Only Maxim and the current referee should post in this thread.
Team Maxim
Corrine (Salamence) [F]
Level 3 — EXP: 2 / 10
Hasty Nature ( Defense -1, Speed x1.15, Accuracy +10 )
Typing: Dragon/Flying
Abilities: Intimidate Hidden Ability: Moxie
HP: 95
Attack: 10
Defen.: [0]
Sp.Atk: [0]
Sp.Def: [0]
Speed: 115 (+)
Size: 4
Weight: 5
Combinations (0 / 4)
(empty)
(empty)
(empty)
(empty)
Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt
Level 1
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Level 2
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Secret Power
Stone Edge
Take Down
Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Fly
Frustration
Fury Cutter
Headbutt
Laser Focus
Outrage
Return
Rock Tomb
Rollout
Temper Flare
Thrash
Chrom (Gallade) [M]
Level 2 EXP: 07 / 10
Advanced Techniques: None
Serious Nature ( +None, -None )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified
HP: 85
Attack: 9
Defen.: [0]
Sp.Atk: [0]
Sp.Def: [0]
Speed: 80
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand
Heiss (Metagross) [M]
Level 3 — EXP: 2 / 10
Jolly Nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Steel/Psychic
Abilities: Clear Body Hidden Ability: Light Metal
HP: 90
Attack: 10
Defen.: [0]
Sp.Atk: [0] (-)
Sp.Def: [0]
Speed: 81 (+)
Size: 4
Weight: 9
Combinations (0 / 4)
(empty)
(empty)
(empty)
(empty)
Movepool
Level 0
Aerial Ace
Brick Break
Bullet Punch
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Light Screen
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Zen Headbutt
Level 1
Agility
Brutal Swing
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Flash
Hold Back
Iron Defense
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
Trick
Level 2
Double-Edge
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Meteor Beam
Meteor Mash
Secret Power
Steel Beam
Stone Edge
Take Down
Level 3
Body Slam
Bulldoze
Frustration
Fury Cutter
Gyro Ball
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Laser Focus
Miracle Eye
Psych Up
Psychic Noise
Psyshock
Pursuit
Return
Rock Tomb
Rollout
Self-Destruct
Telekinesis
Trailblaze
Tinkaton's Turf War
Level 3 - Large Map
Oi, mate! You from the Guild, yeah? Smashin', 'cause I could really use your help! See, I've got meself a roost full o' Corviknight, where me trusty birds rest up between flights. Trouble is, there's this cheeky bunch o' hooligans led by a bloomin' Tinkaton, nickin' scrap metal day and night! Me poor Corviknights can't get a wink of sleep, and if they ain't sleepin', I ain't runnin' a proper cab service, am I?
Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
Lifeline Cleanse - Remove all conditions from your Pokemon.
Lifeline Sabotage - Reduce the maximum HP of all minions by 10.
Opponents

Tinkatuff
Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo
Traits: Minion
HP: 30
Attack: 4
Defen.: 4
Sp.Atk: 4
Sp.Def: 6
Speed: 78
Size: 1
Weight: 4
Movepool
Level 0
Astonish
Brick Break
Facade
Fake Tears
Flash Cannon
Light Screen
Metal Sound
Play Rough
Protect
Reflect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Thunder Wave
Level 1
Baby-Doll Eyes
Brutal Swing
Encore
Fairy Wind
Fake Out
Flatter
Helping Hand
Metal Claw
Rock Smash
Slam
Stealth Rock
Sweet Kiss
Level 2
Covet
Feint
Foul Play
Ice Hammer
Quash
Steel Beam
Stone Edge
Thief
Level 3
Draining Kiss
Knock Off
Pounce
Rock Tomb
Skitter Smack

Clawitzer
Typing: Water
Abilities: Mega Launcher
Traits: Minion
HP: 50
Attack: 5
Defen.: 6
Sp.Atk: 9
Sp.Def: 6
Speed: 59
Size: 3
Weight: 3
Movepool
Level 0
Aqua Jet
Aura Sphere
Dark Pulse
Dragon Pulse
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Liquidation
Protect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall
Level 1
Bubble
Bubble Beam
Confide
Cut
Double Team
Heal Pulse
Helping Hand
Mud-Slap
Rain Dance
Scary Face
Sludge Bomb
Swagger
Vise Grip
Water Gun
Water Pulse
Weather Ball
Level 2
Aqua Tail
Blizzard
Crabhammer
Entrainment
Flail
Hydro Pump
Iron Tail
Secret Power
Take Down
Terrain Pulse
Thief
Venoshock
Level 3
Attract
Body Slam
Bounce
Chilling Water
Dive
Flip Turn
Frustration
Icy Wind
Laser Focus
Mud Shot
Muddy Water
Pounce
Return
Scald
Sludge Wave
Smack Down
U-turn

