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initiate gardevoir Overheat
This step IF Gardevoir has protection THEN use Sandstorm
This step IF Gardevoir is to use Imprison(Overheat) THEN use Sandstorm
Support Coaching -6EN
G7->F7->E7
G1->F1 Initiate Gallade Shadow Claw
This step if Gallade has protection THEN use Swords Dance
When hit super effectively IF able THEN use Metal Burst
Initiate Gallade Dual Chop
This step IF Gallade has protection THEN use Sandstorm
Support (Coaching) -6EN
Initate Gardevoir Heavy Slam
This step IF Gardevoir has protection THEN use Sandstorm
This step IF Gardevoir is to use Imprison(Heavy Slam) THEN use Sandstorm
Hold Position Initiate Combat with Camerupt Pain Split
1. This step, if Camerupt is to use Snore, then use Pain Split
2. This step, if Camerupt is to use a physical or special attack, then use Hypnosis
3. This step, if Camerupt is under Protection, then use Life Dew. Support (Bastiodon 1, Heal Pulse) Remember Mega Launcher's bonus
Gardevoir used Hypnosis! -3EN
Hit (144, d240): 183 (No)
But it missed!
Camerupt used Heavy Slam! -3EN
Cit (10, d240): 143 (No)
(12+(7-5))*1.5 +5 = 26 DMG
Gardevoir was KO'd! Medicham used Coaching -6EN
Vaults teams atk and def all rose! Bastiodons -4HP
Main Objective: Defend the Vaults for twenty (20) rounds.
Side Objective: Complete the Main Objective without a Bastiodon fainting.
Side Objective: Defeat Liepard and Bisharp at least once each.
Sprite by Beliot419 While the Aether Foundation has given up its criminal ways, their HQ still holds a lot of interdimensional research prone to malfuctioning... and now UBs are pouring out of it! The Island Guardians are still in their weakened state and must be protected, but fortunately the rogue Ultra Wormholes have also brought allies to your side. Repel the alien invaders and guard the peace of Alola!
MovepoolLevel 0
Calm Mind
Crunch
Earthquake
Facade
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Iron Head
Light Screen
Metal Sound
Protect
Psychic
Psychic Fangs
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Work Up
Zen Headbutt
Level 1
Agility
Confide
Cosmic Power
Double Team
Fire Spin
Helping Hand
Iron Defense
Metal Claw
Morning Sun
Noble Roar
Safeguard
Scary Face
Shock Wave
Steel Roller
Sunny Day
Swagger
Swift
Wide Guard
Level 2
Close Combat
Double-Edge
Expanding Force
Fire Blast
Flare Blitz
Iron Tail
Metal Burst
Meteor Beam
Solar Beam
Steel Beam
Stone Edge
Superpower
Take Down
Thunder
Wake-Up Slap
Level 3
Body Slam
Bulldoze
Flame Charge
Frustration
Gyro Ball
Heat Crash
Heavy Slam
Knock Off
Mystical Fire
Outrage
Psych Up
Psyshock
Return
Rock Tomb
Snarl
Sunsteel Strike (Signature)
Teleport
Level 4
Endeavor
Endure
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Last Resort
Splash
Tera Blast
Trick Room
MovepoolLevel 0
Air Slash
Autotomize
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Iron Head
Metal Sound
Protect
Rest
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Tackle
Toxic
Zen Headbutt
Level 1
Absorb
Brutal Swing
Confide
Double Team
Harden
Iron Defense
Seed Bomb
Shock Wave
Steel Roller
Swagger
Wide Guard
Level 2
Double-Edge
Fire Blast
Grass Knot
Ingrain
Leech Seed
Mega Drain
Megahorn
Meteor Beam
Skull Bash
Solar Beam
Steel Beam
Stone Edge
Superpower
MovepoolLevel 0
Brick Break
Bug Bite
Bulk Up
Earthquake
Facade
Ice Punch
Iron Head
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Punch
Toxic
Work Up
Level 1
Coaching
Confide
Counter
Double Team
Dual Chop
Dual Wingbeat
False Swipe
Harden
High Horsepower
Mega Punch
Power-Up Punch
Roost
Swagger
Taunt
Vital Throw
Level 2
Close Combat
Comet Punch
Dynamic Punch
Focus Energy
Focus Punch
Hammer Arm
Payback
Revenge
Reversal
Stone Edge
Superpower
Level 3
Body Slam
Bounce
Bulldoze
Darkest Lariat
Drain Punch
Frustration
Gyro Ball
Leech Life
Low Sweep
Lunge
Outrage
Return
Rock Tomb
Smack Down
MovepoolLevel 0
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flamethrower
Iron Head
Poison Jab
Protect
Rest
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Toxic
Level 1
Amnesia
Bite
Brutal Swing
Double Team
Dragon Rage
Dual Chop
High Horsepower
Iron Defense
Mega Punch
Shock Wave
Sludge Bomb
Steel Roller
Wide Guard
Level 2
Belch
Corrosive Gas
Dragon Rush
Fire Blast
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Payback
Stockpile
Stone Edge
Swallow
Thief
Level 3
Body Slam
Bulldoze
Drain Punch
Frustration
Gastro Acid
Gyro Ball
Heat Crash
Heavy Slam
Knock Off
Lash Out
Outrage
Return
Rock Tomb
Sludge Wave
Smack Down
Snarl
Steamroller
Stomp
Thrash
Wring Out
Level 4
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Last Resort
Magnet Rise
Stomping Tantrum
--
A
B
C
D
E
F
G
H
I
J
K
1
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HP: 7
-2-
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-3-
HP: 7
~~~
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2
HP: 7
-1-
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::
--
::
--
~~~
::
--
::
--
~~~
~~~
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3
::
--
::
--
~~~
~~~
~~~
~~~
~~~
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::
--
~~~
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4
~~~
~~~
~~~
~~~
[_]
~~~
~~~
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::
--
-4-
HP: 7
5
~~~
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~~~
~~~
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::
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Map Legend
::
--
Land. No additional effect.
