really seen it and I think it should drop, though it's still good enough to keep out of 1-star.![]()
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(Water/Steel/Poison/Fighting) 2★ -> 3★ = Not all of them, obviously, but these are some of the Arceus forms I've actually seen being used and I don't think 3-star is too much of a stretch for any of them except maybe Poison, who was probably better when Xerneas was everywhere.![]()
I had a battle with a Palkia team I was testing with (omg I'm not using MegaMence for once this is unheard of) vs a PDon team. I may have played a bit poorly, but Defensive Alomolomola (did I spell it right? I can never get it right lol) saved my behind. I pretty much had Defensive Alomolomola just for Excadrill because it threatens Palkia so much in sand. I figured I'd share the battle because it was a bit close and there isn't a Palkia v PDon replay in the archives, and also shows what was being discussed with how Palkia fares against PDon. What do we take away from this? Palkia has a HUGE matchup advantage vs PDon teams if it brings the right 'mons to support it. The replay is: http://replay.pokemonshowdown.com/godsandfollowers-324313343
From now on I'll probably be experimenting with Gods instead of using my MegaMence team, if solely because using MegaMence over and over has gotten a bit stale, and I've already gotten plenty high on the ladder with it IMO. Expect some more non-Mence replays soon :)
Need more discussion:
= I've earned new appreciation for P-don itself with the BU set, but aside from Gastrodon, there hasn't been much discussion about how well mono-Ground in general matches up against other gods![]()
4★ -> 3★ = I've seen surprisingly little of Aegi. Steel/Ghost seems pretty solid, but have people had any success with it? Ghost is pretty sparse as far as options go, and Steel is harder to build around than you'd think. Not sure, but I feel like 4-star is overselling it.![]()
3★ -> 4★ = Genesect has been doing better than I expected. I could go either way on this, as 3-star is probably fine for it, but I'd at least like to discuss the option for a raise.![]()
3★ -> 2★ = We all know Mega Mom is strong, but I honestly don't see any that many reasons to use it over Arceus. Not only does it lock you out of using Mega Lop/Pidgeot, but it has generally fewer options and less sweeping potential due to 100 base Speed and non-STAB priority. I've never really seen it and I think it should drop, though it's still good enough to keep out of 1-star.![]()
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(Water/Steel/Poison/Fighting) 2★ -> 3★ = Not all of them, obviously, but these are some of the Arceus forms I've actually seen being used and I don't think 3-star is too much of a stretch for any of them except maybe Poison, who was probably better when Xerneas was everywhere.![]()
Genesect teams don't have a good match up against Ground and really have nothing for Don.
Genesect itself can dish out fairly good damage to Primal Groudon, and Air Balloon Heatran can force out or kill several Primal Groudon builds due to them being unable to touch it. If such a Primal Groudon lets Genesect keep U-Turning out to Heatran into Primal Groudon's face -and Primal Groudon itself is one of Primal Groudon's only good switch-ins into Genesect just carrying Iron Head, U-Turn, and Ice Beam- then Genesect can wear down Primal Groudon and open the way for something like a Volcarona Quiver Dance sweep.
I personally found Genesect one of the more problematic Gods to face as a Primal Groudon team. Not that it was a favorable matchup for Genesect, but I had to actually make good predictions to win, rather than "Click Fire Punch until the enemy team is dead." You'd be surprised how many Dragon-using teams have nothing that can take a Fire Punch.
My own Primal Groudon team has proven reliable against literally every other God except Darkrai, which is a goddamn nightmare to avoid being swept by. Better constructed Rain Kyogre teams, the ones carrying Ludicolo specifically, can also prove difficult to beat, but otherwise my experience with Primal Groudon is that it has a lot of matchup advantages and almost no matchup disadvantages.
I'm particularly fond of Sturdy Leftovers Donphan. It consistently astounds me how bulky it is -I keep thinking I must've set it to Physically Defensive, and no, it's just that bulky- and it works as a universal check on a variety of powerful Special attackers: accept a "lethal" hit and retaliate for actually lethal damage, or near enough and then finish them off with Ice Shard. Donphan allows me to power through the majority of "I really have no answer to this" matchup problems, and thanks to its resistance to Stealth Rock, I can even U-Turn it in -or make a gutsy prediction- and have it on full health to use Sturdy even if Stealth Rock is up. Oh, and it clears hazards too.
