If you're druid without 2 Ancient of Lores then you're not playing Druid just some gimp deck. Pick the second AoL and wait until you get your Ancient of Wars so you can start playing Ramp. Though you could play it regardless without the AoWs given you have the Sunwalkers.God I really hate Hunter decks, particularly the face variants. It's seems so dumb to me that a deck can completely ignore anything you have on the field but YOU have to clear or you'll just die faster... At least Miracle Rogue and Zoolock ten to try to keep your board clear, or at least small. Had a game earlier as Druid where I played two Druid of the Claw, Defender of Argus (iirc it made two taunts), and Cenarius with the two treants and still lost since I couldn't really retaliate after clearing. Probably my least favorite deck to play against. (playing AS it, on the other hand...)
On an only slightly related topic, this is the deck I've been using lately on the ladder:
I'm currently sitting at around 400 dust so I can make at least one epic, but I don't think I have enough extra cards atm to disenchant for a legendary. Should I go for a second Ancient of Lore now, or wait until I can get enough dust to craft another legendary? I think Bloodmage Thalnos and Alexstraza are the only two legendaries left that I'd use in this deck and they'd be good for several other decks I have on the side as well, but the AoL would be a bigger boost for this deck alone than Thalnos (and arguably Alex).
Completely agree with this. I can't stand the way Priest is run and I don't buy into the "standard" combos that Priest decks have(Auchenai/CoH/Injured Blademaster). I think the reason why Priest "sucks" now is because it's been run the same way since closed beta and people feel like you HAVE to run Circle of Healing (absolute trash without the other two), Injured Blademaster (turn 3 it easily dies without CoH, turn 5 it's a slower Yeti. Meh) and Auchenai Soulpriest because the effects are so powerful when you do have all the pieces in hand. I generally see combos in card games this way: they need to have a powerful enough effect to literally win you the game, preferably immediately. Otherwise they're not worth running IMO. Getting ahead on board isn't enough. A slightly better Hellfire doesn't win you the game. Stuff like Leeroy + Shadowstep/Cold Blood/Rockbiter Weapon/Windfury or turn 9 Alexstrasza followed up by turn 10 Grommash + Whirlwind/Cruel Taskmaster does.I'm still being lazy and not caring too much about climbing the ladder again yet. I might attempt it with my combo-less Priest build because I really like the Priest class but I hate the combo builds because, unlike, say, Paladin's Pyromancer / Equality / Consecration holy trinity, the cards aren't good on their own. Circle of Healing is downright garbage and Injured Blademaster is unremarkably average. Soulpriest is objectively good but she's too anti-synergistic with other, more important Priest cards: Northshire Cleric won't be drawing you anything and you effectively can't even cast Holy Nova or Holy Fire with it active.
Pretty sure the lack of a single AoL won't ruin the deck as badly as you're saying... Also I've never heard of Ramp Druid before, although now that I look at the deck kd24 posted, I think I've played against a couple. I'm missing quite a few cards from it, though (no Big Game Hunter, only one AoL, no Ancient of War, no Faceless Manipulator) so I'm not sure that's a deck I should try yet.If you're druid without 2 Ancient of Lores then you're not playing Druid just some gimp deck. Pick the second AoL and wait until you get your Ancient of Wars so you can start playing Ramp. Though you could play it regardless without the AoWs given you have the Sunwalkers.
I don't see why that has to be the case. It's unusual but I'm not automatically convinced it's bad. Seems to me it would just play like old control Mages, except with more cheap burn and weapons, although I guess you're the expert... :P Far Sight.dec go poorly?Rag and Ysera are terrible in a Shaman deck...