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Hyper Offense- Rolling Thunder

Dr Ciel

Banned deucer.
Hyper Offensive: Rolling Thunder

This team is based around the incredibly difficult playstyle, Hyper Offensive. Hyper offensive teams are based around completely muscling through the enemy opposition. The only hard counter to Hyper Offense is a complete stall team to sponge the complete onslaught a proper hyper offensive team will dish out. Hyper offense is diffcult to fight and difficult to play, make one mistake and youre done. Most hyper offensive teams are based around five offensive pokes and one defensive mon to spin away hazards or put up screens, such as Espeon or Donphan.
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Espeon (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Morning Sun/Hidden Power Fire
- Psychic/Psyshock
Espeon was an obvious choice for this team. You all know that when Espeon is on a team you're a lot more hesitant to use your hazards. It hast he benefits of bouncing away status as well, theres been a few matches where Ive bounced back toxic's from Jellicents and Politoeds. The set is pretty straight foward. Screens for obvious support, but theres a toss up between morning sun and HP Fire, HP Fire handles ferro/skarm/scizor which can be huge threats against HO, but Morning sun does give you the benefit of making sure you can put your screens up mulitple times and keep hazards at bay.
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Dragonite (F) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Fire Punch
- ExtremeSpeed
Banded Dragonite does what it always does. As a lead it can absolutely tear through a team right away, making sure multiscale is intact will at least assure the survival of one hit. Banded Dragonite also offers superb coverage Fire Punch and Earthquake can play mind games on the enemy to determine which steel type to send in....
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Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Ice Punch/Crunch/Bullet Punch
Lucario is an obvious choice on all hyper offensive teams. Its SD Close Combat is at least a two hit KO on most things. As well as Espeed 1hko'ing huge threats like Latios. The fourth move slot is a difficult decision, Ive caught Dnites off guard with Ice Punch and OHKO them after an SD even with multiscale intact. Crunch is to handle Jellicent and Slowbro while Ice Punch handles Gliscor. Bullet Punch is extremely situational but it can make all the difference. Bullet Punch alone does 77 percent to a Terrakion and ohkos after SD, bullet punch is specifically for Terrakion and the occaisional scarf Ttar.
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Cloyster (M) @ White Herb
Trait: Skill Link
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump/Surf/Razor Shell
Shell Smash is a godsend for Cloyster, unprepared teams WILL Be demolished just after one SS. Few things can handle more than one Rock Blast or Icicle Spear. Cloyster also sports a MASSIVE natural defense, with no investment it hits 396 defense. White Herb allows it to keep that natural defense, sponging hits from Scizors Bullet Punch much more effectively.
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Thundurus-T (M) @ Expert Belt/Lum Berry/Leftovers
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Agility
- Thunderbolt
- Hidden Power [Ice]
Some consider Thundurus-T to be ubers material with its massive natural base 145 SpA and its ability to "double dance". While I wont argue as to why it shouldnt be uber, I will tell you why it works. Choiced mons like Jolteon and Rotom and even other thundurus will try and volt switch on you giving thundurus at least one free turn of set up. If thundurus gets both agility and nasty plot up, its game over unless the opponent has priority ice. I went with a modest nature over timid simply because after one agility it outspeeds nearly everything.
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Lilligant (F) @ Lum Berry
Trait: Chlorophyll/Own Tempo
EVs: 56 Def / 252 SAtk / 200 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Sleep Powder
- Giga Drain/Petal Dance
- Hidden Power [Fire]
The last choice may confuse you all, I wanted a special sweeper. So volcarona was our first thought, but Volc doesnt solve the slight Rotom weakness, so we thought celebi and virizion, but they didnt have the speed to pull off a succesful early game sweep. Lilligant gives us nice grass coverage and has the all powerful Quiver dance. Along with sleep powder crippling at least one opposing member of the enemy team. There are two sets you can run. Own Tempo and Petal Dance are deadly together, giving you an insanely powerful grass STAB without the side effects of the confusion. Chlorophyll will give you a huge boost in sun, and with one QD youll be outspeed and KOing opposing venusaur in no time. This is one of those rare examples when an out-of-the-way RU poke can shine in OU given the proper support.​

