Thank you very much to Rage, Siatam, and Theia for helping make this post possible!
Hi everyone, this thread is being posted by Ruins of Alph leadership in response to some concerns that have been raised in the past few months by different people around the site, namely that there are problems with the old gens tournament scene, and the circuits are a particular point where this is concerned. In this thread, we'd like to work out exactly what the issues are and how we can fix them to continue to keep the site's older generations healthy and the tournaments enjoyable and competitive while still being accessible for everyone.
To start off, we held an internal discussion within leadership to attempt to diagnose what we think the issues could be. Siatam hit on the four reasons that most people participate in tournaments:
We're grateful any and all constructive feedback and suggestions from the community at large so we can hopefully continue to make positive changes to the old gens tournaments scene. Thanks everyone in advance!
Hi everyone, this thread is being posted by Ruins of Alph leadership in response to some concerns that have been raised in the past few months by different people around the site, namely that there are problems with the old gens tournament scene, and the circuits are a particular point where this is concerned. In this thread, we'd like to work out exactly what the issues are and how we can fix them to continue to keep the site's older generations healthy and the tournaments enjoyable and competitive while still being accessible for everyone.
To start off, we held an internal discussion within leadership to attempt to diagnose what we think the issues could be. Siatam hit on the four reasons that most people participate in tournaments:
- Fun: As part of an effort to cater to what different old gen playerbases are after, we touched base with all of the generation forum mods to remove the centralized circuit structure and instead allow each generation to have their circuit built on a case-by-case basis instead, including things like removing RoA Tour, which had increasingly low participation, and cutting down on longer tours like Seasonals and introducing new formats like Majors where desired. These can continue to be adjusted based on feedback from the community.
- Sense of Accomplishment + Clout: Putting these two reasons together, people want to feel like they've done something when they win a tour. The first few rounds of a tour especially can be a slog as inactive users are filtered through the bracket, and there isn't much of a sense of pride in getting activity wins until Round Four of a seasonal. Additionally, due to the naturally accessible nature of circuit tournaments, more proven players may end up paired against less proven players until later rounds of the tournament, reducing the desire to play. Finally, there seems to be a general sentiment that ribbons just don't matter much and there isn't much pride in winning one.
- Prizes: As seen by the recent ORAS Invitational, prizes attract talented players. The generation-specific PLs, RoAPL, and RCoP all offer team custom avatars, while the circuit champion gets their choose of an avatar, name reset, or name color change. Money is also an idea thrown around a lot, but it's extremely difficult for RoA and RoA Tours leadership to provide a monetary incentive for all of our tournaments in order to attract more players.
We're grateful any and all constructive feedback and suggestions from the community at large so we can hopefully continue to make positive changes to the old gens tournaments scene. Thanks everyone in advance!