Hogg
grubbing in the ashes
Have we gone too long without a heated SPL format debate? I think we've gone too long without a heated SPL format debate.
Before I start, big big disclaimer here: this is all my personal opinion. It is not a sneak peek into the TD's 2020 plans, it is not something we've already decided on and it is not something the current TD team even all agrees with. If people are into the idea I'll probably personally push it, but I wanted to get some feedback about it first.
SPL is a great tour, and easily the team tour that gets the most hype year after year. But it's also a tour that constantly struggles with being pulled in two separate directions. On the one hand, is by definition meant to showcase the very best of the best and to represent the top talent Smogon has to offer. On the other hand, there is a constant push for representation and expansion. Even with our current 12-slot model, this SPL saw 161 players retained or purchased in auction. Add on the 20 managers/assmans and we're up to 181 people participating in the tour. While our tournament community has seen a lot of growth, we've leveled out a bit over the past couple of years, and I feel like the size of the tour is unsustainable over the long term if we want to maintain competitiveness. And meanwhile, there are constantly pushes to incorporate more tiers than we currently do, and we're looking at yet another generation of Pokemon being released in the very near future.
It's a hard needle to thread, but I have a proposal that I think could perhaps do the trick: split SPL into two tournaments. I haven't hammered out the details, but basically I picture two 10-slot SPLs in January and June/July, one that focused on old gens and one that focused on non-OU tiers. The granular details, what tiers we include or don't include, etc can be fiddled with, but the basic idea is that by splitting SPL into two tours, we'd have the ability to expand and to include official tiers that are not currently represented by SPL without making things less competitive.
There would be some fringe benefits, too. In addition to giving us a chance to add tiers that aren't currently represented, it would also provide a built in framework for future growth, and it would fix the awkwardness of having to run a different format on the years when a new game is released.
But wait, isn't this basically what Snake already does?
To some degree, yeah, but there are problems with Snake that we have been unable to properly resolve. First, there's the format. While I think SSD2's format was better than SSD1, it still leaves a lot to be desired. SPL has a tried and true format that has worked and worked well for ten years now, and has been adopted by I don't know how many subforums and outside communities. Second, Snake has serious identity issues. Some of these are branding problems (the snake theme is boring and got old about five minutes into SSD1, and the only reason it was selected is because it was less divisive than any of the other proposals), but some of these issues are baked into the format itself. There's no continuity from year to year, no real feeling of team identity. And the fact that the snake draft format itself means that managers have less control over the final outcome of their team makes it hard to build any lasting identity even if you kept the same management over multiple years. Snake has produced some good games, but frankly I've seen UUPLs and POCLs that managed to do a better job of producing teams I cared about and was invested in.
Couldn't we just take Snake and do weeks instead of pools?
Sure, we could take Snake and give it SPL's superior format. But while we're at it, why not give it SPL's superior auction and branding, too? The main reason people have opposed adopting some of SPL's formats is that then we'd just be creating lesser SPL. But why not just lean into it and split SPL into two tours?
So we'd just drop Snake entirely?
That would be the easiest solution, yeah. I wouldn't mind working to make it stick around in some quasi-official capacity, just because the idea of a snake draft IS neat even if the tour itself is flawed. But I think we'd probably remove it from the trophy circuit if we went in this direction.
Why not just increase the number of SPL slots?
Is that really a solution? Again, we had 181 people participating in SPL X. Upping things to 14 slots would mean we'd almost certainly break 200, and it wouldn't even come close to fixing the issue of representation. Plus, there are other problems with just mindlessly increasing slots. For one thing, look at the issue of substitutes and support slots. Accounting for roster changes or substitutes when you've literally got a dozen or more different tiers/gens to cover with just a couple of spots becomes significantly harder. And the games and players that get everyone really goddamned excited, the blunders and Lavoses and BKCs of the tour, become much less important, because anchoring one or two slots out of 14 or 16 or however many we have to go up to is just less significant and doesn't contribute as much to winning a week percentage-wise. As a result good teams would likely shift away from spending big on high end players toward broader distributions. Which, OK, maybe you think that's a feature rather than a bug, but I think it spells out a much less exciting tournament.
Even if you disagree with the fundamental idea that premier leagues produce more exciting games with smaller teams, there are STILL problems with just constantly expanding the number of SPL slots, and splitting things up into two tournaments would allow us to do way more for tier inclusion than adding a couple of slots on top of the existing format would.
How would the teams work? Would it be the same 10 teams we currently have, or would we have 10 totally new teams?
Honestly, I'm not sure. Like I said, this is an idea that still needs developing. There are some advantages to keeping the same teams (such as the fact that we already have a ton of professional-level artwork for those teams and the teams already have a lot of great branding and identity baked right into them), but doing so would lead to interesting questions like how retains would work, how much we want to push continuity when selecting managers, etc.
Would we still call both versions SPL?
I don't see why not. If it ain't broke, don't fix it.
Again, all of this is very much just a proposal at this point, and could do with a lot of refining. But I wanted to bring it up now to see if there was any support, and if this was an idea worth exploring.