Things to watch out for? The normal landorus form can be a bit of a problem so be careful with that. Hazards can also be a major problem if you dont play Espeon right. If you see a massive defensive wall like Hippowdon, your number one priority is keeping your special attackers alive. Be careful in your predictions, voltturn has this problem as well, you need to be careful in your predictions as one mispredict can cost you the game.​


Importable

Dragonite (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake


Thundurus-T (M) @ Lum Berry
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Agility
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]


Espeon (F) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Light Screen
- Reflect
- Hidden Power [Fire]


Lilligant (F) @ Lum Berry
Trait: Own Tempo
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Sleep Powder
- Hidden Power [Fire]
- Quiver Dance
- Petal Dance


Cloyster (F) @ White Herb
Trait: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump


Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Ice Punch
 
Nice team! the only thing I'd change is Lucario's ability- with BW2 you can have Ice Punch with Justified, so you should try that.
 
Hi, Dr Ciel! Nice team. I see a couple of flaws on your team. First of all, you're utilizing 3 team members who are weak to Stealth Rock (Cloyster, Thundurus and Dragonite) without carrying a Rapid Spin user. That being said, this makes your sweepers less effective, since they consistently lose a lot of health by switching in. Another thing - you don't have a Stealth Rock user. Without it, opposing Volcarona and Dragonite get free switch-ins, allowing them to set up and wreck your team. To fix this problem, I would swap Lilligant for a Hidden Power Ice Forretress (see set below).

Stealth Rock is a great tool for offensive teams, turning 2HKOs in OHKOs, easing sweeps. By adding Forretress, you now have Stealth Rock and Rapid Spin support, to aid your sweepers. Now, they won't lose 25% of their health when switching in, and Stealth Rock helps weakening the opposition. Lilligant isn't really useful outside of Sun, so I wouldn't recommend it. It's pretty frail, and not too fast. Forretress' presence also helps deal with Outrage abusers, since your only resist at this point was a frail Lucario. Hidden Power Ice lets Forretress 2HKO Gliscor, Dragonite and Landorus, preventing them from setting up on you. Finally, Volt Switch is helpful to scout and maintain offensive pressure. Cool team, and good luck!

Forretress @ Leftovers | Sturdy
Bold Nature | 252 HP / 220 Def / 36 SpA
~ Stealth Rock
~ Rapid Spin
~ Hidden Power Ice
~ Volt Switch
 
Thanks for the rate, Expert Physics! I like the sound of Forry to wall Outragers, so I will give it
a try.

EDIT: After adding Forretress, I found that I have a weaknesss to Jellicent. Can anyone suggest anything to help fix this problem?
 
I cant see a problem with Jellicent when you have an SD Crunch Lucario, a Volt Switch Forretress that could easily bring Thundurus-T with no damage and procede to spam Tbolts. Also your Cloyster after 1 Shell Smash can wreck the Jelly with Rock Blast.

I would suggest though using a DD Dragonite. As you said the multiscale being intact you can boost the attack and speed, after that you have the equivalent of a Choice Banded and Scarf Dragonite. So drop the Band, use a Lum Berry to ward off the status and confusion after Outrage.
Set:
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Dragon Dance
- Outrage
- Fire Punch
- Earthquake
 
Hi there!

This is a neat team you have here, with a great use of Lilligant. One thing I do see however, is a weakness to Stealth Rock. Dragonite and Thundurus lose 25% everytime they switch in, not to mention your Dragonite is Choice Banded, and will not want to be continuously switching out when your opponent switches into a resisted hit forcing Dragonite out, losing another 25%. Being a hyper offensive team, you want your main sweepers alive to deal with the walls in your way. To help you with this problem, I recommend trying out Rapid Spin > Hydro Pump on Cloyster. Cloyster, already boasting a great defence stat without any investment will have no problem spinning away hazards on your side of the field against physical threats. This means you allow a lot more switch-ins for Dragonite and Thundurus, who both look like they have the highest potential of sweeping amongst your team members. At the cost of Rapid Spin, you lose Hydro Pump, this shouldn't be too big a problem for your team as physical walls are dealt with by Thundurus and Lilligant.

