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Facility Guild Alliance ~ Maxim

Round 10
no ref movement

:magnezone:
Electric Terrain
-4 en
eterrain (5r)

:drampa:
Fire Blast
-3 en
hit: 15/20 yes
crit: 21/24 no
eff: 6/10 no
(11+11-1-7)*1.5-3 = 18

:drampa: psn 8dmg
:drampa: para 3->4
:drampa: toxin 4->5

:rotom::magnezone::drampa: acc -1

:magnezone::rotom: -2 en dread

:Coalossal:Coalossal :Clear Amulet:Clear Amulet
HP: 100/100 EN: 30/30
6/9/6/7/30 | 5/7
Types: Rock, Fire
Abilities: Steam Engine, Flame Body, Flash Fire

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 105/105 EN: 30/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Drampa:Drampa :Wise Glasses:Wise Glasses
HP: 70/90 EN: 18/30
5/6/10/7/36 | 3/5
Types: Normal, Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
para (4), psn (4), toxin, -2 Acc (--)


:Magnezone:Magnezone
HP: 67/85 EN: 19/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+1 Def, SpD (4t), -2 Acc (--), Dread

:Klinklang:Klinklang
HP: 63/85 EN: 18/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
restful sleep (2t), +2 Def, SpD (5t)

:Rotom:Rotom
HP: 80/80 EN: 26/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate
-2 Acc (--), Dread
1762764326116.png

Maxim to order for round 11
 
Last edited:
I think Klinklang is supposed to be at +2 Def/SpD.

:Coalossal: Coalossal
Move: D4->E4->F4
Initiate Combat Klinklang: Flamethrower (Klinklang)
1. At start of step if Klinklang is to use a Protective move, then use Sunny Day
2. At start of step if Klinklang is to use Substitute, then use Rock Blast.

:Ursaluna: Ursaluna
Move: F2->E2

:Drampa:Drampa
Move: G2->F2
 
Round 11
player movement

:klinklang:
substitute
-4 en, -17 hp
decoy (9)

:coalossal:
rock blast
-3 en
hit: 10/10 no

:drampa: psn 10dmg
:drampa: para 4->5
:drampa: toxin 5->6

:magnezone::rotom: -2 en dread

Round 12
ref passes

-2 en rotom magnezone

:Coalossal:Coalossal :Clear Amulet:Clear Amulet
HP: 100/100 EN: 27/30
6/9/6/7/30 | 5/7
Types: Rock, Fire
Abilities: Steam Engine, Flame Body, Flash Fire

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 105/105 EN: 30/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Drampa:Drampa :Wise Glasses:Wise Glasses
HP: 60/90 EN: 18/30
5/6/10/7/36 | 3/5
Types: Normal, Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
para (5), psn (6), toxin, -2 Acc (--)


:Magnezone:Magnezone
HP: 67/85 EN: 15/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+1 Def, SpD (4t), -2 Acc (--), Dread

:Klinklang:Klinklang
HP: 46/85 EN: 14/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
restful sleep (2t), +2 Def, SpD (5t), decoy (9)

:Rotom:Rotom
HP: 80/80 EN: 22/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate
-2 Acc (--), Dread

1762921971617.png



Maxim to order
 
#Rigged

:Coalossal: Coalossal
Move: None
Initiate Combat Klinklang: Rock Blast (Klinklang)
1. At start of step if Klinklang is to use a Protective move, then use Sunny Day.

:Ursaluna: Ursaluna
Move: None

:Drampa:Drampa
Move: None
 
:bw/klinklang:
Steel Beam

Round 13
:klinklang:
-3 en
Steel Beam
hit: 2/20 yes
crit: 17/24 yes
(14+3+5+5-7) = 20
-9 hp recoil

:coalossal:
Rock Blast
-3 en
hit: 2/10 = yes
hits: 4/6 = 3
crits: 24, 24, 20 no
decoy falls, 2 extra hits
(3)*0.75*2 = 5

:drampa: psn 12dmg
:drampa: para 6->7

:magnezone::rotom: -2 en dread

Round 14
ref passes

-2 en rotom magnezone
:drampa: para 7->8

:Coalossal:Coalossal :Clear Amulet:Clear Amulet
HP: 80/100 EN: 24/30
6/9/6/7/30 | 5/7
Types: Rock, Fire
Abilities: Steam Engine, Flame Body, Flash Fire

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 105/105 EN: 30/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Drampa:Drampa :Wise Glasses:Wise Glasses
HP: 60/90 EN: 18/30
5/6/10/7/36 | 3/5
Types: Normal, Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
para (8), psn (6), toxin, -2 Acc (--)