Magmortar
Typing: Fire
Abilities: Flame Body, Vital Spirit
Traits: Minion
HP: 50
Attack: 7
Defen.: 5
Sp.Atk: 9
Sp.Def: 7
Speed: 83
Size: 3
Weight: 4
Movepool
Level 0
Brick Break
Dizzy Punch
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Leer
Mach Punch
Poison Jab
Protect
Psychic
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Level 1
Barrier
Captivate
Confide
Confuse Ray
Counter
Curse
Detect
Double Team
Dual Chop
Ember
Fire Spin
Flame Wheel
Helping Hand
Incinerate
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rock Climb
Rock Smash
Scary Face
Seismic Toss
Smog
Smokescreen
Sunny Day
Swagger
Taunt
Weather Ball
Level 2
Acid Spray
Belch
Burning Jealousy
Clear Smog
Covet
Cross Chop
Double-Edge
Dynamic Punch
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
Iron Tail
Low Kick
Mega Kick
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Level 3
Attract
Bide
Body Slam
Bulldoze
Flame Burst
Flame Charge
Follow Me
Frustration
Headbutt
Heat Crash
Knock Off
Lava Plume
Low Sweep
Mystical Fire
Power Swap
Return
Rock Tomb
Scorching Sands
Teleport
Temper Flare
Torment

Rhyperior
Typing: Ground/Rock
Abilities: Lightningrod, Solid Rock, Reckless
Traits: Minion
HP: 50
Attack: 10
Defen.: 9
Sp.Atk: 4
Sp.Def: 4
Speed: 40
Size: 5
Weight: 7
Movepool
Level 0
Avalanche
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Horn Attack
Ice Beam
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Tail Whip
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar
Level 1
Ancient Power
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Drill Run
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Rototiller
Sand Attack
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Water Gun
Whirlpool
Level 2
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Fury Attack
Hammer Arm
Hydro Pump
Iron Tail
Magnitude
Mega Kick
Megahorn
Metal Burst
Meteor Beam
Payback
Reversal
Rock Blast
Secret Power
Skull Bash
Stone Edge
Submission
Supercell Slam
Superpower
Take Down
Thief
Thunder
Zap Cannon
Level 3
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Crush Claw
Dig
Frustration
Fury Cutter
Guard Split
Headbutt
Heat Crash
Heavy Slam
Icy Wind
Mud Shot
Outrage
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
Stomp
Temper Flare
Thrash

Tinkaton
Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo
Traits: Leader
HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5
Movepool
Level 0
Astonish
Brick Break
Facade
Fake Tears
Flash Cannon
Light Screen
Metal Sound
Play Rough
Protect
Reflect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Thunder Wave
Level 1
Baby-Doll Eyes
Brutal Swing
Encore
Fairy Wind
Fake Out
Flatter
Helping Hand
Metal Claw
Rock Smash
Slam
Stealth Rock
Sweet Kiss
Level 2
Covet
Feint
Foul Play
Ice Hammer
Quash
Steel Beam
Stone Edge
Thief
Level 3
Bulldoze
Draining Kiss
Hard Press
Heavy Slam
Knock Off
Pounce
Rock Tomb
Skitter Smack
Smack Down
Level 4
Gigaton Hammer
Map
Objectives
Main: (Big Game Guild) Defeat all opponents.
Side: (Training Guild) Defeat four (4) minions.
Side: (Training Guild) Complete the main objective with no Lifelines used.
Side: (Defense Guild) Complete the main objective with the Corviknight Keep at no less than 50% HP.
Side: (Rescue Guild) Defeat Tinkaton.
Tiles
X - This cell is out of play for this map.
< _ > - No Effect.
<Reinforcement Zone> - Tinkaton's Reinforcements (see more below) enter the map on one of these tiles.
Objects
Corviknight Keep
HP: 6
The player loses the battle if the Keep's HP reaches 0.
Interact [Destroy]: Remove 1 HP from the Keep.
Outpost
HP: 3
The Outpost (and any upgrade) is removed from the Map if its HP reaches 0.
Interact [Destroy]: Remove 1 HP from the Outpost.
Arena - Zapapico Corviknight Roost
Tinkaton's Turf War is fought against in the following waves:
Wave 1: 4x
Tinkatuff
Wave 2: Roll 2 of
Clawitzer,
Magmortar,
Rhyperior
Wave 3:
Tinkaton and the remaining minion from Wave 2.
As the referee becomes the active player, and half of the minions from the current wave have been defeated: Advance the wave number.
When the wave is advanced, the ref chooses which <Reinforcement Zone> to place each opponent on. Only one opponent may be placed on each <Reinforcement Zone> per wave advancement.
Tinkatuff's Interact [Destroy] removes 2 HP from objects, instead of 1.
Clawitzer,
Magmortar, and
Rhyperior can use Interact [Destroy] from up to 3 tiles away.
Tinkaton's Interact [Destroy] removes 3 HP from objects, instead of 1.
Wew! That's a lot to take in, isn't it?
Maxim, as active player, issues movements and maneuvers.
Team Maxim

