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I want to go to Mossdeep! Rediamond vs Temperantia vs jas61292 vs LightWolf! 3v3v3v3

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<Insert long expletive laden rant about how this battle has gone horribly wrong here>

Well then.... time to make some sort of proposal.

Hey LightWolf. I'm sure you like KOs. And As much as I wish I had KOd Nidorino last round, he still has 2 HP. Now you have Mach Punch, Feint and Fake Out. You can finish it off without a problem. Do it. Free KO. In fact, if you do, I won't attack you. I personally would suggest Mach Punch, as it gets STAB so will use the least energy. And if you don't go for the KO, Pinsir will just take it from you with Quick Attack. So, take out Nidorino, and I will only attack Pinsir. I don't care if you attack me actions 2 or 3, but just do me a favor, and take that KO. If not, I will be forced to attack. But I doubt you will force me to do that. Why wouldn't you want a KO?

Fly (Pinsir) - Fire Blast (Pinsir) - Fly (Pinsir)
If Monferno does not use Mach Punch on Nidorino action one, replace all actions with Fly (Monferno) - Hydro Pump (Monferno) - Fly (Monferno)
 
"Well, as much as I hate to concede something to our enemy, he has a point. Please, either finish off my Nidorino or let my Pokemon get the KO, either way, he will die in the first round.
Nidorino, Combine Ice Beam and Sucker Punch (Salamence). I can admit my imminent defeat..."
 
Important to her.

Alright, LightWolf, I highly recommend you help me take down Salamence. If you do, I'll only attack once. If not, you may face three attacks from me. And I actually have the HP to execute them.

Shadow Rush (Faint Attack+Quick Attack combo)~Cooldown~Earthquake
If Salamence has already been KO'd, redirect to Nidorino.
If Monferno does not use Fake Out (Salamence) action one:
Earthquake~Stone Edge Monferno~Stone Edge Monferno.
 
Well my dear Rediamond, you overlooked two little things:

- In your case I get much less, than in jas plan, where I not only get a KO like in your plan, but you also get weakened a lot.

- If I can avoid the Stone Edges somehow, I will only take a 7.5 BP EQ(due to Mence being still there at the time) while in the other case I'd take a full power one

And you also forgot a big thing: You issued the same actions as last round, TORMENT

Mach Punch Goliath ~ Torment Vice ~ Fire Blast Vice

In case Vice dies action 3, then Fly shouldn't hit me(I hope), I see no retarget substitution!
 
edit: whoops forgot the EQ
edit: edited

Rediamond

127.png

Vice (M)
HP: 71
EN: 75
SPE: 85
NATR: Adamant
ABIL: Hyper Cutter | Mold Breaker
STAT: N/A
OTHR: Toxic (2)

Temperantia
33.png

Goliath (M)
HP: 2
EN: 27
SPE: 75
NATR: Naive
ABIL: Poison Point | Rivalry | Hustle
STAT: +15% Acc, -1 Atk (Locked)
OTHR: N/A

jas61292
373.png

Roosevelt (M)
HP: 15
EN: 40
SPE: 100
NATR: Lonely
ABIL: Intimidate | Moxie
STAT: N/A
OTHR: Poison

LightWolf
391.png

Ace (M)
HP: 90
EN: 100
SPE: 94
NATR: Hasty
ABIL: Blaze | Iron Fist
STAT: +15% Acc
OTHR: N/A

Arena: Toxic Spikes (2) (Rediamond)

Round 4

Action 1:

Ace used Mach Punch on Goliath!
RNG Roll (To-Crit) [<=63 Yes]: 460/1000 (No)
(4+2+3+1.5) x .67 = 7 damage
RNG Roll (Poison Point Effect) [<=300 Yes]: 873/1000 (No)
-2 energy
Goliath fainted!
Roosevelt used Fly!
Vice used Earthquake!
Vs Ace:
RNG Roll (To-Crit) [<=63 Yes]: 566/1000 (No)
(7.5+7) x 1.5 = 21.75 ~ 22 damage
Vs Roosevelt:
The attack missed!
-7 energy
Roosevelt used Fly on Vice!
RNG Roll (To-Hit) [<=950 Yes]: 475/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 814/1000 (No)
(9+3+2.5) x 1.5 = 21.75 ~ 22 damage
-10 energy

Post-action:
-2 HP (Vice)
-2 HP (Roosevelt)

Action 2:

Roosevelt used Fire Blast on Vice!
RNG Roll (To-Hit) [<=850 Yes]: 936/1000 (No)
The attack missed!
-8 energy
Ace used Torment!
Vice became tormented!
-10 energy
Vice can't use Stone Edge!