:Magnezone:Magnezone
HP: 67/85 EN: 11/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+1 Def, SpD (4t), -2 Acc (--), Dread

:Klinklang:Klinklang
HP: 32/85 EN: 11/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
+2 Def, SpD (4t)

:Rotom:Rotom
HP: 80/80 EN: 18/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate
-2 Acc (--), Dread
eterrain (1r)
=


1763164695568.png
 
:Coalossal: Coalossal
Move: None
Initiate Combat Klinklang: Flamethrower (Klinklang)
1. At start of step if Klinklang is to use a Protective move, then use Sunny Day
2. At start of step if Klinklang is to use Substitute, then use Rock Blast.

:Ursaluna: Ursaluna
Move: None

:Drampa:Drampa
Move: None
 
:bw/klinklang:
Steel Beam

Round 13
:klinklang:
-3 en
Steel Beam
hit: 5/20 yes
crit: 9/24 no
(14+3+5+5-7) = 20
-9 hp recoil

:coalossal:
flamethrower
-3 en
crit: 19/24 no
eff: 6/10 no
(9+3+6-6)*1.5-6 = 12

:drampa: psn 12dmg
:drampa: para 8->9

:magnezone::rotom: -2 en dread

Round 14
ref passes

-2 en rotom magnezone
:drampa: para 9->10

:Coalossal:Coalossal :Clear Amulet:Clear Amulet
HP: 60/100 EN: 21/30
6/9/6/7/30 | 5/7
Types: Rock, Fire
Abilities: Steam Engine, Flame Body, Flash Fire
heat(1)

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 105/105 EN: 30/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Drampa:Drampa :Wise Glasses:Wise Glasses
HP: 48/90 EN: 18/30
5/6/10/7/36 | 3/5
Types: Normal, Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
para (10), psn (6), toxin, -2 Acc (--)


:Magnezone:Magnezone
HP: 67/85 EN: 7/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+1 Def, SpD (4t), -2 Acc (--), Dread

:Klinklang:Klinklang
HP: 11/85 EN: 8/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
+2 Def, SpD (3t)

:Rotom:Rotom
HP: 80/80 EN: 14/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate
-2 Acc (--), Dread


1763284672877.png
 
Last edited:
Coalossal should have hp deducted from his total. He should also have a heat counter from the effect of flash fire.

:Coalossal: Coalossal
Move: None
Initiate Combat Klinklang: Flamethrower (Klinklang)
1. At start of step if Klinklang is to use a Protective move, then use Sunny Day

:Drampa:Drampa
Move: F2->E2->E1

:Ursaluna: Ursaluna
Move: E2->E1
 
Last edited:
:bw/klinklang:
Steel Beam

not entirely sure what ursaluna's movement is trying to do, so it just didn't move

Round 15
:klinklang:
-3 en
Steel Beam
hit: 8/20 yes
crit: 8/24 no
(14+3+5+5-7) = 20
-9 hp recoil

:coalossal:
flamethrower
-3 en
crit: 9/24 no
eff: 10/10 no
(9+3+6-6)*1.5-6 = 12
klinklang dies

:drampa: psn 12dmg
:drampa: para 10->11

:magnezone::rotom: -2 en dread

Round 16
:magnezone: up

-2 en rotom magnezone
:drampa: para 11->12

:Coalossal:Coalossal :Clear Amulet:Clear Amulet
HP: 40/100 EN: 18/30
6/9/6/7/30 | 5/7
Types: Rock, Fire
Abilities: Steam Engine, Flame Body, Flash Fire
heat(1)

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 105/105 EN: 30/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Drampa:Drampa :Wise Glasses:Wise Glasses
HP: 36/90 EN: 18/30
5/6/10/7/36 | 3/5
Types: Normal, Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
para (12), psn (6), toxin, -2 Acc (--)


:Magnezone:Magnezone
HP: 67/85 EN: 3/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+1 Def, SpD (4t), -2 Acc (--), Dread

:Klinklang:Klinklang
HP: 0/85 EN: 0/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
+2 Def, SpD (3t)

:Rotom:Rotom
HP: 80/80 EN: 10/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate
-2 Acc (--), Dread

1763607879598.png
 
:magnezone: down



Round 17

:drampa: para 12->13

:magnezone::rotom: -2 en dread

Round 18
:magnezone:down

-2 en rotom magnezone
magnezone dies
:drampa: para 13->14

:klinklang: respawns

:Coalossal:Coalossal :Clear Amulet:Clear Amulet
HP: 40/100 EN: 18/30
6/9/6/7/30 | 5/7
Types: Rock, Fire
Abilities: Steam Engine, Flame Body, Flash Fire
heat(1)

