

Code:
#297 Hariyama
Typing: Fighting
Ability 01: Thick Fat
Fire and Ice-type moves deal 50% damage.
Ability 02: Guts
Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
Ability 03: Encourage
Attacks gain power, but lose their secondary effect.
Base Stats:
HP: 144
Atk: 120
Def: 60
SpA: 40
SpD: 60
Spe: 50
Level-Up Moves:
Lv1: Brine,
Lv1: Tackle,
Lv1: Focus Energy,
Lv1: Sand-Attack,
Lv1: Arm Thrust,
Lv4: Sand-Attack,
Lv7: Arm Thrust,
Lv10: Vital Throw,
Lv13: Fake Out,
Lv16: Whirlwind,
Lv19: Knock Off,
Lv22: SmellingSalt,
Lv27: Belly Drum,
Lv32: Force Palm,
Lv37: Seismic Toss,
Lv42: Wake-Up Slap,
Lv47: Endure,
Lv52: Close Combat,
Lv57: Reversal,
Lv62: [M484]
Egg Moves:
Faint Attack
Detect
Foresight
Helping Hand
Cross Chop
Revenge
DynamicPunch
Counter
Wake-Up Slap
Bullet Punch
Feint
[M469]Wide Guard
Focus Punch
[M498]Payment Plan
Learnable TMs: ,
TM06 - Toxic,
TM08 - Bulk Up,
TM10 - Hidden Power,
TM11 - Sunny Day,
TM15 - Hyper Beam,
TM17 - Protect,
TM18 - Rain Dance,
TM21 - Frustration,
TM23 - Strike Down,
TM26 - Earthquake,
TM27 - Return,
TM28 - Dig,
TM31 - Brick Break,
TM32 - Double Team,
TM39 - Rock Tomb,
TM42 - Facade,
TM44 - Rest,
TM45 - Attract,
TM47 - Ankle Sweep,
TM48 - Troll,
TM52 - Focus Blast,
TM56 - Fling,
TM66 - Payback,
TM67 - Get Even,
TM68 - Giga Impact,
TM71 - Stone Edge,
TM78 - Smooth Over,
TM80 - Rock Slide,
TM83 - Cheer Up,
TM84 - Poison Jab,
TM87 - Swagger,
TM90 - Substitute,
TM94 - Rock Smash,
HM03 - Surf,
HM04 – Strength
Hariyama @ Life Orb/ Leftovers
252 Atk / 128 Def / 128 SpD
Encourage Ability/ Adamant Nature
- Close Combat
- Stone Edge
- Payback
- Ice Punch
Both a Life Orb and Leftovers can be used on this set; if you want the extra power, go with a Life Orb but if you to prolong Hariyama’s life, use Leftovers. Since it doesn’t make much sense investing in Hariyama’s mediocre base 50 speed, the EVs have been spread over attack and its defensive stats for bulk; also an Adamant nature is used for the maximum damage output. The Moveset Is quite simple; Close Combat for a reliable STAB move, Stone Edge for Flying types that resist Hariyama’s STAB fighting type attack, Payback for ghosts, etc and Ice Punch is there for decent coverage with the rest of Hariyama’s moves.
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Feel free to post comments, suggestion and anything else concerning how you feel about Hariyama’s role in the generation5 metagame. Will it be a decent attacker or will it stay to be a tanking Pokemon in the depths in UU? Let me know what you think!