Inheritance [Prime Council Elected]

Some sets I thought of:

Kyogre @ Blue Orb
Ability: Shell Armor (Primordial Sea)
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Shell Smash
- Surf / Hydro Pump
- Ice Beam
- Earth Power

Inherits from Omastar. Once the Extreme Speed users are down, this set is insane. Shell Smash fixes Kyogre's low Speed and takes its Special Attack to insane new heights. Surf is the STAB move, although Hydro Pump can be used if you want more power. Ice Beam hits the Grass and Dragon types that resist Surf. Earth Power OHKOes any primal Groudon. EVs give you enough Speed to outrun Scarf Terrakion at +2, but you could run more Speed or bulk depending on your preferences.

Regigigas @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature / Adamant Nature
- Rock Climb
- Sucker Punch
- Earthquake / Gunk Shot / Rock Slide
- Earthquake / Gunk Shot / Rock Slide

Inherits from Druddigon. Rock Climb gets STAB and a Sheer Force boost, hitting for almost the same power as Double-Edge. Sucker Punch gives you priority. The last 2 slots are a toss up: Earthquake hurts bulky Rock and Steel types, but doesn't get a Sheer Force boost; Gunk Shot wrecks Xerneas; Rock Slide wrecks Ho-Oh. EVs maixmise Speed and Attack

Palkia @ Lustrous Orb
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature / Modest Nature
- Draco Meteor
- Hydro Pump
- Surf
- Focus Blast

Inherits from Dragalge. Draco Meteor is your most powerful STAB, hitting for an insane 260 power with Adaptability. Hydro Pump has no stat penalties although has shaky accuracy - it hits for a might 220 power with Adaptability. Surf is a reliable STAB for when you don't want to risk a miss. Focus Blast wrecks Ferrothorn, the only Pokémon which resists your STAB combination. EVs maximise Speed and power. Most of the time you'll be spamming your STABs, so Lustrous Orb is the best item to use.

Dialga @ Life Orb
Ability: Sheer Force
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Rock Polish
- Flash Cannon
- Earth Power
- Ancient Power / Fire Blast

Inherits from Mega Camerupt, this set is meant to sweep late game. Dialga's niche is not being weak to any form of priority bar Mach Punch and Vacuum Wave, neither of which are especially common. Rock Polish fixes its low Speed, giving enough to outrun Scarf Terrakion with this spread (although more Speed or bulk can be used depending on your preferences). Flash Cannon gets STAB and a Sheer Force boost, hitting about as hard as a STAB Return. Earth Power OHKOes 252/200 Relaxed Primal Groudon after Stealth Rock; physically defensive or offensive variants are OHKOed. Ancient Power OHKOes 248/52 Ho-Oh after any residual damage, while Fire Blast hits much harder and can be used to take out Ferrothorn. I should point out that this set needs to have Kyogre and most special walls down.
 

OM

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Why would Pdon be going for a rock polish? Dragon dance/Swords dance, anyone?
Latios does prefer Flash Cannon, but it's a sample team so I felt you should probably slash it. It's not that important, though, because dragon pulse already hits the other main DPulse target, Giratina.
My concern on Groudon is not so much that it's weak, but that its a waste of Groudon. Groudon is still the strongest mon in the tier- it seems a waste to use it on that. It isn't bad by any means, though, so I don't really have a problem. I'd recommend slashing toxic with T-Wave and whirlwind, though.
Defensive Don is really useful; and it's main letdown in ubers is the fact it has no healing. So now you have Pdon with healing and a high powered physical Fire STAB. the loss of V-create really doesn't matter.
 
Thanks for the sets guys. I added some of the sets to post 2069.

More sets would be appreciated so don't feel discouraged to post sets, even if it's the "obviously used" ones.
 
I appreciate you adding my Rock Polish + Sheer Force Dialga to your sample sets, but why did you nickname it Nidoking when it inherits from Mega Camerupt? Nidoking doesn't get Rock Polish or Flash Cannon.
 
I want to give my buddy Reshiram some more love.