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 105/105 EN: 30/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Drampa:Drampa :Wise Glasses:Wise Glasses
HP: 36/90 EN: 18/30
5/6/10/7/36 | 3/5
Types: Normal, Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
para (14), psn (6), toxin, -2 Acc (--)


:Magnezone:Magnezone
HP: 0/85 EN: 0/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic

:Klinklang:Klinklang
HP: 85/85 EN: 30/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body

:Rotom:Rotom
HP: 80/80 EN: 6/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate
-2 Acc (--), Dread

1763612741630.png
 
ref pass

Round 17

:drampa: para 14->15
:rotom: -2 en dread

Round 18

-2 en :rotom:
:drampa: para 15->16


:Coalossal:Coalossal :Clear Amulet:Clear Amulet
HP: 40/100 EN: 18/30
6/9/6/7/30 | 5/7
Types: Rock, Fire
Abilities: Steam Engine, Flame Body, Flash Fire
heat(1)

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 105/105 EN: 30/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Drampa:Drampa :Wise Glasses:Wise Glasses
HP: 36/90 EN: 18/30
5/6/10/7/36 | 3/5
Types: Normal, Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
para (14), psn (6), toxin, -2 Acc (--)


:Magnezone:Magnezone
HP: 0/85 EN: 0/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic

:Klinklang:Klinklang
HP: 85/85 EN: 30/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body

:Rotom:Rotom
HP: 80/80 EN: 2/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate
-2 Acc (--), Dread

Maxim to pass last time
 
Round 19
:rotom: en 2->0

Helios wins!

Objectives
Main (Big Game Guild):
Defeat Rotom.
Side (Defense Guild): Complete the Main objective without seeing all 5 Rotom forms.
Side (Recon Guild): Complete the Main objective with no Unsearched Displays.
Side (Training Guild): Defeat Magnezone one or more times.
Side (Training Guild): Defeat Klinklang one or more times.

Maxim +4:amulet coin:RC, -8:tea:JC, +10 EXP for :coalossal::ursaluna::drampa:, +6 EXP for one (1) of :coalossal::ursaluna::drampa:
FortColors +6:amulet coin:RC, +13:tea:JC, no AL
 
Vanquishing Vault Vandals
Level 4 Mega-Rewarding Map

Team Flare Bryony

Ah, Guild interference. How utterly predictable. You think those vault doors will protect your precious Mega Stones? My calculations indicate otherwise. I have assembled a team of specialists precisely calibrated to breach your defenses. Those Bastiodon may look imposing, but they are merely obstacles to be removed. Systematically. Efficiently. You may have numbers, but I have methodology. Every variable has been accounted for, every contingency planned. Team Flare does not fail. Now step aside, or become another variable to be eliminated.

Opponents
:sv/liepard:
Liepard
Level 4

Typing: Dark
Abilities: Limber, Unburden Hidden Ability: Prankster

HP: 85
Attack: 6
Defen.: 4
Sp.Atk: 6
Sp.Def: 4
Speed: 106
Size: 2
Weight: 3


Movepool

Level 0
Aerial Ace
Dark Pulse
Facade
Fake Tears
Feint Attack
Hone Claws
Hyper Voice
Nasty Plot
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic

Level 1
Captivate
Charm
Confide
Cut
Double Team
Echoed Voice
Encore
Fake Out
Growl
Rain Dance
Rock Smash
Role Play
Sand Attack
Scratch
Seed Bomb
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Yawn

Level 2
Assurance
Burning Jealousy
Covet
Dream Eater
Foul Play
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Payback
Secret Power
Thief

Level 3
Attract
Baton Pass
Frustration
Knock Off
Laser Focus
Lash Out
Psych Up
Pursuit
Return
Skitter Smack
Snarl
Throat Chop
Torment
U-turn

Level 4
Assist
Copycat
Embargo
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Pay Day
Snatch
Spite
:sv/bisharp:
Bisharp
Level 4

Typing: Dark/Steel
Abilities: Defiant, Inner Focus Hidden Ability: Pressure

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 3
Weight: 4


Movepool

Level 0
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor

Level 1
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

Level 3
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

Level 4
Embargo
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Mean Look
Retaliate
Snatch
Spite
Tera Blast
:sv/emboar:
Emboar
Level 4

