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Facility Guild Alliance ~ Maxim

:SV/Salamence:
Salamence
Movement: E6->F6
Maneuver: Engage (Tinkaton)
Salamence: Earthquake (Tinkaton) x3
1. Once, At start of step, if Tinkaton is to use Fake Out, then use Protect.

:SV/Gallade:
Gallade
Movement: D5->D6->E6
Maneuver: Support (Helping Hand (Salamence)
 

Round 8​


:sv/tinkaton:
Protect ~ Fake Out ~ Protect
:salamence:
[B}Salamence bears down on Tinkaton![/B]
Tinkaton's attack fell!

Step 1:
:tinkaton:
Tinkaton used Protect! -4EN

:salamence:
Salamence used Earthquake! -3EN
But TInkaton protected itself!


Step 2:
:salamence:
Salamence used Protect! -4EN

:tinkaton:
Tinkaton used Fake Out!
But Salamence protected itself!


Step 3:
:tinkaton:
Tinkaton used Protect!

:salamence:
Salamence used Earthquake! -3EN
But Tinkaton protected itself!

Team MaximTeam Cheeky Bunch o' Hooligans
Map:
:salamence:Corrine (Salamence) @ Choice Band
HP: 95 / 95 | En: 8
Intimidate, Moxie
Dragon/Flying | "Wyvern Lord"
2 Move / 10 Atk / 115 Spe (+10 Acc) : 4/5
+3 Atk(8), +2 Def(8), +1 Spe(4), +3 Crit(6)

:gallade:Chrom (Gallade) @ Choice Band
HP: 85 / 85 | En: 13
Steadfast, Sharpness, Justified
Psychic/Fighting | "Great Lord"
2 Move / 9 Atk / 80 Spe : 3/4
+2 Atk(5)

:metagross:Heiss (Metagross) @ Choice Band
HP: KO / 90 | En: KO
Clear Body, Light Metal
Steel/Psychic | "General"
2 Move / 10 Atk / 81 Spe (+10 Acc) : 4/9
Fainting

Backpack:
:lum berry:Lum Berry
:cheri berry:Cheri Berry
:oran berry:Oran Berry
Map:
:metal coat: Corviknight Keep 4/6
:ring target: E3 Outpost 3/3

:clawitzer:Clawitzer @ nothing
HP: 50 / 50 | En: 30
Mega Launcher
Water | Minion
3 Move / 5/6/9/6/59 : 3/3

:rhyperior: @ nothing
HP: 50/50 | En: 30
Lightningrod, Solid Rock, Reckless
Rock/Ground | Minion
3 move / 10/9/4/4/40 : 5/7

:tinkaton: @ nothing
HP: 90/90 | En: 19
Mold Breaker, Own Tempo
Fairy/Steel | Leader
3 move / 6/6/5/8/94 : 1/5
+2 Atk(2)

--​
A​
B​
C​
D​
E​
F​
G​
H​
I​
9​
X​
X​
X​
--
--
< _ >​
--
--
<R. Zone>​
--
--
< _ >​
X​
X​
X​
8​
X​
X​
X​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
X​
X​
X​
7​
X​
X​
X​
--
--
< _ >​
--
--
< _ >​

--
--
< _ >​
X​
X​
X​
6​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
--
< _ >​
:gallade:
Gallade
--
< _ >​
:salamence:
Salamence
--
< _ >​
:tinkaton:
Tinkaton
--
< _ >​
--
--
< _ >​
--
--
< _ >​
5​
--
--
<R. Zone>​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:metal-coat:
Corv. Keep
--
< _ >​
:metagross:
Metagross
--
< _ >​
--
Stealth Rock
< _ >​
--
--
< _ >​
--
--
<R. Zone>​
4​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:clawitzer:
Clawitzer
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
X​
X​
X​
--
--
< _ >​
:ring-target:
Outpost
--
< _ >​
:rhyperior:
Rhyperior
--
< _ >​
X​
X​
X​
2​
X​
X​
X​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
X​
X​
X​
1​
X​
X​
X​
--
--
< _ >​
--
--
<R. Zone>​
--
--
< _ >​
X​
X​
X​


