Hyper Offensive: Rolling Thunder
Importable
This team is based around the incredibly difficult playstyle, Hyper Offensive. Hyper offensive teams are based around completely muscling through the enemy opposition. The only hard counter to Hyper Offense is a complete stall team to sponge the complete onslaught a proper hyper offensive team will dish out. Hyper offense is diffcult to fight and difficult to play, make one mistake and youre done. Most hyper offensive teams are based around five offensive pokes and one defensive mon to spin away hazards or put up screens, such as Espeon or Donphan.
Espeon (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Morning Sun/Hidden Power Fire
- Psychic/Psyshock
Espeon was an obvious choice for this team. You all know that when Espeon is on a team you're a lot more hesitant to use your hazards. It hast he benefits of bouncing away status as well, theres been a few matches where Ive bounced back toxic's from Jellicents and Politoeds. The set is pretty straight foward. Screens for obvious support, but theres a toss up between morning sun and HP Fire, HP Fire handles ferro/skarm/scizor which can be huge threats against HO, but Morning sun does give you the benefit of making sure you can put your screens up mulitple times and keep hazards at bay.
Dragonite (F) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Fire Punch
- ExtremeSpeed
Banded Dragonite does what it always does. As a lead it can absolutely tear through a team right away, making sure multiscale is intact will at least assure the survival of one hit. Banded Dragonite also offers superb coverage Fire Punch and Earthquake can play mind games on the enemy to determine which steel type to send in....
Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Ice Punch/Crunch/Bullet Punch
Lucario is an obvious choice on all hyper offensive teams. Its SD Close Combat is at least a two hit KO on most things. As well as Espeed 1hko'ing huge threats like Latios. The fourth move slot is a difficult decision, Ive caught Dnites off guard with Ice Punch and OHKO them after an SD even with multiscale intact. Crunch is to handle Jellicent and Slowbro while Ice Punch handles Gliscor. Bullet Punch is extremely situational but it can make all the difference. Bullet Punch alone does 77 percent to a Terrakion and ohkos after SD, bullet punch is specifically for Terrakion and the occaisional scarf Ttar.
Cloyster (M) @ White Herb
Trait: Skill Link
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump/Surf/Razor Shell
Shell Smash is a godsend for Cloyster, unprepared teams WILL Be demolished just after one SS. Few things can handle more than one Rock Blast or Icicle Spear. Cloyster also sports a MASSIVE natural defense, with no investment it hits 396 defense. White Herb allows it to keep that natural defense, sponging hits from Scizors Bullet Punch much more effectively.
Thundurus-T (M) @ Expert Belt/Lum Berry/Leftovers
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Agility
- Thunderbolt
- Hidden Power [Ice]
Some consider Thundurus-T to be ubers material with its massive natural base 145 SpA and its ability to "double dance". While I wont argue as to why it shouldnt be uber, I will tell you why it works. Choiced mons like Jolteon and Rotom and even other thundurus will try and volt switch on you giving thundurus at least one free turn of set up. If thundurus gets both agility and nasty plot up, its game over unless the opponent has priority ice. I went with a modest nature over timid simply because after one agility it outspeeds nearly everything.
Lilligant (F) @ Lum Berry
Trait: Chlorophyll/Own Tempo
EVs: 56 Def / 252 SAtk / 200 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Sleep Powder
- Giga Drain/Petal Dance
- Hidden Power [Fire]
The last choice may confuse you all, I wanted a special sweeper. So volcarona was our first thought, but Volc doesnt solve the slight Rotom weakness, so we thought celebi and virizion, but they didnt have the speed to pull off a succesful early game sweep. Lilligant gives us nice grass coverage and has the all powerful Quiver dance. Along with sleep powder crippling at least one opposing member of the enemy team. There are two sets you can run. Own Tempo and Petal Dance are deadly together, giving you an insanely powerful grass STAB without the side effects of the confusion. Chlorophyll will give you a huge boost in sun, and with one QD youll be outspeed and KOing opposing venusaur in no time. This is one of those rare examples when an out-of-the-way RU poke can shine in OU given the proper support.
Espeon (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Morning Sun/Hidden Power Fire
- Psychic/Psyshock
Espeon was an obvious choice for this team. You all know that when Espeon is on a team you're a lot more hesitant to use your hazards. It hast he benefits of bouncing away status as well, theres been a few matches where Ive bounced back toxic's from Jellicents and Politoeds. The set is pretty straight foward. Screens for obvious support, but theres a toss up between morning sun and HP Fire, HP Fire handles ferro/skarm/scizor which can be huge threats against HO, but Morning sun does give you the benefit of making sure you can put your screens up mulitple times and keep hazards at bay.