Typing: Fire/Fighting
Abilities: Blaze Hidden Ability: Reckless

HP: 100
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 65
Size: 3
Weight: 5


Movepool

Level 0
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Iron Head
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Punch
Toxic
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt

Level 1
Coaching
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Ember
Fire Spin
Helping Hand
High Horsepower
Hold Back
Incinerate
Mud-Slap
Power-Up Punch
Rock Smash
Scary Face
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Yawn

Level 2
Arm Thrust
Assurance
Close Combat
Covet
Double-Edge
Fire Blast
Flare Blitz
Focus Punch
Grass Knot
Hammer Arm
Head Smash
Heat Wave
Iron Tail
Low Kick
Magnitude
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down

Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Flame Charge
Frustration
Gyro Ball
Hard Press
Heat Crash SIGNATURE_INDICATOR
Heavy Slam
Knock Off
Low Sweep
Odor Sleuth
Return
Rock Tomb
Rollout
Scald
Smack Down
Temper Flare
Thrash
Trailblaze

Level 4
Blast Burn
Block
Body Press
Burn Up
Endeavor
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Overheat
Stomping Tantrum
Tera Blast
:sv/camerupt:
Camerupt
Level 4

Typing: Fire/Ground
Abilities: Magma Armor, Solid Rock Hidden Ability: Anger Point

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 8
Sp.Def: 6
Speed: 40
Size: 4
Weight: 6


Movepool

Level 0
Earth Power
Earthquake
Facade
Flamethrower
Flash Cannon
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Will-O-Wisp
Zen Headbutt

Level 1
Amnesia
Ancient Power
Captivate
Charm
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Ember
Fire Spin
Flame Wheel
Growl
Growth
Helping Hand
High Horsepower
Howl
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Sandstorm
Scary Face
Stealth Rock
Sunny Day
Swagger
Yawn

Level 2
After You
Double-Edge
Fire Blast
Flare Blitz
Focus Energy
Heat Wave
Magnitude
Mud Bomb
Secret Power
Solar Beam
Spit Up
Stockpile
Stone Edge
Swallow
Take Down

Level 3
Attract
Body Slam
Bulldoze
Dig
Flame Burst
Flame Charge
Frustration
Headbutt
Heat Crash
Heavy Slam
Lash Out
Lava Plume
Mud Shot
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Smack Down
Stomp
Temper Flare
Trailblaze

Level 4
Body Press
Endeavor
Endure
Eruption
Explosion
Fissure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Nature Power
Overheat
Stomping Tantrum
Tera Blast
:sv/heracross:
Heracross
Level 4

Typing: Bug/Fighting
Abilities: Swarm, Guts Hidden Ability: Moxie

HP: 90
Attack: 9
Defen.: 6
Sp.Atk: 3
Sp.Def: 7
Speed: 85
Size: 3
Weight: 4


Movepool

Level 0
Aerial Ace
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Bullet Seed
Earthquake
Facade
Focus Blast
Horn Attack
Leer
Night Slash
Protect
Rest
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Vacuum Wave
Work Up

Level 1
Brutal Swing
Captivate
Chip Away
Coaching
Confide
Counter
Curse
Cut
Detect
Double Team
False Swipe
Harden
Helping Hand
High Horsepower
Iron Defense
Rain Dance
Rock Smash
Seismic Toss
Spikes
Sunny Day
Swagger

Level 2
Arm Thrust
Assurance
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Low Kick
Megahorn
Pin Missile
Revenge
Reversal
Rock Blast
Secret Power
Stone Edge
Take Down
Thief
Upper Hand
Venoshock

Level 3
Attract
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Lunge
Pounce
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze

Level 4
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Retaliate
Tera Blast
:sv/lucario:
Lucario
Level 4

Typing: Fighting/Steel
Abilities: Steadfast, Inner Focus Hidden Ability: Justified

HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 90
Size: 3
Weight: 4


Movepool

Level 0
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Circle Throw
Crunch
Dark Pulse
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Punch
Metal Sound
Nasty Plot
Poison Jab
Protect
Psychic
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

Level 1
Agility
Bite
Captivate
Coaching
Confide
Counter
Detect
Double Team
Dual Chop
Force Palm
Heal Pulse
Helping Hand
Howl
Iron Defense
Life Dew
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Sunny Day
Swagger
Swift
Water Pulse

Level 2
Bone Rush
Close Combat
Cross Chop
Feint
Focus Energy
Focus Punch
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Meteor Mash
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Terrain Pulse
Upper Hand

Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Extreme Speed
Follow Me
Foresight
Frustration
Fury Cutter
Headbutt
Laser Focus
Low Sweep
Mind Reader
Psych Up
Return
Rock Tomb
Sky Uppercut
Trailblaze

Level 4
Copycat
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Me First
Metronome
Natural Gift
Retaliate
Tera Blast
:sv/medicham:
Medicham
Level 4

Typing: Fighting/Psychic
Abilities: Pure Power Hidden Ability: Telepathy

HP: 85
Attack: 5
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 80
Size: 3
Weight: 3


Movepool

Level 0
Aerial Ace
Aura Sphere
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Energy Ball
Facade
Fire Punch
Focus Blast
Ice Punch
Light Screen
Meditate
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

Level 1
Captivate
Confide
Confusion
Counter
Detect
Double Team
Fake Out
Flash
Force Palm
Helping Hand
Mega Punch
Mud-Slap
Night Shade
Pain Split
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recover
Recycle
Rock Smash
Role Play
Seismic Toss
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2
Axe Kick
Close Combat
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Feint
Focus Punch
Grass Knot
High Jump Kick
Low Kick
Mega Kick
Reversal
Secret Power
Take Down
Thief
Upper Hand

Level 3
Attract
Baton Pass
Bide
Body Slam
Drain Punch
Foresight
Frustration
Guard Swap
Headbutt
Laser Focus
Low Sweep
Mind Reader
Power Swap
Power Trick
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Trailblaze

Level 4
Acupressure
Endure
Fling
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Stored Power
Tera Blast
Trick Room

Map
--​
A​
B​
C​
D​
E​
F​
G​
H​
I​
7​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
:liepard:
~Li~​
6​
::
--​
::
--​
::
--​
:unknown:
-3-​
::
--​
::
--​
::
--​
::
--​
::
--​
5​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
::
--​
::
--​
::
--​
::
~V3~​
4​
:pixie plate:
[V2]​
::
--​
:bastiodon:
~Ba~​
:unknown:
-2-​
::
--​
:iron plate:
|||​
::
--​
:iron plate:
|||​
:heracross:
~V1~​
3​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
::
--​
::
--​
::
--​
:camerupt:
~V2~​
2​
:pixie plate:
[V1]​
::
--​
:bastiodon:
~Ba~​
:unknown:
-1-​
::
--​
:iron plate:
|||​
::
--​
:iron plate:
|||​
::
--​
1​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
::
--​
::
--​
::
--​
:bisharp:
~Bi~​

Map Legend
::
--​
Corridor. No additional effect.
:unknown:
-1-​
Player starting position.
:iron plate:
|||​
Reinforced Wall. Object. Impassable.
:pixie plate:
[V1]​
Vault. See Map Scaling.
:bastiodon:
~Ba~​
Bastiodon. Allied Pokemon. See Bastiodon.
:liepard:
~Li~​
Liepard Spawn. After Liepard has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Liepard on this tile, or an adjacent unoccupied tile if occupied.
:bisharp:
~Bi~​
Bisharp Spawn. After Bisharp has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Bisharp on this tile, or an adjacent unoccupied tile if occupied.
:unknown:
~V1~​
Vaultbreaker Spawn. New Vaultbreaker Pokemon enter play on this tile. See Vaultbreakers.
:unknown:
~V2~​
Vaultbreaker Spawn. See Vaultbreakers and Map Scaling.
:unknown:
~V3~​
Vaultbreaker Spawn. See Vaultbreakers and Map Scaling.

Arena Move: Iron Defense

Objective
Starting Pokemon: Liepard, Bisharp, and the initial Vaultbreakers.​
Main Objective: Defend the Vaults for twenty (20) rounds.​
Side Objective: Complete the Main Objective without a Bastiodon fainting.​
Side Objective: Defeat Liepard and Bisharp at least once each.​

Defeat Condition
An enemy Pokemon uses Interact on a Vault.

