After messing around with gimmick teams for far too long (read; Dig Gliscor stall) my leaderboard ratings went down to the ground. So, I had to get serious to avoid losing so much and I needed a WiFi team to use. After tinkering with it for a while, it got me up to 1310-1382 win-loss record, a huge jump from what I had (probably 20%-80% win-loss?), but I've found myself getting walled by Skarmbliss, so I'm thinking of a mixed sweeper, but I haven't found one I like yet.
I'm gonna use the names I gave them mostly because I have trouble spelling their names. (Gayrados? Gyrados?)
Overview:
Jirachi
JollyNature
@ Choice Scarf
252 Atk / 252 Spe / 6 HP
Iron Head
Ice Punch
Trick
Stealth Rock
Iron Head prevents other leads from setting up their rocks if I'm lucky, and has the bulk to last a few hits, even without much investment. In fact, after a few tests, it can run through an unprepared team if luck is on my side. It also serves as one of my Trickscarfers, which is a vital part of this team. (For reasons you will find out later)
What I do against other leads;
Azelf: Azelf is a huge problem if it has Fire Blast. When I feel lucky, I Iron Head, and if I don't I switch to Snakey.
Swampert: I Iron Head a little and switch to Celebi.
Aerodactyl: Hope Iron Head flinches and go for the kill.
Bronzong: Set up Rocks and switch to Moe.
Roserade: Roserade is tricky. I usually Iron Head spam, hoping Sleep Powder doesn't hit, and if it does, I switch to Woody and KO it with Hidden Power or set up a Substitute.
Machamp: Trick away Lum Berry and give Moe a free swtich.
Infernape: Snakey uses him to get a free Dragon Dance, providing it doesn't carry ThunderPunch or Stone Edge (and to an extent Endeavor)
Hippowdon: Why am I seeing to many Hippowdon leads? Trick their Lum or Leftovers, and make them switch while I set up my own rocks.
Jirachi: Laugh as it tries to Trickscarf me, and maybe switch to something else when it switches.
Tyranitar: What business does he have with Jirachi's Iron Head?
Heatran: Switch to Snakey, pronto. From there, Waterfall or Dragon Dance.
Snakey
Adamant Nature
@ Life Orb
252 AtK / 252 Spe / 6 Def
Dragon Dance
Waterfall
Stone Edge
Earthquake
By now, everyone knows how big of a deal Gyarados is when it gets in a Dragon Dance. Besides being particularly useful against common leads, it works great with my two Trick-Scarfers, as they often give her time to get in two or three Dragon Dance boosts in, and from there, I tear holes in the opponent, getting rid of pesky Dragonites (watch out for ExtremeSpeed), Heatran and un-Sashed Infernape. It also hits Scizor pretty hard, and Bullet Punch won't do much against Snakey. (It can, however get picked off by it) Despite all this, however, it usually doesn't last long due to Stealth Rock and constant battering; and the need to switch out of Thunderbolts does not aid Snakey's cause at all. Which brings me to my next member;
Woody
Timid Nature
@ Leftovers
252 Spe / 252 SpA / 6 HP
Wish
Substitute
Thunderbolt
Hidden Power Ice
Woody helps my team recover from heavy hits, especially Snakey, who gets threatened by Thunderbolt here and there. Woody laps up such attacks, and if I've Scarfed them or they have no business messing with him (Starmie) I set up a Substitute to scout and get a turn of Wish in. I can also heal up in the face of Blissey, especially if they have Thunder Wave.
Wish isn't the only reason I picked Jolteon over Vaporeon, however. It checks things that would usually give me trouble, such as Starmie, Breloom (without Mach Punch) Dragonite (without ExtremeSpeed) Suicune, Vaporeon and Zapdos, especially if they have been Scarfed, as he still outruns them and picks them off. He can also serve as a revenge killer against Scizor if he took down Moe with Pursuit.