THINGS YOU WOULD THINK ARE A PROBLEM THAT AREN'T
Burn: Mono-Ground is very strongly Physically weighted, so Will O Wisp spam should be a nightmare, right? And Scald should be even more of a problem, because Ground is weak to Water, right? Well... no, not really. Primal Groudon can switch in on and murder almost everything that carries either, and Will O Wisp is, itself, quite rare in Gods and Followers, as Ghost Gods are unpopular and have viability problems anyway. The most common Will O Wisper is Rotom-Wash, and Pain Split is about the best thing it can to do Primal Groudon -everything Rotom-Wash usually carries is something Primal Groudon is straight-up immune to.
What few things are a problem for Primal Groudon are readily covered by Specially Defensive Storm Drain Gastrodon. It doesn't like being hit with Will O Wisp, but it doesn't hate it, either.
Lack of clerics: You're immune to most attempts at Paralysis, and anyway you aren't expecting to win Speed wars in most cases so the Speed loss is often fairly minor. Burn is easily avoided 90% of the time, as covered above. Sleep is very rare, though admittedly Breloom is difficulty for Primal Groudon to teambuild around -but fortunately it's rare. (I use Physically Defensive Poison Heal Gliscor to deal with it) Toxic is a surprisingly minor problem, as Primal Groudon/its team tends to run aggressive enough that most of the time it won't help to drop Toxic on it or a follower.
Lack of recovery on Primal Groudon, lack of Wish: Also surprisingly minor. Primal Groudon can switch into several threats for literally no damage repeatedly, and tends to punish attempts to stay in by simply murdering whatever dared to do 30% to it. The stalliest threats are often neutered by a simple application of Rest -not even Resttalk, just Rest. Primal Groudon's followers are also surprisingly good at keeping their own health up -my own team only has two non-Groudon members that can't restore their health.
Grass types: Extremely rare. By far the most common viable one for me to see is Breloom on Mega Blaziken or Mega Lucario teams -both of which have consistently been somewhat underwhelming on the ladder, in my experience. It's hard for Groudon to teambuild against strong and fast Grass attackers -nearly impossible, in fact- but most teams can't actually do anything to take advantage. I've personally taken a crack at Shaymin-Sky as a God, and it's awful.
Ice attackers: Specially Defensive Gastrodon and Thick Fat Mamoswine both go a long way to dealing with these. Kyurem-Black is problematic, but not egregiously so.
Ultimately I think Aegislash's biggest problem is that it isn't synergistic with its followers, or at least not anymore than its followers are synergistic with each other. Like, yeah you can switch Aegislash into a Fighting move meant for a Steel follower, but any of your Ghosts can do that. Aegislash itself lacks recovery, has poor Wish support through Jirachi the end (Which has the problem that anything people would switch into Jirachi to hurt it probably hits Aegislash super effectively too!), and in general doesn't do anything to add value to its followers. In conjunction with Ghost and Steel both presenting difficulties for teambuilding, Aegislash tends to struggle.
Just the fact that it picks up access to a variety of useful Bugs that are either not possible to implement or, more often, aren't really worth implementing on teams that can get them (eg Mega Heracross is questionable on a Fighting team), is surprisingly useful. Genesect itself hits hard, is fast, and can U-Turn out of trouble, making it hard to actually take it down -its one of the only Gods that can be used extremely aggressively with little risk of this leading to it being KOed.
I think the main thing is:
Mega Kangaskhan is a Normal type that murders Ghosts (Crunch/Sucker Punch, backed by Parental Bond and potentially being at +2, plus Scrappy pre-Mega)
and
Mega Kangaskhan is a fast Normal type that can sweep with priority.
Problem being Arceus-Normal does the second point better with STAB Extreme Speed, better base Speed, etc, and then Arceus can carry Mega Lopunny to do the former. So Mega Kangaskhan is basically left bringing only one thing to the table over Arceus -higher power on non-priority sweeps.
Mega Kangaskhan isn't a 1-star God, of course, because it's still Mega Kangaskhan, but it's really hard to argue for using it over Arceus-Normal.
I don't see Poison, personally, but I can see the others.
Genesect itself can dish out fairly good damage to Primal Groudon, and Air Balloon Heatran can force out or kill several Primal Groudon builds due to them being unable to touch it. If such a Primal Groudon lets Genesect keep U-Turning out to Heatran into Primal Groudon's face -and Primal Groudon itself is one of Primal Groudon's only good switch-ins into Genesect just carrying Iron Head, U-Turn, and Ice Beam- then Genesect can wear down Primal Groudon and open the way for something like a Volcarona Quiver Dance sweep.