Post-action:
-2 HP (Vice)
-2 HP (Roosevelt)

Action 3:

Roosevelt used Fly!
Ace used Fire Blast!
RNG Roll (To-Crit) [<=63 Yes]: 45/1000 (Yes)
A critical hit!
(12+3+3+0) x 1.5 = 27 damage
RNG Roll (To-Burn) [<=100 Yes]: 543/1000 (No)
-7 energy
Vice can't use Stone Edge!
Roosevelt used Fly on Vice!
RNG Roll (To-Hit) [<=950 Yes]: 475/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 814/1000 (No)
(9+3+2.5) x 1.5 = 21.75 ~ 22 damage
-10 energy
Vice fainted!
Roosevelt's Moxie activated!
+1 Atk (Roosevelt - Locked)

Post-action:
-2 HP (Roosevelt)

Rediamond
127.png

Vice (M)
HP: KOed
EN: KOed
SPE: 85
NATR: Adamant
ABIL: Hyper Cutter | Mold Breaker
STAT: N/A
OTHR: N/A

Temperantia
33.png

Goliath (M)
HP: KOed
EN: KOed
SPE: 75
NATR: Naive
ABIL: Poison Point | Rivalry | Hustle
STAT: +15% Acc, -1 Atk (Locked)
OTHR: N/A

jas61292
373.png

Roosevelt (M)
HP: 9
EN: 12
SPE: 100
NATR: Lonely
ABIL: Intimidate | Moxie
STAT: +1 Atk (Locked)
OTHR: Poison

LightWolf
391.png

Ace (M)
HP: 68
EN: 81
SPE: 94
NATR: Hasty
ABIL: Blaze | Iron Fist
STAT: +15% Acc
OTHR: N/A

Arena: Toxic Spikes (2) (Rediamond)

Rediamond's new Pokemon (manually done)
Temperantia's new Pokemon
LightWolf
jas61292
Temperantia
Rediamond

-----

For Rediamond:

Go Flare!
636.png

Nature: Modest
Abilities: Flame Body
 
Actually... it's not automatic...

5/6 -> 6/6 and...

637.png

Volcarona [Flare] (F)
Nature: Modest (+1SpAtt, -1Att)

Type:
Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk-: Rank 1
Def: Rank 3
SpA+: Rank 6
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[DreamLocked]

Attacks: 12
Ember
String Shot
Leech Life
Take Down
Gust

Endure
Magnet Rise
Morning Sun

SolarBeam
Psychic
Hidden Power (Water 7)
Flamethrower

I'm in no good position, but a small possibility exists...
 
Torment: The Pokemon imbues itself with dark energy and torments the foe, preventing the opponent from using using the same attack twice in a row. Furthermore, it prevents the opponent from using any move during any given round that it used in the round prior for six (6) actions.

Neither Stone Edge should have happened, not just one :(

Flora: Heh, yes, I know that. I just didn't know Stone Edge was used last round haha.

EDIT: Either way I have come to realise that I just can't do anything, sure I could bribe someone again, but that'd just mean that the other two destroy me. So I will instead of bribing one guy, will bribe two!!!

Acrobatics Flare ~ Assist (Muddy Water | Sludge Wave | Earthquake)(aimed so that it should disturb that thingy that could end the battle) ~ Acrobatics Flare
If both Roosevelt and Nyx don't hit Flare with all their damaging actions, change actions to Rock Slide ~ Rock Slide ~ Rock Slide

Basically, you all get hit, or we kill Flare before it gets the chance to get all selfdestructy. He will move last, trust me he has the options.
 
You know, I like the way you think. However, I have an even better idea. All you said I had to do not to get attacked was hit Volcarona, however you never said anything about not also hitting Monferno.

But, I could use some allies, so Temp, why don't we go along with this. You also attack Volcarona, and I'll do a some to Monferno as well, but not activate his sub.

Hydro Pump (Volcorona) - Chill -Earthquake
If Nyx doesn't hit Flare with all her damaging actions, Rock Slide - Chill - Rock Slide
 
"Well, well; our opponents want to play the contingency game, so let's oblige them! Disable our foe Ace's Rock Slide and follow with an Acrobatics at Ace, finish with a Gust at Flare!"
 
The chance of a lifetime.