Corrine (Salamence) [F]
Level 3 — EXP: 2 / 10
Hasty Nature ( Defense -1, Speed x1.15, Accuracy +10 )
Typing: Dragon/Flying
Abilities: Intimidate Hidden Ability: Moxie
HP: 95
Attack: 10
Defen.: [0]
Sp.Atk: [0]
Sp.Def: [0]
Speed: 115 (+)
Size: 4
Weight: 5
Combinations (0 / 4)
(empty)
(empty)
(empty)
(empty)
Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt
Level 1
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Level 2
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Secret Power
Stone Edge
Take Down
Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Fly
Frustration
Fury Cutter
Headbutt
Laser Focus
Outrage
Return
Rock Tomb
Rollout
Temper Flare
Thrash

Chrom (Gallade) [M]
Level 2 EXP: 07 / 10
Advanced Techniques: None
Serious Nature ( +None, -None )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified
HP: 85
Attack: 9
Defen.: [0]
Sp.Atk: [0]
Sp.Def: [0]
Speed: 80
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand

Heiss (Metagross) [M]
Level 3 — EXP: 2 / 10
Jolly Nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Steel/Psychic
Abilities: Clear Body Hidden Ability: Light Metal
HP: 90
Attack: 10
Defen.: [0]
Sp.Atk: [0] (-)
Sp.Def: [0]
Speed: 81 (+)
Size: 4
Weight: 9
Combinations (0 / 4)
(empty)
(empty)
(empty)
(empty)
Movepool
Level 0
Aerial Ace
Brick Break
Bullet Punch
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Light Screen
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Zen Headbutt
Level 1
Agility
Brutal Swing
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Flash
Hold Back
Iron Defense
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
Trick
Level 2
Double-Edge
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Meteor Beam
Meteor Mash
Secret Power
Steel Beam
Stone Edge
Take Down
Level 3
Body Slam
Bulldoze
Frustration
Fury Cutter
Gyro Ball
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Laser Focus
Miracle Eye
Psych Up
Psychic Noise
Psyshock
Pursuit
Return
Rock Tomb
Rollout
Self-Destruct
Telekinesis
Trailblaze
Team Maxim |
---|
Bench:![]() HP 95 / 95 ![]() ![]() Intimidate, Moxie Dragon/Flying | "Wyvern Lord" 2 Move / 10 Atk / 115 Spe (+10 Acc) : 4/5 (No conditions) ![]() HP 85 / 85 ![]() ![]() Steadfast, Sharpness, Justified Psychic/Fighting | "Great Lord" 2 Move / 9 Atk / 80 Spe : 3/4 (No conditions) ![]() HP 90 / 90 ![]() ![]() Clear Body, Light Metal Steel/Psychic | "General" 2 Move / 10 Atk / 81 Spe (+10 Acc) : 4/9 (No conditions) Backpack: ![]() ![]() ![]() |
Tinkaton's Turf War
Level 3 - Large Map