I personally found Genesect one of the more problematic Gods to face as a Primal Groudon team. Not that it was a favorable matchup for Genesect, but I had to actually make good predictions to win, rather than "Click Fire Punch until the enemy team is dead." You'd be surprised how many Dragon-using teams have nothing that can take a Fire Punch.
Alomomola is an excellent Mon although I should point out that power up punch really is an awful set for PDon
Yeah, I think Incarnate's main problem is "Ground God that isn't Primal Groudon". Certainly, that's the main reason I never got around to building a team for it. It does get Flying options, giving it better team diversity, though, including cleric support.
Also worth commentary is that it has Calm Mind and Gravity. It can use the former to sweep slower teams (OHKO even Specially Defensive Primal Groudon with +1 Earth Power) and the latter to do things like skip needing Focus Blast for Skarmory/Air Balloon Heatran/make Focus Blast 100% reliable. I genuinely have to wonder if Earth Power/Focus Blast or Sludge Wave/Calm Mind/Gravity is viable as a sweeper. Imperfect, obviously, but I still have to wonder. Gravity Earth Power is neutral or better against everything that isn't Grass or Bug, and both are uncommon.
	Quick turnaround, but the opinions have been mostly unanimous on these and the ladder only lasts for a few more days, so I'm making the following changes:
4★ -> 5★![]()
4★ -> 3★![]()
3★ -> 4★![]()
3★ -> 2★![]()
While P-don has its flaws, I'm going to bite the bullet and raise it simply due to the fact that you can't under-prepare for it without paying the consequences. This, in my opinion, makes it similar to Arceus. Both are held back by their monotyping to some degree, but the strength of the god itself (along with pretty solid support options to cover its weaknesses, like Lopunny for Arceus and Gastrodon for Groudon) make their teams really scary to face. As people have pointed out, P-don also has pretty good matchup against a lot of the other gods right now, so I think a raise to 5-star is in order.
Still on the table for changes:
4★ -> 5★ = Hesitant because of its relatively poor matchup against two other 5-stars. Honestly its probably near the top of its current rank, but I think its flaws should keep it in 4-star for the time being. I'm not above changing my mind, however.![]()
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2★ -> 3★ = They just need more discussion, although no one seems to be using them. Poison is staying where it is.![]()
New discussion:
4★ -> 3★ = Reshiram has been barely discussed in the thread despite its 4-star ranking. Honestly, despite being a relatively rare Fire type god, I'm not sure how much that's worth in the current metagame -- Fire has pretty poor matchup against a lot of the top gods, especially with the decline of Steel-based ones. Many of the dominant Fire types in OU that you'd want to use, like Charizard and Talonflame, already fit onto other teams thanks to their dual typing. Plus, Dragon has a lot of other options as far as gods are concerned. I'm not dead set against dropping it, but I would like a bit of discussion on it.![]()
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??? = I don't really think MMX should outrank its fellow forms now that it lost its niche of providing a Fighting type to its team structure. Psychic/Fighting with a physical slant is a solid niche, to be sure, but you can fulfill the same role by putting Medicham or Gallade on a normal Mewtwo team, and by choosing MMX you lose the option of having one of the most powerful and versatile special Psychic types in MMY and normal Mewtwo. I'd like to discuss: is MMX overrated in 3-star, or are one/both of the other forms underrated in 2-star?![]()
3★ -> 4★ = Recently discussed for a raise -- the post is a few above this one.![]()
I'll be updating the replays shortly, stay posted.
EDIT: Replays updated.
This was also my impression, that mono-Psychic is lackluster, auto-loses to any strong Dark type, etc. etc. -- however from what I can tell as an outsider, Psychic is considered a fairly strong team in Monotype. This obviously isn't Monotype, and a dual typed god with alright types can often outclass a monotyped god with a great type, but if there are any Monotype players that also play Gods and Followers, I'd be curious to hear that perspective.Mewtwo- I think Mewtwo and MMY are fine in 2 stars. Ground and Dark literally 6-0 with Scarf Krook knock off. If you want psychic mons just use a soul dew lati. Mono psychic is pretty bad. MMX is definitely the strongest Mon of the trio, what with neutrality to dark and pseudo recovery in drain punch, but tbh I think it's closer to being a "high two star" Mon than 3 stars.. again would be keen to hear other discussion on this as I could be missing something glaringly obvious.