AV goodra with infestation and Leftovers Dragonite with wrap are the only worthwhile OU users of trapping moves I've run into, but if anyone finds some others, I'd love to hear them.
Ah, but the test was for a suboptimal set, and multiple people posted practically the same one is this thread. So, logic dictated I crash their expectations of their own sets while also showing the inferiority of 4 hp dusclops, both of which I succeeded on in one fell swoop.Well, it's pretty pointless imho to base your calculations on an obviously suboptimal set; It's better to run HP EVs 99% of time anyway, but Dusclops is such an extreme case that even 252 HP EVs alone are better then 252 Def AND 252 SDef EVs TOGETHER.
Really, you should use 252 HP/ 252+ Def in your calculations because that's the only spread that makes any sense whatsoever.
Hmm, fair enough. And since this curse-set would still be bad even with the right investment, I can't really say that your calcs are misleading. Imho, the only way for dusclops to trap would be with WoW & trying to take on a pysical attacker.Ah, but the test was for a suboptimal set, and multiple people posted practically the same one is this thread. So, logic dictated I crash their expectations of their own sets while also showing the inferiority of 4 hp dusclops, both of which I succeeded on in one fell swoop.
It has, but since Heatran hasn't been released yet and we don't know if he's changed any, we're assuming he's stayed the same and as such isn't much of a conversation subject. Chances are anything that worked last gen, will work this gen (though that metal sound set might be worth more as assault vest sets mean Blissey will have some friends in the special wall department)Has Heatran and his Magma Storm been mentioned yet? I used to use a Heatran with that and Metal Sound to take out Blisseys without much trouble.
No, I run 252 hp, just all the garbage sets here are running 4, which is what I based it on.
Edit here's talonflame.
+2 252+ Atk (custom) Flare Blitz vs. 4 HP / 252+ Def Eviolite Dusclops: 126-148 (56.75 - 66.66%) -- guaranteed 2HKO
(126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147, 148)
I'd be interested as well. However, let's think about what "viable" means in this situation.Would you mind doing the dusclops set with an optimal spread? Merely to see if its viable? I understand wanting to provide this set to win an argument, but if dusclops is viable with a different set, I would love to know.
I wasn't talking about the curse set, I was merely wanting calcs from basic counters, on a physically defensive and HP oriented duskclops.I'd be interested as well. However, let's think about what "viable" means in this situation.
Assuming we're still talking about the curse/infestation staller set, we assume:
1. Dusclops comes in clean (after a teammate has fainted, or to start the match)
2 .The opponent switches out, and we hit infestation on the switch-in.
3. We use protect on the following turn.
That in place, Dusclops now has to use curse AND survive a hit on the second turn, so it's already at 50% HP. Protect on the third turn.
Infestation has racked up at this point: 1/2 of the HP. Curse, after the final protect, should finish the opponent, correct?
So, Dusclops only has to take a single hit at 50% HP for this to work? Am I correct in this scenario?
+2 252+ Atk (custom) (Move 1) vs. 252 HP / 252+ Def Eviolite Dusclops: 138-163 (48.59 - 57.39%) -- 94.14% chance to 2HKOWould you mind doing the dusclops set with an optimal spread? Merely to see if its viable? I understand wanting to provide this set to win an argument, but if dusclops is viable with a different set, I would love to know.
So, if talon flame was burned, that would drop to a garunteed 4HKO (please correct me if I'm being dumb)?+2 252+ Atk (custom) (Move 1) vs. 252 HP / 252+ Def Eviolite Dusclops: 138-163 (48.59 - 57.39%) -- 94.14% chance to 2HKO
It says custom because no talonflame, and move 1 because it wouldn't take into account acrobatics' no item buff. The + 2 is because its plain and simple talonflame will have enough time to boost up against a poke like clops, if he isn't already.
Want me to do the others?
Talonflame is a fire type, and this immune to burn. If he wasn't, he could just as easily bust out another sd and render the burn useless attack wise. Or, he could pull out his ultra-unexpected move: Taunt.So, if talon flame was burned, that would drop to a garunteed 4HKO (please correct me if I'm being dumb)?
How about azuramill?
As I mentioned Toxic is something that totally ruins your stall viability with Cradily. With the Stockpiles you'd be accruing you can afford the two turns of downtime for a full Rest that removes any chance of status. If you aren't using Stockpile then yes, use Recover.Better idea, recover on cradily and quagsire.
Right, but stockpile is very suboptimal without reliable non lefties recovery.As I mentioned Toxic is something that totally ruins your stall viability with Cradily. With the Stockpiles you'd be accruing you can afford the two turns of downtime for a full Rest that removes any chance of status. If you aren't using Stockpile then yes, use Recover.
I would actually argue that because you use Stockpile you should use Rest. If you're staying for the long haul and can't be phased then Toxic is by far your biggest enemy. Stockpile in the sand is retardedly bulky. Seriously, pair him with a Toxic using Hippowdon with Smooth Rock.Right, but stockpile is very suboptimal without reliable non lefties recovery.
Just point of order, Tangrowth's SpA is 110, which is ten points higher than its Attack. Stun Spore is nice, but I feel like the miss rate isn't worth it, unlike Sleep Powder. But to each their own.I'd stick with Knock Off. It utilizes Tangrowth's good Atk stat and like you said, Leftovers removal is a big deal. If you had sun support I would say use Synthesis with Leaf Guard. His SpA isn't really good enough to utilize Giga Drain. Lefties, LSeed and Regenerator should be more than enough. Does Tangrowth get Stun Spore? If Sleep Clause is an issue you can paralyze numerous opponents allowing Tangrowth to go first more often and can also net some free turns here and there.
Nope. BP and U-Turn and Volt Switch all slip away from trapping moves.Does infestation prevent baton pass ?