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Idea for a Pokemon Wii Game

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Sounds good, although you do "control the pokemon"

You assign attacks to different buttons. This is why it would also work for the PS3 and the Xbox360, also computer.

For example, you have a vileplume.

To do his/her special, you have to hit 2 buttons at the same time. A special move is determined by power and such, as they are default unless specifically requested. Also, you can only use a special move once. Moves like stun spore and such, are assigned to buttons b, x etc.

Your trainer points and does animations, but the buttons work the pokemon. You also move them with the analog stick, so i guess that you could say that you control the pokemon.

EDIT: Well, we could just use polygons as starting points( the creator of smash bros started like this) and we could just tell Nintendo that pokemon would be perfect replacements.
 
Correct. It would be like a beastly animation sequence, maybe the trainer yells "LEAF BLADEE!", and then the opposition can dodge if he's skilled enough.
 
I think this is a really great idea. However, knowing Nintendo, I doubt such a project will even get started. If there's any way I can contribute, however, please let me know!
 
I am genuinely interested in a project such as this.
What we could do is start making sample stuff in a very, very simple programming language(VB anyone?) so we have some stuff to show, progress wise, with simply boxes and circles.
We can do simple battles and town movement and what not in VB(or whatever) just to get our feet wet, and have visuals to work with.
 
This is what I've always dreamed about when I first started watching pokemon. Heck, if ppl can make World of Warcraft, they can make freaking MMORPG Pokemon!
 
i would buy a Wii for this alone. i actually sent a similar idea to nintendo about 3 years ago for the gamecube and was similarly shot down. i've always wanted a real time MMORPG style pokemon game for a nintendo console
 
Real time pokemon? No thanks.

But 3-D would definitely be sick; it's something I've thought about before. I''m sure Nintendo could pull it off well, like how they turned LoZ from 2-D to the incredible 3-D Ocarina of time.
 
Yeah, thanks for the kind words :)

I haven't yet sent it to Serebii, but I probably will in about a month. If it hits here, it should hit anywhere pokemon fans are. I feel that this has alot of potential, and we shouldn't just toss this into the garbage due to the fact that nintendo thinks that they're "better than us" (sinister smile)
 
If you need ideas, I can help you. 3+ hours of free computer time Mon-Fri at school needs filling, and creating a Pokemon game sounds perfect. =]

I really like writing storlines, and if you, darkartisian, plan on doing one region per game disc, why don't we just try something like this:

Each game (from here on in known as Set A) starts you off in a little town. Let's say Set A has five games. Each game has unique typing for the starter pokemon in that town. Instead of every Pokemon in every game, there would be maybe 100 in each (even more reason to buy more Set A games). Once that is done, the player runs through a semi-complex storyline, until they beat the Champion of their region. That would be the end of Set A games.

Next would come a game that you can only play once you beat one of the Set A games. You would save your Set A game data to the Wii, and this new game would read what difficulty level you won on. This game, however, would be a game where only the pokemon you have already caught in your Set A games would exist. The entire catching pokemon idea is gone here.

Everything in this game is Wifi/Elite Four-esque battling. Lets say you beat your game on the Easy difficulty. When you go to challenge someone on Wifi, you would only be paired up with other people who won the game on Easy. That way, the in-game players would have their own environment, and we competitive battlers would be free to face only the core elite (that is, if they beat the game on Hard =]).

There could also be a Trainer Imporium where people can get together and trade, compare Battle Stats, or swap Recorded Battles. The auction idea would also be put here as well.

Maybe you could go and watch a battle going on, and bet on who the winner would be? Or do a tournament where only those with a high enough battl ranking could join? The possibilities here are endless.

Take what you want, there's more where this came from if you're interested. Like I said, 3+ hours a day commited to this stuff. =]
x!a
 
That is some incredible thinking, great job Xia. I agree with the whole pairings for easy, although I think that once a user has accumulated enough wins "let's say 25, he moves to the next difficulty, earning rankings, and cool badges per difficulty. The top 100 players in the world could get either a Skymin or Giratina origin form badge(that is the online aspect anyways)

Also, M4NITUDE, I will be sending you a private message asking you what you can do for me, and we'll see how it comes out. If we even get this a little bit right, we can post on youtube, put on this site, and who knows, it'll get out to the world.
 
The game as I imagine it, (I suggest we give it an actual pproject name, somehwere along the lines of maybe Project 3-D Wiimon or something), its a single player, multi player, and Wifi adaptable game.

I also think that also the location of the battle has more effect in the Wii version, like if you play on a rocky terrain, an Onix is better suited than a Butterfree.
 
exactly! If for instance a pokemon is playing on his own battlefield type (dark types at night get powered up, no matter where they're at), dual types get a 1.5x damage multiplyer, and dual types like Tyranitar that play in the desert at night get a 3x damage multiplier! great idea on naming it. I think I have a name. Would you like to be added to the ist of contributors?
 
Sure, that'd be great. Im clueless when it comes to programming, but anything to do with storyline, planning, and actual battle Im great at.

Also, this means that Gym Leaders will have an advantage in their gyms, because of the terrain.
 