Celebi (No nicks on events :C)
Timid Nature
@ Choice Scarf
252 Spe / 252 SpA / 6 Def
Grass Knot
Trick
Hidden Power Fire
Earth Power
Sadly, in-game I don't have access to Hidden Power Ice, but Fire works just fine against opposing Celebi, Roserade, Mamoswine, and Magnezone.
Celebi is my other Trickscarfer, who aims to cripple walls, stat boosters, and Sleep Talkers, all of which are threatening to James' chance of a sweep. Grass Knot does consistent damage to heavyweights, and opposed to Leaf Storm, doesn't force me to switch out as much. Tricking Breloom and avoiding Sleep by Toxic Orb is also a huge plus against the mushroom manic that I hate so much.
Celebi also gets healed from Wish easily thanks to resistance to Ground and forces Ground types to switch to Blissey, who gets handed a warm Scarf in exchange for some tasty Leftovers, which makes her easier to beat.
Maybe replace with another Trickscarfer that isn't scared to death of T-Tar?
Moe
Timid Nature
@ Leftovers
128 HP / 168 SpA / 214 Spe
Will-O-Wisp
Substitute
Charge Beam
Shadow Ball
I don't find myself missing Thunderbolt on Subcharge Mowtom, and Will-O-Wisp cripples T-tar and other physical attackers, which lets the whole team breath easier.
Lately, though, I've been seeing Moe as the weak link, but when I try something new in his place, I find myself missing that Fighting resist and Lucario check. So, a little help on this slot would be much appreciated.
James
Calm Nature
@ Leftovers
244 HP / 220 Spe / 32 SpA / 12 SpD
Lava Plume
Torment
Substitute
Protect
This guy has made so many people ragequit or just plain give up after a few dozen turns, and this is made worse because all the counters they had for it are all unable to hit it twice before Struggling! This is magnified when a T-tar that has given Celebi or Lunkwell the slip gets Burned by Lava Plume, rendering it unable to break James' subs as well.
James comes out when his counters are weakened or Scarfed, and proceeds to Torment them into Struggle, set up subs in their face, and proceeds to stall them out with Burn and Struggle damage. James feasts on the blood of Scarfed CroCune, which cannot KO it with Surf before James gets behind a Substitute and begins his work. If he forces a switch to a Earthquaker, he Torments them too, etc, etc.
So there you have it; RMT!
I'm gonna use the names I gave them mostly because I have trouble spelling their names. (Gayrados? Gyrados?)
Overview:
Jirachi
JollyNature
@ Choice Scarf
252 Atk / 252 Spe / 6 HP
Iron Head
Ice Punch
Trick
Stealth Rock
Iron Head prevents other leads from setting up their rocks if I'm lucky, and has the bulk to last a few hits, even without much investment. In fact, after a few tests, it can run through an unprepared team if luck is on my side. It also serves as one of my Trickscarfers, which is a vital part of this team. (For reasons you will find out later)
What I do against other leads;
Azelf: Azelf is a huge problem if it has Fire Blast. When I feel lucky, I Iron Head, and if I don't I switch to Snakey.
Swampert: I Iron Head a little and switch to Celebi.
Aerodactyl: Hope Iron Head flinches and go for the kill.
Bronzong: Set up Rocks and switch to Moe.
Roserade: Roserade is tricky. I usually Iron Head spam, hoping Sleep Powder doesn't hit, and if it does, I switch to Woody and KO it with Hidden Power or set up a Substitute.
Machamp: Trick away Lum Berry and give Moe a free swtich.
Infernape: Snakey uses him to get a free Dragon Dance, providing it doesn't carry ThunderPunch or Stone Edge (and to an extent Endeavor)
Hippowdon: Why am I seeing to many Hippowdon leads? Trick their Lum or Leftovers, and make them switch while I set up my own rocks.
Jirachi: Laugh as it tries to Trickscarf me, and maybe switch to something else when it switches.
Tyranitar: What business does he have with Jirachi's Iron Head?
Heatran: Switch to Snakey, pronto. From there, Waterfall or Dragon Dance.
