Anxiety BandTar actually sounds AMAZING in a Hail team. I think I might use it with Gochiruzeru. Use a Tickle or two and then use Pursuit. :D.
Erm....
An thoughts on Tension Tyranitar? It has a handy resist to fire, among other things, and would theoretically work well as a revenge killer, along the lines of:
Tyranitar @ Choice Scarf
Hasty Nature
12 Attack / 240 Special Attack / 252 Speed
Fire Blast
Stone Edge
Earthquake
Pursuit
Not really the best of sets, literally just theorymoning here. Though still, Tension Tyranitar deserves a mention imo!
*ahem* Droughtales would like to object, resisting Ice/Grass STAB.
But I have to agree, Abomasnow is very helpful against a lot of weather starters. I run my own CSBoma, and it does what it needs to. It is also very useful even if the opponent does not use a weather team.
140 Atk / 116 SpA / 252 Spe
Wood Hammer (120 Base Power) vs. 252 Hp/ 152 Def Positive Nature Hippowdon: 46.2% - 54.8%
Wood Hammer (120 Base Power) vs. 252 Hp/ 4 Def Neutral Nature Hippowdon: 57.6% - 68.6%
Wood Hammer (120 Base Power) vs. 252 Hp/ 0 Def Neutral Nature Tyranitar: 63.9% - 75.7%
Wood Hammer (120 Base Power) vs. 252 Hp/ 4 Def Neutral Nature Politoed: 92.2% - 108.3%
Earthquake (100 Base Power) vs. 0 Hp/ 0 Def Neutral Nature Ninetails: 69% - 81.5%
Earthquake (100 Base Power) vs. 252 Hp/ 0 Def Neutral Nature Ninetails: 56.6% - 66.9%
Magnezone vs. Magneton [Bulk]
Magnezone
Hp: 70
Def: 115
SDef: 90
0/0/0 Neutral Nature: 281/266/216
Magneton
Hp: 50
Def: 95
SDef: 70
0/0/0 Neutral Nature: 241/226/176
252/0/0 Neutral Nature [Evo Stone]: 304/339/264
248 Hp/ 12 Def Timid Espeon under Reflect
252 Atk Jolly Tyranitar Crunch: (59.88% - 70.66%)
252 Atk Jolly Tyranitar Pursuit: (30.54% - 35.93%)
252 Atk Adamant Choice Band Scizor Bullet Punch: (35.93% - 42.51%)
252 Atk Adamant Choice Band Scizor Pursuit: (47.90% - 56.89%)
248 Hp/ 12 Def/ 248 Spd Espeon
0 Atk Nattorei Power Whip: (28.1% - 32.9%)
0 Atk Nattorei Gyro Ball: (43.8% - 52%)
0 Atk Skarmory Brave Bird: (24.5% - 29%)
0 Atk Forretress Gyro Ball: (29% - 34.4%)
252 Hp/ 208 Def/ 44 Spd Gothiruselle
(-0) Roobushin Payback: (57% - 67.4%)
(-1) Roobushin Payback: (38.4% - 45.3%)
(-2) Roobushin Payback: (29.1% - 34.3%)
(-3) Roobushin Payback: (22.7% - 27.3%)
(-4) Roobushin Payback: (19.8% - 23.3%)
Total damage assuming having used Charm twice: (48.9% - 57.6%)
(-0) Skarmory Brave Bird: (24.4% - 28.8%)
(-1) Skarmory Brave Bird: (16% - 19.2%)
(-0) Hippowdon Earthquake: (27% - 31.7%)
(-1) Hippowdon Earthquake: (17.7% - 21.2%)
252 Hp/ 252 Def Unaware Quagsire
252 Atk Adamant Balloon Doryuuzu Earthquake (100 Base Power): (37.6% - 44.4%)
252 Atk Adamant Life Orb Doryuuzu Earthquake (100 Base Power): (49% - 57.9%)
252 Atk Jolly Balloon Doryuuzu Earthquake (100 Base Power): (34.3% - 40.4%)
252 Atk Jolly Life Orb Doryuuzu Earthquake (100 Base Power): (44.2% - 52%)
252 Atk/ 252 Spd Jolly Life Orb Terrakion vs. 252 Hp/ 144 Def/ 112 SAtk Bold Claydol
+0 Close Combat (120 Base Power): (29.9% - 35.2%)
+2 Close Combat (120 Base Power): (59.6% - 70.4%)
+0 Stone Edge (100 Base Power): (24.7% - 29.3%)
+2 Stone Edge (100 Base Power): (49.7% - 58.3%)
252 Hp/ 252 Def Bold Claydol
+0 Close Combat (120 Base Power): (27.5% - 32.4%)
+2 Close Combat (120 Base Power): (54.6% - 64.2%)
+0 Stone Edge (100 Base Power): (22.8% - 26.9%)
+2 Stone Edge (100 Base Power): (45.4% - 53.4%)
Claydol Psycho Shock vs. 0/0 Terrakion
4 SAtk Evs: (44.6% - 52.6%)
112 SAtk Evs: (50.8% - 60.1%)
Stealth Rock + 2 turns of Hail (or two layers of Spikes) + Life Orb = 28%
Min damage considering this (4 SAtk EVs): 72%
Min damage considering this (112 SAtk EVs): 78%
Claydol Psycho Shock vs. [b]-1[/b] 0/0 Terrakion
4 SAtk Evs: (65.6% - 78%)
112 SAtk Evs: (76.2% - 89.8%)
Stealth Rock + 2 turns of Hail (or two layers of Spikes) + Life Orb = 28%
Min damage considering this (4 SAtk EVs): 93%
Min damage considering this (112 SAtk EVs): 104%
which would be better on a stallish team, forry or froslass (as a spiker)
which would be better on a stallish team, forry or froslass (as a spiker)
For the love of god just use Psychic. You don't know how many times I've used Psycho Shock on a Pokemon that should be always OHKO'd by Alakazam (Gliscor, Cofagrigus, Zapdos, and pals) only to have it survive by a large margin and ruin me. It's just a largely over-hyped and disappointing attack.Alaka-damn @ Life Orb
4 HP / 252 SpA / 252 HP
~Charge Beam
~Psycho Shock
~Focus Blast
~Energy Ball
No love for thw wonderful new Magic Guard Alakazam? Come on, gotta have some speedy offense!
Psycho shock has its plusses. Keeping the CM pokemon from easily boosting on you is one of them. It also prevents Blissey from netting free switch ins as I'm pretty sure LO psycho shock is a 2HKO. Same goes for Snorlax.
When was the last time you saw the latter two?
Psycho Shock is really only acceptable on Mewtwo (well Break but you get the point) and Rankurusu (who uses it to CM boost against others). Gliscor is a big issue.