Oi, mate! You from the Guild, yeah? Smashin', 'cause I could really use your help! See, I've got meself a roost full o' Corviknight, where me trusty birds rest up between flights. Trouble is, there's this cheeky bunch o' hooligans led by a bloomin' Tinkaton, nickin' scrap metal day and night! Me poor Corviknights can't get a wink of sleep, and if they ain't sleepin', I ain't runnin' a proper cab service, am I?
Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)


Opponents

Tinkatuff
Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo
Traits: Minion
HP: 30
Attack: 4
Defen.: 4
Sp.Atk: 4
Sp.Def: 6
Speed: 78
Size: 1
Weight: 4
Movepool
Level 0
Astonish
Brick Break
Facade
Fake Tears
Flash Cannon
Light Screen
Metal Sound
Play Rough
Protect
Reflect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Thunder Wave
Level 1
Baby-Doll Eyes
Brutal Swing
Encore
Fairy Wind
Fake Out
Flatter
Helping Hand
Metal Claw
Rock Smash
Slam
Stealth Rock
Sweet Kiss
Level 2
Covet
Feint
Foul Play
Ice Hammer
Quash
Steel Beam
Stone Edge
Thief
Level 3
Draining Kiss
Knock Off
Pounce
Rock Tomb
Skitter Smack

Clawitzer
Typing: Water
Abilities: Mega Launcher
Traits: Minion
HP: 50
Attack: 5
Defen.: 6
Sp.Atk: 9
Sp.Def: 6
Speed: 59
Size: 3
Weight: 3
Movepool
Level 0
Aqua Jet
Aura Sphere
Dark Pulse
Dragon Pulse
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Liquidation
Protect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall
Level 1
Bubble
Bubble Beam
Confide
Cut
Double Team
Heal Pulse
Helping Hand
Mud-Slap
Rain Dance
Scary Face
Sludge Bomb
Swagger
Vise Grip
Water Gun
Water Pulse
Weather Ball
Level 2
Aqua Tail
Blizzard
Crabhammer
Entrainment
Flail
Hydro Pump
Iron Tail
Secret Power
Take Down
Terrain Pulse
Thief
Venoshock
Level 3
Attract
Body Slam
Bounce
Chilling Water
Dive
Flip Turn
Frustration
Icy Wind
Laser Focus
Mud Shot
Muddy Water
Pounce
Return
Scald
Sludge Wave
Smack Down
U-turn

Magmortar
Typing: Fire
Abilities: Flame Body, Vital Spirit
Traits: Minion
HP: 50
Attack: 7
Defen.: 5
Sp.Atk: 9
Sp.Def: 7
Speed: 83
Size: 3
Weight: 4
Movepool
Level 0
Brick Break
Dizzy Punch
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Leer
Mach Punch
Poison Jab
Protect
Psychic
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Level 1
Barrier
Captivate
Confide
Confuse Ray
Counter
Curse
Detect
Double Team
Dual Chop
Ember
Fire Spin
Flame Wheel
Helping Hand
Incinerate
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rock Climb
Rock Smash
Scary Face
Seismic Toss
Smog
Smokescreen
Sunny Day
Swagger
Taunt
Weather Ball
Level 2
Acid Spray
Belch
Burning Jealousy
Clear Smog
Covet
Cross Chop
Double-Edge
Dynamic Punch
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
Iron Tail
Low Kick
Mega Kick
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Level 3
Attract
Bide
Body Slam
Bulldoze
Flame Burst
Flame Charge
Follow Me
Frustration
Headbutt
Heat Crash
Knock Off
Lava Plume
Low Sweep
Mystical Fire
Power Swap
Return
Rock Tomb
Scorching Sands
Teleport
Temper Flare
Torment

Rhyperior
Typing: Ground/Rock
Abilities: Lightningrod, Solid Rock, Reckless
Traits: Minion
HP: 50
Attack: 10
Defen.: 9
Sp.Atk: 4
Sp.Def: 4
Speed: 40
Size: 5
Weight: 7
Movepool
Level 0
Avalanche
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Horn Attack
Ice Beam
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Tail Whip
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar
Level 1
Ancient Power
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Drill Run
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Rototiller
Sand Attack
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Water Gun
Whirlpool
Level 2
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Fury Attack
Hammer Arm
Hydro Pump
Iron Tail
Magnitude
Mega Kick
Megahorn
Metal Burst
Meteor Beam
Payback
Reversal
Rock Blast
Secret Power
Skull Bash
Stone Edge
Submission
Supercell Slam
Superpower
Take Down
Thief
Thunder
Zap Cannon
Level 3
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Crush Claw
Dig
Frustration
Fury Cutter
Guard Split
Headbutt
Heat Crash
Heavy Slam
Icy Wind
Mud Shot
Outrage
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
Stomp
Temper Flare
Thrash