Before I start, big big disclaimer here: this is all my personal opinion. It is not a sneak peek into the TD's 2020 plans, it is not something we've already decided on and it is not something the current TD team even all agrees with. If people are into the idea I'll probably personally push it, but I wanted to get some feedback about it first.
SPL is a great tour, and easily the team tour that gets the most hype year after year. But it's also a tour that constantly struggles with being pulled in two separate directions. On the one hand, is by definition meant to showcase the very best of the best and to represent the top talent Smogon has to offer. On the other hand, there is a constant push for representation and expansion. Even with our current 12-slot model, this SPL saw 161 players retained or purchased in auction. Add on the 20 managers/assmans and we're up to 181 people participating in the tour. While our tournament community has seen a lot of growth, we've leveled out a bit over the past couple of years, and I feel like the size of the tour is unsustainable over the long term if we want to maintain competitiveness. And meanwhile, there are constantly pushes to incorporate more tiers than we currently do, and we're looking at yet another generation of Pokemon being released in the very near future.
It's a hard needle to thread, but I have a proposal that I think could perhaps do the trick: split SPL into two tournaments. I haven't hammered out the details, but basically I picture two 10-slot SPLs in January and June/July, one that focused on old gens and one that focused on non-OU tiers. The granular details, what tiers we include or don't include, etc can be fiddled with, but the basic idea is that by splitting SPL into two tours, we'd have the ability to expand and to include official tiers that are not currently represented by SPL without making things less competitive.
There would be some fringe benefits, too. In addition to giving us a chance to add tiers that aren't currently represented, it would also provide a built in framework for future growth, and it would fix the awkwardness of having to run a different format on the years when a new game is released.
But wait, isn't this basically what Snake already does?
To some degree, yeah, but there are problems with Snake that we have been unable to properly resolve. First, there's the format. While I think SSD2's format was better than SSD1, it still leaves a lot to be desired. SPL has a tried and true format that has worked and worked well for ten years now, and has been adopted by I don't know how many subforums and outside communities. Second, Snake has serious identity issues. Some of these are branding problems (the snake theme is boring and got old about five minutes into SSD1, and the only reason it was selected is because it was less divisive than any of the other proposals), but some of these issues are baked into the format itself. There's no continuity from year to year, no real feeling of team identity. And the fact that the snake draft format itself means that managers have less control over the final outcome of their team makes it hard to build any lasting identity even if you kept the same management over multiple years. Snake has produced some good games, but frankly I've seen UUPLs and POCLs that managed to do a better job of producing teams I cared about and was invested in.
Couldn't we just take Snake and do weeks instead of pools?
Sure, we could take Snake and give it SPL's superior format. But while we're at it, why not give it SPL's superior auction and branding, too? The main reason people have opposed adopting some of SPL's formats is that then we'd just be creating lesser SPL. But why not just lean into it and split SPL into two tours?
So we'd just drop Snake entirely?
That would be the easiest solution, yeah. I wouldn't mind working to make it stick around in some quasi-official capacity, just because the idea of a snake draft IS neat even if the tour itself is flawed. But I think we'd probably remove it from the trophy circuit if we went in this direction.
Why not just increase the number of SPL slots?
Is that really a solution? Again, we had 181 people participating in SPL X. Upping things to 14 slots would mean we'd almost certainly break 200, and it wouldn't even come close to fixing the issue of representation. Plus, there are other problems with just mindlessly increasing slots. For one thing, look at the issue of substitutes and support slots. Accounting for roster changes or substitutes when you've literally got a dozen or more different tiers/gens to cover with just a couple of spots becomes significantly harder. And the games and players that get everyone really goddamned excited, the blunders and Lavoses and BKCs of the tour, become much less important, because anchoring one or two slots out of 14 or 16 or however many we have to go up to is just less significant and doesn't contribute as much to winning a week percentage-wise. As a result good teams would likely shift away from spending big on high end players toward broader distributions. Which, OK, maybe you think that's a feature rather than a bug, but I think it spells out a much less exciting tournament.
Even if you disagree with the fundamental idea that premier leagues produce more exciting games with smaller teams, there are STILL problems with just constantly expanding the number of SPL slots, and splitting things up into two tournaments would allow us to do way more for tier inclusion than adding a couple of slots on top of the existing format would.
How would the teams work? Would it be the same 10 teams we currently have, or would we have 10 totally new teams?
Honestly, I'm not sure. Like I said, this is an idea that still needs developing. There are some advantages to keeping the same teams (such as the fact that we already have a ton of professional-level artwork for those teams and the teams already have a lot of great branding and identity baked right into them), but doing so would lead to interesting questions like how retains would work, how much we want to push continuity when selecting managers, etc.
Would we still call both versions SPL?
I don't see why not. If it ain't broke, don't fix it.
Again, all of this is very much just a proposal at this point, and could do with a lot of refining. But I wanted to bring it up now to see if there was any support, and if this was an idea worth exploring.