Reshiram @ Choice Scarf
Ability: Desolate Land
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Eruption
- Fire Blast
- Earth Power
- Thunderbolt / Dragon Pulse


Inherits from Primal Groudon. Pretty much a Fire version of Kyogre. Eruption gets STAB, doing massive damage at full health in the Sun. Fire Blast is used when Reshiram falls to below about 75% HP. Earth Power hits opposing Fire types, 2HKOing any Primal Groudon. Thunderbolt 2HKOes Ho-Oh with a bit of prior damage; Dragon Pulse is a perfectly accurate STAB. EVs maximise Speed and power.

The bird of death...

Yveltal @ Life Orb
Ability: Aerilate
EVs: 4 Def / 252 SpA / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Knock Off
- Quick Attack

Inherits from Mega Pinsir. Not that much to say about this set, it's just a strong physical sweeper. Swords Dance gives you massive Attack. Return hits for 198 power with Aerilate and STAB. Knock Off also gets STAB, and lets you cripple item reliant foes most notably Chansey. Quick Attack gives you some priority.
 

bp scrub

rub a dub dub one scrub in a tub
Not really sure how good this would be, but it might work out.

Arceus @ Leftovers
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- Heatwave
- Roost
- Nasty Plot

EVs could probably be better, maybe some bulk to avoid the 2hkos from some threat. 120/120/120 bulk lets it set up on somethings, and stab Boomburst hits hard
 
Use Noivern, Flygon or Exploud if you want a Boomburst donor. Noivern also has Focus Blast, Taunt and Roost; Flygon has Levitate, Earth Power, Fire Blast and Roost; Exploud has Scrappy and a mahoosive movepool. Nasty Plot is nice, but that set leaves you walled by Rock types.
 
Use Noivern, Flygon or Exploud if you want a Boomburst donor. Noivern also has Focus Blast, Taunt and Roost; Flygon has Levitate, Earth Power, Fire Blast and Roost; Exploud has Scrappy and a mahoosive movepool. Nasty Plot is nice, but that set leaves you walled by Rock types.
+2 252 SpA Arceus Boomburst vs. 0 HP / 0 SpD Arceus-Rock: 184-217 (48.2 - 56.9%) -- guaranteed 2HKO after Stealth Rock

That's 120/120 Special bulk -- most Rock types have terrible Sp. Def. You'd need to be significantly invested in order to stand a chance...

+2 252 SpA Arceus Boomburst vs. 252 HP / 252+ SpD Regirock: 156-183 (42.8 - 50.2%) -- 94.9% chance to 2HKO after Stealth Rock

Or not.
 
Focus blast may be mediocre, but the incompatibility between Nasty plot and scrappy is annoying. Any boomburst arceus is hard-walled by giratina, which seems like the most common special wall. Unaware mons are also a big problem; SpD xerneas for example cannot be 2hkod. Specs scrappy could be an option, though there are no real relevant moves not named boomburst for that set.
 
Just out of curiosity, why is inheriting from Masquerain, or Sableye are banned?
Masquerain gives intimidate, quiver dance, baton pass, roost, and scald. Basically anything a mon could hope for.
Sabeley was banned because Chansey was almost literally unbeatable without a guts or fire-fighting mon. If you couldn't ohko it, it ohko'd you with metal burst.
 

xJownage

Even pendulums swing both ways
Focus blast may be mediocre, but the incompatibility between Nasty plot and scrappy is annoying. Any boomburst arceus is hard-walled by giratina, which seems like the most common special wall. Unaware mons are also a big problem; SpD xerneas for example cannot be 2hkod. Specs scrappy could be an option, though there are no real relevant moves not named boomburst for that set.
Gira is pretty common rn, but unaware SpD Xern isn't, and when it is seen it's often overwhelmed. It can't wall most of the threatening special attackers anyways, such as mega launcher/adapt latios, primordial sea palkia, etc.
 
Giratina @ Leftovers
Ability: Magic Bounce / Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Recover
- Calm Mind
- Shadow Ball

This set might have been posted before but I don't see it so might as well. Giratina is one of the bulkiest mon, and sableye can basically be used on every bulky mon so here it is. Spread burns early game and win with calm mind late game.