Dang it. I won't get through all the italics I wanted to at this rate.

Oh well, not too much of a loss.

However much LightWolf is pissing me off, flying types are far more dangerous.

Psychic Salamence~Flamethrower Drifloon~Gust Drifloon in an attempt to cancel out his attack's damage with my own from a higher special attack, albeit STABless.
 
Flare became badly poisoned!

Rediamond

637.png

Flare (F)
HP: 100
EN: 100
SPE: 100
NATR: Modest
ABIL: Flame Body
STAT: N/A
OTHR: Toxic (1)

Temperantia
425.png

Nyx (F)
HP: 100
EN: 100
SPE: 70
NATR: Serious
ABIL: Aftermath | Unburden
STAT: N/A
OTHR: N/A

jas61292
373.png

Roosevelt (M)
HP: 9
EN: 12
SPE: 100
NATR: Lonely
ABIL: Intimidate | Moxie
STAT: +1 Atk (Locked)
OTHR: Poison

LightWolf
391.png

Ace (M)
HP: 68
EN: 81
SPE: 94
NATR: Hasty
ABIL: Blaze | Iron Fist
STAT: +15% Acc
OTHR: N/A

Arena: Toxic Spikes (2) (Rediamond)

Round 5

Action 1:

RNG Roll (Speed Tie) [<=500 (Flare)]: 237/1000 (Flare)
Flare used Psychic on Roosevelt!
RNG Roll (To-Crit) [<=63 Yes]: 423/1000 (No)
(6+5+4) = 15 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 683/1000 (No)
-7 energy
Roosevelt fainted!
Ace used Rock Slide!
Vs Flare:
RNG Roll (To-Crit) [<=63 Yes]: 465/1000 (No)
(6+0) x 2.25 = 13.5 ~ 14 damage
Vs Nyx:
RNG Roll (To-Crit) [<=63 Yes]: 279/1000 (No)
(6+1.5) x 1.5 = 11.25 ~ 11 damage
RNG Roll (To-Flinch) [<=300 Yes]: 962/1000 (No)
-6 energy
Nyx used Disable on Ace!
Rock Slide became disabled!
-7 energy

Post-action:
-1 HP (Flare)

Action 2:

Flare used Flamethrower on Drifloon!
RNG Roll (To-Crit) [<=63 Yes]: 769/1000 (No)
(10+3+5.5) = 18.5 ~ 19 damage
RNG Roll (To-Burn) [<=100 Yes]: 782/1000 (No)
-6 energy
Ace can't use Rock Slide!
Nyx used Acrobatics on Ace!
RNG Roll (To-Crit) [<=63 Yes]: 400/1000 (No)
(11+3+1.5) x 1.5 = 23.25 ~ 23 damage
-6 energy

Post-action:
-1 HP (Flare)

Action 3:

Flare used Gust on Drifloon!
Cancels with Nyx's.
-3 energy
Ace can't use Rock Slide!
Nyx used Gust on Flare!
Cancels with Flare's.
-2 energy

Post-action:
-1 HP (Flare)

Rediamond
637.png

Flare (F)
HP: 83
EN: 84
SPE: 100
NATR: Modest
ABIL: Flame Body
STAT: N/A
OTHR: Toxic (2)

Temperantia
425.png

Nyx (F)
HP: 70
EN: 85
SPE: 70
NATR: Serious
ABIL: Aftermath | Unburden
STAT: N/A
OTHR: N/A

jas61292
373.png

Roosevelt (M)
HP: KOed
EN: KOed
SPE: 100
NATR: Lonely
ABIL: Intimidate | Moxie
STAT: +1 Atk (Locked)
OTHR: N/A

LightWolf
391.png

Ace (M)
HP: 45
EN: 75
SPE: 94
NATR: Hasty
ABIL: Blaze | Iron Fist
STAT: +15% Acc
OTHR: Disable (Rock Slide, 4a)

Arena: Toxic Spikes (2) (Rediamond)

jas61292's new Pokemon (manually done)
Rediamond
LightWolf
jas61292
Temperantia

-----

For jas61292:

Go Lafayette!
430.png

Nature: Rash
Abilities: Insomnia | Super Luck | Moxie
 
An unimaginable power
Mhm. Nothing to do but keep on going.

And possibly destroy the arena should people foolishly devote too much time to fighting someone that can't win.

Flamethrower~Hidden Power~Flamethrower Honchkrow.