I'm assuming I'm now part of the contributors, considering your liking of my ideas. w00t! =]

If we do go with the break up into five (or so) games, I would like to see five different storylines. Let's face it, wooping on Team Rocket and going through the same story six games in a row got kind of redundant. Magma and Aqua weren't much better, and Sinnoh's storyline was by far the weakest yet. That way, people would have another reason to buy the games, as well as keep them more interested.

Also, would each region have a different map? Assuming so, I would be willing to head up a map lay-out and storyline group for one of the games (if you'd like that). Give me a PM or something and let me know.
x!a
 
I love the ideas, I don't think this'll ever happen but it sounds awesome. The only problem that I can see off the top of my head is level imbalance. Imagine I start my character in Fuschia City. I can go to the local gym with its level 60s, or visit the nearby routes with level 30+. If you weaken these pokemon, you'd have to setup a system where the level of difficulty is either scaled to your own team (a BAD idea) or where the level of difficulty is scaled to the distance you have traveled (with the levels being set once you reach an area for the first time).
 
Well, the game would probably have to be modeled after the Gameboy versions, you start out in a small town with weak opponents, its the only way it'll work.

Im having an idea about starters, people always say they would prefer to pick like, a Buizel or a Drowzee or something instead of the regular starters, so I have an idea. How about you start off in Oaks Lab, and he suggests that you pick AY of the new Pokemon that just arrived, and its all the first evolutions from Abra to Zubat. And, if you arent sure which one to pick, there could be a test, like in Mystery Dungeon, which picks the Pokemon you would go best with.
 
This sounds like an incredible idea!
I would love to help in any way possible.

questions (sorry if it has been addressed already, I really only read the main post)
How do you run from battles? Do you have to try and physically run away?
Good question. I'm assuming that if you were to engage in a battle and want to run away, you would have to hit a button combo or have a way to switch to the Trainer so that he could "intimidate" that attacking Pokemon.

How would the accuracy and speed variables be implemented into this game?
Most likely there will be an auto lock on. Moves that have 100% accuracy (such as tackle) will have a more precise target/bigger area to target, and low accuracy moves (Horn Drill) would have a very small/lagging lock on system.
How do you switch pokemon? I'm assuming it's just a different button that would bring up a menu like the "Catch Menu"?
I think that hitting a button on the nunchuck while pulling your controller hand backwards would do the job of switching out your Pokemon. Or there could be a "James Bond" pause where your Pokemon becomes a sitting duck while you sort through your other Pokemon/Items.

If I'm wrong here darkartisian/other main people, please fix up my mistakes.
x!a
 
Good question. I'm assuming that if you were to engage in a battle and want to run away, you would have to hit a button combo or have a way to switch to the Trainer so that he could "intimidate" that attacking Pokemon.

Right, maybe something like pushing 2 buttons in rapid succession on attempts to run, and have a little progress bar that you have to fill to have a successful run away.

Instead of running away I guess it would be something like intimidation. Have some sort of variable on the pokemon that you can set to make it "Passive" and uninterested in the trainer and his/her pokemon, for x amount of time I guess.

By the way I'm just proposing suggestions

Most likely there will be an auto lock on. Moves that have 100% accuracy (such as tackle) will have a more precise target/bigger area to target, and low accuracy moves (Horn Drill) would have a very small/lagging lock on system.

I like that idea, but after thinking a little bit, it has some flaws. Maybe not flaws, but issues that deserve to be discussed, at least.

A target would make it tougher to hit small pokemon- If you have a legendary pokemon that is really big (or any pokemon that is really big...), it would be much easier to hit because the sprite would probably be bigger.

If you have to target a pokemon, that would make it difficult to keep up with the "real-time" aspect. Well, maybe not (See: First-Person Shooter games) but I think that this idea in general would result in misses being much more common.

That being said, are those really "bad" things? Or just changes? If they are bad, how can we, I mean "you" (I don't think I'm part of "we", not yet), make it work?

Bigger pokemon being easier targets actually makes logical sense, but does it really need to be implemented? You would have to have some way to balance it so that at least legendary targets aren't easier to hit because of their size... Legends are typically pretty large, but they shouldn't be easier to hit than say, a Rattata. You could modify the code for the target to make it harder to aim or something like that.

If we (you) make the game using targets, how will that effect the real-time aspect, or at least the amount of attacks that will miss? I think it's easy to argue that misses will become much more common with a standard Aim & Shoot target, even with some Lock-On capabilities. Again, is that a bad thing though? I really don't think so. In this type of a game style, attacks will probably occur in more rapid succession, so perhaps a dip in accuracy (because it is determined more by the human than the program) is necessary to help keep this from being a "button-mashing" contest.


I think that hitting a button on the nunchuck while pulling your controller hand backwards would do the job of switching out your Pokemon. Or there could be a "James Bond" pause where your Pokemon becomes a sitting duck while you sort through your other Pokemon/Items.

Interesting concept. Perhaps Z+C and swinging the nunchuck back? I think this will be a pretty basic part of the program/game.


Another question: How much are you trying to make this game vary from the standard pokemon game style? (I know it's a broad question...) Because this sounds like a great game, but not quite the same as a "regular" pokemon game. That's fine, but I just want to know the extent of it. Because I have a few ideas... (Move Combos, anyone? More than 4 moves? Custom moves, if that's possible?)

Again, I'm very interested... Just tell me where I can be used.
 
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