Great first post. Honestly I don't know if Floatzal and Infernape might just be better off attacking things, but it's definitely an interesting option, and a great surprise tactic for Mew.Would it not be viable to run a trapping move with Substitute on a faster Pokemon? Most of the time your opponent will switch in a check or counter to deal with the Pokemon you just sent out. This would make trapping more difficult since you would now be trapping a Pokemon who could likely do severe damage to or KO yours, forcing you to switch out or get knocked out. Either way, the trapping damage would not have much time to rack up. However, if you use Substitute on the turn your opponent switches out to set up a 1 turn buffer and then use a trapping move while the opponent breaks your sub, you could continue to sub down each turn before they can damage you while the trapping damage racks up on the opponent. I realize Substitute isn't a guarantee of safety this generation, but not every Pokemon carries sound moves or uses Infiltrator.
Leftovers is a must for any set attempting this as otherwise the amount of subs you can set up is very limited. A reliable recovery move is also nice to have as subs take a significant portion more of your health than Leftovers restore. The last move slot can go to Toxic if you want more residual damage with or without trapping, or it can go to U-Turn for momentum or any coverage move you might need in a pinch.
The reason you would seemingly throw away a potential sweeper on a set like this is to eliminate a check or counter to another offensive Pokemon on your team. You would need to run 2 Pokemon with very similar checks and counters and use the first as a lure to trap and cripple or remove the opponent's best answer to your main sweeper.
Possible candidates for such a set include Floatzel, Infernape and Mew. I agree with deluge that Mew has potential for a partial trapping set. It has solid all around bulk without losing much speed. Mew can also run any move it needs for coverage or recovery.
Floatzel Leftovers
252 HP, 4 Attack, 252 Speed
Jolly
Whirlpool
Substitute
Toxic/Protect/Ice Punch
Waterfall/Ice Punch
Infernape Leftovers
252 HP, 4 Attack, 252 Speed
Jollly
Fire Spin
Substitute
Toxic/Will-o-wisp/Protect
U-Turn/Mach Punch/Fire Punch
Mew Leftovers
252 HP, 4 Attack, 252 Speed
Infestation
Substitute
Toxic/Will-o-wisp/Protect
U-Turn/Psyshock/Super Fang
That actually makes me wonder now...If Breloom can get Wrap/Infestation then it can run Protect/Sub/Spore/Wrap, with Toxic-Orb Healing it up. Thats a good idea...sub trappers...need someone with ability healing i think
Great first post. Honestly I don't know if Floatzal and Infernape might just be better off attacking things, but it's definitely an interesting option, and a great surprise tactic for Mew.
Doesn't Floatzel also get Baton Pass? I don't know if the effects of trapping moves can be passed, but it might be an interesting alternative to U-Turn either way.
Would it not be viable to run a trapping move with Substitute on a faster Pokemon? Most of the time your opponent will switch in a check or counter to deal with the Pokemon you just sent out. This would make trapping more difficult since you would now be trapping a Pokemon who could likely do severe damage to or KO yours, forcing you to switch out or get knocked out. Either way, the trapping damage would not have much time to rack up. However, if you use Substitute on the turn your opponent switches out to set up a 1 turn buffer and then use a trapping move while the opponent breaks your sub, you could continue to sub down each turn before they can damage you while the trapping damage racks up on the opponent. I realize Substitute isn't a guarantee of safety this generation, but not every Pokemon carries sound moves or uses Infiltrator.
Leftovers is a must for any set attempting this as otherwise the amount of subs you can set up is very limited. A reliable recovery move is also nice to have as subs take a significant portion more of your health than Leftovers restore. The last move slot can go to Toxic if you want more residual damage with or without trapping, or it can go to U-Turn for momentum or any coverage move you might need in a pinch.
The reason you would seemingly throw away a potential sweeper on a set like this is to eliminate a check or counter to another offensive Pokemon on your team. You would need to run 2 Pokemon with very similar checks and counters and use the first as a lure to trap and cripple or remove the opponent's best answer to your main sweeper.
Possible candidates for such a set include Floatzel, Infernape and Mew. I agree with deluge that Mew has potential for a partial trapping set. It has solid all around bulk without losing much speed. Mew can also run any move it needs for coverage or recovery.