If you are at or beneath 56 HP action two, or 28 HP action three, touch the Wish Stone (arena description).

This could give me a rather large advantage, but I'm not going to risk it otherwise. It's your choice.

Second sub (first has priority): If Monferno uses Earthquake (how this fails to disturb the rock, I don't know), use Magnet Rise.
 
Encore Nyx ~ Assist (Muddy Water|Sludge Wave|Rock Slide(not my attack so it should work)) ~ Acrobatics Flare
If Lafayette is ordered to target Ace for any of his actions, use the following actions instead: Assist (Hydro Pump Lafayette|Rock Slide|Muddy Water) ~ Fire Blast Lafayette ~ Focus Blast Lafayette


Also Rediamond.... I neither own EQ, nor am I gonna use it to hit you neutrally while missing everyone else, seriously...

On the other hand jas, I see we continue our little game OK? I will stop Nyx from messing with either of us, as long as you stay away from me that is. You could go against me and conspire with Nyx, but alas you'd still get hit by my attacks, some of them at the very least, and I doubt you'd enjoy that.
 
Well, this situation certainly doesn't look good for me. But then, it never really has. Now, if I want to win, well.... that is unfortunate. But if I want to live on, I have to stop Volcarona. So for now I will focus on that. But lets not do too much. But most importantly, don't let it touch that rock.

I'm assuming since the order was just to touch the rock, and not attack it, then I can stop it with Taunt. So lets use his own sub condition to prevent him.

Thunder Wave (Volcarona) - Sky Attack (Volcarona) - Brave Bird (Volcarona)
If Volcarona is at or beneath 56 HP action two, or 28 HP action three, change that action (only do this one time) to Taunt (Volcarona)
 
"Hmm, I see we're a bit tied up, Nyx. Launch a Gust at Ace twice as you must, then finish with an Acrobatics at Ace."



EDIT: IRC convos have led me to believe that i don't have to target the same mon because of Encore.
 
Rediamond
637.png

Flare (F)
HP: 83
EN: 84
SPE: 100
NATR: Modest
ABIL: Flame Body
STAT: N/A
OTHR: Toxic (2)

Temperantia
425.png

Nyx (F)
HP: 70
EN: 85
SPE: 70
NATR: Serious
ABIL: Aftermath | Unburden
STAT: N/A
OTHR: N/A

jas61292
430.png

Lafayette (M)
HP: 110
EN: 100
SPE: 71
NATR: Rash
ABIL: Insomnia | Super Luck | Moxie
STAT: N/A
OTHR: N/A

LightWolf
391.png

Ace (M)
HP: 45
EN: 75
SPE: 94
NATR: Hasty
ABIL: Blaze | Iron Fist
STAT: +15% Acc
OTHR: Disable (Rock Slide, 4a)

Arena: Toxic Spikes (2) (Rediamond)

Round 5

Action 1:

Flare used Flamethrower on Lafayette!
RNG Roll (To-Crit) [<=63 Yes]: 157/1000 (No)
(10+3+7) = 20 damage
RNG Roll (To-Burn) [<=100 Yes]: 683/1000 (No)
-6 energy
Ace used Encore on Nyx!
Nyx became encored into Gust for 2 actions!
-10 energy
Lafayette used Thunder Wave on Flare!
Flare became paralyzed!
-7 energy
Nyx used Gust on Ace!
RNG Roll (To-Crit) [<=63 Yes]: 801/1000 (No)
(4+3+0) x 1.5 = 10.5 ~ 11 damage
-2 energy

Post-action:
-2 HP (Flare)

Action 2:

Lafayette is glowing!
Ace used Assist!
RNG Roll (Move Choice) [<=333: Muddy Water | <=666: Sludge Wave | <=1000: Rock Slide]: 960/1000 (Rock Slide)
Vs Flare:
RNG Roll (To-Hit) [<=900 Yes]: 723/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 708/1000 (No)
(6+0) x 2.25 = 13.5 ~ 14 damage
RNG Roll (To-Flinch) [<=300 Yes]: 612/1000 (No)
Vs Nyx:
RNG Roll (To-Hit) [<=900 Yes]: 163/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 197/1000 (No)
(6+1.5) x 1.5 = 11.25 ~ 11 damage
RNG Roll (To-Flinch) [<=300 Yes]: 220/1000 (Yes)
Vs Lafayette:
RNG Roll (To-Hit) [<=900 Yes]: 749/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 539/1000 (No)
(6+1.5) x 1.5 = 11.25 ~ 11 damage
RNG Roll (To-Flinch) [<=300 Yes]: 961/1000 (No)
-9 energy
Nyx flinched!
Flare used Hidden Power on Lafayette!
RNG Roll (Full Paralysis) [<=250 Yes]: 169/1000 (Yes)
Flare is fully paralyzed!
-5% paralysis
Lafayettte used Sky Attack on Flare!
RNG Roll (To-Hit) [<=900 Yes]: 395/1000 (Yes)
RNG Roll (To-Crit) [<=125 Yes]: 348/1000 (No)
(14+3+3) x 1.5 = 30 damage
(flinch is removed from the move - it's just not removed in the description yet... and the move is already strong enough as it is lol)
-9 energy