Tinkaton
Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo
Traits: Leader
HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5
Movepool
Level 0
Astonish
Brick Break
Facade
Fake Tears
Flash Cannon
Light Screen
Metal Sound
Play Rough
Protect
Reflect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Thunder Wave
Level 1
Baby-Doll Eyes
Brutal Swing
Encore
Fairy Wind
Fake Out
Flatter
Helping Hand
Metal Claw
Rock Smash
Slam
Stealth Rock
Sweet Kiss
Level 2
Covet
Feint
Foul Play
Ice Hammer
Quash
Steel Beam
Stone Edge
Thief
Level 3
Bulldoze
Draining Kiss
Hard Press
Heavy Slam
Knock Off
Pounce
Rock Tomb
Skitter Smack
Smack Down
Level 4
Gigaton Hammer
Map
-- | A | B | C | D | E | F | G | H | I |
---|---|---|---|---|---|---|---|---|---|
9 | X | X | X | -- -- < _ > | ![]() Tinkatuff -- <R. Zone> | -- -- < _ > | X | X | X |
8 | X | X | X | -- -- < _ > | -- -- < _ > | -- -- < _ > | X | X | X |
7 | X | X | X | -- -- < _ > | ![]() Outpost -- < _ > | -- -- < _ > | X | X | X |
6 | -- -- < _ > | -- -- < _ > | -- -- < _ > | -- -- < _ > | -- -- < _ > | -- -- < _ > | -- -- < _ > | -- -- < _ > | -- -- < _ > |
5 | ![]() Tinkatuff -- <R. Zone> | -- -- < _ > | ![]() Outpost -- < _ > | ![]() Salamence -- < _ > | ![]() Corv. Keep -- < _ > | ![]() Metagross -- < _ > | ![]() Outpost -- < _ > | -- -- < _ > | ![]() Tinkatuff -- <R. Zone> |
4 | -- -- < _ > | -- -- < _ > | -- -- < _ > | -- -- < _ > | ![]() Gallade -- < _ > | -- -- < _ > | -- -- < _ > | -- -- < _ > | -- -- < _ > |
3 | X | X | X | -- -- < _ > | ![]() Outpost -- < _ > | -- -- < _ > | X | X | X |
2 | X | X | X | -- -- < _ > | -- -- < _ > | -- -- < _ > | X | X | X |
1 | X | X | X | -- -- < _ > | ![]() Tinkatuff -- <R. Zone> | -- -- < _ > | X | X | X |
Objectives
Main: (Big Game Guild) Defeat all opponents.
Side: (Training Guild) Defeat four (4) minions.
Side: (Training Guild) Complete the main objective with no Lifelines used.
Side: (Defense Guild) Complete the main objective with the Corviknight Keep at no less than 50% HP.
Side: (Rescue Guild) Defeat Tinkaton.
Tiles
X - This cell is out of play for this map.
< _ > - No Effect.
<Reinforcement Zone> - Tinkaton's Reinforcements (see more below) enter the map on one of these tiles.
Objects

HP: 6
The player loses the battle if the Keep's HP reaches 0.
Interact [Destroy]: Remove 1 HP from the Keep.

HP: 3
The Outpost (and any upgrade) is removed from the Map if its HP reaches 0.
Interact [Destroy]: Remove 1 HP from the Outpost.
Arena - Zapapico Corviknight Roost
Tinkaton's Turf War is fought against in the following waves:
Wave 1: 4x

Wave 2: Roll 2 of



Wave 3:

As the referee becomes the active player, and half of the minions from the current wave have been defeated: Advance the wave number.
When the wave is advanced, the ref chooses which <Reinforcement Zone> to place each opponent on. Only one opponent may be placed on each <Reinforcement Zone> per wave advancement.





Wew! That's a lot to take in, isn't it?
Maxim, as active player, issues movements and maneuvers.
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