Mega Candidates
Aggron, Audino, Blastoise, Chesnaught, Clefable, Gallade, Gardevoir, Glimmora, Golisopod, Meganium, Scrafty, Skarmory, Slowbro, Steelix, Tyranitar, Venusaur​

Map Scaling
The vault structures and walls scale based on the number of Mega Candidates on the Player team.​
Wall structure A1 to C3, the walls on F2 and H2, [V1], and the Bastiondon at C2 are always present.​
If the player has two (2) or more Mega Candidates: Add wall structure A5 to C5, walls on F4 and H4, [V2], and a Bastiodon at C4.​
If the player has three (3) Mega Candidates: Add wall structure A7 to C7, walls on F6 and H6, [V3], and a Bastiodon at C6.​

Bastiodon
Bastiodon are allied Pokemon guarding the vault corridors. They have the following properties:​
  • Bastiodon have 50 HP, 12 Defense, 10 Special Defense, Size Class 3, Weight Class 5, Rock/Steel typing, and the abilities Sturdy and Soundproof.
  • Bastiodon cannot move or use actions.
  • Bastiodon can be targeted by actions from both Players and enemies.
  • At the end of each round: Each Bastiodon loses 4 HP.
Vaultbreakers
At the start of the map, randomize the order of the Vaultbreakers :emboar:Emboar, :camerupt:Camerupt, :heracross:Heracross, :lucario:Lucario, and :medicham:Medicham.​
Place the first Vaultbreaker on ~V1~.​
If the player has two (2) or more Mega Candidates, place the second Vaultbreaker on ~V2~.​
If the player has three (3) Mega Candidates, place the third Vaultbreaker on ~V3~.​
At the end of every fourth (4th) round (Rounds 4, 8, 12, 16): Place the next Vaultbreaker on ~V1~, or an adjacent tile if occupied. If the end of the list is reached, return to the start.​

Vaultbreakers cannot use Sneak.​

Discord_GYdj0RtOdj.png

Order: :Heracross:Heracross, :camerupt:Camerupt, :emboar:Emboar, :medicham:Medicham, :lucario:Lucario

Maxim to place, equip and order
 
Last edited:
Uh I forgot to populate my backpack before this was taken. If possible I’d like to bring three Covert Cloaks (there’s 7 backpack spaces but there’s no convoy system so eh.)

Organize!
:Gallade: Stout Gallade with Covert Cloak in Position 1 (if I’m not allowed Covert Cloak I’ll send him in as Spice Hungry with Rawst Berry)
:Gardevoir: Patient Gardevoir with Covert Cloak in Position 2.
:Clawitzer: Undisciplined Clawitzer with Covert Cloak in Position 3.

Movement:
:Gallade: Down
:Gardevoir: Down
:Clawitzer: Down->Down
 
Round 1

--​
A​
B​
C​
D​
E​
F​
G​
H​
I​
7​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
:liepard:
~Li~​
6​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
5​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
::
--​
::
--​
::
--​
::
~V3~​
4​
:pixie plate:
[V2]​
::
--​
:bastiodon:
~Ba~​
:clawitzer:
--​
::
--​
:iron plate:
|||​
::
--​
:iron plate:
|||​
:heracross:
~V1~​
3​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
:gardevoir:
--​
::
--​
::
--​
::
--​
::
--​
:camerupt:
~V2~​
2​
:pixie plate:
[V1]​
::
--​
:bastiodon:
~Ba~​
::
--​
::
--​
:iron plate:
|||​
::
--​
:iron plate:
|||​
::
--​
1​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
:gallade:
--​
::
--​
::
--​
::
--​
::
--​
:bisharp:
~Bi~​

Bastiodons: -4HP

:gallade:Gallade | :covert cloak:Covert Cloak
Psychic/Fighting | Steadfast, Sharpness, Justified
HP: 85/85 | EN: 30/30
9/5/5/8/80 3/4
Discipline: Stout
Status: Clear
~
:gardevoir:Gardevoir | :covert cloak:Covert Cloak
Psychic/Fairy | Synchronize, Trace, Telepathy
HP: 85/85 | EN: 30/30
5/5/9/8/80 3/3
Discipline: Patient
Status: Clear
~
:clawitzer:Clawitzer | :covert cloak:Covert Cloak
Water | Mega Launcher
HP: 85/85 | EN: 30/30
5/6/9/6/59 3/3
Discipline:
Status: Clear
~
:bastiodon:Bastiodon V1
Rock/Steel | Sturdy, Soundproof
HP: 46/50| EN: 30/30
0/12/0/10/0 3/5
~
:bastiodon:Bastiodon V2
Rock/Steel | Sturdy, Soundproof
HP: 46/50| EN: 30/30
0/12/0/10/0 3/5
:liepard:Liepard
Dark | Limber, Unburden, Prankster
HP: 85/85 | EN: 30/30
6/4/6/4/106 2/3
Status: Clear
~
:bisharp:Bisharp
Dark/Steel | Defiant, Inner Focus, Pressure
HP: 85/85 | EN: 30/30
9/7/5/5/70 3/4
Status: Clear
~
:heracross:Heracross
Bug/Fighting | Swarm, Guts, Moxie
HP: 90/90 | EN: 30/30
9/6/3/7/85 3/4
Status: Clear
~
:camerupt:Camerupt
Fire/Ground | Magma Armour, Solid Rock, Anger Point
HP: 85/85 | EN: 30/30
7/5/8/6/40 4/6
Status: Clear

