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Pokémon Goodra [REVAMP]

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I like to use this guy in double battles with his sap sipper and pair him with Florges. Use some petal blizzard and his attack stat becomes beastly. Slap on outrage, and combine it Florges' misty terrain, and he can really wreck teams without getting confused!

For special sets, I've tried an expert belt set on him, with dragon pulse, bolt-beam, and Infestation. You trap them with infestation, and can kill most Pokes in 1-2 hits without them switching out. Flamethrower is an option too, if you lack fire moves in your team.
 
Hydration/ Curse set anyone?

Goodra@Leftovers
Hydration
252 HP/ 252 SpDef/ 4 Atk (EVs can be adjusted once I run some threats)
~Curse
~Rest
~Dragon Claw
~Iron Tail
 
I don't know if this has been mentioned already but Goodra prefers Thunderbolt > Poison Type moves
It hits Azumarill and Togekiss, the two most OU Relevant Fairy Pokemon, hard and TBolt has better coverage in general.
 
I don't know if this has been mentioned already but Goodra prefers Thunderbolt > Poison Type moves
It hits Azumarill and Togekiss, the two most OU Relevant Fairy Pokemon, hard and TBolt has better coverage in general.

Yeah I've found this, too.

If using Rain Dance, Hydration and Rest, why not even go Thunder.
 
So I just saw Goodra gets Iron Tail... that may work on my Sap Sipper set over Poison tail. Who does she learn it from?

Assault Vest/Adamant/Sap Sipper
Aqua Tail
Power Whip
Outrage
Iron Tail

252 in attack, rest in HP and SpD, or just SpD.

I know most people hear go with just a Special Set... but I like to be different, and Adamant is pretty strong, just 20 points under Modest, and with Sap Sipper she becomes pretty strong, and makes you immune to all the annoying powders and leech seed. Sure, only Ferrathorn and shedinja wall you... but Ferrathorn can't do much to you make either.
 
So is Modest/Adamant pretty much the way to go? Why not Relaxed or Sassy?

And Hydration and Gooey seem to have their uses. Has anyone found Sap Sipper to be any good or is it mostly gimmicky?
 
So is Modest/Adamant pretty much the way to go? Why not Relaxed or Sassy?

And Hydration and Gooey seem to have their uses. Has anyone found Sap Sipper to be any good or is it mostly gimmicky?
Sap Sipper is really great. Don't like Spore or Leech Seed? Never have to worry about it again as long as Goodra stays alive.
 
If you're not using Huge Power Azumarill, why are you even using Azumarill in the first place? What can Sap Sipper Azumarill possibly accomplish, even with the boost, that other offensive Water-types like Gyarados, Kingdra, and Rotom-W can't?

Sap sipper azumarill turns a weakness to an immunity. Use that as its main selling point. It works wonders on defensive sets especially perish song. Bulky sets become even more likeable with that new fairy type making able to take 0 damage from specs d-meteor latios.
 
Sap sipper azumarill turns a weakness to an immunity. Use that as its main selling point. It works wonders on defensive sets especially perish song. Bulky sets become even more likeable with that new fairy type making able to take 0 damage from specs d-meteor latios.

Okay, you get to switch into Grass moves with impunity. Woohoo, you prevent Breloom and Smeargle from using Spore and other 'Mons from Grass-moves.

In fact, Breloom is walled, congratulations. Too bad Azumarill does not have a Recovery move outside Aqua Ring (lol) and Rest to use to try to stay relatively healthy. Chip damage can add up.

Spore immunity does not stop Smeargle from laying down entry hazards, though. Smeargle's Focus Sash had better be broken, or else you're looking at a 2HKO, regardless of your now pitiful attack. If Smeargle somehow took some light damage, such as switching into Stealth Rocks once, you'd need Super Power to OHKO, assuming no attack investment since you're presumably investing in Azumarill's defenses.

But to do what? Set up Light Screen? Fish for a Sing? Toxic? Encore? Knock Off? Perish Song? Perish Song is a dicey concept to begin with. Admittedly, Mega-Gengar could pull it off, and I also had some success with Hydration Lapras, Prankster Murkrow, and Misdrevous in Pokemon Black/White. For Azumarill to pull off a trapper set has to trap with Whirlpool, pull off a Perish Song, and try to survive until then. 100/80/80 is pretty bulky, but there are definitely 'Mons that can 2HKO or even OHKO it, rendering the strategy moot. There is also the aforementioned problem of staying alive. U-turn and Volt Switch only compounds the problem of trapping.

Oh? You only want to use Perish Song to force a switch? A threatening check/revenge killer in Huge Power Azumarill has more general utility than a sitting duck Sap Sipper Azumarill that forces a switch every three turns it is sent in. You want a Perish Song user that is immune to various Grass Moves in a Stall Team? Use Celebi. It's not immune to Giga Drain, Energy Ball, Powerwhip, etc, but I am sure it can comfortably take a couple with its 100/100/100 defenses, especially when combined with Recover. It can't wall every dragon, but there are six slots for a team here.

