thank you for all your input, ive changed around my team a little since last night. heres my revamped team so far:
(note i dont particularly care for stall teams, they make for boring matches, but it goes hand in hand with hail, so my team is part stall, part offensive, or whatever you want to call this team)
Weavile@life orb
pressure
jolly 252 spe/ 252 atk/ 4 spd
ice shard
pursuit
night slash
low kick
thanks for the advice on ice shard, it takes down the same threats ice punch was used for, and helps revenge kill dd dragonite very nicely. the life orb opens him up to take down multiple pokemon instead of just switching as soon as i switch in. he also makes a nice lead, most people mistake him a s SD weavile, taunt, and get hit hard if not fainted. weaviles also a great threat tyranatar and to steal types, like magnezone, heatran, one steelix that i fought, and hits scizor pretty hard on the switch.
(note hes not always my lead, as i dont really have one lead, i switch between weavile, tentacruel, abamasnow, and gliscor depending on if i know the openents team, or if i feel like mixing it up.)
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Abamasnow@choice scarf
snow warning
hasty 252 spe/ 116 spa/ 140 atk
Blizzard
Woodhammer
Earthquake
Hidden Power (fire)
i dont know if its because this set is never seen or what, but scarfsnow seems to be a major threat to most teams ive faced. people dont expect to see a speedy abamasnow and lose pokemon theyd expect to outspeed it (such as breloom, heatran, starmie, aerodactyl,roserade, and many leads) he nets an easy 2-3 kills per match, and severs as a great unex[ected revenge killer.
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Rotom-H@leftovers
levitate
bold 252 hp/ 162 def/ 88 spe
overheat
thunderbolt
shadowball
will-o-wisp
i took your advice with rotom. he serves as a great spin blocker, and helps keep gyarados's in check (although if he fails to do his job my entire team gets raped)
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Walrein@leftovers
icebody
bold 220 hp/ 252 def/ 36 spd
Roar
Surf
Protect
Substitute
i have stallrein running roar now, which is a much better option over toxic, as it barely ever came in handy. im interested in trying the superfang brine combo out too, but i think i might save that for a trickroom hail team if i ever make one.
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Gliscor@leftovers
sandveil
jolly 252 hp/ 252 spe/ 4 def
Roost
Earthquake
Stealth Rock
U-Turn
i opted for u-turn over firefang. like Nosferalto sugested it helps to break sashes and switch to an appropriate counter, and it finds more use than just being used for scizor and fortress, also with rotom-H on my team i have a decent enough counter for those two.
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Tentacruel@leftovers
liquid ooze
calm 252 hp/ 120 def/ 136 spd
Toxic Spikes
Rapid Spin
Sludge Bomb
Surf
nothings really changed here. i switched out sludge for leftovers. ive been using rapid spin more often than i used to after i realized how much SR was killing my team on the switch. a better toxic spiker might be nice, but tentcruel serves its purpose well, taking hits from fire and fighting types with ease and then setting up.
tell me what you think of hail team 3.0 and ill rework it from there
(note i dont particularly care for stall teams, they make for boring matches, but it goes hand in hand with hail, so my team is part stall, part offensive, or whatever you want to call this team)
Weavile@life orb
pressure
jolly 252 spe/ 252 atk/ 4 spd
ice shard
pursuit
night slash
low kick
thanks for the advice on ice shard, it takes down the same threats ice punch was used for, and helps revenge kill dd dragonite very nicely. the life orb opens him up to take down multiple pokemon instead of just switching as soon as i switch in. he also makes a nice lead, most people mistake him a s SD weavile, taunt, and get hit hard if not fainted. weaviles also a great threat tyranatar and to steal types, like magnezone, heatran, one steelix that i fought, and hits scizor pretty hard on the switch.
(note hes not always my lead, as i dont really have one lead, i switch between weavile, tentacruel, abamasnow, and gliscor depending on if i know the openents team, or if i feel like mixing it up.)
-------------
Abamasnow@choice scarf
snow warning
hasty 252 spe/ 116 spa/ 140 atk
Blizzard
Woodhammer
Earthquake
Hidden Power (fire)
i dont know if its because this set is never seen or what, but scarfsnow seems to be a major threat to most teams ive faced. people dont expect to see a speedy abamasnow and lose pokemon theyd expect to outspeed it (such as breloom, heatran, starmie, aerodactyl,roserade, and many leads) he nets an easy 2-3 kills per match, and severs as a great unex[ected revenge killer.
-------------
Rotom-H@leftovers
levitate
bold 252 hp/ 162 def/ 88 spe
overheat
thunderbolt
shadowball
will-o-wisp
i took your advice with rotom. he serves as a great spin blocker, and helps keep gyarados's in check (although if he fails to do his job my entire team gets raped)
-------------
Walrein@leftovers
icebody
bold 220 hp/ 252 def/ 36 spd
Roar
Surf
Protect
Substitute
i have stallrein running roar now, which is a much better option over toxic, as it barely ever came in handy. im interested in trying the superfang brine combo out too, but i think i might save that for a trickroom hail team if i ever make one.
-------------
Gliscor@leftovers
sandveil
jolly 252 hp/ 252 spe/ 4 def
Roost
Earthquake
Stealth Rock
U-Turn
i opted for u-turn over firefang. like Nosferalto sugested it helps to break sashes and switch to an appropriate counter, and it finds more use than just being used for scizor and fortress, also with rotom-H on my team i have a decent enough counter for those two.
-------------
Tentacruel@leftovers
liquid ooze
calm 252 hp/ 120 def/ 136 spd
Toxic Spikes
Rapid Spin
Sludge Bomb
Surf
nothings really changed here. i switched out sludge for leftovers. ive been using rapid spin more often than i used to after i realized how much SR was killing my team on the switch. a better toxic spiker might be nice, but tentcruel serves its purpose well, taking hits from fire and fighting types with ease and then setting up.
tell me what you think of hail team 3.0 and ill rework it from there