Vault to move
 
Round 2

--​
A​
B​
C​
D​
E​
F​
G​
H​
I​
7​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
:liepard:
~Li~​
6​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
5​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
::
--​
::
--​
::
--​
::
~V3~​
4​
:pixie plate:
[V2]​
::
--​
:bastiodon:
~Ba~​
:clawitzer:
--​
::
--​
:iron plate:
|||​
::
--​
:iron plate:
|||​
::
~V1~​
3​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
:gardevoir:
--​
::
--​
::
--​
:camerupt:
--​
:heracross:
--​
::
~V2~​
2​
:pixie plate:
[V1]​
::
--​
:bastiodon:
~Ba~​
::
--​
::
--​
:iron plate:
|||​
::
--​
:iron plate:
|||​
::
--​
1​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
:gallade:
--​
::
--​
::
--​
::
--​
:bisharp:
--​
::
~Bi~​

Bastiodons: -4HP

:gallade:Gallade | :covert cloak:Covert Cloak
Psychic/Fighting | Steadfast, Sharpness, Justified
HP: 85/85 | EN: 30/30
9/5/5/8/80 3/4
Discipline: Stout
Status: Clear
~
:gardevoir:Gardevoir | :covert cloak:Covert Cloak
Psychic/Fairy | Synchronize, Trace, Telepathy
HP: 85/85 | EN: 30/30
5/5/9/8/80 3/3
Discipline: Patient
Status: Clear
~
:clawitzer:Clawitzer | :covert cloak:Covert Cloak
Water | Mega Launcher
HP: 85/85 | EN: 30/30
5/6/9/6/59 3/3
Discipline:
Status: Clear
~
:bastiodon:Bastiodon V1
Rock/Steel | Sturdy, Soundproof
HP: 42/50| EN: 30/30
0/12/0/10/0 3/5
~
:bastiodon:Bastiodon V2
Rock/Steel | Sturdy, Soundproof
HP: 42/50| EN: 30/30
0/12/0/10/0 3/5
:liepard:Liepard
Dark | Limber, Unburden, Prankster
HP: 85/85 | EN: 30/30
6/4/6/4/106 2/3
Status: Clear
~
:bisharp:Bisharp
Dark/Steel | Defiant, Inner Focus, Pressure
HP: 85/85 | EN: 30/30
9/7/5/5/70 3/4
Status: Clear
~
:heracross:Heracross
Bug/Fighting | Swarm, Guts, Moxie
HP: 90/90 | EN: 30/30
9/6/3/7/85 3/4
Status: Clear
~
:camerupt:Camerupt
Fire/Ground | Magma Armour, Solid Rock, Anger Point
HP: 85/85 | EN: 30/30
7/5/8/6/40 4/6
Status: Clear

Maxim to move
 
Round 3

--​
A​
B​
C​
D​
E​
F​
G​
H​
I​
7​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
:liepard:
~Li~​
6​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
5​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
::
--​
::
--​
::
--​
::
~V3~​
4​
:pixie plate:
[V2]​
::
--​
:bastiodon:
~Ba~​
::
--​
::
--​
:iron plate:
|||​
::
--​
:iron plate:
|||​
::
~V1~​
3​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
:clawitzer:
--​
:gardevoir:
--​
::
--​
:camerupt:
--​
:heracross:
--​
::
~V2~​
2​
:pixie plate:
[V1]​
::
--​
:bastiodon:
~Ba~​
::
--​
::
--​
:iron plate:
|||​
::
--​
:iron plate:
|||​
::
--​
1​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
:gallade:
--​
::
--​
::
--​
:bisharp:
--​
::
~Bi~​