Lugia @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Roost / Recover
- Air Slash / Focus Blast / Thunder Wave
- Stored Power / Psyshock

If you want to use stored power you have to inherit from sygiliph, and you can't use focus blast but if you want focus blast you can inherit from alakazam and get Psyshock, which is still a decent option. Both can use thunder wave and we all know thunder wave is a one hit ko.

Lugia is a nice win con, magic guard negating toxic and stealth rock damage. After a calm mind very few mons can break through it and that's really all I need to explain.

Xerneas @ Lum Berry
Ability: Pixilate
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Dragon Dance
- Return
- Cotton Guard
- Roost

Good old altaria King DDD except with xerneas. After a cotton guard and 2 dragon dances xerneas is very hard to stop.


Xerneas @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Thunder Wave / Flamethrower

YOU ALREADY KNOW WHAT THIS SET IS HUEHUEHUE. Clef in ou. Aromatises in inh ou. Xerneas in inh ubers. Calm mind TWave clef is back to win against all the balance teams. With the combination of magic guard, calm mind, recovery and of course, thunder wave, cm xerneas is very difficult to stop, even impossible once the opponent succumb to yellow magic.

Yveltal @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Swords Dance
- Knock Off
- Roost
- Taunt

Looks familiar? Stallbreaker gliscor incarnate, Yveltal is a great mon to inherit from gliscor. Dark/flying is a good typing, with only 3 weaknesses. Knock off is easily the most spammable move, sd to break down balance and stall, roost for extra recovery and taunt to stop phasing, hazard, etc.

Groudon @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Swords Dance / Stealth Rock
- Stone Edge
- Roost

Another good gliscor inheritor, groudon is like hippowdon in ou, blanket checking a good amount of physical attackers just from its raw bulk and recovery. Groudon can work as a balance breaker with swords dance or a wall with stealth rock.

Ho-Oh @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 SpA
Quiet / Modest Nature
- Flamethrower / Fire Blast
- Focus Blast / Focus Punch / Thunderbolt / Thunder
- Knock Off / Ice Beam / Blizzard
- Soft-Boiled

I'll admit I was a little sad that there is no one with magic guard with flare blitz, brave bird or head smash :(. So with the limited physical move pool of clefable, I was debating on going full special but I can't bear not using that base 130 attack so you have an option of fire + dark and fighting coverage or fire + bolt beam which is arguably better but again... That base 130 attack. Extra points to you if you decide to use Fire Blast + Thunder + Blizzard that's some gen 1 shit right there.
 
Bulky Pdon inheriting from Mew seems pretty cool:
Groudon @ Red Orb
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Will-O-Wisp/fire STAB
- Earthquake
- Stealth Rock/fire STAB
- Synthesis

It certainly isn't the best set evah, only 8pp is disappointing and a waste of a turn if a prime sea user switches in. It also lacks a notably viable fire STAB (fire punch and fire blast are your best options). But a move that heals 75% is wonderful, and pdon can do what it's best known for - a bulky stealth rocker. This guy basically invalidates any physical attacker that isn't immune to wisp, doesn't have crazy strong ground attacks and doesn't have substitute (even fire types have a tough time because, you know, earthquake from 180 base attack).
This isn't the only option (note the following have varying viability), Parasect/Breloom can be used if you want spore and synthesis, or Chesnaught if you want a spikes stacker, Tangrowth if you want a semi-reliable sleep move but a much better movepool (than parasect/breloom). Chesnaught and Tangrowth even learn EQ.

His great typing and bulk make bulky Pdon seem like a good fit for stall teams and balance alike.
 