It is not like you stop that hilarious Substitute/Protect/Leech Seed/Curse Trevanent set just because it cannot use Leech Seed. It is not like you stop Mega-Venusaur from Sludge Bombing just because it cannot use Grass-moves.

I get that you do not want to be a 'generic blue egg' but sometimes a particular Pokemon trait/set is favored for a good reason.

Keep in mind that it is not like you have to stop using Sap Sipper Azumarill just because of this wall of text. You should feel free to use whatever you want. c:

******
Back on-topic: the curse sets that pkmn-taicho321 and Yamborski suggested both seem interesting. I might try them out sometime soon...
 
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So is Modest/Adamant pretty much the way to go? Why not Relaxed or Sassy?

And Hydration and Gooey seem to have their uses. Has anyone found Sap Sipper to be any good or is it mostly gimmicky?

I have just been doing theory testing, but so far I like Sap Sipper option. I don't have any numbers to show though, just all research.

And while a SpD boosting nature is fine, I like the little extra power you get with Adamant. You can simulate the SpD+ nature with Assault vest, and the lack of recovery is fine if you have Wish Support(I will be using a Alomomola on that team with Goodra)
 
Hey guys, I'm completely new to this. Wanted to get a bulky pokemon that can take hits from special attacks and dish out some decent damage while walling, Goodra seemed like a good choice. I was wondering what kind of EV investment should I put in? I'm considering using gooey and assualt vest.

Is 252 HP/ 252 SpD / 6 Def A good choice? Or should I invest into more defense since his special defense is already high especially with assualt vest? Or should I invest some into spA to make it more of a threat?
 
Fotress Goodra
Gooey
Life orb/choice band
Adamant
-Aqua Tail
-Power whip/earthquake
-Outrage
-Iron Tail

Elemental Goodra
any of its abilities
Life orb/choice spec
Modest
-Thunderbolt
-Dragon Pulse
-Flamethrower
-Ice Beam

Rain Dancer Goodra
Hydration
Life orb/choice spec
Modest
-Thunder
-Dragon Pulse
-Muddy Water
-Rain Dance

Fotress goodra could also work with curse, I'm currently working out the kinks, so the attacks could change, elemental Goodra has great coverage but this is more of a supporter, same goes for Rain Dancer.
 
I reran the calculations. Don't know what happened yesterday, but it is a ohko. Reran the calculation with normal; chance to ohko. Reran it with dragon; tiny chance to 2hko, 25% chance to 3hko. I was wrong about the super effective, but you must admit he's bulky.
On a side note, I think he'll be WAY undermined by dragonite, seeing it can also run assault vest
 
I reran the calculations. Don't know what happened yesterday, but it is a ohko. Reran the calculation with normal; chance to ohko. Reran it with dragon; tiny chance to 2hko, 25% chance to 3hko. I was wrong about the super effective, but you must admit he's bulky.
On a side note, I think he'll be WAY undermined by dragonite, seeing it can also run assault vest

Probably not.

Goodra has gooey, hydration, and sap sipper, all of which offer different strategies to bring to the table. Goodra also has a higher special defense stat, and better special bulk in general. Dragonite only has one more hp base point over it, and while it offers a nicer defense stat, it can't threaten physical attackers like Goodra can thanks to gooey. Goodra also doesn't have to worry about SR or keeping multiscale alive in order to not get OHKOed by a super effective move, particularly ice. Speaking of which, Goodra also doesn't have a 4x weakness, which is awesome, despite missing out on a ground and hazards bar SR immunity. Goodra also has a nice special move pool to take advantage of thanks to a nice special attack stat. It's badly outclassed as a physical attacker, however. Goodra also isn't threatened often by burn, since it will more likely run a special set. Goodra also doesn't care about being paralyzed, especially due to gooey. D-nite, especially DD and in other correct sets, getting hit by paralysis or burn will hurt it severely. Still, toxic hurts both. If goodra gets recover, it also makes it just as viable to keep up with d-nite's roost. Both have their own specialties, and I'm not saying by any means that Dragonite isn't good, as it's extraordinarily fantastic, so I'm sure there will be room for both of them in OU.
 
On a side note, I think he'll be WAY undermined by dragonite, seeing it can also run assault vest

Not sure if Dragonite would outclass Goodra as a Assualt Vest user. Multiscale is pretty much the ability to use as it's better then Inner Focus by quite a bit, but Dragonite can't stall quite as hard with it if Nite is carrying the Assualt Vest. This is because with the Assualt Vest, he can't use Roost, his main way of getting his Multiscale back after he took a hit, and if your wearing the Assualt Vest you obviously can't be holding Leftovers, and Dragonite's Multiscale is broken by Stealth Rock, which I'm going to assume is still gonna be a move people use often even with Defog's buff, so unless your Wish Passing, once Dragonite's Multiscale is broken it stays Broken if it wears the Assualt Vest, unless it learns a Draining move I'm not aware of. While Assualt Vest seems good for Dragonite on paper, I think having the ability to Roost is far more valuable to Nite.
 