-1-
Player starting position. Position -4- is occupied by Solgaleo or Lunala.
~~~
Ocean. Passable by Pokemon who are Water-type or know Fly or Dive, and by Solgaleo, Lunala, and opposing Ultra Beasts.
[_]
Incursion. The Referee spawns Ultra Beasts here, or on an adjacent unoccupied tile if occupied.
Main Objective: Defeat all seven (7) opposing Ultra Beasts.
Side Objective: Do not allow Solgaleo or Lunala to faint.
Side Objective: Do not allow any Island Guardian to faint.
Defeat Condition:
All four (4) Island Guardians are defeated.
Unending Ultra Incursion
The map begins with no opponents in play. The referee always has 5 maximum movement points each round.
While ordering movement, the Referee may place opposing Ultra Beasts, that they haven't yet placed this battle, on the Incursion tile by spending movement points equal to their Level. Those Ultra Beasts can't move in the same round they are placed. If the Incursion tile is occupied, the Referee may place opposing Ultra Beasts on an unoccupied tile adjacent to the Incursion tile.
The Referee must place at least one opposing Ultra Beast during their round, if they control none.
The Referee may control a maximum of three (3) Ultra Beasts at the same time. The Referee's Ultra Beasts may move up to three (3) tiles in a single round.
The Referee can't have more than one (1) Ultra Beast at a time on each island with an active Guardian. (This makes the Ocean tiles adjacent to Island Guardians important vectors of attack...)
Allied Unit: Solgaleo or Lunala
The fourth player-start position will be occupied by an allied Solgaleo or allied Lunala, controlled by the player.
If the player signed up for this Guild Task during an odd-numbered month (in UTC), the ally will be Solgaleo. If they signed up for this Guild Task during an even-numbered month (in UTC), the ally will be Lunala.
Solgaleo and Lunala have permanent free movement, allowing them to cross Ocean tiles; furthermore, they may move up to three (3) tiles in a single round.
Solgaleo or Lunala may, by spending 2 movement points, teleport to any unoccupied tile or any tile containing an ally. This counts as Solgaleo or Lunala's movement for the round. If they teleport to a tile containing an ally, that ally is teleported to Solgaleo or Lunala's previous tile. (Switching their positions.)
Swapping with an ally may strand them in an Ocean tile they can't traverse. A Pokemon stranded in this way can battle, but cannot move on their own and must be either Rescued or swapped with once more to be freed.
Defense Targets
The Guild Alliance is tasked with defending four Island Guardians that cannot move or be moved, placed in fixed positions throughout the map:
Poni Island is defended by Tapu Fini, who shrouds the island in immutable Misty Terrain.
Melemele Island is defended by Tapu Koko, who shrouds the island in immutable Electric Terrain.
Akala Island is defended by Tapu Lele, who shrouds the island in immutable Psychic Terrain.
Ula'ula Island is defended by Tapu Bulu, who shrouds the island in immutable Grassy Terrain.
Island Guardians have 5 maximum HP and Unaffected by all effects, except those of the Interact command as follows:
Player Pokemon may interact with an Island Guardian that hasn't been defeated to restore 1 HP to that Guardian.
Opposing Ultra Beasts may interact with an Island Guardian to deplete 2 HP from that Guardian, or 3 HP if that Guardian is weak to either of the user's Types.
When a Guardian runs out of HP, they are removed from the map, and they no longer protect their Island or provide their Terrain.
Combinations (6 / 6)
Breaking Swipe + Thunder Fang
Bulldoze + Fire Fang
Dragon Tail + Dual Wingbeat
Wish + Tailwind
Rock Tomb + Secret Power
Hidden Power (Grass) + Hyper Beam
Movepool Level 0
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt
Level 1
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Level 2
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Secret Power
Stone Edge
Take Down
Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Fly
Frustration
Fury Cutter
Headbutt
Laser Focus
Outrage
Return
Rock Tomb
Rollout
Temper Flare
Thrash
Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Mimic
Natural Gift
Tera Blast
Wish
Lyastra (Reshiram)
Level 4
Techniques:
Z-Moves
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Uncaged - Attacks can't be Sealed.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.
Typing: Dragon/Fire Abilities: Turboblaze Traits: Requires 1 Tech to send out, once per battle.
Combinations (6 / 6)
Mystical Fire + Blue Flare
Rock Tomb + Fire Fang
Breaking Swipe + Body Slam
Rock Slide + Flame Charge
Reflect + Imprison
Hidden Power (Electric) + Hyper Beam
Movepool Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard
Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief
Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout