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Facility Guild Alliance ~ Maxim

Round 10
no ref movement

:magnezone:
Electric Terrain
-4 en
eterrain (5r)

:drampa:
Fire Blast
-3 en
hit: 15/20 yes
crit: 21/24 no
eff: 6/10 no
(11+11-1-7)*1.5-3 = 18

:drampa: psn 8dmg
:drampa: para 3->4
:drampa: toxin 4->5

:rotom::magnezone::drampa: acc -1

:magnezone::rotom: -2 en dread

:Coalossal:Coalossal :Clear Amulet:Clear Amulet
HP: 100/100 EN: 30/30
6/9/6/7/30 | 5/7
Types: Rock, Fire
Abilities: Steam Engine, Flame Body, Flash Fire

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 105/105 EN: 30/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Drampa:Drampa :Wise Glasses:Wise Glasses
HP: 70/90 EN: 18/30
5/6/10/7/36 | 3/5
Types: Normal, Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
para (4), psn (4), toxin, -2 Acc (--)


:Magnezone:Magnezone
HP: 67/85 EN: 19/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+1 Def, SpD (4t), -2 Acc (--), Dread

:Klinklang:Klinklang
HP: 63/85 EN: 18/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
restful sleep (2t), +2 Def, SpD (5t)

:Rotom:Rotom
HP: 80/80 EN: 26/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate
-2 Acc (--), Dread
1762764326116.png

Maxim to order for round 11
 
Last edited:
I think Klinklang is supposed to be at +2 Def/SpD.

:Coalossal: Coalossal
Move: D4->E4->F4
Initiate Combat Klinklang: Flamethrower (Klinklang)
1. At start of step if Klinklang is to use a Protective move, then use Sunny Day
2. At start of step if Klinklang is to use Substitute, then use Rock Blast.

:Ursaluna: Ursaluna
Move: F2->E2

:Drampa:Drampa
Move: G2->F2
 
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