On a hyper offensive team, it is ideal to have hazards to grant your team mates the OHKOs they need to sweep. Your team right now does not provide you with reliable hazards. While Espeon can reflect Stealth Rock and Spikes all day, it is not a reliable way to get your hazards up. A good player will know when your Espeon is switching on a Ferrothorn or Forretress to reflect said hazards, and attack instead. For these reasons, I do think you should test out Deoxys-D over your current Espeon. Deoxys-D does a number of things for your team. Most importantly, it provides you with much needed hazards -- a necessity on Hyper Offense teams. These hazards turn 2HKOs into OHKOs and can mean the difference between a sweep, and a losing battle. Deoxys also provides you with a great stallbreaker, which is very helpful against the worst matchup for hyper offensive teams - stall. Taunt prevents opponents setting up hazards, stat boosting, phasing and statusing, all are important to avoid when you're running a team as offensive as this.

Cool team, hope I helped!

Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Stealth Rock
- Spikes
- Night Shade / Recover
 
Seems a pretty good team here. I'm going to just go over the different moves your deciding between, as a sort of "rate"

Hpfire>morning sun

Hp Fire handles the three pokemon you mentoined REALLY well. And those pokemon can prove massive problems to your team since it is HO. Morning sun might seem tempting for some healing, but honestly if you get up screens even just twice, by that time you shooooould win.

Ice punch on Lucario

There are so many dragons, thundrus, gliscors, etc. That are so damn popular, and are destroyed by your ice punch after an SD.

Surf on cloyster

This gives you a special attacking move, and a way to kill scizor, skarm, foretress etc. and steel seems somewhat troublesome to your team. I always like going with surf since it pretty much makes him a mixed set, which is lovely

Giga drain>Petal Dance

Grass is pretty easily resisted, if you get locked into petal dance, you could easily have something that resists it come in and roar you away, or status you etc. Giga drain also provides crucial health, so even if your knocked down a little bit by priority you survive to fight another day!

Leftovers for Thundrus-T

While your setting up your two boosting moves, you will probably take some damage, whether passive or not, it'll be good to have a way to get some health back. Also you don't really need anymore power after a nasty plot. Lum Berry is an ok option, but it's sort of situational. If you get burnt then you'll die in 10 turns, that's all. If you get poisoned you die a little faster to, oh well. And it's also unlikely that anything will even be able to status you, since your so fast! Tthe only one I would have worried about is paralyzation, but volt absorb solves that.

Just my opinions on all of this, so take it or leave it! Hope I helped a wee bit~!
 
This is an awesome team(: As for the slashed moves...

I can't decide for Espeon, both have their perks.
Ice Punch or Bullet Punch on Lucario.
Surf on Cloystar, as it is more reliable than Hydro Pump and it might help to go mixed.
Liligant is hard, but Giga Drain sounds good after all the Grass resists come to mind.

Great team, and I hope I helped somewhat(: Here's to us hipsters who use non-weather offense(:
 
@Jimbon Thanks for the rate! I was considering Deo-D over Espeon for the longest time, but I didn;t see how it could fit in this team. Also, I'll definitely try out Rapid Spin over Hydro Pump to see how it goes.

I'll also test out all of the suggest changes that you guys posted. Thanks for the help :)
 
This isn't a true hyper offensive team. One should not run choiced pokemon on a HO team.

In order for a hyper offensive team to work, you must not let your opponent set up. You have to set the pacing. If a CB Dragonite is locked into Earthquake after killing something, your opponent then has a free turn of doing what he/she wishes. You do not want that. You cannot waste a turn, that very well cost the match. HO is indeed difficult to utilize, but in order to maintain pressure against the opponent I suggest switching CB Nite, to a dd set. This way, it has more variety of moves to hit things with. You can even maybe throw lum berry, and bluff a CB set.

Never ever use choiced pokes on a HO team, it will slow your team. down. GL with the team.
 
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