Dragonite (F) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Fire Punch
- ExtremeSpeed
Banded Dragonite does what it always does. As a lead it can absolutely tear through a team right away, making sure multiscale is intact will at least assure the survival of one hit. Banded Dragonite also offers superb coverage Fire Punch and Earthquake can play mind games on the enemy to determine which steel type to send in....
Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Ice Punch/Crunch/Bullet Punch
Lucario is an obvious choice on all hyper offensive teams. Its SD Close Combat is at least a two hit KO on most things. As well as Espeed 1hko'ing huge threats like Latios. The fourth move slot is a difficult decision, Ive caught Dnites off guard with Ice Punch and OHKO them after an SD even with multiscale intact. Crunch is to handle Jellicent and Slowbro while Ice Punch handles Gliscor. Bullet Punch is extremely situational but it can make all the difference. Bullet Punch alone does 77 percent to a Terrakion and ohkos after SD, bullet punch is specifically for Terrakion and the occaisional scarf Ttar.
Cloyster (M) @ White Herb
Trait: Skill Link
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump/Surf/Razor Shell
Shell Smash is a godsend for Cloyster, unprepared teams WILL Be demolished just after one SS. Few things can handle more than one Rock Blast or Icicle Spear. Cloyster also sports a MASSIVE natural defense, with no investment it hits 396 defense. White Herb allows it to keep that natural defense, sponging hits from Scizors Bullet Punch much more effectively.
Thundurus-T (M) @ Expert Belt/Lum Berry/Leftovers
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Agility
- Thunderbolt
- Hidden Power [Ice]
Some consider Thundurus-T to be ubers material with its massive natural base 145 SpA and its ability to "double dance". While I wont argue as to why it shouldnt be uber, I will tell you why it works. Choiced mons like Jolteon and Rotom and even other thundurus will try and volt switch on you giving thundurus at least one free turn of set up. If thundurus gets both agility and nasty plot up, its game over unless the opponent has priority ice. I went with a modest nature over timid simply because after one agility it outspeeds nearly everything.
Lilligant (F) @ Lum Berry
Trait: Chlorophyll/Own Tempo
EVs: 56 Def / 252 SAtk / 200 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Sleep Powder
- Giga Drain/Petal Dance
- Hidden Power [Fire]
The last choice may confuse you all, I wanted a special sweeper. So volcarona was our first thought, but Volc doesnt solve the slight Rotom weakness, so we thought celebi and virizion, but they didnt have the speed to pull off a succesful early game sweep. Lilligant gives us nice grass coverage and has the all powerful Quiver dance. Along with sleep powder crippling at least one opposing member of the enemy team. There are two sets you can run. Own Tempo and Petal Dance are deadly together, giving you an insanely powerful grass STAB without the side effects of the confusion. Chlorophyll will give you a huge boost in sun, and with one QD youll be outspeed and KOing opposing venusaur in no time. This is one of those rare examples when an out-of-the-way RU poke can shine in OU given the proper support.
Things to watch out for? The normal landorus form can be a bit of a problem so be careful with that. Hazards can also be a major problem if you dont play Espeon right. If you see a massive defensive wall like Hippowdon, your number one priority is keeping your special attackers alive. Be careful in your predictions, voltturn has this problem as well, you need to be careful in your predictions as one mispredict can cost you the game.
Importable
Dragonite (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Thundurus-T (M) @ Lum Berry
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Agility
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
Espeon (F) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Light Screen
- Reflect
- Hidden Power [Fire]
Lilligant (F) @ Lum Berry
Trait: Own Tempo
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Sleep Powder
- Hidden Power [Fire]
- Quiver Dance
- Petal Dance
Cloyster (F) @ White Herb
Trait: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump
Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Ice Punch
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Thundurus-T (M) @ Lum Berry
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Agility
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
Espeon (F) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Light Screen
- Reflect
- Hidden Power [Fire]
Lilligant (F) @ Lum Berry
Trait: Own Tempo
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Sleep Powder
- Hidden Power [Fire]
- Quiver Dance
- Petal Dance
Cloyster (F) @ White Herb
Trait: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump
Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Ice Punch
