Yep, that's right. Anime's back in business! I stopped playing right when PT got released, so I'm a bit behind. This is my first team back, so any help would be appreciated.
Team at a glance:
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Explosion
---
Standard scarftran. it's a bit similar to rotom, but i like having a few scarfers on my team. The best defense is a good revenge killer. This is out of the analysis page too, but personally, I like modest with max sp.atk and speed. Only reason i'm running naive is because i don't have the legal IV's for HP ice :D. I don't really care if I lose to other heatrans, this isn't my heatran counter.
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Overheat
- Shadow Ball
- Thunderbolt
- Trick
---
One of the 2 new pokes I wanted to try out. This thing counters quite a few threats for me such as lucario, mamo, gyara and scizor. Scarf to outrun everything without a scarf as well as gyara adter a DD (I think). I really love this thing. Only problem is that this thing is supreme bait for CBtar. My team sorta needs this thing, so that would hurt. Considering swapping trick for WOW or T-wave.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 208 HP/252 Atk/48 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Superpower
- Roost
- Bullet Punch
---
Yeah, pt toy no. 2 had to be this thing. This was straight out of the peer edit, so maybe it needs some fixing up. not too sure about the speed EV's.
Snorlax (M) @ Choice Band
Ability: Thick Fat
EVs: 4 HP/252 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Return
- Superpower
- Sleep Talk
---
This is an old friend of mine. One of the only true counters left for gengar and this guy seriously packs a punch. Maybe I should've put the EV's in Sp.Def rather than HP. Anyways, this thing can take sleep and punish pretty much anything that switches in. I laugh at the lucarios that come in only to get crippled themselves.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/62 Def/196 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Thunder Wave
- Recover
- Stealth Rock
---
Fruit salad yummy yummy~~ Celebi has taken a hit in pt with scizor and heatrans running rampant. That's why i have t-wave though. Celebi here plays a niche role for the likes of swampert and anything that I may have problems with such as salamence. T-wave makes this set work.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Flamethrower
- Draco Meteor
- Brick Break
- Roost
---
It was the last slot on the team, I didn't see any major weaknesses so I figured I'll bring in a big offensive threat. Toymence/mixmence to me is still the hardest thing to wall in the game. I know mence has outrage now, but honestly, I don't really care for this set. 2hko's pretty much everything.
OK, that's my team. It completely laughs at toxic spikes, so that's good. I don't have any spike support myself though. I'm a bit concerned about T-tar, though it's not like I can't deal with it at all. Any comments are welcome .
edit: I made some changes. Heatran's now my lead and it should do decently. I changed scizor's EV's just because i don't see the point in putting that much effort into outrunning other scizors, especially when i can't hit it at SE. Snorlax is now sp.def based.
edit 2: I took on board all of caelum's advice. Celebi has now dropped heal bell for SR, snorlax now has superpower and rotom now runs 252 speed EV's.
Team at a glance:
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Explosion
---
Standard scarftran. it's a bit similar to rotom, but i like having a few scarfers on my team. The best defense is a good revenge killer. This is out of the analysis page too, but personally, I like modest with max sp.atk and speed. Only reason i'm running naive is because i don't have the legal IV's for HP ice :D. I don't really care if I lose to other heatrans, this isn't my heatran counter.
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Overheat
- Shadow Ball
- Thunderbolt
- Trick
---
One of the 2 new pokes I wanted to try out. This thing counters quite a few threats for me such as lucario, mamo, gyara and scizor. Scarf to outrun everything without a scarf as well as gyara adter a DD (I think). I really love this thing. Only problem is that this thing is supreme bait for CBtar. My team sorta needs this thing, so that would hurt. Considering swapping trick for WOW or T-wave.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 208 HP/252 Atk/48 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Superpower
- Roost
- Bullet Punch
---
Yeah, pt toy no. 2 had to be this thing. This was straight out of the peer edit, so maybe it needs some fixing up. not too sure about the speed EV's.
Snorlax (M) @ Choice Band
Ability: Thick Fat
EVs: 4 HP/252 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Return
- Superpower
- Sleep Talk
---
This is an old friend of mine. One of the only true counters left for gengar and this guy seriously packs a punch. Maybe I should've put the EV's in Sp.Def rather than HP. Anyways, this thing can take sleep and punish pretty much anything that switches in. I laugh at the lucarios that come in only to get crippled themselves.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/62 Def/196 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Thunder Wave
- Recover
- Stealth Rock
---
Fruit salad yummy yummy~~ Celebi has taken a hit in pt with scizor and heatrans running rampant. That's why i have t-wave though. Celebi here plays a niche role for the likes of swampert and anything that I may have problems with such as salamence. T-wave makes this set work.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Flamethrower
- Draco Meteor
- Brick Break
- Roost
---
It was the last slot on the team, I didn't see any major weaknesses so I figured I'll bring in a big offensive threat. Toymence/mixmence to me is still the hardest thing to wall in the game. I know mence has outrage now, but honestly, I don't really care for this set. 2hko's pretty much everything.
OK, that's my team. It completely laughs at toxic spikes, so that's good. I don't have any spike support myself though. I'm a bit concerned about T-tar, though it's not like I can't deal with it at all. Any comments are welcome .
edit: I made some changes. Heatran's now my lead and it should do decently. I changed scizor's EV's just because i don't see the point in putting that much effort into outrunning other scizors, especially when i can't hit it at SE. Snorlax is now sp.def based.
edit 2: I took on board all of caelum's advice. Celebi has now dropped heal bell for SR, snorlax now has superpower and rotom now runs 252 speed EV's.