So, with the new info of primal reversion not activating before abilities, Here are some new sets/changes:
Masquerain (Kyogre) @ Leftovers/Blue Orb
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Quiver Dance
- Roost
- Scald
- Ice Beam
to
Masquerain (Kyogre) @ Blue Orb
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Quiver Dance
- Roost
- Scald
- Ice Beam

no need for the leftovers anymore

And potentially:
Gyarados (Kyogre-Primal) @ Blue Orb
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Thunder
- Hydro Pump
- Ice Beam
- Scald
Not that amazing, but it's the only other set that Kyogre gets the benefits from Intimidate. Pretty standard moves.

Most of these aren't all that great, but I was inspired.
Genesect (Groudon-Primal)
Ability: Download
EVs: 248 HP / 252 Atk / 8 SpD
Hasty Nature
- Blaze Kick
- Shift Gear
- Extreme Speed
- Gunk Shot/Thunder Wave/U-turn

Arcanine (Groudon-Primal)l @ Red Orb
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Flare Blitz
- Bulldoze/Howl/Will-O-Wisp
- Extreme Speed
- Morning Sun

Salamence (Groudon-Primal) @ Red Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Roost
- Dragon Claw/Dragon Tail

Landorus-T (Groudon-Primal) @ Red Orb
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn/Toxic

Gyarados (Groudon-Primal) @ Red Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Dragon Dance
- Stone Edge
- Outrage/Dragon Tail/Iron Head

So the useful abilities are Intimidate, Download, levitate/magic guard (for sticky web/stealth rock), Trace, and Frisk. Not anything particularly useful, except Intimidate/Download. The others are things to pick if you have a choice of which ability to pick and one of them is listed. Defiant/Competitive/Clear Body/White Smoke might be good for Sticky Web, but no one really uses it.

Sets will be filled in later
 

bp scrub

rub a dub dub one scrub in a tub
just gonna spit out some possible sets

Serperior (Latios)
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Giga Drain/Glare/Synthesis/Taunt?

Swoobat (Lugia)
Ability: Simple
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Roost
- Stored Power
- some coverage move

Lucario-Mega (Arceus)
Ability: Adaptability
EVs: 252 Atk / 252 Spe / 4 HP
Jolly/Adamant Nature
- Swords Dance
- Crunch
- Extreme Speed
- Close Combat/Earthquake
completely walled by Unaware Tina which is a shame, but Ekiller with a 33% power increase seems nice

Tyrantrum (Archeops) @ Choice Band/Life Orb?
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly/Adamant Nature
- Dragon Dance/Aqua Tail?
- Head Smash
- Earthquake
- Superpower

Head Smash is obviously main spam move, EQ/Superpower/Aqua Tail hits the things that resist Rock
 
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just gonna spit out some possible sets

Serperior (Latios)
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Giga Drain/Glare/Synthesis/Taunt?

Swoobat (Lugia)
Ability: Simple
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Roost
- Stored Power
- some coverage move

Lucario-Mega (Arceus)
Ability: Adaptability
EVs: 252 Atk / 252 Spe / 4 HP
Jolly/Adamant Nature
- Swords Dance
- Crunch
- Extreme Speed
- Close Combat/Earthquake
completely walled by Unaware Tina which is a shame, but Ekiller with a 33% power increase seems nice
Thoughts-
Latios is missing soul dew. Also, that set is kinda underwhelming tbh. It's fine, but mega launcher is probably better.
That Lugia set was already posted I think.
I posted that EKiller set already, but Regigigas mostly outclasses it. Or Slaking if you already have Regigigas.
 
So, with the new info of primal reversion not activating before abilities, Here are some new sets/changes:
Masquerain (Kyogre) @ Leftovers/Blue Orb
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Quiver Dance
- Roost
- Scald
- Ice Beam
to
Masquerain (Kyogre) @ Blue Orb
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Quiver Dance
- Roost
- Scald
- Ice Beam

no need for the leftovers anymore

And potentially:
Gyarados (Kyogre-Primal) @ Blue Orb
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Thunder
- Hydro Pump
- Ice Beam
- Scald
Not that amazing, but it's the only other set that Kyogre gets the benefits from Intimidate. Pretty standard moves.