Post-action:
-2 HP (Flare)
Encore ends (Nyx).

Action 3:

Ace used Acrobatics on Flare!
RNG Roll (To-Crit) [<=63 Yes]: 586/1000 (No)
(11+0) x 1.5 = 16.5 ~ 17 damage
-7 energy
Lafayette used Brave Bird on Flare!
RNG Roll (To-Crit) [<=125 Yes]: 885/1000 (No)
((10+3)+3+3) x 1.5 = 28.5 ~ 29 damage
Lafayette took 6 damage in recoil! (Flare had 18 HP by this point.)
-8 energy
Flare fainted!
Lafayette's Moxie activated!
+1 Atk (Lafayette - Locked)
Nyx used Acrobatics on Ace!
RNG Roll (To-Crit) [<=63 Yes]: 17/1000 (Yes)
A critical hit!
(11+3+3+1.5) x 1.5 = 27.75 ~ 28 damage
-6 energy
Ace's Blaze activated!

Rediamond
637.png

Flare (F)
HP: KOed
EN: KOed
SPE: 100
NATR: Modest
ABIL: Flame Body
STAT: N/A
OTHR: N/A

Temperantia
425.png

Nyx (F)
HP: 59
EN: 77
SPE: 70
NATR: Serious
ABIL: Aftermath | Unburden
STAT: N/A
OTHR: N/A

jas61292
430.png

Lafayette (M)
HP: 73
EN: 76
SPE: 71
NATR: Rash
ABIL: Insomnia | Super Luck | Moxie
STAT: +1 Atk (Locked)
OTHR: N/A

LightWolf
391.png

Ace (M)
HP: 6
EN: 49
SPE: 94
NATR: Hasty
ABIL: Blaze (Active) | Iron Fist
STAT: +15% Acc
OTHR: Disable (Rock Slide, 1a)

Arena: N/A

Temperantia
LightWolf
jas61292

May Rediamond's spirit rest in peace!
 
"What in all inferno's glory just happened!?"

"That would be what many people call 'flinch hax,' sister."

"Well, I don't like it. Hey you, Lightwolf, was it? If you don't attack me, I won't attack you, capiche? Thunder Wave Lafayette, then shoot a Will-O-Wisp atit and follow with a Thunderbolt at the crow.
If you are Taunted, replace your actions with Thunderbolt, Acrobatics, Thunderbolt all at Lafayette."
 
Nonono, Temp, first you make a sub in case I do target you, then you try to convince me. Let me show you how it's done:

Fire Blast Nyx ~ Heat Wave(Nyx|Lafayette|mysterious white stone)~ Fire Blast Nyx
If Lafayette targets you action 1 or 2 the change actions to: Super Fire Blast Combo Lafayette ~ rest ~ Fire Blast Lafayette


Now then jas, I know you'd love to get a KOC from me, but I also know you want Nyx down too, so just kill me action 3 and meanwhile I can get in some nice damage aimed at Nyx.

See Temp, that is how you do it.
 
You're right, I would love a KO and I would love more damage to Drifloon. But, I also don't want to risk you hitting that stone. And hitting me with Heat Wave isn't nice either.

But, as I'm sure you know, Combos have negative priority. So I'll just take that KO and not take damage. Thank you.

And as for Drifloon, we'll show her what happens when you status Lafayette.

Wing Attack (Monferno) - Psycho Shift (Drifloon) - Sucker Punch (Drifloon)
If you are fully paralyzed action 2, Psycho Shift (Drifloon) action 3.
 