Snakey
Adamant Nature
@ Life Orb
252 AtK / 252 Spe / 6 Def
Dragon Dance
Waterfall
Stone Edge
Earthquake
By now, everyone knows how big of a deal Gyarados is when it gets in a Dragon Dance. Besides being particularly useful against common leads, it works great with my two Trick-Scarfers, as they often give her time to get in two or three Dragon Dance boosts in, and from there, I tear holes in the opponent, getting rid of pesky Dragonites (watch out for ExtremeSpeed), Heatran and un-Sashed Infernape. It also hits Scizor pretty hard, and Bullet Punch won't do much against Snakey. (It can, however get picked off by it) Despite all this, however, it usually doesn't last long due to Stealth Rock and constant battering; and the need to switch out of Thunderbolts does not aid Snakey's cause at all. Which brings me to my next member;
Woody
Timid Nature
@ Leftovers
252 Spe / 252 SpA / 6 HP
Wish
Substitute
Thunderbolt
Hidden Power Ice
Woody helps my team recover from heavy hits, especially Snakey, who gets threatened by Thunderbolt here and there. Woody laps up such attacks, and if I've Scarfed them or they have no business messing with him (Starmie) I set up a Substitute to scout and get a turn of Wish in. I can also heal up in the face of Blissey, especially if they have Thunder Wave.
Wish isn't the only reason I picked Jolteon over Vaporeon, however. It checks things that would usually give me trouble, such as Starmie, Breloom (without Mach Punch) Dragonite (without ExtremeSpeed) Suicune, Vaporeon and Zapdos, especially if they have been Scarfed, as he still outruns them and picks them off. He can also serve as a revenge killer against Scizor if he took down Moe with Pursuit.
Celebi (No nicks on events :C)
Timid Nature
@ Choice Scarf
252 Spe / 252 SpA / 6 Def
Grass Knot
Trick
Hidden Power Fire
Earth Power
Sadly, in-game I don't have access to Hidden Power Ice, but Fire works just fine against opposing Celebi, Roserade, Mamoswine, and Magnezone.
Celebi is my other Trickscarfer, who aims to cripple walls, stat boosters, and Sleep Talkers, all of which are threatening to James' chance of a sweep. Grass Knot does consistent damage to heavyweights, and opposed to Leaf Storm, doesn't force me to switch out as much. Tricking Breloom and avoiding Sleep by Toxic Orb is also a huge plus against the mushroom manic that I hate so much.
Celebi also gets healed from Wish easily thanks to resistance to Ground and forces Ground types to switch to Blissey, who gets handed a warm Scarf in exchange for some tasty Leftovers, which makes her easier to beat.
Maybe replace with another Trickscarfer that isn't scared to death of T-Tar?
Moe
Timid Nature
@ Leftovers
128 HP / 168 SpA / 214 Spe
Will-O-Wisp
Substitute
Charge Beam
Shadow Ball
I don't find myself missing Thunderbolt on Subcharge Mowtom, and Will-O-Wisp cripples T-tar and other physical attackers, which lets the whole team breath easier.
Lately, though, I've been seeing Moe as the weak link, but when I try something new in his place, I find myself missing that Fighting resist and Lucario check. So, a little help on this slot would be much appreciated.
James
Calm Nature
@ Leftovers
244 HP / 220 Spe / 32 SpA / 12 SpD
Lava Plume
Torment
Substitute
Protect
This guy has made so many people ragequit or just plain give up after a few dozen turns, and this is made worse because all the counters they had for it are all unable to hit it twice before Struggling! This is magnified when a T-tar that has given Celebi or Lunkwell the slip gets Burned by Lava Plume, rendering it unable to break James' subs as well.
James comes out when his counters are weakened or Scarfed, and proceeds to Torment them into Struggle, set up subs in their face, and proceeds to stall them out with Burn and Struggle damage. James feasts on the blood of Scarfed CroCune, which cannot KO it with Surf before James gets behind a Substitute and begins his work. If he forces a switch to a Earthquaker, he Torments them too, etc, etc.
So there you have it; RMT!