Alright, I ran a check for an Acid Armor set, using a switch-in to something with special attacks to set up Acid Armor to shore up your weaker defence and then get going. I checked for what kills it, and outside of Latios, Hydreign, Kingdra, and Kyurem, it's not going down, with a 128 investment in both defences and 252 HP. In fact, a banded haxorus' outrage is not guaranteed to KO. A scarfed Garchomp's outrage also is guaranteed to 2HKO, and if it's afraid of you having an ice beam or something, you'll kill it before it can kill you if you tag it on the switch in.

This sacrifices some attacking power (You won't guarantee OHKO's on some things), and a bit of coverage, as you're stuck with only three attacking moves, but depending on what your team needs, it might be worth it. Not sure what nature to go - Probably SpD honestly, since you don't have an assault vest bonus, and after an acid armor, it's your -weaker- defense.
 
Fotress Goodra
Gooey
Life orb/choice band
Adamant
-Aqua Tail
-Power whip/earthquake
-Outrage
-Iron Tail


Fotress goodra could also work with curse, I'm currently working out the kinks, so the attacks could change, elemental Goodra has great coverage but this is more of a supporter, same goes for Rain Dancer.

That Goodra is what I am going to use, except I will have Assult vest for some further bulk and Sap Sipper to boost her attack even more.
 
I am working on a Jack-of-All-Trades-Master-Of-None set on Goodra. With a bulky Wish passer (Vaporeon here, who baits Grass Moves), he can dish out and take a lot of damage with a mixed set + assault vest.

Goodra @ Assault Vest
Ability: Sap Sipper (New Immunity + Attack Boost is nice)
Relaxed (+DEF, -SPE)
252 HP / 252 DEF / 4 SpD
- Dragon Pulse
- Earthquake
- Flamethrower/Thunderbolt/Power Whip
- Flamethrower/Thunderbolt/Power Whip

Thoughts? Going to run some numbers on it to see if maybe there's a better EV spread out there that ensures the most 2HKOs -> 3HKOs and 3HKOs -> 4HKOs. The idea here is that he is both a mixed attacker and a mixed wall, and he just generally either gives better than he takes or forces a switch which you can predict.
 
I am working on a Jack-of-All-Trades-Master-Of-None set on Goodra. With a bulky Wish passer (Vaporeon here, who baits Grass Moves), he can dish out and take a lot of damage with a mixed set + assault vest.

Goodra @ Assault Vest
Ability: Sap Sipper (New Immunity + Attack Boost is nice)
Relaxed (+DEF, -SPE)
252 HP / 252 DEF / 4 SpD
- Dragon Pulse
- Earthquake
- Flamethrower/Thunderbolt/Power Whip
- Flamethrower/Thunderbolt/Power Whip

Thoughts? Going to run some numbers on it to see if maybe there's a better EV spread out there that ensures the most 2HKOs -> 3HKOs and 3HKOs -> 4HKOs. The idea here is that he is both a mixed attacker and a mixed wall, and he just generally either gives better than he takes or forces a switch which you can predict.

I was going to use a bulky wish passed myself as well(Alomomola, once I can use Pokebank to get regenerator) The idea of a mixed attacker is nice, and boosting her Defence makes her into quite a decent wall. Just be prepared not to hit to hard unless you get the attack boost. Also, maybe you may want to use Draco Meteor. sure you lose SpA after, but it will hit hard that one time, and you can then use EQ or Power whip.
 
The down side is you can't run a non attacking move... no issue if you are doing an all attacking set.
Also remember opportunity costs. Ie. you lose "physical bulk" with assault vest since , unlike leftovers, assault vest does absolutely nothing when facing physical attacks.

Offensive assault vest goodra also "loses" the extra offensive power it would have gotten had it run something like lifeorb.

Just something to considder.
 
Also remember opportunity costs. Ie. you lose "physical bulk" with assault vest since , unlike leftovers, assault vest does absolutely nothing when facing physical attacks.

Offensive assault vest goodra also "loses" the extra offensive power it would have gotten had it run something like lifeorb.

Just something to considder.

That first is negated by a wish passer(I have Alomomola planned to fill that role. In fact my whole team(Mega Mawil, Nidoqueen, Gougeist, and Meowstic) will benifit from Alomomola's wishes. Yes, it's not as reliable as leftovers, but the positives outweighs the negatives.

Yeah, but with life orb you also hurt yourself, which in turn brings you back to the first point. Every set has positive and negatives to it, and it's your job to work around the "negatives"
 
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