Most of these aren't all that great, but I was inspired.
Genesect (Groudon-Primal)
Ability: Download
EVs: 248 HP / 252 Atk / 8 SpD
Hasty Nature
- Blaze Kick
- Shift Gear
- Extreme Speed
- Gunk Shot/Thunder Wave/U-turn

Arcanine (Groudon-Primal)l @ Red Orb
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Flare Blitz
- Bulldoze/Howl/Will-O-Wisp
- Extreme Speed
- Morning Sun

Salamence (Groudon-Primal) @ Red Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Roost
- Dragon Claw/Dragon Tail

Landorus-T (Groudon-Primal) @ Red Orb
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn/Toxic

Gyarados (Groudon-Primal) @ Red Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Dragon Dance
- Stone Edge
- Outrage/Dragon Tail/Iron Head

So the useful abilities are Intimidate, Download, levitate/magic guard (for sticky web/stealth rock), Trace, and Frisk. Not anything particularly useful, except Intimidate/Download. The others are things to pick if you have a choice of which ability to pick and one of them is listed. Defiant/Competitive/Clear Body/White Smoke might be good for Sticky Web, but no one really uses it.

Sets will be filled in later
This change is actually quite big. It lets Primal Kyogre switch in and set up a Quiver Dance in front of Pdon, which is pretty big. It only works once, but that one chance is enough if you can make use of it, especially with anyone knowing how scary Pogre with +1/+1/+1 on SpA, SpD and Spe. As for pdon, it really doesn't change much tbh because it's already physically bulky in the first place so it won't affect much.
 
just gonna spit out some possible sets

Serperior (Latios)
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Giga Drain/Glare/Synthesis/Taunt?

Swoobat (Lugia)
Ability: Simple
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Roost
- Stored Power
- some coverage move

Lucario-Mega (Arceus)
Ability: Adaptability
EVs: 252 Atk / 252 Spe / 4 HP
Jolly/Adamant Nature
- Swords Dance
- Crunch
- Extreme Speed
- Close Combat/Earthquake
completely walled by Unaware Tina which is a shame, but Ekiller with a 33% power increase seems nice

Tyrantrum (Archeops) @ Choice Band/Life Orb?
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly/Adamant Nature
- Dragon Dance/Aqua Tail?
- Head Smash
- Earthquake
- Superpower

Head Smash is obviously main spam move, EQ/Superpower/Aqua Tail hits the things that resist Rock
That Latios set does show some promise, it is one of the few setup sweepers that can muscle past Unaware dragons like Giratina and Dialga (provided Dialga isn't specially defensive)
+1 252 SpA Latios Dragon Pulse vs. 248 HP / 252+ SpD Giratina: 266-314 (52.8 - 62.4%) -- 99.6% chance to 2HKO after Leftovers recovery
+1 252 SpA Latios Dragon Pulse vs. 244 HP / 0 SpD Dialga: 208-246 (51.7 - 61.1%) -- guaranteed 2HKO

And is even capable of showing physically defensive Lugia who's boss after just one leaf storm boost (assuming of course it isn't unaware)
+3 252 SpA Latios Dragon Pulse vs. 252 HP / 4 SpD Lugia: 237-280 (56.9 - 67.3%) -- guaranteed 2HKO after Leftovers recovery
This calc surprised me, if Latios is modest it even has a shot against specially defensive variants:
+3 252+ SpA Latios Dragon Pulse vs. 252 HP / 252+ SpD Lugia: 202-238 (48.5 - 57.2%) -- 45.7% chance to 2HKO after Leftovers recovery
woah

Moving on, that Lugia set seems fairly standard, but great nonetheless.

Upgraded ekiller might seem nice, but tbh Slaking generally outclasses it due to vastly superior physical offense and identical physical bulk (160 > 120). I suppose Arceus does have the niche of being the fastest viable espeeder, and has better bulk than it's two main competitors (Slak and Regi, although keep in mind Slak has the same physical bulk) so it has more frequent setup opportunities. But aside from that I'd rather just eliminate the opposition as swiftly as possible, so more attack = better.

Archeops is banned :'(
Hey i forgot this was Ubers for some reason ok? No judging pls
 
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