Temperantia
425.png

Nyx (F)
HP: 59
EN: 77
SPE: 70
NATR: Serious
ABIL: Aftermath | Unburden
STAT: N/A
OTHR: N/A

jas61292
430.png

Lafayette (M)
HP: 73
EN: 76
SPE: 71
NATR: Rash
ABIL: Insomnia | Super Luck | Moxie
STAT: +1 Atk (Locked)
OTHR: N/A

LightWolf
391.png

Ace (M)
HP: 6
EN: 49
SPE: 94
NATR: Hasty
ABIL: Blaze (Active) | Iron Fist
STAT: +15% Acc
OTHR: Disable (Rock Slide, 1a)

Arena: N/A

Round 6

Action 1:

Lafayette used Wing Attack on Ace!
RNG Roll (To-Crit) [<=125 Yes]: 673/1000 (No)
(6+3+6) x 1.5 = 22.5 + 1.75 = 24.25 ~ 24 damage
-3 energy
Ace fainted!
Lafayette's Moxie activated!
+1 Atk (Locked)
Nyx used Thunder Wave on Lafayette!
Lafayette became paralyzed!
-7 energy

Action 2:

Nyx used Will-O-Wisp!
RNG Roll (To-Hit) [<=750 Yes]: 602/1000 (Yes)
Lafayette became burned!
-7 energy
Lafayette used Psycho Shift!
RNG Roll (Full Paralysis) [<=250 Yes]: 956/1000 (No)
Nyx became paralyzed and burned!
-7 energy

Post-action:
-2 HP (Nyx)

Action 3:

Lafayette used Sucker Punch!
RNG Roll (To-Crit) [<=125 Yes]: 108/1000 (Yes)
A critical hit!
(8+3+3+4.5) x 1.5 = 27.75 + 3.5 = 31.25 ~ 31 damage
-5 energy
Nyx used Thunderbolt!
RNG Roll (Full Paralysis) [<=250 Yes]: 864/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 653/1000 (Yes)
(10+1.5) x 1.5 = 17.25 ~ 17 damage
RNG Roll (To-Paralyze) [<=100 Yes]: 74/1000 (Yes)
Lafayette became paralyzed! (15%)
-7 energy

Post-action:
-2 HP (Nyx)

Temperantia
425.png

Nyx (F)
HP: 24
EN: 56
SPE: 70
NATR: Serious
ABIL: Aftermath | Unburden
STAT: N/A
OTHR: PAR (20%), Burn

jas61292
430.png

Lafayette (M)
HP: 56
EN: 61
SPE: 71
NATR: Rash
ABIL: Insomnia | Super Luck | Moxie
STAT: +2 Atk (Locked)
OTHR: PAR (10%)

LightWolf
391.png

Ace (M)
HP: KOed
EN: KOed
SPE: 94
NATR: Hasty
ABIL: Blaze | Iron Fist
STAT: +15% Acc
OTHR: N/A

Arena: N/A

LightWolf's new Pokemon (Manually done)
jas61292
Temperantia
LightWolf

-----

For LightWolf:

Go MUDS!
259.png

Nature: Relaxed
Ability: Torrent
 
Just posting to say I shouldn't have overlooked Psycho Shift, damn that move... If I had noticed it I wouldn't have ordered that Heat Wave...
 
Well, I think we can finish up Drifloon. After that there is not much to do but try and pound Marshtomp as hard as we can until our inevitable defeat. But maybe if it can refrain from attacking us then we will leave it alone.

Assurance (Drifloon) - Sky Attack (Marshtomp) - Brave Bird (Marshtomp)
If Marshtomp never targets you then replace actions 2 and 3 with
Roost - Chill
 
"You know, it would be beneficial for both of us to finish the crow off now. And this time, Lightwolf, I have a bit more than polite words...
Nyx, if Marstomp targets you on the first or second action, use Will-O-Wisp on him for your first action (and keep using it until he is burned) and use Acrobatics on the Marshtomp for your remaining actions. If he leaves you be, use Will-O-Wisp, Thunderbolt, Thunderbolt all at Lafayette."

"Lenneth, do you realize that even though you have a contingency, Nyx wouldn't be able to survive both attacks?"

"Yes brother I do, but let's say Honchkrow is fully paralyzed, does our opponent want to risk a nasty burn? I assume he'd rather play safe than sorry."



Actions tl;dr:
If Marshtomp targets Nyx first or second action:
Will-O-Wisp (until it hits)-> Acrobatics-> Acrobatics all at Marshtomp

If Marshtomp doesn't target Nyx first or second action:
Will-O-Wisp-> Thunderbolt-> Thunderbolt all at Lafayette
 
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