Bastiodons: -4HP

:gallade:Gallade | :covert cloak:Covert Cloak
Psychic/Fighting | Steadfast, Sharpness, Justified
HP: 85/85 | EN: 30/30
9/5/5/8/80 3/4
Discipline: Stout
Status: Clear
~
:gardevoir:Gardevoir | :covert cloak:Covert Cloak
Psychic/Fairy | Synchronize, Trace, Telepathy
HP: 85/85 | EN: 30/30
5/5/9/8/80 3/3
Discipline: Patient
Status: Clear
~
:clawitzer:Clawitzer | :covert cloak:Covert Cloak
Water | Mega Launcher
HP: 85/85 | EN: 30/30
5/6/9/6/59 3/3
Discipline:
Status: Clear
~
:bastiodon:Bastiodon V1
Rock/Steel | Sturdy, Soundproof
HP: 38/50| EN: 30/30
0/12/0/10/0 3/5
~
:bastiodon:Bastiodon V2
Rock/Steel | Sturdy, Soundproof
HP: 38/50| EN: 30/30
0/12/0/10/0 3/5
:liepard:Liepard
Dark | Limber, Unburden, Prankster
HP: 85/85 | EN: 30/30
6/4/6/4/106 2/3
Status: Clear
~
:bisharp:Bisharp
Dark/Steel | Defiant, Inner Focus, Pressure
HP: 85/85 | EN: 30/30
9/7/5/5/70 3/4
Status: Clear
~
:heracross:Heracross
Bug/Fighting | Swarm, Guts, Moxie
HP: 90/90 | EN: 30/30
9/6/3/7/85 3/4
Status: Clear
~
:camerupt:Camerupt
Fire/Ground | Magma Armour, Solid Rock, Anger Point
HP: 85/85 | EN: 30/30
7/5/8/6/40 4/6
Status: Clear

Vault to move
 
Round 4

:camerupt: G3->F3 Initiate Gardevoir
Heavy Slam
This step IF Gardevoir has protection THEN use Sandstorm
This step IF Gardevoir is to use Disable(Heavy Slam) THEN use Sandstorm
This step IF Gardevoir is to use Imprison(Heavy Slam) THEN use Sandstorm

:heracross: H3->G3 Support(Coaching) -6EN

:bisharp: H1->G1

:liepard: I7->H7->G7


--​
A​
B​
C​
D​
E​
F​
G​
H​
I​
7​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
:liepard:
--​
::
--​
::
~Li~​
6​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
5​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
::
--​
::
--​
::
--​
::
~V3~​
4​
:pixie plate:
[V2]​
::
--​
:bastiodon:
~Ba~​
::
--​
::
--​
:iron plate:
|||​
::
--​
:iron plate:
|||​
::
~V1~​
3​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
:clawitzer:
--​
:gardevoir:
--​
:camerupt:
--​
:heracross:
--​
::
--​
::
~V2~​
2​
:pixie plate:
[V1]​
::
--​
:bastiodon:
~Ba~​
::
--​
::
--​
:iron plate:
|||​
::
--​
:iron plate:
|||​
::
--​
1​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
:gallade:
--​
::
--​
:bisharp:
--​
::
--​
::
~Bi~​

Bastiodons: -4HP

:gallade:Gallade | :covert cloak:Covert Cloak
Psychic/Fighting | Steadfast, Sharpness, Justified
HP: 85/85 | EN: 30/30
9/5/5/8/80 3/4
Discipline: Stout
Status: Clear
~
:gardevoir:Gardevoir | :covert cloak:Covert Cloak
Psychic/Fairy | Synchronize, Trace, Telepathy
HP: 85/85 | EN: 30/30
5/5/9/8/80 3/3
Discipline: Patient
Status: Clear
~
:clawitzer:Clawitzer | :covert cloak:Covert Cloak
Water | Mega Launcher
HP: 85/85 | EN: 30/30
5/6/9/6/59 3/3
Discipline:
Status: Clear
~
:bastiodon:Bastiodon V1
Rock/Steel | Sturdy, Soundproof
HP: 34/50| EN: 30/30
0/12/0/10/0 3/5
~
:bastiodon:Bastiodon V2
Rock/Steel | Sturdy, Soundproof
HP: 34/50| EN: 30/30
0/12/0/10/0 3/5
:liepard:Liepard
Dark | Limber, Unburden, Prankster
HP: 85/85 | EN: 30/30
6/4/6/4/106 2/3
Status: Clear
~
:bisharp:Bisharp
Dark/Steel | Defiant, Inner Focus, Pressure
HP: 85/85 | EN: 30/30
9/7/5/5/70 3/4
Status: Clear
~
:heracross:Heracross
Bug/Fighting | Swarm, Guts, Moxie
HP: 90/90 | EN: 30/30
9/6/3/7/85 3/4
Status: Clear
~
:camerupt:Camerupt
Fire/Ground | Magma Armour, Solid Rock, Anger Point
HP: 85/85 | EN: 30/30
7/5/8/6/40 4/6
Status: Clear

Maxim to order
 
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