Lucky and Terrible
Golem competes with Rhydon as a Stealth Rock setter due to the two of them having identical typing and similar Attack and physical bulk. It distinguishes itself from Rhydon with its access to Explosion, allowing it to devastate most of its switch-ins while maintaining offensive momentum. Furthermore, a slightly higher Speed stat allows it to outspeed Sassy Alolan Muk while running an Impish nature. However, Rhydon's better HP and Attack stats let it perform better as a Stealth Rock setter and physical wall throughout a battle. Golem's selling point in Explosion and otherwise worse offensive presence mean that the user often has to sacrifice their Ground-type to leave a significant mark, leaving them more vulnerable to threats like Zapdos, Mega Beedrill, and Mega Aerodactyl and making Golem the less reliable option for this role overall.
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Rock Slide
move 4: Explosion
item: No Item
nature: Impish / Adamant
Stealth Rock allows Golem to fulfill its role as an entry hazard setter and support its teammates. Earthquake is a spammable STAB move that threatens Alolan Muk, Rhydon, Melmetal, and Gengar. Rock Slide complements Earthquake by serving as coverage against prominent threats such as Mega Aerodactyl, Mega Beedrill, and Zapdos. Explosion provides immense damage against most targets and generates momentum by allowing you to switch in a check or counter to the foe. An Impish nature increases Golem's overall longevity, while Adamant increases the effectiveness of Explosion and notably allows Golem to reliably OHKO Zapdos and Mega Aerodactyl after Stealth Rock damage with Rock Slide.
Ideally, Golem should be utilized early-game to set up Stealth Rock as soon as possible. It can switch in on foes such as Zapdos and Mega Beedrill to safely get up Stealth Rock, wearing down future pivots. However, Golem should be wary of switching directly into U-turn. After getting up Stealth Rock, Golem can be preserved as a check to the aforementioned Zapdos and Mega Beedrill. Golem can lure in opposing Water-types such as Poliwrath and Starmie and can utilize Explosion or Toxic to weaken them for the remainder of the battle.
Water-types such as Poliwrath and Starmie threaten Golem; checks to them such as Zapdos and Mega Venusaur are appreciated, allowing Golem to safely get up Stealth Rock. Offensive threats such as Mega Beedrill, Mega Charizard Y, Mega Gyarados, and Starmie appreciate Golem's ability to wear down and check Zapdos. Burn spreaders such as Mew, Eevee-S, and Gengar impair opposing threats such as Melmetal and Poliwrath, allowing Golem to potentially avoid a KO. Mew is a notable partner, threatening Mega Venusaur with Psychic and crippling Starmie with Will-O-Wisp while stopping recovery with Taunt. Snorlax can complement Golem by serving as a special wall and status absorber, empowering its own Facade. Melmetal possesses great synergy with Golem, checking Mega Beedrill and Mega Aerodactyl, allowing Golem to utilize Explosion without compromising the team's defensive backbone.
Thunder Punch and Fire Punch provide coverage against Water- and Grass-types, respectively. However, Golem cannot take full advantage of both moves due to its low Speed, making them fairly unreliable when compared to Explosion. Toxic can be utilized to cripple switch-ins to Golem such as Mew, Poliwrath, and Starmie.
Checks and Counters
**Water-types**: Water-types such as Mega Gyarados, Poliwrath, and Starmie outspeed Golem and pressure it immensely with their STAB moves. Starmie is a notable counter, exploiting Golem's poor special bulk with Scald and shrugging off Earthquake damage with Recover. However, all three of them should be wary of directly switching into an Explosion or Toxic.
**Grass-types**: Grass-types such as Mega Venusaur and Alolan Exeggutor take minimal damage from Golem and can KO it with Mega Drain. The former is also immune to Toxic, making it harder to bypass.
**Status**: Will-O-Wisp from Gengar and Mew weaken Golem's offensive capabilities, while Toxic from Pokemon such as Zapdos and Nidoking puts it on a timer, limiting its ability to switch in and check these threats.
**Mew**: Mew outspeeds Golem and can OHKO it with Scald. Furthermore, it can limit Golem's offensive and Stealth Rock setting capabilities with other options such as Will-O-Wisp and Taunt.
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Vengeance417, 198446], [Eve, 375272], [McCoolDude, 469684]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Estronic, 240732]]