Well, I don't see the problem with considering Ho-oh as a counter to itself. If you can use it, obviously the opponent also can! It would be a problem if it's the only counter, or the only argument from those who defend Ho-oh's "OUness"/Testing.
Well, I don't see the problem with considering Ho-oh as a counter to itself. If you can use it, obviously the opponent also can! "OUness"/Testing.
Maybe not healthier per se but you said it yourself, it'd be making it "more essential" and if it's already "essential" then I see little (no) problem with that.is it REALLY going to be healthy for the metagame to make it even more essential?
I do agree with this, although Ho-oh in OU might become more and more viable depending on the eventual placement of other suspects (notably Manaphy and Lati@s).I can see Ho-oh getting tested at some point way down the line however I doubt he'll be coming down.
Fair enough, but I still think the SubRoost set is its best, and I still think it needs Whirlwind else there's no way of stopping a counter when your substitute breaks. It has its flaws, but so do lots of other sets, which is one of the things that I think makes it worth a test.Using it with Toxic Spikes would be a terrible plan since that ruins the entire point of Sacred Fire, by far its strongest point. Something with Substitute would almost be necessary so long as SR is relatively much easier to lay down than to remove (though certainly not undoable), offensive sets are too prone to being rendered ineffective by resistant switch-ins.
Misinterpreting my post there. I merely stated that Ho-oh can eat Sacred Fire PP from other Ho-ohs.Well shit, why don't we allow Mewtwo in RBY? Mewtwo counters it!
I merely stated that Ho-oh can eat Sacred Fire PP from other Ho-ohs.
Kietharr: It being on nearly every team is just an assumption. It's very burdensome to have to keep it healthy with all the Rapid Spinning and possibly even Heal Belling that would be needing to keep it safe.
I don't understand where this stuff about Ho-oh being one of the only counters I have thought up came from. There are many more options, from Miltank to Regirock. And I don't see why it matters that Stealth Rock gets another boost, people already use it all the time.
Sacred Fire is too powerful for Miltank to wall, despite Heal Bell (maths would help to determine how much damage Sacred Fire does to max def and hlth impish Miltank)
Actually there are quite a lot of things that take little damage from it, like most defensive Fire types, Rock types, Waters, Dragons and Thick Fat pokémon. As for your comments on Pressure pokémon, I'm fully aware that most can't take a sacred fire, which is why I never mentioned them. Just because Moltres is outclassed by Ho-oh in just about everything other than Special Attack doesn't stop it being a fine way to suck up SF PP, though it can't do anything back which sucks. As for Entei, it's actually a great counter; it can snatch away two Sacred Fire PP when switching into it, and it can outspeed and OHKO back with Stone Edge, scared only of switching in on a poorly-predicted Earthquake. Nobody would use it, though, because there are more reliable counters out there and it doesn't change the fact that Entei is really poor.So Ho-oh would be on many many teams, as the only other efficient Sacred Fire absorber is Suicune (who Ho-oh can hit with Thunderbolt and Whirlwind away to remove Calm Mind buffs).
We don't want any one pokemon used on 100% of competitive teams, that's simply not promoting a healthy strategic metagame.
Heatran anyone? lol (though yes I know it's heatran's fault for being strong, just that he meshes too damn well with everyone else).
i'll tell you a good ho-oh set
toxic/roost/sub/flamethrower
I choose you. Heatran!
Though that set would be pretty decent with Choice Scarf Dugtrio. Lure Heatran out and switch when your opponent does to nab him.
P.S. With people now discussing Solrock and Lunatone as possible OU with Sandstream support, does anyone think they could be counters?
Solrock has 95 Base Attack and STAB on Rock Slide, with 85 Defense and a resistance to Fire and an Immunity to Earthquake, and its low Special Defense can be boosted with Sandstream (taking Thunderbolts).
Lunatone has 95 Special Attack (not worrying about halving its Attack stat from Burn, although HO-oh has awsome Special Defense), and 85 Special Defense (further boosted by Sandstream). It resists Ho-oh's STAB too, and can use Hypnosis or HP Rock with STAB, or even Light Screen, Calm Mind, etc.
Also Rest+Talk Shuckle and Cradily with Toxic+Rest could be awsome counters with their nuetrality and Sandstorm Special Defense boosts. STAB Rock Slide on Cradily doesn't hurt either.
Lets also not forget about Regirock, as it can use Rest to heal off EQ and burns, while posing as a massive Defense tank with necessary STAB Rock moves.
Why do we all have to be using Heatran to counter a mono-attacking set? Barring issues with Whirlwind, some other Flash Fire pokémon like Houndoom can set up Nasty Plot on that thing and win in the long run. But SubRoost + Whirlwind only allows for, say, Sacred Fire to go on that last slot, which leaves you easily walled.Not that Heatran will do anything back besides Explode. Defensive versions will shit all over even SpecsHeatran
If things like this became "your generic team" with Ho-oh in the mix, people with standard Gyarados would be in for a treat, among other things (ps. huge Stealth Rock problem right there, and no rapid spinners).Scizor / Zapdos / Ho-oh / Heatran / Skymin / Machamp
Future Platinum Wifi team. Oh god the lack of unoriginality.
he was talking about the sub roost toxic sacred fire set, heatrtan is the only pokemon immune to both toxic and fireWhy do we all have to be using Heatran to counter a mono-attacking set? Barring issues with Whirlwind, some other Flash Fire pokémon like Houndoom can set up Nasty Plot on that thing and win in the long run. But SubRoost + Whirlwind only allows for, say, Sacred Fire to go on that last slot, which leaves you easily walled.
In other unrelated news, I recently found out that that a +2 LO Bullet Punch from Scizor versus a 0HP (which I expect will be on all the mixed sets and probably Choiced ones too) Ho-oh can actually OHKO it after Stealth Rock. Considering my previous comments about how damaging Quick Attack can be, I don't really think Ho-oh would disturb Scizor's insane usage too much.
Fine.
Ho-oh / Skymin / Machamp / Zapdos / Heatran / Scizor / Gyarados / Salamence / Azelf / Deoxys / Rotom.
90% of teams will be made up of half or more of the above. All Ho-oh will do is force less diversity.
Does anyone think Charizard can make a good (barring thunderbolt, say when facing a Sub/Roost/EQ/Sacred Fire set), switch-in to Ho-oh?
I pointed out already that even if it takes heavy damage from switching into Sacred Fire, it packs Rock Slide, is Immune to EQ and Burns, and can activate Blaze / Salac Berry after finishing off Ho-oh (or if Ho-oh switches) if it takes lots of damage to bring it down to 33% or less HP.
Depending on that, Zard can work. The SR 4x weakness screws it over though. Ho-oh can Roost off that damage as Zard swaps in, then swap out for a Zard counter. If Zard swaps out and comes back, he's got 1 Hlth.