Floatzel Leftovers
252 HP, 4 Attack, 252 Speed
Jolly
Whirlpool
Substitute
Toxic/Protect/Ice Punch
Waterfall/Ice Punch
Infernape Leftovers
252 HP, 4 Attack, 252 Speed
Jollly
Fire Spin
Substitute
Toxic/Will-o-wisp/Protect
U-Turn/Mach Punch/Fire Punch
Mew Leftovers
252 HP, 4 Attack, 252 Speed
Infestation
Substitute
Toxic/Will-o-wisp/Protect
U-Turn/Psyshock/Super Fang
Would it not be viable to run a trapping move with Substitute on a faster Pokemon? Most of the time your opponent will switch in a check or counter to deal with the Pokemon you just sent out. This would make trapping more difficult since you would now be trapping a Pokemon who could likely do severe damage to or KO yours, forcing you to switch out or get knocked out. Either way, the trapping damage would not have much time to rack up. However, if you use Substitute on the turn your opponent switches out to set up a 1 turn buffer and then use a trapping move while the opponent breaks your sub, you could continue to sub down each turn before they can damage you while the trapping damage racks up on the opponent. I realize Substitute isn't a guarantee of safety this generation, but not every Pokemon carries sound moves or uses Infiltrator.
Leftovers is a must for any set attempting this as otherwise the amount of subs you can set up is very limited. A reliable recovery move is also nice to have as subs take a significant portion more of your health than Leftovers restore. The last move slot can go to Toxic if you want more residual damage with or without trapping, or it can go to U-Turn for momentum or any coverage move you might need in a pinch.
The reason you would seemingly throw away a potential sweeper on a set like this is to eliminate a check or counter to another offensive Pokemon on your team. You would need to run 2 Pokemon with very similar checks and counters and use the first as a lure to trap and cripple or remove the opponent's best answer to your main sweeper.
Possible candidates for such a set include Floatzel, Infernape and Mew. I agree with deluge that Mew has potential for a partial trapping set. It has solid all around bulk without losing much speed. Mew can also run any move it needs for coverage or recovery.
Floatzel Leftovers
252 HP, 4 Attack, 252 Speed
Jolly
Whirlpool
Substitute
Toxic/Protect/Ice Punch
Waterfall/Ice Punch
Infernape Leftovers
252 HP, 4 Attack, 252 Speed
Jollly
Fire Spin
Substitute
Toxic/Will-o-wisp/Protect
U-Turn/Mach Punch/Fire Punch
Mew Leftovers
252 HP, 4 Attack, 252 Speed
Infestation
Substitute
Toxic/Will-o-wisp/Protect
U-Turn/Psyshock/Super Fang
I had written the same idea one page before, though I didn't articulate it as much as you; Anyway, a few points:
1. Imho, protect is mandatory; If you only use sub, you actually lose hp faster than your opponent. It also enables you to scout the move if your opponent switches in a scarfer.
2.I would rather use the trapping move on the first turn instead of sub because that means one turn earlier damage for the opponent and one turn later for you, as well as that you can just change out without having taken damage should the opponent switch in a faster mon.
3. The pokemon NEEDS to be able to force switches; So, it should have at least one hard-hitting move.
4. As mentioned in two points above, the worst that can happen is if your opponent switches in something faster; Also, damage unfortunately doesn't rack up very fast; Therefore, hazard support, like toxic spikes and sticky web makes this a lot stronger.
no, and no.Say, this may be a dumb question, but if I use infestation or another trapping move, and then switch, is the foe still trapped? I can't remember if it keeps going after a switch. If it does you can switch into a safe counter and hit them while they are trapped.
Also, do multiple trapping moves stack?(Like Infestation plus fire spin or wrap?
no, and no.
However, you can switch out while it's active while the opponent can't, so you have at least a secured favorable match-up.
Ah ok. thanks.
EDIT: Is there any pokemon that learn Infestation, Will-o-wisp, AND leech seed? That sounds like a deadly combo. Any trapping move could work.
Yes, but binding band is generally no longer, or should I say even less, useful.So does binding band work with this move?
Yes, but binding band is generally no longer, or should I say even less, useful.
The effect was 1/16 Hp damage became 1/8 Hp damage, but now since it defaults as 1/8 Hp, it becomes 1/6 Hp, which I assume is less useful then passive recovery or extra damage on other attacks, given that it no longer doubles damage.How? Did it get debuffed?
What about something that can recover tho? I mean you are giving up life orb bur i think it could be usefull if you run sets with ethier subsitute or protect + Binding band.The effect was 1/16 Hp damage became 1/8 Hp damage, but now since it defaults as 1/8 Hp, it becomes 1/6 Hp, which I assume is less useful then passive recovery or extra damage on other attacks, given that it no longer doubles damage.