Buncher 'ooligans to move'n'maneuve
 
:tinkaton: G6->H6->H4
Support - Swords Dance

:clawitzer: F4->G4->G6
Engage - Salamence

:rhyperior: F3->F4
Interact(Blast the Keep)

Team MaximTeam Cheeky Bunch o' Hooligans
Map:
:salamence:Corrine (Salamence) @ Choice Band
HP: 95 / 95 | En: 8
Intimidate, Moxie
Dragon/Flying | "Wyvern Lord"
2 Move / 10 Atk / 115 Spe (+10 Acc) : 4/5
Clear

:gallade:Chrom (Gallade) @ Choice Band
HP: 85 / 85 | En: 13
Steadfast, Sharpness, Justified
Psychic/Fighting | "Great Lord"
2 Move / 9 Atk / 80 Spe : 3/4
+2 Atk(5)

:metagross:Heiss (Metagross) @ Choice Band
HP: KO / 90 | En: KO
Clear Body, Light Metal
Steel/Psychic | "General"
2 Move / 10 Atk / 81 Spe (+10 Acc) : 4/9
Fainting

Backpack:
:lum berry:Lum Berry
:cheri berry:Cheri Berry
:oran berry:Oran Berry
Map:
:metal coat: Corviknight Keep 3/6
:ring target: E3 Outpost 3/3

:clawitzer:Clawitzer @ nothing
HP: 50 / 50 | En: 30
Mega Launcher
Water | Minion
3 Move / 5/6/9/6/59 : 3/3

:rhyperior: @ nothing
HP: 50/50 | En: 30
Lightningrod, Solid Rock, Reckless
Rock/Ground | Minion
3 move / 10/9/4/4/40 : 5/7

:tinkaton: @ nothing
HP: 90/90 | En: 30
Mold Breaker, Own Tempo
Fairy/Steel | Leader
3 move / 6/6/5/8/94 : 1/5
+4 Atk(5)

--​
A​
B​
C​
D​
E​
F​
G​
H​
I​
9​
X​
X​
X​
--
--
< _ >​
--
--
<R. Zone>​
--
--
< _ >​
X​
X​
X​
8​
X​
X​
X​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
X​
X​
X​
7​
X​
X​
X​
--
--
< _ >​
--
--
< _ >​

--
--
< _ >​
X​
X​
X​
6​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
--
< _ >​
:gallade:
Gallade
--
< _ >​
:salamence:
Salamence
--
< _ >​
:clawitzer:
Clawitzer
--
< _ >​
--
--
< _ >​
--
--
< _ >​
5​
--
--
<R. Zone>​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:metal-coat:
Corv. Keep
--
< _ >​
:metagross:
Metagross
--
< _ >​
--
Stealth Rock
< _ >​
--
--
< _ >​
--
--
<R. Zone>​
4​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:Rhyperior:
Rhyperior
--
< _ >​
--
--
< _ >​
:tinkaton:
Tinkaton
--
< _ >​
--
--
< _ >​
3​
X​
X​
X​
--
--
< _ >​
:ring-target:
Outpost
--
< _ >​
--
--
< _ >​
X​
X​
X​
2​
X​
X​
X​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
X​
X​
X​
1​
X​
X​
X​
--
--
< _ >​
--
--
<R. Zone>​
--
--
< _ >​
X​
X​
X​


:sv/clawitzer:
Ice Beam ~ Ice Beam ~ Ice Beam
At start of turn IF Salamence has protection THEN use Swords Dance
 
Last edited:
I am incapable of engaging Tinkaton during my next player phase. The enemy phase after this involves Tinkaton climbing over Rhyperior to finish off the keep. Let's not put this off any longer.

Forefit
 
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